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Troo

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Posts posted by Troo

  1. The current badge system is for the most part, excellent.

     

    Most of the badges can be earned naturally through regular game play.

    I especially like the exploration, history, GM defeat and zone event badges. These encourage us to experience much of the game that could easily be missed.

    Suggestion = 'Badges Earned Badges' could earn escalating Reward Merits. (something like 200 badges could = enough merits to get a purple recipe)

     

    @Ukase if someone had all the badges except the debt badges, that would be amazing and better than all the badges in my opinion.

    @siolfir@macskull fire,  just rest in some fire for the take damage badges? no afk, typically shooting to earn it by level 31 or 32 (force of habit).

    • Like 1
  2. @Shock

    Another resource from the original city of website that helped make some sense of incarnates.

     

    https://forums.homecomingservers.com/topic/16685-incarnates-mess/

     

    This makes it look like we do the task we get the reward.

    Component Name Description Obtained By Upgrades Into
    Hero 1 DNA Sample Hero 1's DNA contains a small fraction of his power as modified by the Rikti. Lady Grey Task Force Vanguard DNA Metamatrix
    Ancient Nictus Fragment The sands of Cimerora have coughed up this gem of Nictus power. Imperious Task Force Incarnate Infused Nictus
    Essence of the Incarnate A shred of power from a living Incarnate. Statesman Task Force or Recluse Strike Force Drop of the Well
    Dimensional Keystone This stone is imbued with the cosmic resonance of a world beyond Primal Earth. Reichsman Task Force or Reichsman Strike Force Infinite Tessellation
    Gr'ai Matter This Rikti neural matter is useful to channel Alpha Incarnate abilities which affect the mind and soul. Purchased with 150 Vanguard Merits  
    Penumbra of Rularuu The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone. Cathedral of Pain  
    Incarnate Shard Faint impressions of Incarnate essence can be found almost everywhere. Rare drop from L50+ mobs, or players in PvP. Any; allows upgrades

     

     

  3. As a /regen I won't say the ideas presented are great or terrible. I also wouldn't support them.

     

    Making one adjustment is often better received., and easier to discuss.

     

    @0th Power I like your idea but think it should proliferated more widely. Many longer activation powers should fire at the beginning or middle or closer to the beginning of the animation.

     

    • Like 1
  4. It happens. The base builder is not super awesome. It is easy to accidentally have something in conflict with the portal.

    To fix it - move the portal to where it is clear of any possible conflicting items.

     

    Note: having done this to myself a number of times, and out of annoyance, I just don't put anything near the portal and try not to make any edits to the base portal room.

  5. 3 hours ago, Super Homer said:

    Why not just get the numbers from the game? They are all in the character creator.

    I believe it may not be that simple.

    • Some aspects of the powers impacted may use the AT modifiers while other aspects may not.
    • Some aspects may already be correct and remain unchanged.

    A little clarity from those making the changes would help eliminate guessing.

    There are players that have more knowledge than others and who may well understand the changes. BUT, it should be crystal clear for all players. (especially when it comes to negatively impacting powers)

  6. Still no specifics on what the actual impacts are from the HC team. I was hoping there would be a bit more in this thread.

    Very general / High level information = Guessing at specifics

    "The following powers were using Defender modifiers, they have been fixed to use their own AT modifiers" = players left to guess

     

    -Regen, -DMG, -To-Hit, Team Heal, -SPD, -Jump, -Fly, -Res(All) and now ACC

     

    What is affected what are the changes?

    Example:

     

    Corruptor Old New
    -Regen    
    -DMG    
    -To-Hit    
    Team Heal    
    -SPD    
    -Jump    
    -Fly    
    -Res(All)    
    Self Heal n/a?

     

     

  7. On 3/16/2020 at 3:37 AM, Joshex said:

    when it costs 100 mil to make a very rare incarnate salvage money in the game gets scarce. there are things to sell to eventually get that much, and yeah there's empyrean merits and such. but why not have shops buy it for reduced prices? or have incarnate contacts buy incarnate salvage? reason being is, maybe some one is trying to slot their toon whilst doing the incarnate process or after the incarnate process?

     

    we'd just need a list of likely costs to make each component.

     

    we still wouldn't be able to trade them so the auction house wouldn't be compromised, but we'd be able to sell them for something.

    The Incarnate system is a convoluted hot mess especially for new incarnates.

     

    pre Incarnate and post Incarnate should remain separate.

     

    Incarnate Merit Vendor does exist but has limited usefulness in the current game. https://paragonwiki.com/wiki/Incarnate_Merit_Vendor

     

    A better explanation may be:

     

  8. "The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage."

    • Close combat - total lack of long distance attacks
    • Not as resilient as the most resilient ATs
    • Can get in over their head
    • Damage, lots of damage

     

    Compared to Scrappers:

    • Stalker more single target oriented burst damage. (also stealthy)
    • Brutes work up to damage and must maintain to sustain their increased damage.

     

    Remembering: endgame blurs the differences.

  9. Troo Power Scale ©℗®™

    [ under-powered | okay at the moment | overpowered ]

     

    Scrappers definitely work. Some power set diversification might be nice (seems to be on the horizon).

     

    Idea: Let them run a little faster. That wouldn't break anything, would it?

    • Like 1
  10. Good suggestion in how it is adding endgame while trying not to impact the rest of the game. Also, I totally agree about giant hp bags don't add much.

     

    New characters, costumes and power combos for each level 50 group is no trivial amount of work. Maybe it could be farmed out to active AE content creators.

     

    Question - At +4x8 with level shift, is there any point to minions?

  11. 17 minutes ago, Bopper said:

    Correct me if I'm wrong, but I believe the math would be 1.225/1.300 = 0.9423, which is about 6% less effective. But that is assuming there are no other -resistance debuffs stacked on the enemy, which in that case the impact is even less.

    percent change versus effective rate? can you both be correct?  (1.300-1.225)/1.225 = 0.06122 and 1.300/1.225 = 1.06122 silly math

  12. 10 hours ago, ScarySai said:
    12 hours ago, Troo said:

    Slipping power changes in as bug fixes with little to no explanation is a bit lame.

    This is probably my #1 complaint with how they've been handling nerfs. Seems kinda sneaky, I don't like it.

     

    If you're going to nerf it, just say how and why, don't try to justify it as a bug fix when it's clearly not what you're doing.

     

    I don't think it is anything nefarious. I believe the intention is to clean up some mechanics, I get that.

     

    However when they come for the other pseudo pets.. hopefully any effective changes will be made clear.

  13. 8 hours ago, Bopper said:

    My guess is there will be extra damage from extra KB. Maybe implementing something similar to damage you get from falling, the harder you're knocked back to the earth, the harder damage you take.

     

    But that's just a Hail Mary guess

    Yes, that's my guess as well.

    Of course I'm just imagining the most awesome thing possible.

    • Like 2
  14. 15 hours ago, Galaxy Brain said:

    Is there a general "level" you are aiming at balancing sets to @Captain Powerhouse? A good deal of confusion may be cleared up with that in mind instead of vague "this will be touched" messages. 

    Slipping power changes in as bug fixes with little to no explanation is a bit lame.

     

    -Regen, -DMG, -To-Hit, Team Heal, -SPD, -Jump, -Fly, -Res(All) = "okay what is changing? is it easy to understand?"

     

    • Like 2
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