
Troyusrex
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Everything posted by Troyusrex
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It really is easy money. It's a bit complicated, but there are guides showing how to do it and once you've been through the process, it's easy to make big $$. But it is a fair amount of work and not everyone wants to click that much.
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This is so totally me... I pay outrageous amounts to buy for my alts. I built up all this inf so I wouldn't have to worry about it (well, that and the chicks LOVE a hero with a huge wad of influence 😉). For instance, I have hundreds of ATOs on the market right now. I have an alt that needs ATOs... I could go through all my alts selling, find the right ATOs and email it to my alt. Or... I could save a ton of time by just grabbing it off the market for 10M. It's a complete, utter waste of 2M ( times 12 ATOs), but I don't even think twice about it.
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In response to this liquidity "crisis" I've put about 1,500 super packs worth of ATOs into the market. About 900 are already in and the other 600 I'm working on (even semi automated it's a LOT of clicks!). All ATos are going on sale for 8,000,000 (I put some earlier ones in at 5,000,000). In a few weeks I'll see what's left and convert any non-sellers. I kept special track of the last 570 packs I opened (all R&V). That data is below. There is a slight expected gain, but it's a pretty huge time commitment for that gain. I also learned that you can only have 10,000 brainstorms in salvage at one time. Who knew? This is from 570 Rogues and Vigilantes Packs: Number Gained Gained per pack Expected Sales Price each (after fees) Total Gained per pack (after fees) Enhancement Unslotter 781 1.37 126,000 172,642 Catalyst 86 0.15 2,025,000 305,526 Converter 828 1.45 67,500 98,053 Booster 146 0.26 1,125,000 288,158 ATOs 699 1.23 7,200,000 8,829,474 Rewards X25 238 0.42 5,062,500 2,113,816 Brain StormX20 596 1.05 405,000 423,474 Total 12,231,142 ATOs gained from the 570 packs: Stalker 56 Scrapper 65 Blaster 49 Dominator 45 Kheldian 52 Tanker 52 Mastermind 52 Sentinel 63 Controller 47 Corruptor 58 SoA 61 Brute 56 Defender 43 Total 699
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I sell the ATOs. Mostly because catalyzing them requires having a lvl 50 of the right class. (I've heard rumors that some people have figured out how to catalyze without having a level 50 of that AT, but I haven't figured it out.
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Is it worth it to blow a ton of converters on a big sell?
Troyusrex replied to Neogumbercules's topic in The Market
Show me someone who both likes the gambling aspect and is open to learning and I’ll show you someone who will be rolling in influence in no time! -
Interestingly, in looking through my alts not everything sold. A good amount did, but about a quarter of what I put on the marker hasn't (yet). Surprisingly, there's some of everything in the unsold tray. Tons of solider of Arachnos (which I'l probably end up converting), lots of dominator, but even a fair amount of tanker and, much to my surprise, more brute than I'd expect. Of course, I just put them on the market yesterday, so this is quite quick. In contrast, I still have half a dozen winter's bites not sold from months ago.
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Thank you! I had hundreds, maybe a thousand, ATOs sitting in email (well.. Character Items) waiting to be collected but I was being lazy and not doing anything with them. I threw them all on the market and they sold quite well and for good $$$. Normally I convert a lot, but this time I just threw them all on the market. Even things that don't usually sell (I'm looking at you, Kheldian) sold well.
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Maybe 50 million. Enough to get TT and some other P2W items plus enough to get a few ATOs when they reach level (although often they just grab them from email).
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@icesphereBonfire has only the one slot and it has a sudden acceleration: Knockback to Knockdown slotted. Come to think of it, however, a few recharges in there would make it be up more often.
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Excellent point!
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Because I've been dealing in Super Packs for the last 6+ months, I have a lot of odd stuff lying around. One of them is hundreds of Candy Canes. I went to the Elf and bought all the badges and temps powers. Now what? It looks like my only real option is Buying, crafting and selling Winter's Gift, which should give a smallish profit. I could get a respec recipe for 500 canes, but that seems like a bad deal since they cost 10X what Winter's gift costs while selling for about the same plus I have 53 sitting in Character Items (not to mention all the free ones I got). Any better ideas? Maybe just throw the canes on the market and take what I get? Do they get any more valuable during the winter event?
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I think inspirations don't get the love they deserve and Team Inspirations doubly so. I trade a LOT of Super Packs so I find myself in possession of crazy numbers of Team inspirations (sitting in Character Items in Email where they don't take up space and I can grab them any time!). As such, I've played around with them a lot more than most people and I've found a few great uses for them: 1) In an ITF, pop a large team break-free (or whatever it's called) right after Rommy is killed and before he re-awakens. No one has to break LOS and no one gets stunned. You do need three, one for each of his respawns. 2) In Hami raids. I get on one of the damage teams and hit 10+ large team damage inspirations right was we go for Hami. I have never failed a raid where I did this and more than once we zerged Hami even though going in they didn't think we'd be able to. 3) If a TF is going south I'll grab a bunch of whatever it is we need most (Usually either damage or defense). This has turned around many an AV fight that was going badly. I'm sure there are a ton more good uses, and I'd love to hear them. My only regret is that teams almost never notice that they've been buffed from out of nowhere and it helped turn the tide for us.
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The Power Build up in Power Mastery effects Dam, acc, healing, defense, endurance, confuse, terrorize, hold, immobilize, stun, sleep. Your point (albeit about Power Boost) is well taken that those are not necessarily a huge help.
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@SeigmoraigDoesn't the power build up in Power Mastery buff much more than just dam/acc? If I recall it buffs almost all aspects of your buffs and debuffs from your powers (-def, +/-recharge, etc). I'm not sure if that buff works on tornado, thunderstorm and the rain powers (someone out there must have tested it...) but if it does then moving to aim is giving up a lot more than just a little damage.
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Makes sense. Not everyone’s cup of tea. Wasn’t sure if there was a different reason.
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@SeigmoraigNo hurricane? Im curious as to why you would take such a nice to-hit debuff?
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Gale is one of the powers (like bonfire) that really stunk before KB->KD, but now is pretty potent and a lot of fun.
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On run #6 did the entire run before the Lore pets recharged once. Almost certainly my best run ever! Pretty good proof these procs have made a positive difference.
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So, I finished running 4 farm runs to PL my new rad/regen Brute (because, why not?). Overall, it was a positive experience. Not game changing, but positive. Time: My runs were a good 10% to 20% faster, and faster is exactly what I'm aiming for. Unfortunately, I don't time my runs, so I have little hard data on the exact benefit. I tend to time my runs in units I call "lore pets". Basically, it's how many times can I summon my lore pets in a run. This is a horrible metric for many reasons, but it's what I've got and it gives a rough estimate of speed. Normally, on my most usual run I can summon my Lore pets twice, with the second having about 2/3rds time used during the run (meaning it had about 1/3rd time left after the run), so I call it 1 2/3rds. In comparison, with my fire/spines brute is was about 2 1/3rd. With my Kheldian (my second favorite farmer) it's about 2 2/3rds. With this run it was about 1 1/2 (or even a bit less), so very noticeably better. Survivability: I was a bit worried about this at first as I faceplanted 5 times during the first 2 runs. Now, I don't see faceplanting as an issue other than that it slows the farm down. Even with those face plants, I was making excellent time. It's not unheard of for me to faceplant 5 times in two runs, (remember, this is life on the edge. If I wanted safety I'd farm with the Kheldian or Brute) but it's not typical either. I didn't faceplant a single time on the last two runs though, so I think I just needed to adapt to the build changes. Other items of note: I made a LOT more use of Fire Breath. Because it has the -res I made a point of using it. I seemed to use Barrier a lot more than usual. As I noted in my guide, generally I'd rarely use it, but I used it fair amount here. I put the Build up Proc in Blaze and then favored it, but never noticed it go off. Maybe it doesn't show in the "Damage Bonus" in "Combat Attributes"? Also, I could have just missed it, I was kind of busy killing bad guys. The -res in Inferno seemed to be helpful as bosses were easier to take down, especially after first being hit with the BOOM of inferno. Next up: I'll probably do a few more runs with this build, but then focus on respecing powers to maximize recharge and damage set bonuses. For instance, I need to see if I can squeeze in 3 more LotG. The key to this build is bringing up those big 5 powers (from my guide) as often as possible.
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I beg to disagree...never in the history of CoH has there EVER been a successful purse snatching. Many, many attempts, but no successes.
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I recently posted my Pyropocolypse guide, detailing my fire/fire/fire blaster playstyle that is insanely fun and effective. After posting my most recent build @Krazie Ivanhad some suggestions to even further ratchet up my "damage above all" approach. As I'm constantly tinkering with this build to make it better, I'm always looking for new ideas and avenues. I immediately went out and started altering one of my builds (you know each toon can have three separate builds, right?) to try out this new idea. So, I figured I'd document this journey. I see this as having at least two major phases. Phase one is where I stay close to the existing build and see what can be gained by exchanging some of the enhancements that both are offering set bonuses that don't improve damage or recharge AND that are affected by Enhancement Diversification (ED) and so are less effective. Phase two is where I choose new powers with an eye towards all of them enhancing, through themselves or their set bonuses, only damage or recharge. (note: I'm including anything that debuffs defense or resistance as +damage since it helps my damage output). I tend to be an extremely iterative guy, so instead of trying to make the perfect build straight off I tend to change a bit, try it out to see what really is different, change some more, rinse repeat. I find all too often what looks good on paper (or in Mid's) has drawbacks in real life (or CoH). Plus, this way I understand better how the new changes work. Here's the build I'm trying out today. I'll report back. I'm always tinkering and have almost infinite inf, so any thoughts on interesting changes would be welcome.
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@Krazie IvanThanks! I'm always tinkering and looking for new directions to explore and you've given me a new angle to try! I've already started respecing one of my toons builds to work on this. It should be an interesting exploration. I will probably start a new series of posts about what I learn from this. Your observations are very appreciated!
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I tried it with a large number of all three types of packs and it worked great! By combining that with the AutoHotKey automatic clicking I save a LOT of time. Of course, super packs are still a tremendous amount of work to see a reasonable profit. And I'm very happy to be a market supplier. In fact, I have billions of reason to be happy to do it.