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Troo

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Posts posted by Troo

  1. 7 hours ago, Herotu said:

    I believe that text-oriented missions have had their time - it'd be great to have some kind of text-to-speech to bring the mission system more up-to-date. I do realise that'd be a lot of work so I don't expect anything to happen. :)

    Many would love that, but we'd be talking millions in dev and production costs.

     

    The original game "produced 400 hours of content for the first version of the game, largely constructed in 45-minute chunks subdivided into a formula of 75% fighting, 25% talking and helping people. "

  2. Super group name likely puts it over a line.

    (if this was math related, many would have caught that😀)

     

    Name alone definitely okay. Name, Costume and Bio seems fairly innocuous (kinda tongue & cheek).

    Attempting to create a hot topic post pointing to yourself with a 'Ban Me' sign.. well you get what you get.

     

    Probably would never have been flagged and if it was, reasonably defend-able until this thread.

     

    • Like 1
  3. Thanks to everyone who chimed in ( even @The_Cheeseman & @Lost Ninja 😀 )

     

    It's a big game.

     

    There is nothing wrong with using single origin enhancements, even at high levels in the game.

    By the time we have 3 or 4 pages of alternate characters (yes, I used all the good names.. sorry) we've long forgotten the low level yellow and orange enemies.

     

    Have fun, try stuff, mess up. We get to jump over buildings and friggin fly!!

    • Like 4
    • Like 2
  4. Enhancements can be used to increase the effectiveness of powers. Accuracy, damage, endurance, defense, resistance, ect.

    Training Origin (TO), Dual Origin (DO) and Single Origin (SO) can be acquired as random drops when defeating enemies, completing tasks (missions, story arcs, task forces, ect), or bought from vendors.

     

    Dual Origin and Single Origin enhancements must match a characters origin (magic, mutation, natural, science, technology) to be 'slotted' in a power.

    Enhancements at a characters current level or 1-3 levels higher (+3) or 1-3 levels lower (-3) may be slotted.

    Example: A level 15 tanker can use level 12 to level 18 enhancements but not a level 25 (at least, not until they get to lvl 22)

     

    Extra enhancements maybe sold to vendors or markets (Auction House for heroes, Black Market for villains). Recommendation - Just sell them to the vendors.

     

    What about Invention Origin (IO) enhancements? Lots of posts about builds, set bonuses, & uber builds costing billions. Don't worry, that'll become relevant soon enough.

    It's good also to know that IOs are not required to have fun and be successful. IOs showed up in Issue 9, before that SOs and 'special' enhancements were what most high level characters used in their builds.

     

    Example build

    Level 15 Tanker (Shield Defense / Electrical Melee) [pics of build posted in reply below]

    Note: Phalanx Fighting using 2 allies

     

    Dual Origin Enhancements

    Defense Melee, Ranged and AoE = 33.2% (pretty good) use one Luck inspiration spacer.png and +12.5% to defense for 60 seconds = 45.7% (Awesome! 45% is the effective defense cap (see Link for Def Soft Cap))

    Resistance ranges from 15% to 18% (again, pretty good) (note: except psionic)

     

    Single Origin Enhancements

    Defense Melee, Ranged and AoE = 37.9% (pretty good) again one Luck inspiration and we're capped defensively.

    Resistance ranges from 15% to 21% (again, pretty good)

     

    Training Enhancements - well, they are better than nothing while acquiring DOs or SOs.

     

    Example build - Level 27 Tanker (Shield Defense / Electrical Melee)

    Single Origin Enhancements

    Defense Melee, Ranged and AoE = 45.7% (done for now)

    Resistance ranges from 23.4% to 36% for anything that gets through (again, pretty good)

     

    9 Powers and 41 slots to go

     

    Example build - Level 40 Tanker (Shield Defense / Electrical Melee)

    Single Origin Enhancements

    Defense Melee, Ranged and AoE = 48.1%

    Resistance ranges from 23.4% to 42%

     

    Example build - Level 50 Tanker (Shield Defense / Electrical Melee)

    Single Origin Enhancements

    Defense Melee, Ranged and AoE = 51.6%

    Resistance ranges from 23.4% to 42%

    Very viable tank. Getting end heavy if selecting to run additional toggle powers like Maneuvers and Assault all the time. Power selections and slotting can shift around to achieve preferences. IOs can gain a little bit more.

     

    Invention Origin Enhancements

    Defense Melee, Ranged and AoE = 52.4%

    Resistance ranges from 23.8% to 44.9%

     

     

    Additional comments for new players welcome.

     

    • Like 2
  5. On 9/29/2019 at 6:49 PM, Grandfeatherex said:

    i would also like to see the 0 builds

    @Purrfekshawn @Grandfeatherex

     

    As I read it I think this was the zero 50 list as of 9/3 (ish). Maybe this has the missing sentinels? I realize you may be looking for builds not attempted at all..

     

    Archetype Primary Secondary Level 50s Total Attempts
    Blaster Assault Rifle Darkness Manipulation 0 198
    Brute Street Justice Stone Armor 0 90
    Brute Savage Melee Ice Armor 0 82
    Brute Ice Melee Regeneration 0 67
    Brute Katana Stone Armor 0 24
    Brute Spines Energy Aura 0 24
    Brute Ice Melee Super Reflexes 0 21
    Brute Stone Melee Super Reflexes 0 14
    Controller Ice Control Sonic Resonance 0 47
    Controller Ice Control Traps 0 25
    Corruptor Assault Rifle Force Field 0 81
    Corruptor Dual Pistols Trick Arrow 0 73
    Corruptor Electrical Blast Traps 0 54
    Corruptor Energy Blast Nature Affinity 0 47
    Corruptor Dark Blast Traps 0 37
    Corruptor Radiation Blast Traps 0 31
    Corruptor Assault Rifle Thermal Radiation 0 25
    Corruptor Water Blast Trick Arrow 0 19
    Corruptor Psychic Blast Trick Arrow 0 4
    Defender Cold Domination Archery 0 301
    Defender Cold Domination Assault Rifle 0 143
    Defender Time Manipulation Assault Rifle 0 64
    Defender Storm Summoning Beam Rifle 0 29
    Defender Storm Summoning Assault Rifle 0 24
    Defender Traps Energy Blast 0 22
    Defender Sonic Resonance Assault Rifle 0 18
    Defender Traps Psychic Blast 0 12
    Defender Trick Arrow Electrical Blast 0 5
    Defender Trick Arrow Radiation Blast 0 3
    Mastermind Beast Mastery Traps 0 335
    Mastermind Necromancy Trick Arrow 0 65
    Scrapper Dual Blades Ice Armor 0 93
    Scrapper Ice Melee Radiation Armor 0 39
    Scrapper Ice Melee Super Reflexes 0 30
    Scrapper Ice Melee Invulnerability 0 20
    Scrapper Kinetic Attack Dark Armor 0 46
    Scrapper War Mace Ice Armor 0 21
    Sentinel Archery Invulnerability 0 107
    Sentinel Archery Electric Armor 0 71
    Sentinel Energy Blast Ice Armor 0 26
    Sentinel Archery Ice Armor 0 24
    Sentinel Assault Rifle Ice Armor 0 24
    Stalker Broad Sword Dark Armor 0 213
    Stalker Ninja Sword Fiery Aura 0 65
    Stalker Claws Fiery Aura 0 56
    Stalker Ice Melee Ninjitsu 0 49
    Stalker Broad Sword Fiery Aura 0 36
    Stalker Kinetic Attack Ice Armor 0 30
    Stalker Claws Ice Armor 0 29
    Stalker Dark Melee Fiery Aura 0 27
    Stalker Martial Arts Fiery Aura 0 21
    Stalker Martial Arts Radiation Armor 0 21
    Stalker Kinetic Attack Fiery Aura 0 14
    Stalker Fiery Melee Electric Armor 0 12
    Stalker Martial Arts Ice Armor 0 11
    Stalker Martial Arts Dark Armor 0 68
    Stalker Dark Melee Ice Armor 0 37
    Tanker Fiery Aura Street Justice 0 79
    Tanker Electric Armor Savage Melee 0 60
    Tanker Fiery Aura Kinetic Attack 0 46
    Tanker Bio Organic Armor Ice Melee 0 43
    Tanker Super Reflexes Battle Axe 0 43
    Tanker Dark Armor Kinetic Attack 0 40
    Tanker Super Reflexes Spines 0 40
    Tanker Dark Armor Martial Arts 0 37
    Tanker Dark Armor Street Justice 0 54
    Tanker Super Reflexes Ice Melee 0 19
             
             
             
    • Like 2
  6. Awesome playing with your kids!

     

    Accuracy at low levels, I hear ya.. though at low levels, maybe we should be scared of things. I'm okay with flying or jumping over buildings while firing lasers out of my eyes letting me feel super.

     

    Oh crud there's a RED. -or- Run it's a PURPLE.

     

    The descriptions for con (Consideration System) levels are:

    Yellow = "A bit ahead of your power level. Combat-oriented characters should engage solo with caution, avoiding them when they’re in large groups."

    Orange = "Substantially ahead of your power level. Only characters skilled in combat should attempt to engage solo, and then only with extreme caution."

    Red = "Significantly ahead of your power level. Should not be engaged one-on-one."

    Purple = " Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups."

     

    I don't think we need to feel like the most powerful force in the universe early in the game. I'll disagree with " There is a lot of room for improvement here ".

     

  7. 37 minutes ago, cejmp said:

    Yes, but only a part.  If your character was named Frederick Strange instead of Stephen Strange, you have an homage to a phsyican that lived in the 1800's. Or one that lived in Canada. 

     

    Dr Strange in and of itself is only a part of the trademark. 

    I do agree in concept.

    Hopefully folks understand addressing high profile names could be the simplest / lowest impact method. To new characters it will be the same as if a name was already taken.

    Besides, it's not like the characters will get deleted. A relatively small number of characters will win rename tokens while keeping their levels and inventory.

     

    • Like 1
  8. This is great and the results are very encouraging.

     

    Regarding melee attacks and long animation times. It can be frustrating wasting activations. When teaming, long activation times can often equal targets running out of HP before the attack hits. On single target focused sets like Energy Melee, the effect may be amplified.

    IMO - Energy Transfer was an awesome heavy hitter pre-nerf because wasted activations were more rare (I think it was a ridiculous 0.9). Post-nerf, it still hits hard but it's actual effectiveness compared with other sets might be a bit mediocre.

  9. On 6/6/2019 at 12:06 PM, marcussmythe said:

    In light of the above, the only thing that justifies the existence of energy melee is the value of being pillow-fisted with pink-pom-poms.  Its not middle of the road with pros and cons, its just actively, notably, bad.  Reverting Energy Transfer probably wouldnt actually even make the set competitive with the later produced 'good sets' - Probably need to revist the animation time on Total Focus, and maybe give a bit of love to Barrage (say to the same DPA as Energy Punch and Bone Smasher - if you want the set to have a reason to be other than to by its choice indicate that you are uniformed, nostalgia-driven, or an active masochist.

    Bump.

     

    Please revert EM.

  10. 13 minutes ago, Felis Noctu said:

    This right here. They can toss the big names in the filter and call it a day. My main concern voiced above is that there are hundreds of comic book character names out there, and while it's unreasonable to assume every single one should be monitored, there's always the possibility that X company tries to make it hard on HC deliberately.

    I'd expect rarer situations to be complaint driven. The game is supported by volunteers, if something came to their attention it would be dealt with.

     

    That said, I love the debate, unsubstantiated theorizing and even those play devils advocate. It's entertaining.

  11. 9 minutes ago, Sidious said:

    I just want to know how close are they looking? Exact names? Exact costumes?

     

    It's really hard to get an exact costume with the character creator so most of them can be considered homages.

    knowing the parameters would help.

    While I don't have inside information, it's likely name.

    The tools are already in place and working to block names. Throwing a couple versions of [Insect-man] into the profanity bucket and that's likely enough to show a good faith effort.

  12. 1 hour ago, Sylar said:

    not if the deal is finalized, why the F would HC agree to something like that if the deal isn't even set? that's like asking people to jump through hoops on the 0.1% chance of getting a can opener for their spaghetti, yeah no what an actual dumb move.

    It is sensible to mitigate risk where possible, especially if it is easy to do.

    I can see it being annoying, but less annoying than not getting to play at all.

     

    • Like 2
  13. On 6/15/2019 at 12:16 PM, DR_Mechano said:

    Since Rad/Rad starts with such low defense decided to skip building for def and building for as much resistance as I could. Just wondering what you guys thought of this build, ignore the slot levels since I was just testing things out.

    Nice build. AND pretty achievable without mortgaging the farm.

     

    Tough does have some options. Could slot just Steadfast +3% and Steadfast Res/End to still cap S/L.  Or both +Def (Stead. & Glad.) plus one matching Res/End. That could free up a slot or two. It might make the build more End heavy. Physical Perfection helps.

  14. 9 hours ago, swordchucks said:

    This game, for all of its wonderful virtues, is nearly impenetrable to new players in certain areas.  There might be guides on the forums, but you often have to know the questions to ask before you go looking for them.  Even when you find them, a lot of guides are written by people with very in-depth knowledge with an intended audience of people with in-depth knowledge.  That's great, but not really helpful to a new player.

     

    In-game questions probably shouldn't expect in-depth answers.  Not to the level you'll find on the forums.

     

    As for this specific case... I completely understand why a request from a "newbie" asking to "door sit" would get some heated responses.  While there are plenty of ways to power-level in-game, door sitting is the only one that doesn't really involve playing the game to at least some degree.  I wouldn't argue for its removal, if only because it's a useful tool for folks that have already done all of the other stuff, but I can see why the idea of someone having their first character boosted all the way would be grating.

    Agreed.

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