csr
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Focused Feedback: Remote/Temporal Bomb
csr replied to The Curator's topic in [Open Beta] Focused Feedback
Does it inherit buffs such as Fulcrum Shift on the pet? Iirc Trip Mine inherits buffs on the MM, but Detonator doesn't on Live (I haven't had Detonator in a build in quite some time). -
I don't understand why you think Mind Link would need to be moved later? The only AoE mez in the Fortunata Teamwork set it could be swapped with is Aura of Confusion. So not a good choice, IMO. I suggested earlier swapping Scramble Thoughts and Total Domination in the Fortunata Training set. That would put TD at level 18 and Scramble Thoughts at 26 so you could choose TD when you respec. It would delay your ability to get Scramble Thoughts from 24 to 26. Neither of these powers is actually available to pick while leveling, so it's only a 2 level difference, so not a huge deal in that regard. It would however make build diversity better because Scramble Thoughts and Dominate are similar in what they can do. There's nothing similar to TD that you can fit in the early part of the build right now. Psionic Tornado is the best AoE CC available as an early build choice.
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I could, but I have Fate Sealed at 18 in the L24 respec. I never take CT: Off. There are plenty of options in Fort builds for 1 to 18. The problem is that level 20-30 stretch where you have one more good power than choices due to Mind Link and Confuse both unlocking at level 24. As for Confuse... Aura of Confusion is good enough with a Malaise set in it, so I'm making Confuse into a ghetto mass control power with the Purple set. I still think it would be appropriate for Fortunatas to have at least one AoE CC power available for the level 24 respec, rather than having the 3 it gets unlocked for consecutive power choices at 26, 28 and 30.
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I'd agree if I was teaming, but solo and testing Fate Sealed's value, I decided to push it back.
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I'm soloing on test, and the AoE damage isn't great so fights take a bit longer than I'd like, so I went with Confuse over Mind Link at 24. For teaming I think pushing Confuse back is probably better. Of course, going with a clawed Fortunata and treating Fate Sealed as a filler power for the late 40s would probably be better yet. But that's not what I'm testing. So far running the Striga arcs (Francios' atm) the toon plays like a gimpy Ice Blaster or Dominator. The Blaster would do significantly better damage with about the same durability and a bit less control (the only AoE control available at level 25 is 'Nado's KU). The Dominator would have far better control and comparable damage. Both would likely have travel powers, which I couldn't fit in. Though I do haz mez prot. And a little team buff power in TT: Man at 6.7% Def. So, a little disappointing compared to the alternatives, but definitely playable.
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You still aren't going to be Immobilizing anything tough (like a +3 Boss) unless you forego a chunk of damage for Immobilize, but the buffs to TK Blast and Psi 'Nado should help by giving soft-control powers in the power choice order where there is slack (before level 20). And it makes it easier to stomach passing up the claw attacks and taking TK Blast and Subdue at 1/2. That level 20-30 range of power choices is still packed on a control-centric build. Looking over the build I've been trying to optimize I have to decide which of Total Domination, Mind Link or Confuse gets delayed to 32. Probably Total Domination, though the build I have on test skipped Mind Link for Confuse at the 24 respec. It would be nice for control-centric builds if Scramble Thoughts and Total Domination were swapped in the power order.
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Focused Feedback: Various Power Updates
csr replied to The Curator's topic in [Open Beta] Focused Feedback
I don't think it's the same issue as Whirling Axe. I believe it's just that Fire Cages has a 30' radius rather than 20'. -
If I want Fate Sealed, it either needs to fit in the early build or I have to take a power I don't want simply because there aren't any good mez powers for Fortunatas before level 12. Subdue is as good as it gets. And even that isn't available at level 1, so you have one attack choice in a non-mez power. You get Dominate at 12, Scramble Thoughts at 18 and then nothing more until 26. With Fortunatas there are a dearth of controls early, and then there is a logjam of good powers of various types from 20 onward. Due to that power choice order you have to load up the early levels of the build with non-attacks/pool powers or take attacks you probably don't really want. [Edit: Or go clawed like so many Fortunatas do now.] In the end my build plan ends up using the L24 respec to have a playable build until the 30s when I then respec into a build that might have a use for Fate Sealed (which I currently have as the L38 choice in my build). The troubling thing is even when trying to make a build that can benefit as much from Fate Sealed as possible, it's still an iffy choice. You can stack Dominate one deeper and get about 5s extra Hold on Total Domination. The rest of Fate Sealed's buffs are pretty trivial because everything dies before Psychic Wail or Aura of Confusion wear off anyway. Confuse can already be easily stacked. You don't need to stack Scramble Thoughts. And stacking Subdue to Immobilize AVs or the like is hard because it fails 20% of the time and can't stack very deeply anyway (out of the box it's not even a perma-Immob). I take one of the PPP Immobs just so there is one more thing it helps.
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That's a good idea, but I'm still not convinced Fate Sealed is worth taking even in such an optimized case. It does seem to have value at 33+ when you have slotted AoE mez powers. With high recharge at 50+ I have about an 80 second cycle where I can use 2 Psy Wails, 1 Total Dom and 1 Aura of Confusion so that I can use one AoE mez per spawn. But the buff isn't that useful for AoC as it has plenty of duration already. And not great for Psy Wail since everything that would be mezzed is dead before the normal mez would have expired. Its value appears to be mostly stacking Dominate (which I slot for Damage first) and extending the duration of the very mediocre Total Domination.
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Regarding Fate Sealed: I've been trying to figure out a build where this power is really worthwhile, but one of the issues I run into is that Dominate is not available until level 12, so I end up with one more ST non-mez attack than I want or need, or I have to take Fate Sealed early on when I have nothing much for it to buff. You have only 1 mez power (Subdue) available before level 12. Your mez powers come at 2 (Subdue), 12 (Dominate), 18 (Scramble Thoughts), 24 (Confuse), 26 (Total Domination), 28 (Aura of Confusion) and 30 (Psychic Wail). So taking Fated Sealed early in the build isn't very helpful. It would be nice if you had a mez power you could take at level 1 in a Fortunata build. It would also be helpful to have an AoE mez available at the level 24 respec. The simplest reorder I could think of was to move Dominate to level 1, Total Domination to level 12 and Fate Sealed to level 26. Remembering, of course, that you can't actually get Dominate or Total Domination before level 24 anyway, so that it's mostly a build order change, not a leveling power choice change. The only difference there is making Total Domination available at 24 instead of 26 and swapping Fate Sealed the other direction. It would affect Exemp play a bit when you go down below level 21. Fate Sealed just continues to underwhelm.
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I think a taunt aura like that would work better. It would also be nice if the taunt part had a larger radius than the explosion and some -Range to help draw stuff in. With the 60' range on the summon part you have to be careful not to aggro the Bosses (with their 54' perception) in a spawn when trying to place it near the middle. So upping the summon to 80' would help too. The description says it causes "massive damage", which it certainly doesn't do. Without some sort of additional buff beyond what is in the current patch I think Omega Maneuver is still just a gimmick power you take for style points, not for effectiveness.
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Focused Feedback: Epic / Ancillary Power Pools
csr replied to The Curator's topic in [Open Beta] Focused Feedback
That's END per tick, not per second. FA ticks twice a second. -
The choices of Slice as an alternate for Pummel and Arm Lash for Bayonet seem to fit, but they're such obvious options I'd guess they've already been considered and rejected for some reason.
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The new, blue bullet points at the end of the NPC Enemies & Factions list should probably be part of the main list, not as a sublist: NPC Enemies & Factions [Focused Feedback: NPCs & Factions] Arachnos Incarnate-level Arachnos were missed for the gender parity update, this has been adjusted and now Bane Spiders, Crab Spiders, Night Widows, and Arbiters should have the opposite gender costumes at 1/8th chance. ... Tarantula Queen Scramble Thoughts is no longer autohit. Removed knock protection from Bane Spider Executioner Wide Area Web Grenade & Commando Web Grenade. Removed knock protection from Crab Spider Webmaster Wide Area Web Grenade & Longfang Web Grenade. Fixed Crab Spider Webmaster Fortification not "detoggling" when endurance drained. Removed knock protection from Wolf Spider Huntsman Wide Area Web Grenade & Tac Ops Web Grenade.
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In the Miscellaneous Power Changes section I believe the reduction in END cost should be for Telekinesis rather than Levitate: Mind Control/Telekinesis: No longer holds Now Immobilizes Target cap increased to 16 Radius increased to 20' Recharge increased from 60s to 120s Will now keep the targets between 40 and 60 feet from the player Will group enemies close to the main target (i.e. "reverse repel" or "pull towards"). Toggle now lasts a max of 30s before auto-shutdown Mind Control/Levitate: When your Telekinesis is active, your use of levitate on a telekinesis-anchored foe will cause your levitate to hit in an AoE and your telekinesis power will be deactivated. Endurance cost reduced from 3.12 per second to 1.04 per second. Should now only detoggle Telekinesis if it manages to hit a target besides the primary target. Fixed a bug where the Controller version was not deactivating properly.
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Focused Feedback: New Player Experience (NPE) Improvements
csr replied to Booper's topic in [Open Beta] Focused Feedback
PB's Ranged Damage isn't that good. Their crowd control can be decent with a PBAoE Stun and the KB/KD options they have. I'd drop the Range Damage to a '6' and raise the Crowd Control to '3'. Warshades '3' on Melee could be deceptive, since most of their best attacks (all the Black Dwarf attacks, Quasar, Gravity Well) are melee. Heck... they even have a damage aura. Like PBs, the Ranged Damage isn't that great. Sentinels are listed as a '7'. I don't think Warshades can match Sentinels damage without mixing in melee attacks and pets (Sunless Mire, Quasar, Dark Extraction). I think I'd change Melee to '4' and Ranged to '6'. Also, WS can do a whole lot of -Spd and -Rech, and debuffs should count as support. So I'd bump that to '3'. -
It's odd that the alt animation for the power is from Longfang, which has a cast time barely over 1/2 as long as Heavy Burst (1.33s vs 2.50s). It seems to me that the alt animation for Heavy Burst ought to be Suppression.
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Focused Feedback: Role Diversity Bonus
csr replied to The Curator's topic in [Open Beta] Focused Feedback
🙄 This is why we can't have nice things. This thread reminds me of being told not to buy a good hose to keep in the front yard because someone might steal it. 15 years and 2 hoses later, none have been stolen. The bottom line for me is that almost all of the complaints against this seem to have one simple solution: Start your own team. -
Focused Feedback: Various Power Updates
csr replied to The Curator's topic in [Open Beta] Focused Feedback
Cold Domination > Frostwork I can take this change or leave it. It seems to be a change to avoid the trap of using the power on a target that doesn't benefit from +MaxHP. So a net gain for casual use at the loss of high end performance for those who know how to use it well. The power does seem to be about as good, as you can just recast it on the same target if the Absorb is destroyed. It just loses some of its uniqueness in the process. Maybe just leaving some unenhanceable +MaxHP or perhaps adding a DDR buff to couple with the shields would make it seem like a straight buff to the power and quell some misgivings. -
Focused Feedback: Various Power Updates
csr replied to The Curator's topic in [Open Beta] Focused Feedback
Mind Control > Telekinesis I think the doubled Recharge on this is a bit much given that it doesn't start recharging until toggled off. I'd also like the change more if it retained a Hold on the main target, even Mag 2 with no Containment/Domination would be nice. Just a little bit of a nod to the old Cottage Rule. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
csr replied to The Curator's topic in [Open Beta] Focused Feedback
Metaphor or not has nothing to do with it. If you're referring to destroying multiple fetters it should be "them" not "it". If you are referring to destroying a single collection of fetters, then "it" is fine. To me I think "them" sounds better than "it" unless you refer to something like "cask of fetters" or the like. But maybe I just have the idea that "fetters" is plural because there used to be 3 of them you had to destroy. It got changed because the mechanics didn't work and Velho ended up with such insane Regeneration in that version that the only way to beat him was to one-shot him. -
Focused Feedback: Remote/Temporal Bomb
csr replied to The Curator's topic in [Open Beta] Focused Feedback
Conceptually it seems odd to me that Temporal Bomb can tell the difference between friend and foe; buffing one and debuffing the other. Having detailed info on the pseudo-pet would be nice. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
csr replied to The Curator's topic in [Open Beta] Focused Feedback
It looks as if the Velho issue has been resolved. I've played up to Mage-Killer Tatiana and so far my only new feedback is a minor grammar issue. Orpheus - The Most Dangerous Prey - Part 3 Orpheus says, "Look for the fetters binding Velho's spirit to this world and destroy it." In this "fetters" (plural) and "it" (singular) don't match grammatically. There used to be 3 fetters, of course, so I think the term is used elsewhere, so I'd just suggest changing "it" to "them". -
Focused Feedback: Role Diversity Bonus
csr replied to The Curator's topic in [Open Beta] Focused Feedback
I think this change is fine the way it is, but I'm not sure if people will see the bonus as insignificant. Aethers have been selling for about 3M for a while now. Reward Merits through Special Salvage have been worth roughly 200k. So this adds approximately 15 Merits worth of reward to a TF. For some TFs that's a large percentage increase. Personally, I don't like standing around doing nothing, but almost everyone else doesn't seem to mind waiting for a team to fill. So I won't be the least bit surprised if speed diversity Posi 1s and Yins become a thing.