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FiveDiamondJack

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Everything posted by FiveDiamondJack

  1. @roleki Easily the best answer I could have gotten. Thank you! I'll build both and play as I feel.
  2. Not Knockback...Knockdown (KD)
  3. Had a debate with another blaster while on a team today on "Why didn't you choose Fire/Nrg instead?" I'm leveling an Nrg/Nrg (46 now) and having a ton of fun with the concept, and I actually had designs on building a Fire/Nrg next when this one is kitted out. Just wondering what everyones opinions are on which one over the other and why you may think that way. Food for thought: I do have a buddy who has a Fire/Fire blaster that he's slotted KD for most of his attacks on. If the tactic is to KD them and kill them on both toons, is the Fire Blaster a better choice then?
  4. This is an older post I found, but I'm not married to Soul Mastery
  5. Here's where I started anyways. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Syxxbones: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7) Level 2: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg(5), AchHee-ResDeb%(7) Level 4: Hasten -- RechRdx-I(A) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13) Level 10: Adaptation Level 12: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(13), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25) Level 18: Focus -- Dcm-Build%(A), Apc-Dam%(19), Apc-Dmg/EndRdx(19), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23) Level 20: Evolving Armor -- UnbGrd-Max HP%(A) Level 22: Super Speed -- WntGif-ResSlow(A) Level 24: Stealth -- LucoftheG-Def/Rchg+(A) Level 26: Spin -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29), Arm-Dmg/Rchg(29) Level 28: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(31), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Shockwave -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34), OvrFrc-Dam/KB(34) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dam%(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(43) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), ShlWal-Def(45), ShlWal-Def/Rchg(45) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48) Level 49: Summon Widow -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- HO:Micro(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Stamina -- SynSck-EndMod(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 22: Speed Phase ------------
  6. Are you and Sovera using the same build Bill?
  7. Well, this thread blew up a bit lol. I do have these to 50 and slotted/incarnated already : Claws/WP Claws/EA Claws/SR And I played a Claw/Invuln on Live. After reading this I decided to try a Claws/Bio to see what the fuss was all about. Hit 20 last night and about to log on for a bit and see what kind of trouble I can get into. Thanks to everyone for getting involved and keeping the discussion lively!
  8. I made a WM/Shield which I loved for concept, and now it's time to try Shield again I think, but I want to know if I'm just going for pure damage, should I do Broadsword/Shield, Axe/Shield, or stick with War Mace/Shield? Thanks for the discussion!
  9. Well Sir, I was on the Fire/Fire/FAPPAGE until I loaded up this absolute disgrace. You pick up the flag, and I'll follow.
  10. So I just started to fiddle with this 2 nights ago. Holy shit! How do you not FAP every night after you play this thing?
  11. Actually, after getting 5this to level 20 and playing with it for a bit. I may have answered my own question. The control I have on my burst damage seems to be astounding.
  12. I'm curious on this Shinobi. Why Stalker and not Scrapper?
  13. Do you have a build handy? Mine is older and I'd love to see your plan.
  14. If it's me, from my first post: Going for a high damage solo/team build here.
  15. You are so right. Should this thing be 6 slotted?
  16. Above is the updated build plan. Note I now have three slots in Crowd Control with Overwhelming Force, and I switched the Stamina slots and sets as per Boppers reco.
  17. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42) Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40) Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(39) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(17) Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(13), TchofDth-Dam%(13) Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Active Defense -- EndRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel(45), BlsoftheZ-Travel/EndRdx(45) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(34), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(45) Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), FuroftheG-ResDeb%(37) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Crowd Control -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(46), Mrc-Heal(46), Prv-Heal(46), Prv-Absorb%(48) Level 47: Fly -- Flight-I(A) Level 49: One with the Shield -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(40), PwrTrns-Dam/EndMod(48) ------------
  18. Thank you, Sir!
  19. I actually do not come to think of it. It was mostly for concept anyways but I do recognize that concept means diddly when you're face down because you go toggled and dropped. So 5 slots up for grabs in a new Pool eh?
  20. @Bopper @tidge Thank you both. I think I'd rather have the regen over the speed TBH so I'll make this change. So it will NOW be: Health (2) Panacea and Numina Stamina (2) PT-Heal and PT-EndMod Am I reading that right? I have another slot to put somewhere now from this before?:
  21. Greetings fellow War Mace/Shielder's! I can't remember where I saw the original build for this, so if you see something here and say "Waaaaaait a minute here!" I apologize for yoinking 90% of your build. Originally this build had Aid Self in it cranked with preventative medicine. Instead of using that, I'll use the Heal Incarnate, and I thought I'd spread the slots to other powers like Stamina, Phalanx Fighting, Grant Cover, and Fireball to round out regeneration bonuses and a knockdown on Fireball with other sets. I wanted to share the build for critiquing. Going for a high damage solo/team build here. I welcome all thoughts. Here is Sovereign Black: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42) Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40) Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(39) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(17) Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(13), TchofDth-Dam%(13) Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Active Defense -- EndRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel(45), BlsoftheZ-Travel/EndRdx(45) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(34), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(45) Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), FuroftheG-ResDeb%(37) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Char -- Empty(A) Level 41: Melt Armor -- AchHee-ResDeb%(A), RechRdx-I(46) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 47: One with the Shield -- EndRdx-I(A) Level 49: Fly -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40) ------------
  22. I'm curious as to why Dark/Dark doesn't make any lists either. Is the end drain just too much?
  23. FiveDiamondJack

    Dark Dark

    I'm a scrapper first and foremost, but I don't see a lot of Dark/Dark Scrapper builds, and I also don;t Brute much (at all). Why Brute over scrapper? Crits are pretty sweet!
  24. ...THANK YOU.
  25. Beauty! Thanks!
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