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Everything posted by FiveDiamondJack
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While we're on the topic, I'd love your take on this build as well: Warbound - Tanker (Shield Defense).mxd
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Infinitum no problems. Nova Infinitum was a "no-go". Same issue. Thanks for the quick response!
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So I tried to get @Infinitum's "Captain Starburst" build to go in my mids, and I got it except it hardly shows any EM (secondary) attacks. What am I missing? IS this the "peak" build you are referring to here?
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Wow...I seem to have created a monster! Thanks Sandwich!
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This is even better than I hoped! Thanks a lot for the advice here! I’ll put this to use immediately and report back! Thank you, Sir!
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Great feedback. Thanks!
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So admittedly I don't use Mids to build much, but I found a couple builds using both Shield and War Mace and hodgepodged them together and created this thing. I'm really curious what other more experiences builders/Mace/Shield players can pick apart here and help me optimize. I'm going for a solid mix of survivability and damage output. Not a true farmer, but something I can solo with and not say to myself "Man, I wish I were a scrapper!" Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Warbound: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: War Mace Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Endurance/RechargeTime (7) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Impervium Armor - Psionic Resistance Level 1: Bash (A) Hecatomb - Damage (7) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (13) Hecatomb - Damage/Endurance (50) Hecatomb - Chance of Damage(Negative) Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Shield Wall - Defense/Endurance (13) Shield Wall - Defense/Endurance/Recharge (15) Shield Wall - Defense (15) Kismet - Accuracy +6% Level 4: True Grit (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 6: Active Defense (A) Recharge Reduction IO Level 8: Against All Odds (A) Endurance Reduction IO Level 10: Pulverize (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (21) Mako's Bite - Damage/Recharge (23) Mako's Bite - Accuracy/Endurance/Recharge (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge (27) Mako's Bite - Chance of Damage(Lethal) Level 12: Phalanx Fighting (A) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge (43) Shield Wall - Endurance/Recharge (43) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Fly (A) Flight Speed IO Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 18: Kick (A) Empty Level 20: Tough (A) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - +Max HP (31) Gladiator's Armor - End/Resist (31) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 26: Shield Charge (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Whirling Mace (A) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Recharge (34) Superior Might of the Tanker - Damage/Endurance/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (37) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Grant Cover (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Clobber (A) Superior Blistering Cold - Accuracy/Damage (46) Superior Blistering Cold - Damage/Endurance (46) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Recharge (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 35: Shatter (A) Superior Gauntleted Fist - Accuracy/Damage (37) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Crowd Control (A) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 47: Physical Perfection (A) Performance Shifter - EndMod/Accuracy (48) Performance Shifter - Chance for +End Level 49: One with the Shield (A) Impervium Armor - Psionic Resistance Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash
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I had the same thought, and Shield does boost damage as well, so there's that. I have a scrapper and the crits are nice, but the higher target cap just singes to me.
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I've been toying with tankers now for a bit..made a few, INV, RAD, FIRE...yadda yadda yadda. Thematically I want to make War Mace and Shield look, feel, and play well! But I can't decide if it's a Brute or Tanker. Anyone play either of these right now?
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Ohh..where? I've been searching for hours and can't seem to get one that works.
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Do you have a build you can share by chance?
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I'm actually curious if anyone has made a EM/EA one yet. I've topped my new Tank at 50 with EM/Inv, and I promised myself I'd go full thematic when I did with a Stalker. Curious how anyone else has fared so far.
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Will Faultline EVER fix their potholes?
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Thanks! I'm quite excited!
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How's the damage on this? I do have an Invul Claw Tank that I like for AOE...will the new EM patch make the damage comparable/better do you think?
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I don't think I'm actually quite good enough to tank without Taunt, but admittedly, I've never tried to.
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There's...no taunt? Interesting.
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What is the best combination for ridiculous, sustainable AOE damage? Research tells me it's either Two Weapon Fighting or Savage. I've played Claws a lot and the set does have some decent Aoe for sure, but it does seem like the king of AOE carnage would be TWF or Savage. I'm also pretty sure it's EA or BIO for the secondary as well. Thoughts from the Stalker Lords?
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I've been looking through a few posts here, but I haven't come across any discussion on any good */claw ideas for a tanker. Why is that? Just better secondaries to pair with primaries other than claws generally?
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Anyone have any experience with this build? I'm thinking a bunch of these on a team together would be pretty fun. Any builds out there I can scope to get an idea of how to build it?