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Latex

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Everything posted by Latex

  1. Hello Tankers! I don't often make builds, this one is a heavily tweaked version of one I found on the forums some time ago, before I started to purchase sets I tweaked it a lot to focus heavily on covering resistance holes (Fire/Cold/Energy/Neg/Psi). I almost fully ignored +Rech and went all out defense and resist; It's a Tanker afterall right? I've played this, well, almost this! I'm actually still working on the more expensive sets. On paper it seems extremely powerful, if power was 'I will never die'. Stats are assuming one enemy is inside of Invincibility. + 45%+S/L Def + 43%+F/C Def + 37%+Melee Def + 90%+S/L RES + 63%+Psi/E/Ne/Toxic RES + 74%+F/C RES + HP Capped with Dull Pain (3534HP) - Very little Recharge - Focused on Res/Def, not Damage - Expensive - I really hate Rage Drop This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Arkansas Angel: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(3) Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(13) Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(21), Ags-ResDam/Rchg(21), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(23) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-EndRdx/Rchg(27), ImpArm-ResPsi(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Fly -- HO:Micro(A) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 16: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(34) Level 18: Invincibility -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-Def/EndRdx(39) Level 24: Kick -- Empty(A) Level 26: Tough Hide -- Rct-Def/EndRdx/Rchg(A), Rct-Def/Rchg(39), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40) Level 28: Rage -- HO:Membr(A) Level 30: Tough -- ImpArm-ResPsi(A) Level 32: Unstoppable -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43) Level 35: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 44: Hurl -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(48), FrcFdb-Rechg%(48) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon Level 50: Task Force Commander Level 50: The Atlas Medallion Level 12: Afterburner Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  2. Hello Base Builders! Building a base for my character(s) was extremely daunting, it's with many thanks to @Dacy and her video tutorials I managed to wrap my head around it. Within two days I had managed to get a firm grip on the mechanics, the keys used etc! From then on it was pretty much the exact same 'builder' as the old MMO Wildstar where you could make some incredible things that were only limited by your imagination; it's no different here! The builder is clunky and cumbersome, I can't say I fully enjoyed Base Building. After showing friends the base people wanted to commission me to build for them which was insane! Anyway, I am here to show some screenshots of what I made. I won't lie, a lot of the effort in this base was in backdrops and small details, some 'set pieces' took upwards of an hour to make, a 7 Eleven Sign, a Shower, the Toilet pieces. Here is the prose for the setting; Set in Grandville's slum-like East Ward is a walled off block of dilapidated flats and small alleyway. The key themes here are grunge, representing the slum state of Grandville with Arachnos pieces layered above what would of once been a normal city on a normal island, oppressive and imposing. But lawlessness makes the perfect place for an upcoming Villainess to call a safehouse. Above flats is the Arachnos 'Wall' of Grandville, dominating the area. It's a shithole of a place to live. I tried to build set piece backdrops quite literally touching 'the Wall'. This 7-Eleven sign is made up of different colors toilet stall pieces. The archway leads to Grandville itself. Within my characters apartment, she lives in squalor and lives off takeout. She loves Freedom Corps. A Villainess needs a place to work out, handy there is booze nearby! This was made with a Brick Archway piece and a Brick Wall turned upside down. Got to 'extract information' somehow. My character is an occultish goth type. The back fence has an electrical effect, I wanted a 'Hostel' movie feel crammed into a tiny apartment. En-suite to the Bedroom is a trashy restroom. This shower is made of the side of bathtubs to act as that cheap plastic cladding look. A public toilets is off the alleyway where a lot of drug trade and private discussion takes place, grunge slum shithole being keywords here. I learned how to do all this from those incredible Base Build videos, the limit is imagination because creating set pieces often requires pieces not usually used for it's purpose. What I am struggling with now is trying to create an underground private club accessed via a sewer pipe. Imagine an underground green-tinted cathedral Club similar to the Merovingians Club in The Matrix 'Club Hel' I am struggling where to start with this. Has anyone managed to craft a Cathedral with arched/gothic vibe to it and is there anything that gives off the almost neon green glow lighting seen in the film?
  3. I'd of totally went EM/Shield, I imagine the extra AOE and +DMG is nice. I just /love/ Bio Armors absorbs, can make a stalker have almost as much HP as a HP capped Tanker (3500-ish). Being able to switch to Defensive Mode for Master of X runs is very helpful too. But indeed, EM Stalker is where the damage is from my experience, not seen anything that pops as big a number as my main character. I swear I see a lot more crits than a Scrapper too, honestly think a lot of people sleep on Stalker!
  4. Whenever a group concept (SG/Clan/Guild) never really hit the mark for me and none of them filled the niche I wanted to play out, I made my own and that seems to happen across my gaming sphere more often than not, I've had good success with it but it's a heavy burden. While leadership isn't for everyone if you desperately want your vision/concept to be represented because no groups currently do it then that's the price to be paid, to literally do it yourself and build up the group of Roleplayers you want to Roleplay with in the theme you wish to enjoy. No one can take that initiative away from you and it's an option available for anyone to take.
  5. Sounds like a you problem. I've found plenty of great Roleplayers.
  6. All it means is to adapt and be open to things that don't perfectly suit the niche you enjoy. Afterall, can't discover new things you enjoy without first trying other things!
  7. Silver Mantis, my beloved. Want her piercings and costume for a metal-themed Spines character!
  8. Of course, because it is the exploitable 'influence/direction on/of another character' power that can 'go above some levels of consent' from a strictly speaking IC manner. There isn't really any other Superhero powers that do this in any media, especially without the 'victim' of telepathy knowing. It's a morally wrong thing to do, I'd consider even Sister Psyche doing it to be justification for putting tinfoil on her head, not exactly 'heroic' to invade others privacy because they felt wronged by you or your thoughts. Many players of Psi characters typically take this and run with it because their characters are willing to disregard the morality of controlling or reading someone else's mind. Realistically any Psi-Hero would be reacted to with great conspiracy and for good reason. I'd imagine it's entertaining and difficult to Roleplay, you'd need to have a cast of players willing to let you dabble in it from time to time and having that cast of players means you need to be trustworthy, approachable and sensible OOC to know your limits and not fully exploit the breadth of Psi-powers without OOC consultation.
  9. Indepth RP requires indepth character relationships, gotta get to know characters better and that usually requires a Supergroup, or a group of friends with overarching goals. Even then, without a Supergroup you can still take initiative in ways where the RP is deeper than a nightclub session. 95% of the time though, SG!
  10. On the Psi thing, it's a good discussion but still boils down to the essence of what it means to be a good Roleplayer and being good at RP is something only experience provides. Mindcontrol stuff, well I can see exactly where that would usually go, a character I've never met has no solid reason to read my characters mind (at depth). Infact I'd almost welcome it for a change of pace because I don't think anyone in my time on Homecoming has even attempted to read any of my characters minds, some of my characters would just conjure 'sick shit' in their head till the mind reader got so freaked out they regretted it! But honestly, like all RP. Playing a pleb, God, mind reader, anything at all, you should have courtesy and if someone doesn't like what you're doing offer clear IC pathways out of the situation. I've seen people attempt to write characters into corners where the RP is very manipulated OOC to be inescapable and raising it up in an OOC manner is a very awkward thing to do, it's on the antag or initiator to make sure the other party is comfortable.
  11. Energy Melee, go all out and play into it's niche of Single Target damage by making an Energy Melee Stalker, at high levels of recharge I rotate Total Focus, Energy Transfer and Assassin's Strike and every one of those usually hits anywhere from 800 - 2000+, depending on a lot of factors of course. Plant Domination, so fun. My latest character has perma carrion creepers, recharges in 2 minutes, is around for 2 minutes- I've learned it's an invisible pet that spawns the creepers. I think Carrion Creepers might well be the most fun ability in the whole game, it's just so satisfying to see an entire group of enemies just get swarmed by these things. Dual Pistols, Equilibrium edgelords apply here. Fun powerset, I imagine at high recharge levels it's really fun, I think it needs to have it's ammo types feel more impactful/meaningful though, they're pretty meh. Still has some of the best animation work in the game, that's why it stands out. Katana, underrated, extremely so. At high levels of recharge in group content you can just spam Golden Dragonfly and Soaring Dragon and those crits hit so damn hard, as hard as Energy Melee's Energy Transfer and Total Focus, it has a very fast and fluid attack chain out of group content, I imagine it's DPS actually higher than Energy due to some of Energy's longer casting times. Katana has the closest feel to typical MMO's for me, because activation times are quick, from my experience no other powerset really has the same feeling as Katana, it's very responsive. These are my favorites!
  12. I seen this earlier in Multimedia. It's really inspiring to do something similar.
  13. I watch Critical Drinker who ripped apart the new Marvel Movie, hell it's why I dislike the whole Marvel shtick. I thought it was oddly relevant to this discussion, even the biggest movies on the planet screw up 'power balances'. "This is what happens when you introduce more and more powers and abilities into your fictional world without really thinking of the long-term implications. The Avengers now have the ability to travel through time, then basically anything bad that ever happens now can be undone at the press of a button."
  14. That was a fun scene we did! Not often to get Red v Blue, I was half-tempted to go along with actually being arrested and doing a whole Zig breakout. Now that I've got Kyrie in an SG (and thus someone to bust her out!) maybe I could do a character arc like that, certainly got the cogs working, thanks for the inspiration Munkar!
  15. RP Communities are fickle things, don't let it get to you so much. I know I don't, if I did I'd never have fun. Because there is one thing learned about Roleplayers, everywhere in every game, even PnP. People want things done a certain way and that's fine among them and their friends. It's when people try to "police" it community wide in an MMOG it becomes a problem and brews elitism and good lord the RP community on Live sure suffered from that particular flaw. I don't think there is any attempt to police on 'what to do as X or Y character' it seems more along the lines of 'these are my general experiences with X and Y character tropes', just feel free to absolutely point blank ignore anyone trying to enforce how people Roleplay. Though in my opinion (opinion mind, this is a public forum afterall!) is that as long as people go by 'what makes Roleplay actually Roleplay' any sort of character is fine by me! Of course, naturally you will gravitate toward characters and groups that fit your narrative or point of view better than those that don't.
  16. The entire debate of OP's topic is to simply abide by the super basic tenants of Roleplay and that just applies especially to Dragons, Gods and Demons or any other magically inclined Hero or Villain or any omegapowerful character, the three in OP's topic are irrelevant, just the usual outliers who get stereotyped. Never create a finalized character, should always allow other characters to help shape yours. Your character needs flaws, yep, even if you're God-level. You have strength in some places and weakness in others. Roleplay is collaborative, if all you RP is your unlimited awesomeness and actual dominion over ever other char, you're going to quickly have no one to RP with. Gods, Demons, Dragons and a multitude of others all follow the same Roleplaying rules as everyone else, except you've taken it upon yourself to be even further scrutinized by other Roleplayers. People might claim they're unbiased against your character but you will for a fact have an uphill struggle to defeat all the negative connotations that come with Roleplaying extremely powerful beings.
  17. I usually play Villains or Rogues who have warped views of Heroes. Most Heroes that feature on a news channel, in a movie or get any public spotlight (and purposefully bask in it's glow) sort of become an enemy of Kyrie Terror because shes bitter and twisted. She believes Paragon's society is a two party street, the Metahumans and the normies and there is no equality between them, one is essentially a walking potential world-destroyer or at the very least more than capable of enacting a 'hero coup'. Been trying to strike a vein where a Villainess has a point (and I won't lie that is difficult to get right) as well as having a relatable drive to genuinely dislike Heroes because I think too many stay on the fence. Though she is hypocritical at times feeding into the corruption in Paragon to make money to feed back to her to actually 'do something to stop the narcissistic Heroes', it's a never-ending vicious circle. I also play a Heroine who is also based off this idea but in the opposite light, she is on TV, she is on some cereal boxes, or has her own T-shirts and she hates it. Hates how her life has become a corporatocracy. She is powerful, practically invincible and dislikes the attention of it all a great deal. She struggles to be a Hero because those wanting the latest scoop want to know everything about her (and to brand everything she does). Being from the deep south of America her Heroic persona is stereotyped, shes sponsored by firearms manufacturers and preaches the good book at Church events, she is heavily inspired by Starlight from The Boys. The thing she hates is the media and paparazzi, she would smash every TV camera she could if her reputation could take the hit.
  18. I think it depends on what 'genre within a genre' you want to represent. Take Watchmen, Rorschach isn't really a Superhero, hell not a single Watchman is 'Heroic' they're humans first and the narrative is grounded by that. The Heroes you speak of are more the Marvel Universe which is a lot more upbeat with cosmic threats and the Heroes always save the day, the vast majority of them are pure, we see little fault with their personalities. Meanwhile Rorschach is turned to pink paste by Dr. Manhattan because he threatened to tell the world about Ozymandias plan, so the entire world lives in a lie because a literal God among men decided it was for the greater good to silence the truth. In The Boys we learn Heroes can be complete narcissistic assholes that employ a brand that benefits them monetarily to uphold. Their mistakes get brushed under the rug, they commit coverups, some are nice in front of the cameras and utterly vindictive and callous behind the scenes. Of course there are many more examples! The point is not everyone enjoys the Marvel take on Heroes. For me personally I like to be extremely grounded, my Heroes struggle with the stress of Heroism in a world filled with them where expectations are set very high, exploring these aspects in Roleplay does it for me.
  19. My only magic character is a very opinionated Villainess. Her stuff is focused on ancient Egypt occultism/lore, doubt she'd be an ideal fit in what you're looking for but let me know if she is.
  20. I've been playing an EM/Bio Stalker, an old alt I ditched before the EM changes. It took a while to enjoy it, but getting more defense made it so I can play like a scrapper. Got to say I've been having a lot of fun on that character, the numbers it puts out are crazy and getting a 'double buildup' is so satisfying.
  21. This thread seems like a hot topic! Roleplay is like music taste, not everyone likes what you like. Everyone has their own opinion on what lore accepts and what doesn't, it's usually why story-writers for MMO video games leave things typically open ended, you are free to interpret the spots they missed in whatever way you wish and no one can really tell you're right or wrong in 'your version' of the universe unless it's something really wacky! Even then, City of Heroes strength and why it has such a versatile (and extremely loyal/passionate) Roleplaying Community is because you can plausibly Roleplay almost anything you can come up with which includes Dragons, Gods, Demons and much much more. Everyone has their friend group, their SG, their themes, the type of plots they enjoy, for me I like gritty and hyper realism imposed on characters that aren't, 'The Boys' or 'Watchmen' even 'Invincible' are my inspirations I dislike Marvel movies and lean toward truly adult takes on the Hero genre. But lets say an anime featuring some Demon was another persons main creative draw, who am I to tell them that's wrong? I'm not willing to arbitrarily put restrictions on other peoples characters. If my style of Roleplay doesn't mesh at all with someone else's I'll brush it off and politely quietly slip out from a scene. My advice to Demons, Gods, Dragons and others is simply go by the basic tenants of Roleplay; for very powerful characters like these you need flaws, your character needs a constant stream of personal obstacles to overcome some of which may need outside help. If your character enters the world complete you have messed up, you need to allow other characters to influence, interact and change your perspective. You've got to remember to collaborate you can't Roleplay alone, that is just story writing.
  22. Thugs/Storm with Burnout and double Gang War does seem like hellish fun and probably the best burst damage in the entire game?
  23. I realize City of Heroes is about party strength, not particularly solo strength. There are classes that can not only support but make missions ten times easier than just going raw damage, a Tanker's taunts, a Defenders Buffs & Debuffs, a Dominators Domination so on and so forth. The game has had plenty of time to mature by now and I really wonder who the Kings & Queens of DAMAGE are. That when all is provided by a team, tanking, control, buffs, debuffs which AT is there to capitol on it all and bring the biggest damage? Of course there is caveat even to damage, Single Target and Area of Effect then you've damage where Ranged might excel more than melee. SINGLE TARGET MELEE From my (limited) knowledge Energy Melee/Energy Aura Stalker would bring the biggest numbers. AOE TARGET MELEE I'm not so sure on this, I'd have to guess Electric Melee/Shield Defense Scrapper. SINGLE TARGET RANGED I've even less knowledge on Ranged (part of the reason I made the thread!) Fire Blast/Rad Blaster seems like the strongest single target ranged nuker. AOE TARGET RANGED I've heard great things about Water Blast/?? Blaster I've not much clue what would make a good AOE focused secondary for that big damage. What do you think would fit the scope here baring in mind you're in a well made team with the buffs and debuffs all primed for you to focus purely on damage. Feel free to share builds too, I'd love to see some ideas!
  24. St. Martial has a special place in my heart. I remember on live Roleplaying in the Golden Giza for hours at a time. There is a lot of cool little nooks around Jackpot too, decorated rooftops with interiors and the like. And the Hard Way triggers the awesome Villain music similar to the Villains login screen.
  25. Thanks for sharing this awesome build. Actually made me log on and start playing again! I've some basic questions; Does Rage stack if it's recharge is low enough? Is there a way to have Hasten/Rage/Dull Pain auto-refresh? (Think I can only auto-refresh one of) Will it be a decent build for farming? (even just normal IO's to begin with) I'd have to work on getting the INF for this build, it looks expensive. I'm totally confused about the Tanker passive, seems different to live. I assume all powers have a high taunt value.
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