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Latex

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Everything posted by Latex

  1. What I've seen in my time Roleplaying (not necessarily on Homecoming but across almost every online medium) is that cliques form quickly and a 'us vs them' mentality almost always takes root. The Roleplayer that broadly accepts all forms of RP without bias is extremely rare, even if claimed otherwise. The casual Roleplayer with a joke-like character interacting with serious serious characters. An erotic Roleplayer having an argument that sexuality has it's place in storylines. The hardcore perma-death Roleplayer belittling other players who might not be at 'their standard' of Roleplay. A Roleplayer that's more light-hearted/casual and speaks (( OOC )) mid-sessions to someone else's annoyance. Just a few examples here, but there is always a sort of pigeon-hole-esque thing going on with a lot of RP Communities, people enjoy slapping labels on everything so they can be quickly judged as either 'my thing or not'. The biggest RP drama's I've seen stem from three main sources; IC Character Relationships (usually sexual) that bleed and blend IC/OOC and it can get to atomic bomb levels of drama. "Metagrudging" when you dislike a player so you force them into IC situations with the intent to cause the player harm. Permadeaths outside of the victims control, typically seen in RP-PVP Sandbox style games. It's a niche hobby to Roleplay and like all niche Hobbies, elitism and stigma will always exist.
  2. I'm thinking of a new character and really want that buzz of just seeing chaos occur as far and wide as possible, with damage numbers cropping up on as many enemy heads as possible. What powerset and archetype combo might achieve this whilst being strong on it's own? Also, sadly i'm not sure on MM as a choice, I like to have all the agency so pet type powers aren't really my thing. It's been a while since I played, but target cap went up? I'm sort of assuming Tankers might be good for this with huge AOE attacks hitting a ton of enemies, I'm not sure my game knowledge is lacking.
  3. Why not? All RP is eventually backstory of some sort, breaking out of the Zig or having stories contained therein serves the same purpose as all RP -- to develop your character. Prison focused RP would be just as fruitful as any other form of RP, it could be a tale a character could tell to others once they busted out and you decided to continue the characters story outside of that setting. If you wanted to make this an SG it might be worth considering making a prison themed on the Ziggurat in an SG base, that way there is easier access for players logging on to get involved. Could have things like a cafeteria, yard, special holding cells for Villains that have certain powers etc.
  4. The entire thread topic seems like a bait to me. If you think Pocket D is bad sign up to FFXIV and enjoy your trip to Ul'dah or check out WoW and note that Goldshire and it's infamy is still a thing fifteen plusyears after the games release. As long as the bios aren't explicit -- there is a big difference between explicit and suggestive -- then just move on.
  5. My clockwork themed robotic character has all her stuff integrated, was inspired by Mantis Blades in CP2077 that are too awesome a design to pass up. My other characters in City carry their items as normal, a belt with pouches, small pack, tucked in your boots etcetera! Funniest was my Sith character in The Old Republic who wore no belts, no pouches or backpacks. She had magnetic subdermal implants on her upper thigh to carry her lightsaber around.
  6. Hope we see a Cal Kestis cameo, seems like it's taking place at the exact same time as Fallen Order.
  7. If it's the gameplay of City of Heroes nothing really comes close except dungeon crawlers. If anything it's the very early precursor to superb games like Warframe where the gameplay loop is almost identical, though Warframe is an extremely fast-paced game and most players play at the 'speedrun Taskforce' level in every mission. Go to SG Base, plan a mission, randomly join a big group, go do mission, stomp mobs 90% of the time, get a reward that improves your character sometimes, rinse and repeat. Still, Warframe is without doubt one of the best games ever made and absolutely worth checking out regardless. The common bundle of MMO's might be worth checking out too, everyone knows those. FFXIV, WoW, ESO, GW2. For the simpler and more RPG heavy I'd suggest WoW Classic, Wrath of the Lich King will be out soon which was absolutely WoW's peak, it was all downhill from thereon after.
  8. Honestly I'd rather it lower base defense or base resist on the drop. Not damage, that way you have reason to use any armor clickies (Like Dull Pain) to counter it. Far better than just 'You do nothing for 10 seconds.'
  9. Latex

    DPS

    I do not play MM, but I have heard insane things about Thugs/Storm burst damage being highest in the game, Burnout and double Gang War?
  10. Oof that's a big Psi weakness, does it fare well against Psi?
  11. Yes! I used your build as the basis, sorry I forgot to credit!
  12. Hello Tankers! I don't often make builds, this one is a heavily tweaked version of one I found on the forums some time ago, before I started to purchase sets I tweaked it a lot to focus heavily on covering resistance holes (Fire/Cold/Energy/Neg/Psi). I almost fully ignored +Rech and went all out defense and resist; It's a Tanker afterall right? I've played this, well, almost this! I'm actually still working on the more expensive sets. On paper it seems extremely powerful, if power was 'I will never die'. Stats are assuming one enemy is inside of Invincibility. + 45%+S/L Def + 43%+F/C Def + 37%+Melee Def + 90%+S/L RES + 63%+Psi/E/Ne/Toxic RES + 74%+F/C RES + HP Capped with Dull Pain (3534HP) - Very little Recharge - Focused on Res/Def, not Damage - Expensive - I really hate Rage Drop This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Arkansas Angel: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(3) Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(13) Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(21), Ags-ResDam/Rchg(21), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(23) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(27), UnbGrd-EndRdx/Rchg(27), ImpArm-ResPsi(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Fly -- HO:Micro(A) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 16: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(34) Level 18: Invincibility -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-Def/EndRdx(39) Level 24: Kick -- Empty(A) Level 26: Tough Hide -- Rct-Def/EndRdx/Rchg(A), Rct-Def/Rchg(39), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40) Level 28: Rage -- HO:Membr(A) Level 30: Tough -- ImpArm-ResPsi(A) Level 32: Unstoppable -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43) Level 35: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 44: Hurl -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(48), FrcFdb-Rechg%(48) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon Level 50: Task Force Commander Level 50: The Atlas Medallion Level 12: Afterburner Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  13. Hello Base Builders! Building a base for my character(s) was extremely daunting, it's with many thanks to @Dacy and her video tutorials I managed to wrap my head around it. Within two days I had managed to get a firm grip on the mechanics, the keys used etc! From then on it was pretty much the exact same 'builder' as the old MMO Wildstar where you could make some incredible things that were only limited by your imagination; it's no different here! The builder is clunky and cumbersome, I can't say I fully enjoyed Base Building. After showing friends the base people wanted to commission me to build for them which was insane! Anyway, I am here to show some screenshots of what I made. I won't lie, a lot of the effort in this base was in backdrops and small details, some 'set pieces' took upwards of an hour to make, a 7 Eleven Sign, a Shower, the Toilet pieces. Here is the prose for the setting; Set in Grandville's slum-like East Ward is a walled off block of dilapidated flats and small alleyway. The key themes here are grunge, representing the slum state of Grandville with Arachnos pieces layered above what would of once been a normal city on a normal island, oppressive and imposing. But lawlessness makes the perfect place for an upcoming Villainess to call a safehouse. Above flats is the Arachnos 'Wall' of Grandville, dominating the area. It's a shithole of a place to live. I tried to build set piece backdrops quite literally touching 'the Wall'. This 7-Eleven sign is made up of different colors toilet stall pieces. The archway leads to Grandville itself. Within my characters apartment, she lives in squalor and lives off takeout. She loves Freedom Corps. A Villainess needs a place to work out, handy there is booze nearby! This was made with a Brick Archway piece and a Brick Wall turned upside down. Got to 'extract information' somehow. My character is an occultish goth type. The back fence has an electrical effect, I wanted a 'Hostel' movie feel crammed into a tiny apartment. En-suite to the Bedroom is a trashy restroom. This shower is made of the side of bathtubs to act as that cheap plastic cladding look. A public toilets is off the alleyway where a lot of drug trade and private discussion takes place, grunge slum shithole being keywords here. I learned how to do all this from those incredible Base Build videos, the limit is imagination because creating set pieces often requires pieces not usually used for it's purpose. What I am struggling with now is trying to create an underground private club accessed via a sewer pipe. Imagine an underground green-tinted cathedral Club similar to the Merovingians Club in The Matrix 'Club Hel' I am struggling where to start with this. Has anyone managed to craft a Cathedral with arched/gothic vibe to it and is there anything that gives off the almost neon green glow lighting seen in the film?
  14. I'd of totally went EM/Shield, I imagine the extra AOE and +DMG is nice. I just /love/ Bio Armors absorbs, can make a stalker have almost as much HP as a HP capped Tanker (3500-ish). Being able to switch to Defensive Mode for Master of X runs is very helpful too. But indeed, EM Stalker is where the damage is from my experience, not seen anything that pops as big a number as my main character. I swear I see a lot more crits than a Scrapper too, honestly think a lot of people sleep on Stalker!
  15. Whenever a group concept (SG/Clan/Guild) never really hit the mark for me and none of them filled the niche I wanted to play out, I made my own and that seems to happen across my gaming sphere more often than not, I've had good success with it but it's a heavy burden. While leadership isn't for everyone if you desperately want your vision/concept to be represented because no groups currently do it then that's the price to be paid, to literally do it yourself and build up the group of Roleplayers you want to Roleplay with in the theme you wish to enjoy. No one can take that initiative away from you and it's an option available for anyone to take.
  16. Sounds like a you problem. I've found plenty of great Roleplayers.
  17. All it means is to adapt and be open to things that don't perfectly suit the niche you enjoy. Afterall, can't discover new things you enjoy without first trying other things!
  18. Silver Mantis, my beloved. Want her piercings and costume for a metal-themed Spines character!
  19. Of course, because it is the exploitable 'influence/direction on/of another character' power that can 'go above some levels of consent' from a strictly speaking IC manner. There isn't really any other Superhero powers that do this in any media, especially without the 'victim' of telepathy knowing. It's a morally wrong thing to do, I'd consider even Sister Psyche doing it to be justification for putting tinfoil on her head, not exactly 'heroic' to invade others privacy because they felt wronged by you or your thoughts. Many players of Psi characters typically take this and run with it because their characters are willing to disregard the morality of controlling or reading someone else's mind. Realistically any Psi-Hero would be reacted to with great conspiracy and for good reason. I'd imagine it's entertaining and difficult to Roleplay, you'd need to have a cast of players willing to let you dabble in it from time to time and having that cast of players means you need to be trustworthy, approachable and sensible OOC to know your limits and not fully exploit the breadth of Psi-powers without OOC consultation.
  20. Indepth RP requires indepth character relationships, gotta get to know characters better and that usually requires a Supergroup, or a group of friends with overarching goals. Even then, without a Supergroup you can still take initiative in ways where the RP is deeper than a nightclub session. 95% of the time though, SG!
  21. On the Psi thing, it's a good discussion but still boils down to the essence of what it means to be a good Roleplayer and being good at RP is something only experience provides. Mindcontrol stuff, well I can see exactly where that would usually go, a character I've never met has no solid reason to read my characters mind (at depth). Infact I'd almost welcome it for a change of pace because I don't think anyone in my time on Homecoming has even attempted to read any of my characters minds, some of my characters would just conjure 'sick shit' in their head till the mind reader got so freaked out they regretted it! But honestly, like all RP. Playing a pleb, God, mind reader, anything at all, you should have courtesy and if someone doesn't like what you're doing offer clear IC pathways out of the situation. I've seen people attempt to write characters into corners where the RP is very manipulated OOC to be inescapable and raising it up in an OOC manner is a very awkward thing to do, it's on the antag or initiator to make sure the other party is comfortable.
  22. Energy Melee, go all out and play into it's niche of Single Target damage by making an Energy Melee Stalker, at high levels of recharge I rotate Total Focus, Energy Transfer and Assassin's Strike and every one of those usually hits anywhere from 800 - 2000+, depending on a lot of factors of course. Plant Domination, so fun. My latest character has perma carrion creepers, recharges in 2 minutes, is around for 2 minutes- I've learned it's an invisible pet that spawns the creepers. I think Carrion Creepers might well be the most fun ability in the whole game, it's just so satisfying to see an entire group of enemies just get swarmed by these things. Dual Pistols, Equilibrium edgelords apply here. Fun powerset, I imagine at high recharge levels it's really fun, I think it needs to have it's ammo types feel more impactful/meaningful though, they're pretty meh. Still has some of the best animation work in the game, that's why it stands out. Katana, underrated, extremely so. At high levels of recharge in group content you can just spam Golden Dragonfly and Soaring Dragon and those crits hit so damn hard, as hard as Energy Melee's Energy Transfer and Total Focus, it has a very fast and fluid attack chain out of group content, I imagine it's DPS actually higher than Energy due to some of Energy's longer casting times. Katana has the closest feel to typical MMO's for me, because activation times are quick, from my experience no other powerset really has the same feeling as Katana, it's very responsive. These are my favorites!
  23. I seen this earlier in Multimedia. It's really inspiring to do something similar.
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