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Troo

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Posts posted by Troo

  1. 3 hours ago, Snarky said:

    A blasters medium damage may do more damage than a Brutes high Damage.

    does that account for fury? or defiance? timewarp.. anyway..

     

    The numbers below have surely been adjusted since 2012, yes?

     

    Damage Scale by Archetype

    The following table shows the melee and ranged damage scales for each archetype.

     

    Heroes
    Archetype Melee Range
     Blaster 1.000 1.125
     Controller 0.550 0.550
     Defender 0.550 0.650
     Scrapper 1.125 0.500
     Tanker 0.800 0.500
     Peacebringer 0.850 0.800
        Bright Nova N/A 1.200
        White Dwarf 1.000 N/A
     Warshade 0.850 0.800
        Dark Nova N/A 1.200
        Black Dwarf 1.000 N/A
     Pet 1.000 0.800

     

     

    Villains
    Archetype Melee Range
     Corruptor 0.750 0.750
     Dominator 1.050 0.950
     Mastermind 0.550 0.550
        Henchman 1 0.450 0.350
        Henchman 2 0.550 0.450
        Henchman 3 0.650 0.550
     Brute 0.750 0.500
     Stalker 1.000 0.600
     Arachnos Soldier 1.000 1.000
     Arachnos Widow 1.000 1.000
     Pet 1.000 0.800

     

    The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage.

     

    Notes:

    • While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale.
    • Temporary Powers use normalized scales that result in the same damage output regardless of which archetype is using them.
  2. oh my.. seems to be a good bit of piling on. Note that the original poster plays the game with their kid and is likely not super hardcore. (I looked at some previous posts)

     

    I would invite some of those with particularly harsh replies to re-read the original post.

    Understand that the post could represent the impression folks get on what to do or how to play when joining this incarnation of CoX.

     

    If one solely had this forum and whatever the reddthing is as sources of information..

    it's easy to see how farming to 50 and finding one's self broke, running high level missions that their character can't survive. That just doesn't sound fun.

    Not everyone is adept at diving into the numbers, searching the forums, wading through hype, or leaning on years of experience in CoX. Kudos to those who are, and to those who excel at this game, you are special.

    • Like 1
  3. 28 minutes ago, Pixie_Knight said:

    only way for you to ever be strapped for Inf is if you're only using TO/DO/SO enhancements and you're still leveling to 50.

    I resemble that remark on many characters.. which are not short on funds. = ) 

     

    I think what happens to a lot of new folks is they race to 50 skipping a lot of the game (willingly or inadvertently, and not earning much infamy or merits in the process).

    Then when they look to outfit their character based on the information they are able to piece together, some enhancements for that build could be 20M-30M. Dozens of IOs x 15M avg is a lot.

  4. 3 hours ago, Sarrate said:

    You could build for recharge to get clicks recharging faster.

    You could build for defense to reduce the chance you'll eat two big hits in a row.

    Now you could build for additional resistance to reduce the severity of burst damage.

    Etc.

    Recharge is the key. Avoiding slow animation attacks is a pro tip (credit @Sarrateearlier in the thread).

    Boost that regen % however possible.

     

    These are nice to haves:

    • If there is a way to avoid getting hit (-to hit, stuns, knockdown) that will help.
    • If there is a way to soften blows (resist) that can help.

    Sprinkle in some 'pay attention' and a regen is ready to go toe to toe with just about anything.

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