Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Felis Noctu

Members
  • Posts

    207
  • Joined

  • Last visited

Posts posted by Felis Noctu

  1. As for the topic at hand, I think my best end-draining characters in the past were an elec/elec defender, an elec/kin controller, and an elec/energy aura brute. Surprisingly enough, despite being the most obvious choice, electricity isn't always the answer. Energy Drain's effect can be pretty devastating, especially once you get your recharge times down.

  2. 20 hours ago, Uun said:

    I wasn't trying to drag Mids. Mids serves a different purpose than CoD and performs well at that. I use and support Mids and have been a frequent reporter of errors and bugs on Mids Discord.

    Forgiven then, and I also apologize. It's a sore spot for me, so I tend to overreact.

     

    If the context helps frame my reaction, I've been incredibly frustrated with the situation surrounding CoD. Setting certain subjects of drama aside, it's one of, if not the, most important resource the community has, and it's been abandoned with no communication. Knowing what's necessary to parse that data is such a unique set of knowledge as well. We've been trying our best to ensure Mids is accurate, but doing so is exponentially harder when we have to estimate and guess instead of just having the most recent raw data right in front of us, you know?

     

    I keep desperately hoping we'll find someone who can update Ruby's parser for the new data format and headers, even if it's just to have the text files in front of us again.

    • Thumbs Up 1
  3. There's a large number of functionality bugs that we've fixed, sitting and waiting for the next app release. The update itself has been delayed as various frameworks were updated in the background, and the current updater tool doesn't like changing some of what needs to be changed.

     

    That being said...

    On 3/13/2025 at 9:31 AM, Story Archer said:

    I've been noticing a number of issues with MIDs lately and I'm trying to figure out if its buggy, if these are known issues or if this just a case of gross user error. I'll post a 'for example' build below and then mention the specific issues I've come across, in case somebody might be able to shed some light on what's going on with it.

     

    [Ladyshrike III].mbd 44.78 kB · 23 downloads

     

    If this is an old build that you're trying to load, that may be why some things aren't registering properly. Zed corrected an issue relatively recently that caused certain effects to be toggled incorrectly on old build formats. Resaving the build actually doesn't fix the issue, as it's a hidden boolean value.

     

    Adaptation Stances may be related to this, but it may also be something else entirely. If you want to jump the wait for the update, what we recommend is reproducing the build starting from a new file, then see if the inconsistencies still exist. If they do, that may be something we can investigate.

    Also, don't sit on the green Totals tab! (the pop-up View Totals window is still ok)

    There are known issues with the tab, seemingly stemming from functionality that predates us, and possibly even Pine's. We're still trying to dig up all the weirdness it causes.

    • Like 1
    • Thanks 1
    • Thumbs Up 1
  4. On 4/17/2025 at 8:52 AM, Uun said:

    Don't rely on Mid's for accurate information. You need to go to CoD. Power Sink has a 30% chance of -100% recovery. Short Circuit and Thunderous Blast have a 100% chance of -100% recovery. Ball Lightning has a 100% chance of -40% recovery while Shocking is active. Numbers are the same for both sentinels and blasters.

     

    https://cod.uberguy.net/html/power.html?power=sentinel_defense.electric_armor.power_sink&at=sentinel

    https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.short_circuit&at=sentinel

    https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.thunderous_blast&at=sentinel

    https://cod.uberguy.net/html/power.html?power=sentinel_ranged.electrical_blast.ball_lightning&at=sentinel


    Several things:


    One, City of Data is coming up on a year out of date, so you can't 100% rely on it either. It is gradually becoming less useful.

     

    Two, Mids is pretty accurate, as we were getting our information from the JSON files that first RubyRed, then Uberguy, produced. Human error is always a factor, but that can also be resolved with the next point:

    Which is Three, there's a lot of data, and only a few of us, so it really helps when people report these errors to us. Especially since Uberguy had the only working means of parsing the hard data directly from the game files, and he's not willing to share his magical tool, so we're back to square one. That is, community input and testing.

    With the barely veiled frustrated snark out of the way... @Scarlet Shocker did in fact join us in the Mids discord and report it to us, and after a bunch of running around, ranting, swearing, beating our heads against the wall, cursing the gods, and quadruple-checking everything, we verified that this data is in fact missing from Mids. That's likely because these powers have complex formulae for other effects, so these were accidentally forgotten in the mess.


    So now we're prepped to correct the issue. Thank you Scarlet!

    https://discord.com/channels/593336669004890113/1363344114866978846

    image_2025-04-19_214157839.png

    • Like 2
  5. 2 hours ago, twozerofoxtrot said:

    @Felis Noctu & @Metalios who, along with a few other people, help keep Mids updated and chugging away. I'm pretty sure they helped saved it from going vaporware but I don't have the inside scoop on that so maybe I'm mistaken.

    [...]

    There's probably many, many more. But my memory fails me, as it often does.

    I appreciate it! I would like to add @Zed and @Bopper to that list. Zed's been keeping things afloat while Metalios and I generally experience life in other places, and Bopper has helped with numerous formulas and fixing weird mismatches between the game and Mids.

    • Like 2
    • Thanks 1
    • Thumbs Up 1
  6. Thank you for all your hard work with these builds! I've used quite a few of them as templates to make my concept builds have a bit more oomph and stability.

    I did want to stick my head in here and mention as well:

    For anyone who grabs the older builds in .mxd format and notices that some numbers from toggle powers or procs aren't working correctly, this is a known issue in the current release version of Mids and how it parses and converts old build files to the new format. Resaving the build as the new format will not correct the issue as it has to do with how certain flags are treated on-load. This has been fixed in the dev version, and hopefully we'll be able to provide this update soon-ish.

  7. If you have a .mxd file, those can be opened the same way as the modern .mbd.

     

    For datachunks, we have several ways of importing things now due to the multiple variants.

    • The new format is Build Sharing > Import DataChunk
    • The old format should use Build Sharing > Legacy Share > Import from Forum Post
    • Really old ones you might have to save in a text file and try Open that as a build file
    • Game exports are loaded using the regular Open as well

    Can you provide a link to a build you wanted to look at that you can't get loaded? 

  8. As for a Datalink specifically.

     

    opN4uDG.png
    p0KsSH5.png

    Once you submit your build, you want to select the Download URL, and then Paste that as a link into your post. That will allow people to download the build directly, but the link only lasts one month, so we generally recommend including a Datachunk as above.

    Build Link
    https://api.midsreborn.com/build/download/FydkdmmeWV4l3Hyl

  9. mnCzMDv.png
    Q3gX5C6.png

     

    You can pick any theme you want, though the default for the Homecoming forums is a dark theme, so I suggest picking from that selection. You want to choose the BBCode option. When you click Export, it'll place the build data in your clipboard, which you can then Paste (ctrl-V) into a post. It's recommended to wrap your build in a spoiler tag (the eye in the bottom row of the editor) to save space.

    If you also want to include a Datachunk, you can switch to that tab and click Export, then Paste at the bottom of your build. In the example below, I wrapped it in a second spoiler tag.
     

    Melania Dominic - Hero Controller
    Build plan made with Mids' Reborn v3.7.5 rev. 21

    Spoiler

    ──────────────────────────────

    • Primary powerset: Darkness Control
    • Secondary powerset: Darkness Affinity
    • Pool powerset (#1): Flight
    • Pool powerset (#2): Speed
    • Pool powerset (#3): Leadership
    • Pool powerset (#4): Fighting
    • Epic powerset: Dark Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Dark Grasp

    • A: Superior Will of the Controller: Accuracy/Control Duration
    • 3: Superior Will of the Controller: Endurance/Recharge
    • 3: Superior Will of the Controller: Accuracy/Control Duration/Endurance
    • 5: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
    • 5: Superior Will of the Controller: Recharge/Chance for Psionic Damage
    • 7: Apocalypse: Chance of Damage(Negative)

    Level 1: Twilight Grasp

    • A: Touch of the Nictus: Healing/Absorb
    • 11: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb

    Level 2: Living Shadows

    • A: Gravitational Anchor: Immobilize/Recharge
    • 7: Gravitational Anchor: Immobilize/Recharge/Accuracy
    • 9: Gravitational Anchor: Recharge/Accuracy
    • 9: Gravitational Anchor: Immobilize/Endurance
    • 11: Gravitational Anchor: Chance for Hold

    Level 4: Tar Patch

    • A: Invention: Recharge Reduction

    Level 6: Darkest Night

    • A: Dark Watcher's Despair: Chance for Recharge Slow
    • 15: Dark Watcher's Despair: To Hit Debuff/Endurance
    • 15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
    • 34: Dark Watcher's Despair: To Hit Debuff

    Level 8: Hover

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 10: Howling Twilight

    • A: Invention: Recharge Reduction

    Level 12: Heart of Darkness

    • A: Absolute Amazement: Stun/Recharge/Accuracy
    • 13: Absolute Amazement: Recharge/Accuracy
    • 13: Absolute Amazement: Stun/Endurance
    • 46: Fury of the Gladiator: Chance for Res Debuff
    • 46: Cloud Senses: Chance for Negative Energy Damage
    • 50: Armageddon: Chance for Fire Damage

    Level 14: Fly

    • A: Winter's Gift: Slow Resistance (20%)

    Level 16: Shadow Fall

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 17: Unbreakable Guard: Resistance/Endurance/RechargeTime
    • 17: Unbreakable Guard: Resistance/Endurance
    • 34: Unbreakable Guard: Resistance
    • 37: Luck of the Gambler: Defense/Endurance
    • 39: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 18: Haunt

    • A: Expedient Reinforcement: Accuracy/Damage
    • 19: Expedient Reinforcement: Damage/Endurance
    • 19: Expedient Reinforcement: Accuracy/Damage/Recharge
    • 40: Expedient Reinforcement: Endurance/Damage/Recharge

    Level 20: Fade

    • A: Reactive Defenses: Defense
    • 21: Reactive Defenses: Defense/Endurance
    • 21: Reactive Defenses: Endurance/RechargeTime
    • 34: Reactive Defenses: Defense/RechargeTime
    • 33: Reactive Defenses: Defense/Endurance/RechargeTime
    • 42: Reactive Defenses: Scaling Resist Damage

    Level 22: Fearsome Stare

    • A: Superior Overpowering Presence: Accuracy/Control Duration
    • 23: Superior Overpowering Presence: Control Duration/RechargeTime
    • 23: Superior Overpowering Presence: Endurance/RechargeTime
    • 42: Superior Overpowering Presence: Accuracy/Control Duration/Endurance
    • 42: Glimpse of the Abyss: Chance of Damage(Psionic)
    • 43: Cloud Senses: Chance for Negative Energy Damage

    Level 24: Soul Absorption

    • A: Preventive Medicine: Heal
    • 25: Preventive Medicine: Heal/Endurance
    • 25: Preventive Medicine: Endurance/RechargeTime
    • 43: Preventive Medicine: Heal/RechargeTime
    • 40: Preventive Medicine: Heal/RechargeTime/Endurance
    • 40: Preventive Medicine: Chance for +Absorb

    Level 26: Umbra Beast

    • A: Soulbound Allegiance: Chance for Build Up
    • 27: Expedient Reinforcement: Accuracy/Damage
    • 27: Expedient Reinforcement: Damage/Endurance
    • 29: Expedient Reinforcement: Accuracy/Damage/Recharge
    • 43: Expedient Reinforcement: Endurance/Damage/Recharge

    Level 28: Hasten

    • A: Invention: Recharge Reduction
    • 29: Invention: Recharge Reduction

    Level 30: Dark Servant

    • A: Cloud Senses: Accuracy/Endurance/Recharge
    • 31: Cloud Senses: ToHit Debuff/Endurance/Recharge
    • 31: Cloud Senses: ToHit Debuff
    • 31: Cloud Senses: Chance for Negative Energy Damage

    Level 32: Maneuvers

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 33: Reactive Defenses: Defense/Endurance
    • 33: Reactive Defenses: Defense/Endurance/RechargeTime

    Level 35: Tactics

    • A: Gaussian's Synchronized Fire-Control: To Hit Buff
    • 36: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
    • 36: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
    • 36: Gaussian's Synchronized Fire-Control: Recharge/Endurance
    • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
    • 37: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 38: Murky Cloud

    • A: Unbreakable Guard: Resistance/Endurance
    • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
    • 39: Unbreakable Guard: Resistance
    • 45: Gladiator's Armor: TP Protection +3% Def (All)

    Level 41: Kick

    • (Empty)

    Level 44: Tough

    • A: Unbreakable Guard: Resistance/Endurance
    • 45: Unbreakable Guard: Resistance
    • 45: Unbreakable Guard: +Max HP
    • 50: Steadfast Protection: Resistance/+Def 3%

    Level 47: Weave

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 48: Reactive Defenses: Defense/Endurance
    • 48: Reactive Defenses: Defense/Endurance/RechargeTime

    Level 49: Evasive Maneuvers

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


    ──────────────────────────────

    Inherents:

    Level 1: Containment


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • A: Celerity: +Stealth

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • A: Invention: Flight Speed

    Level 1: Hurdle

    • A: Invention: Jumping

    Level 1: Health

    • A: Panacea: +Hit Points/Endurance
    • 48: Numina's Convalesence: +Regeneration/+Recovery
    • 50: Miracle: +Recovery

    Level 1: Stamina

    • A: Performance Shifter: Chance for +End
    • 46: Performance Shifter: EndMod

    Level 14: Afterburner

    ──────────────────────────────
    Accolades:

    • The Atlas Medallion
    • Task Force Commander
    • Portal Jockey
    • Freedom Phalanx Reserve


    ──────────────────────────────
    Incarnates:

    Void Core Final JudgementSpectral Radial Flawless InterfaceClarion Core EpiphanyAgility Core ParagonMelee Core Embodiment

    Datachunk for Import:

    Spoiler

    |MBD;25398;1669;2228;BASE64;|
    |GzVjICwK7HYwJ0ZfbHzmikyFtdPpnk/56peFljJA6Z8T9oSZpospj8aBwPZ67TaSfZb|
    |dP68MydLV1zosIF1N1cqqPShf56ZM0QSpibE1XhNLUwIp7Z7yXC1r9oREWRzCMAvZWI|
    |Sd0PM5qhtCCn0hKeoVQZ08SYg2uaRwPmrxPWq6ITskCMc63itOOAobI/UyxkSDuJA3a|
    |Sde0SsyOkWvXjyg9wJTa/7Y5t7CSyD5BQVep08dEaCHNF/AKc4T8F3oecYU52PIM20M|
    |akh6tu+9AOt2gy4OiRcfZ4wS/p8ipiC0LJSggla86eN95xjtVsMrhuhTaXDFxyD89Aq|
    |ESaEsPJ7gFqMu1lb88Eb+PW+0JeLpJGJJ6YHwbQHQch7nyZKLq/Tiodlmv/Q3WFUtP0|
    |V6WT2PN1PnXUFdj9ceFHtMLcsT5g9qYJb6HUWGQ8C8mF4NvtvAE2p1mHu3U1oge/koT|
    |uSHGhiWryaKkHewrGjHrdCnN68LZ836PVp8GH4x6ONXoA2/k3V1vZo7sfN/8ChMPSZg|
    |euQr9bwZmAhzH+FFD5fWAgqZlwrGmM4qtxmVOSNB2/8XxScCCmj3GTaaa87l1GhvvdP|
    |7QQPQ86TRoNMLr4IHBL3hf7Bp76yEnfI/zf5zSqqJDwGCSyLVwoeAwMVQ1P/QGTgHq6|
    |C3A7Z6ktj+Flii1hgDhO18q+SPs0z1fm31mz2L/HYOPcZM8ZkCyeaWjFJrvOsMNA6KA|
    |cem3PEVFKu0WndQjGl+xyTkSGWyuRApLKRNCKZR5U2MopsFhDQeQhKEr6HYk5t563p6|
    |8Z5lM3/ulrU32xsDc0irGeTVfC8UX5vPs42DuiBGSjI7NL33VbAIF1cglGdLwiNmkH2|
    |4/OQtbGz3jiG2EMh3oHhMm0mfNs1FDfdujFaKvb1t5LMyOBPDOGaSRvxSe07ANic1vO|
    |HvxF7OWFAs39J1n+DGn4fREXxXnkm1sAkuwhb23eUZSwIeb6iK0RbRIvy9p7VZpejJp|
    |DclYQtXjCNqCkOtzedUo+2rbUuQMTYU2w1pY4WT0vQcwnjaFRx1imHm2YwvRLwJIyyA|
    |FffE5bWz7zl2o7SJqFN5RLRYkRupPGIDJNDMTGeneP/m6lJalRtmEVzjU8jXYHouhPF|
    |A8Txbn51V6UM21c8Wj6UTCr8SLukSE1wSX4kD4igJ0m5U1loxjln9ywacItSQqA2SqN|
    |0EojOnqIGIFYJWHrFJZJ5chK1uCeQ6+qKJUMvcptRAkPLsskv9x1h9s1qgprT3D7SCS|
    |T8oBhNNp3wIBJgzODd+JE8CV/qfZHr3ZBbuJ8K+ssjvG3CWT1IqqFpo08qrbxh9aHMp|
    |momzZ71TBzDYY7PwNjsJScwEimxpA1yIre+MWo6z8khYIUrpx9e97j0gQeRYMr6odxm|
    |9keK2pVO3IzDjQ+EHNwXFt9TtO6yGyILYCdxI7CZbRw6mlxiP4OA1mjdU2BdTGykN1B|
    |tLMV7w6bebMbqCGTkWCpWmQG+WFDPBCIhqxrVsA1z41QBx6GIsCCtFiu9IZo0G/dJ2A|
    |hwMXYhZcy0Kbl2Wa8X19IaZqfCUWt5dxAv+sIo1GEMS0qVI77pC+IDwBJtEeg3ZBWrF|
    |NtVb1ThumzOeK3GCZSnhnFcho6rql/mKKqLpbLesC2nc96eWOL3WrGWM3PRvQ5dDYW1|
    |9E96ByGZzTHBYg5zcebb5uGaUm+mKauGy1V2ygmgFptno5DVqEPVEDjHvVj1vJC8B03|
    |kTL84Yd4ATtrP0W98TV6IZq+VU0AtZvflAOOeLkXzMeaNJ8XZT2ZP9ZmS7DF2Ws5ueC|
    |T9OayW4MwJvI5UwLzQ4uVSrqwfKomWsrWd18aQxdCwhyy/d1EMgzEOpCvA/B/3Lrree|
    |8x/MtmokK3tmru4zqnFmBr1NNRj6veuhX6yR3xYcB5ESPeaYtzpUsRZfMA3kuGWl7sL|
    |UwGGkckhmna8BT4z1BhsQH5Ch/stGWxOVyWaP5EM/qLnhPsMZXCGC08vnHAjH4Nbhgv|
    |578dJf0ypsQbE6TO5ELuBS+jO1r3v+zjPws7GsPgImG1UvteFtzJRHxcol88nsHPDxN|
    |IQ2/yAeoq79gi/So8JA9q+EczweajrWNF8tBB7NPfz/lr720LpNGimN3m7Kh+Se3lwM|
    |yB2Pzg3H0QyVuZ2NbVYNw8pzssJMm7sgIJ/S24oR6eRGNGeuY6p5U77teHLRDsPFuVD|
    |WBYN/So9WiR/GGw==|

     

     

  10. I'd echo the Mind recommendation. It's considered to be better on doms, and PVP-wise, it utilizes more uncommon mezzes that tend to see less resistance. There's plenty of sources of immob/hold, but sleep res is often ignored, as is confuse res, and repel res is almost unheard of. And like @aethereal mentioned about the mechanics of control in PVP, even though knock res is one of the more common ones, you're still likely to get bounces out of it, even if it's barely knocking them on their butt. It's still disruption!

    Mind/ has a great deck of cards for PVP.

    • Thumbs Up 1
  11. Haha, no, far from terrible, just hard! Running into an equal level one alone is almost always a death sentence. I guess the best way to put it is they have a high cost of entry, and most people don't have the patience for it.

    • Thumbs Up 1
  12. From what I understand, at 50+ levels, a dominator will destroy most stalkers/scappers/blappers in a straight one-on-one fight of raw DPS. In team fights, you're likely going to be playing more to a controller-style, since if you're in close and glowing as doms tend to do, you'll get dogpiled on. But that's also 50+, when doms really come into their own. Before 50, I'd assume you'll be more of an opportunist, like pre-50 stalkers, looking for lone squishies who aren't prepared to be yanked out of the sky by a hold and blapped.

     

    Doms are probably the hardest AT to master, and for optimal performance are also incredibly enhancement-reliant, so many still don't make it to 50 or get retired quickly. Once they get there though they're also one of, if not the, strongest in the game. It really depends on you to know your limits, think tactically, and judge situations accordingly, especially in PVP.

    • Thumbs Up 1
  13. 1 hour ago, arcane said:

    There is a way to make sure. First check in the character creator. If it comes up as available, leave the creator and try to rename an existing character. If there’s a 1 after your name even though the creator said the name was available, the name was tied to an existing character.

    Or just

    /getglobalname "character_name"

     

    If the name's associated to someone, it'll tell you.

    • Like 4
  14. I'm someone who understands the sentimentality behind a character's name, and I don't want to take that from someone. But at the same time, if a person isn't playing anymore, and they're so far gone that they don't know this is happening (because they haven't touched it in who knows how long), then they may not care as much as people think.

     

    I'm personally waiting for the possibility a single name. I've saved the global name of the person who currently has it in case they come calling. In all honesty, if I get it, and then they come to me about it, I have no issues giving it back. They had it first, after all!

     

    It's really not that hard to be reasonable about this sort of thing.

    • Like 3
  15. Ahahaha, there I go being a doofus.

    "Don't I already have this installed? Yeah, there it is."
    *runs CoH Modder*
    *computer proceeds to have a meltdown*

     

    Shows how long it's been since I've played. :P

     

    Does City Mod Installer check for conflicts between installed mods, or is that something we still need to figure out ourselves? 

  16. On 4/9/2022 at 12:58 PM, Krimson said:

    I knew it was a joke but replied anyway because it would still be awesome on a tablet. 

    On 4/9/2022 at 4:46 PM, TheZag said:

    I imagine a mobile version wouldnt be in the works but you never know.  Maybe they can make one and release it on april first next year and nobody will download it 😛

     

    While I can't make any promises because it's not specifically my work, Metallios has been messing around with newer frameworks for the proposed "successor" to Mids. While the current Mids will likely never see any kind of mobile release due to how horrifically outdated its backbone is, the newer frameworks themselves were designed with cross-platform support in mind. So, you know, some hopes on the horizon. 😛

    • Thumbs Up 1
  17. If I'm reading all this correctly, that means for munchkins trying to minmax everything, Tsoo may be the best Lore option? Up there in the top 3 Core DPS, and the boss also adds a -10% res AoE.

     

    That aside, I'm usually taking my Lore pet to fit my character's design, with Polar Lights being the general catch-all. Concept over numbers!

  18. 5 hours ago, UberGuy said:

    Right now there's no "data map" explaining what all the fields are. That might take a while to produce, but the good news is that the Rust code's own comments can be used to automatically generate most of it. I plan to work on this later this week, and to add it to either the site help, in the archive, or both.

    Haha, the Mids team definitely has experience processing poorly-/unlabeled blobs of data, I can tell you that much! We've pulled our data from several different methods and formats at this point.

     

    This is incredibly useful, thank you for providing this!

     

    And like Flea said, please let us know if you're looking for help to keep the lights on. I'm sure we can scrounge something together. :classic_tongue:

    • Thumbs Up 1
  19. On 12/21/2021 at 7:32 AM, nihilii said:

    I got a new laptop a few months back. 17" screen and 1920x1080 resolution. That's a little hard on my eyes, so I'm scaling things to 110% through Windows.

     

    Here's the problem: Mids looks like this.

     

    Text is either super small and very hard to read. Or it takes a large part of the tiny windows (which I can't seem to resize).


    I can't even see full set bonuses anymore.


    And there's all that empty space to the right.

    Is something wrong with my configuration?

    Apologies for only getting to this now. I've been pretty disconnected from CoH/Mids lately, so I haven't been lurking the forums much.

     

    I can confirm that Mids does scale visually with the Windows Display Scaling options (though things do tend to get blurry). What you're seeing is normal for a 3 column layout. Like @plainguy said, if you go to the View menu at the top, 5 column tends to work best for Mids at 100% scale fullscreen window:

    MidsReborn_zIOIVsmNh0.thumb.png.f152c83225e57b322ef083a03caf579f.png

     

    As well, if text is difficult to read, you can actually configure those sizes, weights, and colors in Options > Configuration however you'd like, including changing to High Visibility text for the power 'tablets'

    MidsReborn_cgoy11d5Uz.png.daf263c758f6038d8462c930068002dc.png

    MidsReborn_GHvkn9oCb6.thumb.png.71af1fbab2e0715cf751a5ecd3c711bb.png

     

    As for the boxes and windows not being able to rescale, that's an unfortunate factor of the technology behind the program's layout. It's a large part of why we're looking into working on a new build planner project with current tech. The current one is a nightmare to get to cooperate, even after all the refactoring that's been done.

     

    We are aware of some issues (such as the stats being cut off, which you can see in my screenshot), which hopefully we'll get to in the future. Obviously at the moment the team's more focused on data parity with the game 😛

    • Like 1
×
×
  • Create New...