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Adeon Hawkwood

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  1. Also note that the Poll was asking people for what they consider the best Blaster sets. So you end up with Fire/Fire/Fire and Fire/Fire/Mace for maximum raw damage.
  2. Some people just like to compare the length of their controls.
  3. Personally I do try to build some defense on my squishy characters but that's because I like to yolo into spawns ahead of the tank so it's useful for keeping me alive.
  4. Most endgame content can be completed "come as you are". There is some content that benefits from specific builds (like main tank for Hamidon) but it's kind of the exception rather than the rule. 4-Star Task Forces do benefit from specific builds but even those can be beaten with less optimized builds, it's just quite a bit slower. However that being said, if you want something good for endgame you can't go wrong with a support AT (Controllers, Defenders and Corruptors), especially ones with Regen debuffs since those help a lot with the regen that AVs have (espeically on 4-star TFs). I believe that Cold Domination Corruptors are currently considered the "best" of that set due to the combination of solid damage and resistance debuffs to accompany their regen debuffs (I forget which primary is currently considered the best).
  5. I haven't tested it but I don't believe so. The Voltaic Sentinel is Untouchable so I don't think you can target it with Rehabilitating Circuit.
  6. I think it's very easy to get hungup on a particular number whether it's the defense softcap, perma-hasten or most other terms that get thrown around. While there are a handful of exceptions (e.g. Perma-Dom) in many cases you don't need to worry to much about hitting some arbitrary number for general play. For team play in particular there tends to be so many buffs getting thrown around that you set bonuses start being irrelevant anyway but even for solo play you can still play and have fun with a "good enough" build. At the end of the day build your character the way you want to and don't judge others for how they choose to build their character (or at least don't judge them out loud, if you make your Empath a pure healer I am going to judge you).
  7. It's not really a case of what we want to go with so much as consistency. The general rule of thumb is that if two Epic pools share the same name/theme they should be drawing from the same set of powers. The precedent is that Arsenal Mastery gets Body Armor while Mind over Body goes into Psionic Mastery sets. Also as a note, while Body Armor is a passive it also provides resistance to all attacks as opposed to just S/L/P.
  8. Let's split it into two categories: offense and defense Offensively Recharge is generally the bonus that gives you the most bang for your buck. Stacking global recharge lets you tighten up your attack chain using your heavy hitters more often and avoiding gaps so that you can more easily build fury. Defensively it's a bit of a tossup between Defense and Resistance. Electric Armor is primarily a resistance based set so stacking more resistance on top of your existing resistances is not a bad way to go. However on the other hand defense bonuses are easier to build up and having some defense is still useful. But on the gripping hand in team play you'll get a lot more defensive bonuses from your teammates than resistance bonuses which encourages building towards resistance. Plus of course the general stuff like Miracle and Numina procs and the 7.5% extra HP are of course a good choice on most characters.
  9. Just as a note that's Storm Blast, the OP is talking about Storm Summoning.
  10. Yeah Dual Pistols is probably the best primary for this since it covers Lethal, Fire, Cold and Toxic damage. Force of Will power pool then covers Smashing and Psionic. Finally for Energy and Negative Energy you can take your choice of a few different secondaries and epics since there are multiple choices in both groups that cover either Energy or Negative Energy. That being said personally when I was doing a "multiple elements" character I focused on the four classical elements (Earth, Fire, Wind and Water) with a character that had powers representing all four of those. In my case it was an Earth/Fire/Ice Dominator but there's a number of decent Blaster options that could work similarly.
  11. You can't take both Experimentation and Force of Will in a single build, you're limited to one of the specialized pools.
  12. While Physical Perfection is originally an Energy power it was used in the Stalker version of Weapon Mastery so there is precedent for including it in a Devices themed Epic pool (since Weapon Mastery also has Caltrops and Targeting Drone). I actually suggested it for the Dominator version when it was pointed out to me that Caltrops aren't really appropriate for a Dominator epic pool. I agree with you on Mind over Body.
  13. Yeah I considered that, it mostly came down to the fact that I wanted Flamethrower and felt it shouldn't have both.
  14. That's fair, I was just struggling to find anything else to go there. I do agree that a slow patch does have a lot of overlap with other Dominator powers in both their primaries and secondaries which isn't great for an Epic pool. The problem is that I'm trying to pull from Traps, Devices and Assault Rifle for the powers to go into the set and Traps has a lot of what are essentially control powers which don't really work for Dominator Epic pools. I did consider Acid Mortar since Dominators do sometimes get -Res powers in their epic pools, but that didn't really feel right and if I was going to include a -Res power I'd rather replace M30 Grenade with a Venom Grenade clone instead. That being said and thinking about it a bit more, what about Physical Perfection instead? Stalkers get it in Weapon Mastery so it's already in a thematically similar set and Dominators do get some Endurance related powers in other sets so it's not completely out of left field.
  15. That checks out. The Defense debuff is tagged as "Ignores Resistance" in CoD so it would ignore your DDR. As for the 15% versus 10% you mentioned that you were running at +4 so that would scale up the debuff by 33% or 44% depending on whether you have an Alpha slot or not.
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