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Adeon Hawkwood

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About Adeon Hawkwood

  • Birthday 01/01/1004

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  1. I think removing the crafting cost on Set IOs would lead to significant inflation. While Wentworths fees are the largest Inf sink in the game I'm pretty sure that crafting fees are the second largest. Doing some rough math, assuming that you're buying level 41 uncommon recipes, converting to rares and selling the rares the crafting costs are 121k inf. Now most decent rare enhancements sell for between 1million-3million so if you look at the total amount of inf destroyed in the act of crafting and selling the crafting fee is probably somewhere between 28% and 54% of the total. So if you drop the crafting fee then less inf gets destroyed per crafted enhancement and prices go up since there's more inf in the economy.
  2. Yeah, it's relatively straightforward in terms of coding. Pretty much all of the technical things you'd need exist in some form or another for existing powers so from a technical perspective it could be done. Some of the animation coding might be tricky but I think it can basically all be done. However, actually making the changes and balancing them would be massive amount of dev work.
  3. A cardiac alpha slot is also a viable alternative to an ageless destiny.
  4. What are you confused about?
  5. There are also badges. Badges are life. But yeah if your sole goal is the accumulation of Inf then crafting and converting enhancements is by far the best way to do it.
  6. Also: "People differ in how they like to build their characters." IMHO there's always been a Flavor of the Month element to IO builds. When IOs were first released the focus on on perma-hasten, every build you saw on the forums talked about how to tweak the build for that. Then the focus shifted to defense with people posting builds with various softcaps. The change to defense set bonuses in Issue 15-ish made building for defense a bit easier encouraging branching out a bit in types of defense as well as building in more recharge. Towards the end of live the devs were trying to encourage building for resistance but it only took off for some sets. In any case, Homecoming has now come full circle with a focus on building for recharge with a side of proc-bombing.
  7. A related issue, whenever I have a costume that uses a sheathed AR if I open it in the tailor it resets the AR to the unsheathed AR with the default model. I'm specifically using the L-5 Hyperrifle if that makes a difference. The tailor still seems to recognize the one I've got equipped since manually changing back to that incurs zero cost but I do have to manually change it before making other costume edits.
  8. The Portable Workstation is just 10million at the START vendor and unlike on the live servers the recharge time is 5minutes so you can just resummon it whenever it expire.
  9. It's nice to see that some things never change. The economy on Homecoming is ridiculously accessible compared to live (which was already ridiculously accessible compared to most MMOs) and we still have people complaining about prices. In any case I'm doing my part to keep prices down by amassing billions of inf and not spending it thereby removing it from the economy and creating a deflationary pressure. You're welcome.
  10. Also note that the Poll was asking people for what they consider the best Blaster sets. So you end up with Fire/Fire/Fire and Fire/Fire/Mace for maximum raw damage.
  11. Some people just like to compare the length of their controls.
  12. Personally I do try to build some defense on my squishy characters but that's because I like to yolo into spawns ahead of the tank so it's useful for keeping me alive.
  13. Most endgame content can be completed "come as you are". There is some content that benefits from specific builds (like main tank for Hamidon) but it's kind of the exception rather than the rule. 4-Star Task Forces do benefit from specific builds but even those can be beaten with less optimized builds, it's just quite a bit slower. However that being said, if you want something good for endgame you can't go wrong with a support AT (Controllers, Defenders and Corruptors), especially ones with Regen debuffs since those help a lot with the regen that AVs have (espeically on 4-star TFs). I believe that Cold Domination Corruptors are currently considered the "best" of that set due to the combination of solid damage and resistance debuffs to accompany their regen debuffs (I forget which primary is currently considered the best).
  14. I haven't tested it but I don't believe so. The Voltaic Sentinel is Untouchable so I don't think you can target it with Rehabilitating Circuit.
  15. I think it's very easy to get hungup on a particular number whether it's the defense softcap, perma-hasten or most other terms that get thrown around. While there are a handful of exceptions (e.g. Perma-Dom) in many cases you don't need to worry to much about hitting some arbitrary number for general play. For team play in particular there tends to be so many buffs getting thrown around that you set bonuses start being irrelevant anyway but even for solo play you can still play and have fun with a "good enough" build. At the end of the day build your character the way you want to and don't judge others for how they choose to build their character (or at least don't judge them out loud, if you make your Empath a pure healer I am going to judge you).
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