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Troo

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Posts posted by Troo

  1. 8 hours ago, Snarky said:

    Still a little frustrating to know tou are getting ripped for millions by AH gremlins who play the market more than the game and are keeping track of AH niches while you cant even see last 5 bids.

    Hey - I resemble that remark but I don't keep track of "niches" and let the market do some earning while I play not instead of playing. I do appreciate those millions though. Keep em coming.

     

    Tip: Here's what I do when prices won't populate on their own. ( edit: I see now someone already said this )

    Place a very low bid on something I want to see the price on and then look at it in the bids tab. There is an update feature there that works most often.

     

    Note: " Orange and sell it and it only gets 600k ".. you're right. You are doing it wrong. ( I never get to say that ) (p.s. feel free to pm me and I'll get you pointed in the right direction)

     

  2. On 9/11/2019 at 3:24 AM, Vea said:

     

    Perhaps - The Ironman badge seems difficult to get in my opinion. How would you suggest to get it?

    Damage adds up in normal game play. But if you need to get it done sooner than it would happen otherwise:

     

    Pop 3 good luck inspirations walk into some fire and use Rest. (at least that's how I roll)

    It'll take a couple tries for Rest to activate without being interrupted.

     

    Have done the afk in mission technique with just the right enemies wailing away. The above method is faster if you can survive.

  3. 3 hours ago, Coyote said:

     

    Heh, nothing had as harsh a death penalty as UO. I mean, dying to mobs was annoying enough, but dying to PKs... heh.

    PKs that would proceed to loot your corpse for that awesome gear.

     

    Some of those game mechanics would... Imagine that most prized purple or pvp enhancement breaking and disappearing as an expected part of the game. Or death = losing one random enhancement.

  4. To quote one of the current devs: " Defense was designed as a gamble/luck mechanic. Sometimes, you will lose that bet, and very quickly fall if defense is the only thing keeping you alive. "

     

    So you aren't imagining it @Cidri.

    Sprinkle in non-positional attacks and Super Reflexes can be madding. It is awesome until it isn't.

     

    I'm taking note of your 'Rather than taunting' Crimson Prototype comment. -thx

     

  5. side note: Always amused seeing incarnates and accolades listed in builds for someone new to a powerset. (Of course that's an effective build 50+ levels from now)

     

    Here's my take without giving too much away:

    • Teams love Speed Boost and Fulcrum Shift. (you'll always have a team)
    • Transfusion heals near the affected foe versus healing near the Kinetics character.
    • If you need to skip some powers - Repel, Increase Density and Inertial Reduction are good candidates (if you so choose).
      • Note: Increase Density can use Resist Damage sets and can make a nice mule for globals.
      • Note: Repel can be effective and fun but takes a lot of endurance (just never really used it due to end requirements).
    • Fulcrum Shift will pull aggro. Just know, if a brute or tank is engaged with more than their aggro cap, the extra mobs will turn and attack you. That said, FS as often as it is up!
    • You can easily do more /kin stuff than attacking on fast teams.

    https://paragonwiki.com/wiki/Kinetics

     

    Transfusion lvl 1 Ranged, Foe -End, -Regen, Team Heal
    Siphon Power 2 Ranged, Foe -DMG, Team +DMG
    Repel 4 Toggle: PBAoE, Foe Knockback
    Siphon Speed 10 Ranged, Foe -SPD, Self +Recharge, +SPD
    Increase Density 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)
    Speed Boost 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow)
    Inertial Reduction 28 PBAoE, Team +Jump
    Transference    35 Ranged, Foe -End, Team +End
    Fulcrum Shift 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG

     

    Here a /Kinetics blank that's fairly inexpensive and adjustable as needed:

    I run Energy/Kinetics, Ice/Kinetics, Dual Pistols/Kinetics (in order of preference).

     

  6. 46 minutes ago, Ukase said:

    Um..no, it's not. Hover is slow. Woefully slow for combat situations.

    hahaha, maybe on your character. In my opinion, Hover+Combat Jumping+Siphon Speed = glorious combat movement. (that's right, I run both hover and CJ)

     

    @Razor Cure, me thinks you may have your answer. To summarize: Fly is loved. Super Jump is often used. Super speed needs combat jumping. Teleport is fast but very needy.

    • Like 1
  7. 21 minutes ago, ivanhedgehog said:

    it isnt a demand. just stating that buffing class a, then tearing down those buffs while buffing the class that you were trying to bring class a in parity too does nothing for the base reason you started in the first place. at the end of the day, will it be worth taking tanks in a tf or are they still sub standard brutes? If you have to hold back the rest of the tank specs just to stop SS from being OP, maybe deal with SS and not leave the rest of tankers in the dustbin?  I appreciate what they have been doing, they are left with years of devs balancing for pvp. It looks like they should make a moderate buff for most specs and make it not effect SS.

    That's fair.

    As I said, balance while avoiding power creep and without making everything generic, there's a learning curve. Better on test than on live.

    • Thanks 1
  8. On 12/6/2019 at 4:06 PM, DougGraves said:

    it must have been painfully slow.

    It was slower, but only started to get annoying by the third or forth time through. By then, we'd figured it out and how to go faster. Soon it was super groups & new friends. 8-man teams dragging a couple lowbies, PL's and I remember egg missions. Good times.

     

    We did have to earn things and it seemed to make them more appreciated. I kinda miss unlocks (I think). As Billz points out, taking the fitness pool on every build got repetitive. Travel powers at 14. Capes. Unlocking archetypes. There was a whole game level 40 and below. Did it suck - Not at all. It was successful and very re-playable. It's just a different game now.

     

    • Like 1
  9. 3 minutes ago, ivanhedgehog said:

    then stop wasting time and go on to something that will actually be useful. 2 months and the tank buffs were better for brutes than they were for tanks. why bother?

    What would you demand of volunteers for your free game?

     

    I believe they are learning quite a bit about the challenges of trying to take on balance issues while trying avoid over all power creep and being transparent about it.

    • Like 3
    • Thanks 2
  10. 11 hours ago, Captain Yesterday said:

    I have personally seen 2 Regen tanks

    No you haven't. You may (if you wish) want to edit much of your post.

     

    Opinions are important and we're all entitled to them. Presenting opinions as facts may tend to run into resistance.

     

    Regen is great for some ATs and not so great for others. I personally don't see a problem with that. I would totally try and create a Regen Tank build if I could..

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