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Mr. Vee

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Posts posted by Mr. Vee

  1. 4 hours ago, koldkore said:

    I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. 

     

    I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.

    More than 2 bil? Glad armor 3% unique went for more than 2 billion on its own, even for a while after they became available with h/v merit grinding. Were it not for afk pvp farmers they'd have probably gone for 10.

  2. OK high end stuff has creeped up. 950 million (well 948 for the posted build, i switched rez for ss with a botz in case there was some fire attack with kb i wasn't aware of, plus ss is nice.) That's not counting the 62 boosters, or the 11 catalysts for ATOs which i had in my base, or prolly half the converters i used since I already had a bunch. Was forced into converting due to lack of a lot of the winter IOs for sale, but probably saved money that way since i bought the hold ones to convert. Ditto for brute ATOs not on sale (converted khelds). Bought quite a few sleep purples to convert just because prices on some of the damage ones were just silly. Not live silly, but silly enough it was worth doing another search and converting. I also went with recipe/crafting in several purple cases.

     

    Still though, multiple billions sounds suspect. counting 200 converters (it wasn't that many but meh) and rounding up we'll call mine 1.1 billion. I can't imagine too many builds being much more expensive than the one above without just trying to use the most expensive thing per slot.

  3. /signed, but I've not gone there since i found out about the base code teleport macros. I had big plans to go to every zone and map out exit points so I'd know which to use in each particular case but then realized i don't care. It really is that bad. My base's pillar of ice and fire is getting heavy use and I'm loving it.

    • Like 1
  4. So because I'm deranged I'm going to actually make the above as a second build even though i almost never farm. Currently farming Heather to get tier 4 agility rather than the barrier I had on main build.

  5. 7 hours ago, Vayek2 said:

    Then you are the first person I have encountered to say you haven't had any experience with this proc knocking things back instead of down when it procs. Maybe you just haven't been cognizant of it.

    i said i had experience of it in burn. i've been playing my rad/bio a bit more lately and got a couple hits of it out of irradiated ground the other day, but it was just your run of the mill kb, it wasn't slinging them quite like burn did. None of the other powers I've used it in have patches so there's no reason to expect stacking.

  6. Yeah my current build has no problem with 325 on 4/8/bosses and it's only at 19%. I figured softcap would make it possible afk though, which i can only do 4/8/no or 2/8/with. TBH i don't get how some of these dedicated farm builds are still having to use lucks past 40 or so.

  7. OK i made a dedicated fire farm build. Should my influence printing with the market ever dry up I'll make this into a second build for my claws/fire. I used soul mastery just because i like the -to hit better than mu's secondary effect. Mu is slightly better dp/animation but you wanted pyre so i'm not helping specifically there anyway. Note you have to boost some LotGs to get to fire softcap with this one.

     

    Villain Plan by Mids' Villain Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Slashee Farm: Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-EndRdx/Rchg(7), StdPrt-ResDam/Def+(45)
    Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(13)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(17)
    Level 6: Spin -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21)
    Level 8: Follow Up -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dmg(25), Hct-Dam%(25), GssSynFr--Build%(27)
    Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 14: Temperature Protection -- GldArm-3defTpProc(A)
    Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29)
    Level 18: Focus -- Apc-Acc/Rchg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33)
    Level 20: Consume -- RechRdx-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-Max HP%(A), ImpSki-Status(33), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam/EndRdx(34), Ags-EndRdx/Rchg(36)
    Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
    Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
    Level 32: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(39), OvrFrc-Acc/Dmg/End(40), OvrFrc-Acc/Dmg/End/Rech(40), Ann-ResDeb%(40)
    Level 35: Soul Tentacles -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(43), Rgn-Knock%(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(46)
    Level 44: Tactics -- ToHit-I(A)
    Level 47: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
    Level 49: Rise of the Phoenix -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), RgnTss-Regen+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Born In Battle 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Marshal 
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Core Embodiment 
    Level 50: Ageless Core Epiphany 
    ------------

  8. the power selections themselves are fine (apart from no hasten) but it's not going to be much of a farmer without more global recharge for the aoes. i assume you're getting the rest of the way to the fire softcap with your alpha? shouldn't take too terribly long to raise money for some cheap sets to raise recharge (some more hp/regen wouldn't hurt either) that can be replaced with more expensive ones as you go. though once you get your global recharge up you'll find you don't need as many attacks as you have unless they're just being set mules. i'd link mine but it's both very expensive and not optimized for fire farming (or for anything really, i'd change a lot if i cared but it's easy mode as is and it mostly just marketeers rather than farm unless a friend needs a pl). 

     

    Also idk how you're going to manage to spend several billion on anything, much less a tanker. 

  9. 5 hours ago, hoodedKitsune said:

    This topic is perfect if I may do a little small hijacking.  I am working on a Brute I just got to level 50 and read up on Purple sets finding out that they don't give you the stats if you drop too low in levels to which I have to ask.  Is there a point in having them then outside of say maybe making one build where you stay at level 50 or never drop below 45 and then go nuts with purple sets (and kill your wallet!) while having another build for everything else?  Don't get me wrong the stats and bonus are SO do die for, but is it even worth the time and money when outside of Trials and max level arcs, you spend 95% of your time around level 35 and lower???

    Purples give great enhancement values at any level. If someone told you they don't they were misinformed. And since they're naturally attuned you can +5 them to squeeze a bit more out of them. They won't give you the same numbers at 35 as they do at 50 but that's true of anything in a system based on percentages.

    • Like 1
  10. I skip swipe, slash and eviscerate, but there are arguments to be made for every power. If slash were one of the first two tiers I'd take it instead of strike so I could put an achilles proc there, but it's not so I don't have the room. Eviscerate I stopped taking when the kb to kd IO made shockwave so good, but plenty of people use and love it.

  11. I've read elsewhere that the ones with the larger percentage listed first in the description work. Can't remember if it was on here or help channel but I've not tested myself. sounded ridiculous but possibly just ridiculous enough to be true. I've been using degenerative core.

  12. I went and read the bit in the proc thread about creepers as well. Sounds sweet with damage but I'm leaving out the FF proc - creepers seems to have a fast attack rate anyway. just wish i could get it to perma too but without recharge in the power I can't with what else I want to do. But here's the build I think I'm going with - should mention that I'm going to keep offensive and defensive amplifier on it so add 5% defense all and 7% resist all and some damage/to hit/recharge. When you're spending this much already why not throw an extra 40 million at it every 8 hours of play.

     

    Villain Plan by Mids' Villain Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pickler's Fortnight: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Savage Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strangler -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15)
    Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(50)
    Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
    Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/EndRdx/Rchg(31)
    Level 6: Super Speed -- WntGif-ResSlow(A)
    Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
    Level 10: Unkindness -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dam%(23), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27)
    Level 12: Combat Jumping -- LucoftheG-Rchg+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Spot Prey -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Boxing -- Empty(A)
    Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
    Level 24: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25)
    Level 26: Carrion Creepers -- HO:Nucle(A), Ann-ResDeb%(39), JvlVll-Dam%(39), PstBls-Dam%(39), TraoftheH-Dam%(40), ExpStr-Dam%(43)
    Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50)
    Level 30: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(43), UnbCns-Dam%(50)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42), ExpRnf-EndRdx/Dmg/Rchg(42)
    Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
    Level 38: Call Hawk -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
    Level 41: Feral Charge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
    Level 44: Dark Obliteration -- Dmg-I(A)
    Level 47: Soul Drain -- RechRdx-I(A)
    Level 49: Maneuvers -- LucoftheG-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Marshal 
    Level 0: Born In Battle 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Rularuu Radial Superior Ally 
    Level 50: Ageless Radial Epiphany 
    ------------

  13. Yes, cribbed from 

    Spoiler

     

     

    The only problem is I often mindlessly double click attack buttons so my attacks will switch to a new target when my current dies. double clicking will of course auto then un-auto with this setup. have to remember to keep an eye on my auto powers to make sure they're set when their timers are close. makes chain wonky too at times but i still prefer it to having to watch and manually click.

  14. Do we know if proc creepers is still a good option with the ppm changes? Under the old system they had a chance to proc with every hit but I don't think they do now. I tried out a force feedback + recharge in mine for a while but quickly removed it as it seemed to only have a chance to proc on initial summon. I've left annihilation -resist in there for the time being but I don't see the graphic indicator very often from it either.

  15. You get used to the clickie status protection and it actually ends up being nice as it can double or triple stack depending on slotting and global recharge. Mine's double stacked with one boosted recharge IO. You'll want to keep it double stacked because of the defense debuff resistance in it just as much as the mez protection. 

     

    If you only have one auto-power use it on active defense and click hasten manually. Or use the rolling auto tricks to keep both going. On mine my slot 1 power autos active defense, slot 2 hasten, slot 3 ageless. format for that is /bind 1 "$$powexec_slot 1$$powexecauto active defense" etc.

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