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Mr. Vee

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Posts posted by Mr. Vee

  1. Do we have any idea what flavour of ToT'ing we'll get on HC? If it's the old style crazy fun everyone open as many doors as you can madhouse version sign me up. If it's the snooze fest that was door timers wake me up for baby new year.

  2. 3 hours ago, Robotech_Master said:

    If you're doing a whole set, it can take forever.

     

    I lol'd at this. I did 95 of them the other day. Key is to exit and reclick the power each time. You can eventually get into a decent rhythm but it's still super annoying. 

    /signed but really that whole interface needs a rework as i think has been suggested elsewhere.

  3. 1 hour ago, Extor Prime said:

    If the devs ban everyone who buys Inf for real money, who is going to buy my overpriced enhancements from the market with gobs of disposable inf?..

    Me, and all the people i throw my gobs of disposable inf at. And I'm not even close to as wealthy as folks who actually enjoy the market or farming. 

  4. Neat trick, definitely situations I'll use that.

     

    also re the macro - if you bind the command to the slot location of your RoA you get the targeted AoE without having to monitor the original's recharge elsewhere like you do with the macro. So mine, e.g. is /bind alt+3 powexec_location target rain of arrows

    • Like 1
  5. Using it as alpha with explosive arrow (with kb to kd IO) following it up will help that as the explosive arrow will actually hit first and knock them on their butts for the rain. I've also not noticed anyone running out when I use it from out of line of sight, but me not noticing doesn't mean it doesn't happen.

  6. 2 hours ago, Draugrok said:

    That's disappointing to hear. I really dislike the concept of the Fighting Pool's tough and weave as much as I disliked Stamina on live, it wasn't really a choice.  Guess I'll continue to stick with non-melee classes as much as I like my tw/bio scrapper.

    You can choose to do without it, you just won't be as tough as you would be otherwise. I really don't understand you character concept folks but what kind of sword fighter wouldn't also learn some hand to hand stuff on the side? or do cardio for that matter?

  7. You could presumably cap melee fairly easily with a whack of defensive sweep. The problem is that unlike parry or divine avalanche or guarded spin, the devs for some reason known only to them decided to make defensive sweep melee/smashing instead of melee/lethal. Practically this means that all those ranged attacks that are lethal and debuff defense, i.e. tons of them, are hitting you full on and causing cascading defense failure. With basically no source of defense debuff resistance outside of ageless radial if you took it and your teammates, that can get bad fast. Now of course /bio has layered defenses so you're probably still going to cakewalk council no matter how many minions are pinging you from ranged with their rifles. But a couple of crabs at ranged adding to the bowl of pain arachnos already is can ruin your day.

     

    As far as fighting pool, i wouldn't skip it, especially if you're planning on keeping offensive adaptation running.

  8. I'm a few seconds off on paper but actually perma-hasten with my offensive amplifier and the likelihood of the force feedback proccing a time or two over the duration of hasten. Really though I don't know that I couldn't get by without hasten altogether. At +3/8/bosses (I'm not level boosted yet) anything short of an EB is dead before I ever even get to use follow through, and that was true leveling when I didn't even have hasten.

  9. 20 minutes ago, Papaschtroumpf said:

    "If you apply a Boost to an Attuned enhancement"

    once you reach 50, there is no longer a need for attuned enhancements, they will examplar normally, so that's the time to boost them.

    Just because they exemplar normally doesn't mean you necessarily want to dump your attuned. Exemplaring normally means you lose your set bonuses below level 47 on a 50 or 50+5 set that isn't pvp or purple. My general approach is to use all attuned of normal sets, and then boost generic IOs, pvps and purples. But then I exemplar a lot and keeping my set bonuses to 3 levels below the bottom level of the set is more valuable to me than the % gains from boosting them at 50, especially with the boost you already get at 50 from incarnate stuff. If you're only playing the alt at 50 or only rarely exemp for weekly tfs or something then by all means, boost away. 

    • Like 1
    • Thanks 3
  10. 1 hour ago, DR_Mechano said:

    Namely that bar the usual stable big earners (LotG etc.) that big earners don't stay big earners for long.

    But they often come back soon after. Unbreakable Guard is a good example - when the price goes down you can just convert them to the more stable aegis. When it's up they're worth good money on their own. Sometimes it's just a piece or two that gets too much or too little supply. People jump on and off these niches quickly so it pays to check things you know earned well in the past now and again.

  11. Here's the one i just made. Mine's 47 so haven't tried it yet. Also note that it'll be keeping the amplifiers on so that's why defenses can stop at 40.

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Phoomie Goonie: Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A), SprScrStr-Rchg/+Crit(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(46), GldArm-3defTpProc(48)
    Level 2: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(50)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(17), ShlWal-Def/EndRdx(17), Rct-ResDam%(40)
    Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Dam%(11)
    Level 8: Super Speed -- WntGif-ResSlow(A)
    Level 10: Build Momentum -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Adaptation 
    Level 14: Inexhaustible -- Heal-I(A), Heal-I(19)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
    Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27)
    Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 24: Kick -- Empty(A)
    Level 26: Whirling Smash -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(27), Arm-Dmg/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31), FrcFdb-Rechg%(40)
    Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg(31), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43)
    Level 30: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(33), ImpSki-ResDam/Rchg(33), ResDam-I(45)
    Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(43)
    Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Mlt-Acc/Dmg/EndRdx(37)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(39), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
    Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
    Level 44: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Rchg(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 1: Momentum 
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Vanguard Radial Superior Ally 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

     

  12. 2 hours ago, Hopeling said:

     

    The swords in Apex have Parry. If you can't hit them, get out of melee range for ten seconds until the Parry defense buff falls off, then lead with a knock or mez when you come back in.

    Off topic but i didn't mean i can't hit them, i meant i can't catch the buggers. Also gonna have to tap out of this thread cuz went tldr super quick 😄

    • Haha 2
  13. Idk, it's strong but it has definite weaknesses. Most of the newer sets are really strong, and many of them don't have as glaring a weakness as TW. And its weaknesses aren't the kind that will show up well when you're fighting a stationary pylon. I've mentioned before how it is on good teams but even solo against moving enemies there are problems. E.g, most of us over the years have gotten quite good at lining up our cones for max targets even when we're saturated with enemies. But those techniques kind of depend on us then using the cone before the enemies move back around behind us. Now try doing that with TW - you might hit fewer enemies than if you'd just used the cones in the pile because they all had time to move behind you while you were animating. Now sure you can herd yourself into a corner to max cones but that's not always possible. Another thing - probably confirmation bias but it seems to me that if i'm going to miss with the set, 9 times out of 10 it will be on my first attack so that I have to have two slow animations before I hit anything.

     

    So yeah, it's a great set, maybe even insanely great with bio or fire, but if it gets a nerf because of its pylon numbers or because a few people are savants and can solo apex on it when i can barely manage to hit those stupid swords with any melee toon, it's likely to become just crappy enough that the greater number of folks abandon it as has happened with nerfs in the past.

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