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Posts posted by Troo
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Oh geez.
2 minutes ago, Ukase said:Perma____ IS a requirement if you want to play well. And if you don't want to play well, then why are you playing at all? For fun? What fun is not playing to the best you're capable of?
That is subjective and therefor really tough to convincingly say it 'IS a requirement'.
I do not have requirements to play well, I do of course have preferences.
We can play well even if we use a sub-optimal build, can't we?
There are a lot of little questions in your reply. I will try to address them concisely (just to keep it short, not to be curt).
- do you chime in that enhancements aren't required? Yes. (IOs, purples, ATOs, HOs, etc are optional even though some a super helpful)
- then why are you playing at all? For fun? Yes.
- What fun is not playing to the best you're capable of? Video games can still be fun even if we never get to the final screen.
- But - it's already about choice, as you say, so why not make it a choice? Umm.. It is already a choice, maybe this was rhetorical.
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Nerf 'Hasten Nerf' topics.. maybe this was mentioned already but it's worth nerfing again as needed.
Spoiler-
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I'll add it to the list
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Question: Is it wrong to promote other servers on this servers forum?
I kinda lean toward "ya, it should be discouraged" but not all the way "ban 'em, and delete their account".
what the hell?!! this is the blaster forum.. how'd I get here?
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8 minutes ago, Galaxy Brain said:
At least give us a sword or first option for each attack
That's even better. Some folks may want more swords.
I'm not sure if there is an animation in the game where the sword wielder attacks with the butt of the sword (brawl just with sword in hand), is there?
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19 minutes ago, Blastit said:
That's not workable logic to maintain an MMO by, though. What about the people who get upset about new power sets, because they had already played all the power sets?
That's kinda funny.
Why wouldn't there be more badges? Don't we already get new participation badges?
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3 hours ago, TraumaTrain said:
I agree with the Ice Patch.
An additional change I'd like to see would be other animation options for the swords. Make them more ice fists. (I really dislike the swords, but love the idea of frozen over fists. The swords stop me from taking Ice Melee or Fire Melee for more than a few levels.) If those sword attacks had frozen fists, I'd put up with the Ice Patch, to be honest.
+1 +1 +1 +1 +1 (yep, that's five +1s on this)
I would rather have 4 air superiority animations of varying speeds than elemental swords. That said, I'm totally fine not having this added, it was never an option, my fire and ice characters simply have never used those powers and are just fine (cringe at that min/max addicts).
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4 hours ago, JayboH said:
I know there are other sets needing attention (hello Poison, Energy Melee, Trick Arrow) and honestly Ice Melee is so much better since it got its revisions.
My only request is to speed up the activation of ice patch. When you run up to mobs, you are locked in that animation for just shy of 4 seconds. That is really, really long in practice.
Thanks for the Energy Melee mention!
also:
https://forums.homecomingservers.com/topic/17113-ice-melee-ice-patch/
On 3/29/2020 at 8:10 AM, Troo said:Please allow Ice Patch to be enhance-able with IO and ATO sets.
It seems like it should allow Slow & Knockdown enhancements.
Ice Patch
Location (PBAoE), Foe Knockdown, -SPD, -Jump
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Some powers are slower recharging. That is by design.
I'm all for gathering some data and seeing where there are obvious discrepancies.
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?! huh
Who has indicated a Hasten nerf and why? Was there a dev discussion on discord or someplace? Or is this 'sky is fallin' poppycock.
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Lots already covered by others. There are some interesting AE entries. Can't wait to see more Dev Choice selections.
The COV patron stories are decent and challenging.
Does Twinshot count? for worst.. run, drama, run, more drama.. eesh.
Maze like elements in maps = worst. (If it is supposed to be a maze, just give us a maze)
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8 hours ago, Faultline said:
I am wondering if it's better to remove DOs from the low level vendors in order to prevent players from wasting their early influence. By presenting only SOs at the basic stores, it sends players a firm and clear message that SOs is what they should be aiming to slot, with DOs being "low quality" drops that are better used as a source of influence than enhancement. DO drops would remain in the Supergroup Base and Origin stores (Subgenetics, Cooke's Electronics, etc) for those who want to collect them.
Training Origin or Dual Origin probably need to go.
Removing TOs would be a boost to lower level characters. (maybe TOs are limited to below level 5 or only to the tutorial)
8 hours ago, Faultline said:The auction house is very much expected to be a source of influence for low level characters; it's the reason why recipes and salvage are grouped across level ranges. At level 7, if you receive a Rare Salvage drop, you really should go straight to the market and drop it there for a nice chunk of influence to purchase all the enhancements you need for the early game. I have been pondering adding an extra step to the Invention tutorial which rewards 20 Brainstorm Ideas and tells you to craft it into a Rare and sell it in the market, to introduce players to the Conversion tab and the Market in one step.
Information made available with the first Rare Salvage drop (end mission reward?) could direct a player. (popup notify and acknowledgement)
Using a Brainstorm to convert the Origin for an Single Origin might be an opportunity and inline with recent changes. (popup notify and acknowledgement)
8 hours ago, Faultline said:An upgrade option to +5 all crafted IOs is not happening alongside this update for many reasons; one that might not be obvious is that proc effects are not improved by boosts, so a mass-upgrade button would waste boosters for no benefit. At the very least, it needs to be able to filter those out from the mass upgrading, which is a lot more work than the current feature does: anything that has a sell price in stores is upgraded. If you can't sell it to a vendor, you can't upgrade it with this feature. I'm not saying never, just not now.
Removing the combine screen and click would be plenty. Click boost, highlight eligible slotted enhancements, click enhancement to boost. This could allow faster boosting and minimize issues associated with entire build edits.
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On 4/6/2020 at 11:55 AM, Apparition said:
I would like to suggest temporarily doubling the INF and reward merits from red side content (over a three or four month period, say), to give people strong incentive to check out red side and see for themselves how great it is, from the zones themselves, to the story arcs, to the different enemies.
A lot of people are new to the game and have only played blue side because "that's where everyone else is." This would give them incentive to check out red side for themselves.
One of the subtle but big differences between red and blue is the mixing of high and new low level characters.
- Atlas is the hub blue side
- Is Cap is the hub red side?
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Good info here.
There is a bit off a difference between sustained damage versus burst damage and how that applies to damage in a typical mission versus a huge single target.
Effectively leveraging the mechanic included with some sets is likely key to damage.
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Knowledge = Power
Kudos for the focus on Sentinels & Dominators.
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Nemesis has been fun.
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2 hours ago, Replacement said:
Well crap. That turned into a wall of text.
and a convoluted mess. Have you been day drinking?
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On 4/5/2020 at 11:03 AM, Rathulfr said:
The enhancement upgrade feature looks neat! Definitely a boon for new players or players that like to use regular enhancements. I'll definitely be making use of this feature on some of my alts.
One concern though: DFB. If I run DFB often enough and with the right amount of luck, I could get SOs at levels 1-15 and then just keep upgrading them forever? That seems like a pretty good deal. Maybe too good? Or am I overthinking this?
It's the same cost as going to the store to get a new one.
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eesh.. this is kinda the opposite of how I hoped this would go.
Just get rid of the dual origins already if its gonna be so dumbed down.
Honestly this level of effort could be spent simplifying/explaining the incarnate system and would have a bigger benefit for the average player. That is where new chapters are likely to focus, isn't it?
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1 hour ago, Power Extreme said:
I would like to Suggest that the devs do away with the argo cap all together, Make the game more fun for us Vet Tankers and Brutes, Make the game the way it use to be, Everyone had a place /role in the game, Hell now it's where everyone is on the same playing field. a blaster standing toe to toe with a brute or tank when they should be toast not being able to handle when a brute or tank can handle., if i want to pull the whole map i should be able to do it,, think cap is 15 now raise it to 100 if your scared to do away with it,
Folks get what you are saying, however, when making this type of request the are considerations of exploitation and balance across the player base that will usually trump said request.
An argument that addresses concerns that may be raised could get more traction (no promises).
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3 hours ago, skoryy said:4 hours ago, Doc_Scorpion said:
In COX's case, it's not all development. It may not be development at all. Something... changed in COX's social meta during the Years Of Darkness. It may be due to the changes in the game made to suit a microscopic population. It may be due to the influence of WoW. But the current HC social meta is no longer "the journey is the reward", it's shifted radically towards "the game begins at 50". (I was all but openly mocked for testing Dark Melee in the single digit level during the Page 5 beta - that would never have happened in the OG.) That grind-and-raid mindset is particularly toxic in CoH because there is little to no endgame content.
To paraphrase, "this is the sixth time we have leveled a theme park MMO character, and we have become exceedingly efficient at it." Its been sixteen years since 2004, we know all the beats, know all the kill alls and fetch quests, know the metas, and know the feeling of being incredibly underpowered compared to the alts you already have at max level. I've seen differing attempts at re-inventing leveling - I see you TSW and TESO - but in the end its still all about growing a character when you already have characters fully grown. We've been there before, frankly we're kinda bored with it, so we say "Get on with it" and hop on the powerlevel train. It is what it is.
The term 'End Game' is what happened.
Powerleveling always had a place, usually with a purpose. "I want to _____"
It seems lately, at least to me, folks race to create a T4 50 only to be disappointed.
Honestly..
Just say:
'The End'
..wanna keep playing, have at it. There was never any End Game, that's a marketing term to suck dollars from dummies who would pay their way there.
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We don't have to use them.
Perma _____ is not a requirement anywhere in the game. High recharge is nice, but it is also a choice and should have consequences. Really, that is what it comes down to: Choice
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Power set naming and medical conditions aside, it is an annoying set.
Did I just get attacked?! No, that's just a teammate 'helping'..
Does it share the same sound effects as attacks?
Ultimately this will likely take the heat off knockback for a bit.
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Recharge Intensive Powers - The Perma List
in Guides
Posted
it is interesting what is above and below perma hasten.
additional information that might be worth a look; what the powers do (sleep/hold/single/pbaoe/etc.)