Jump to content

brass_eagle

Members
  • Posts

    236
  • Joined

  • Last visited

Everything posted by brass_eagle

  1. Title. Not sure what would cause this, but I and multiple other players could not find this missing elf in Atlas tonight. Normally, I thought he was there seasonally. The wiki makes me also feel like I wasn't fever dream crazy.
  2. What? I was talking singularly about the IO and how it wasn't 1/10th (NOT THE SET, the SINGLE IO bonus). If you want to bring in the rest of the set... please explain without being a bit condescending. That was a bit unfair of you. Retracting here. I was looking at the wrong in-game LIVE IO spreadsheet. However, it was solely engaging in this forum after my initial reading of the notes and couple times testing certain things on open beta to respond to Ultra. Please do not say "Again, no" like you've spoken to me personally before on this topic like I'm a child. I find that inappropriate. I would appreciate it very much. Stuff like that will set me off in a time of the holidays when we should be excellent to each other. This is a personal request. Please don't do that.
  3. Specifically, the IO is 1/2'ing it's bonuses: --> Resistance bonus on test is going from 5% to 2.5% (decimal) --> Regeneration bonus on test is going from 50% down to 25% (no decimal) The note could be written better, and the operative word is respectively. Taking my knowledge of the IO in question into account, I think you are reading it wrong. It would be a lot worse as you claim and might believe if it was "1/10"ing... but it's "1/2"ing and moving most of those bonuses & better ones to the MM inherent (not all). But look at the IOs on live and test before asking for me to explain it to you. I'm not sure if you have used them before, or are aware of the bonuses but a 25% resistance aura for minions in an IO would be ludicrous and has never existed in an ATO IO. If the value is "1/10thing" from live values please screenshot so we can see. Hell, even the 100% regeneration bonus in Supremacy is better than the damn IO's original value. Please re-read. It's 1/2 from the IO in this patch, not 1/10.
  4. I think this is just incorrect. Nothing is 1/10th. For anyone reading, nothing has been "1/10th'ed". Please read the numbers.
  5. I'd also like to add--these bonuses that are added to Supremacy are now 60' instead of 40' from the inherent inherent (?) range. It makes playing at range a bit more viable for MM's that don't want to be in Sentinel-to-melee range. In my mind that's a pretty big change--I would rather take a nerf from other MM IOs if I could have something greater than their current range. It makes playing the support set you want much more viable, and minions less baby-sitty.
  6. I do think, out of the sake of choice, barb swipe should also apply Lunge's new ability. It seems only fitting for the new mechanic to apply to both starting attacks? I'm essentially never choosing barb swipe after this change. And if I was new to the game, I might feel a little tricked.
  7. It's either a gaggle or google of powers. I like gaggle better.
  8. Can we get clarification on "most" if this is a general adjustment?..... I know you all have done a lot of work on pseudopets and now there are "true pseudopets" but not "false psuedopets". Pseudo = false so *brain explodes*. Is there an example for which this specific change won't work? Three main questions: Do Pseudopets affected still have rech+/rech- immunity? (e.g. [Bonfire] can't tick faster with +rech bonuses) Set bonuses pass on.. but current debuffs don't? Which Pseudopets aren't affected? Rain of Fire? Lightning Storm? Are regular pets affected for non MMs, even in epic / patron pools? I had trouble testing.... or how to test as well before a couple of... weird events today.
  9. I expect sharks with frikken laser beams attached to their heads to be added, with such an extensive open beta. It's only reasonable.
  10. MAX HP = their base HP @ level 50. I had to ask this too. MAX HP does not equal MAX HP CAP. Confusing, but the answer to your question might be, you still can increase pets HP. Unless it's unlisted, the MAXHP CAP might still remain the same. Hope that helps. The game as weird as heck terminology.
  11. Thank you for the explanation -- it is unfortunate for current and future Incarnate content that cannot invite those for new difficulty... but maybe that gives for player agency, As a team leader, I appreciate the clarifications. Many Loves your way.
  12. (Not been able to test this) Is there any clarification on how this will work for Dark Astoria & Cimerora or other new incarnate considered arcs teams sidekicking? There's always been a weird mesh between 49(minus) and 50(incarnate+++)... I'd love to run these with lowbies still (even though it ends up at 5+ for them). The mission can be turned up, but I can see tension. As a perpetual team leader, I see it (no one seems to want to lead). It's unlikely I will run+5-7 often, and form a team specifically for that, that's where my concern comes in. I'm fine if it's a hardline "no". I can mentally prepare for "y don't u turn it up bro?!?".
  13. This is a non-issue, but was confused when I saw August 14th in the line-item on the forum: Is it the same post pulled over from "draft 1"?
  14. To add to your point Vorpal Radial has 40 targets, 8 more than both Cryonic. But.. *shrugs* IIRC Vorpal was one of the last to get added. Cryonic was in the first batch. Back then I remember how deeply superior Ionic was to other judgements. Not really created equal.
  15. I was playing around on my Defender and noticed the -MaxHp portion was stacking. I was able to get 4 applications of it on one enemy. City of Data lists it as "Stacking Per Caster". Here are three screenshots from the same enemy:
  16. Just a minor text error, when you clock on "How do I gather Prismatic Aether?", the following windows choices still contain "How do I gather Prismatic Aether?" The second one still opens the window that "Exchange your..." does.
  17. Thanks, for coming in and explaining @Cobalt Arachne for coming in an explaining it. I understand it. I don't like it, but I understand it. (...also forgot Aeon was first). The suggestion came from a place as a control advocate as it often feels trumped by other game aspects once you get to a certain level. Peace and love.
  18. Memory is funny. I missed the implementation myself. Don't be sorry.
  19. Yeah, I don't ever remembering it getting implemented fully. There was an option in the menu to turn it off, but it never turned on for me (greyed out). But I remember the opposite about community. Dev (community manager) enthusiasm and player signs of d00m. But @Lunar Ronin shows it was in. At least for a short while. Maybe I was taking a break. At least the billboard looks somewhat low quality like the other crappy ones. Edit: Here is an old post I found, if you are interested, that confirms live ads were in-game like @Lunar Ronin says for a short while. There's a picture of the same Babylon movie. The poster hints it might have only been live in European servers, but also asks about cellphone ads and Nike shoes: https://forumarchive.cityofheroes.dev/topic/193884 But getting waaayy off topic I suppose. Don't want to hijack out of respect for OP. 🙂
  20. There was a time on live where the team / company tried to implement real-world advertisements on the billboards around the cities. There was even an option in the menus to turn it off. However, it didn't get fully implemented. A fair amount of balcklash at the time. So it is possible to have changing signs. More on point, have you noticed some of the signs are for the movies in SBB you play in?
  21. With the recent overhaul of confuse powers and their durations, they are decidedly more balanced when compared to one another and much harder to abuse stacking (glares at old Seeds of Confusion)... Will the blanket 10 mag confuse protection be revisited for currently available hard mode TFs? If not, will it be considered when designing new hardmodes / 50+ content? At the time, I hated the protection but understood why it was implemented. The mobs are powerful and confuse might trivialize parts of the TF (despite this being implemented first on the ITF, where control is meh thanks to Centurion's Clarion-like shout). However, it's a blanket punishment for control in general. Control is already punished in incarnate content due to powerful enemies, and it is rarely sought out for any hardmodes. Just a thought -- I'd hate to see future, or any content slap the band aid on punishing control. Part of the problem is control is often binary in this game. "On or off" no in-between. I realize that. I don't have an answer for it really. Thinking outloud.
  22. This is a total emotional request -- I HATE HATE HATE HATE HAteTeheeh.... The entire team in these blocky, light-eminating, shitty ice-shields from Cold Domination. Great set but jeeez. At least set the default to minimal FX so people can choose to troll you on teams (worse with MM -- 15 ice blocks in an office???).
  23. Sentinels seem to be love or hate -- prior bias seems to cloud narrative on them. These three quotes kinda sum up the discussion here. Sentinels are not perfect AND not what people expect. They have one of the most powerful single-target, varied debuff (that enjoys unique privileges) in the game as an inherent, despite not being a support role. My Defenders would become villains (axe murderer) to have this ability GIVEN to them. I challenge you to find me a better debuff power (do not forget other passive perks enjoyed by the inherent). I will enjoy arguing on the InTerNeTz. -- If you can argue that vulnerability is not powerful, provide examples. However, Sentinels are powerful -- especially since the revamp, and the link from @Maelwys is outdated though useful as a benchmark. The link is from 2020, and the sentinel revamp was in 2024. (the spreadsheet is current, the forum is just old. I was negligent). Listen, I returned to this thread out of curiosity but Sentinels are in a good place. I do see a lot of old bias and grudges, nitpicking, and "Angels on the Head of a Pin" (I've often done that myself). The OP, @LightMaster, seems to really hate the AT, but wants it to succeed. -------------------- The reality is this archetype is a Homecoming creation, has had adjustments, and a rework. You DON'T like it. Okay, what do we ask for... more reworks? Other ATs don't get this volunteer attention. Please show me, with proof, this AT is underperforming other than it ISN'T FOR YOU. Idealized builds at level 50+++++ won't do. There is level 1-50 and that **exists** after all. There is always room for improvement. I disagree with volunteer focus slightly going down this rabbit hole AGAIN.
  24. What I will say is my experience is constant & very similar: No glowie sound (in 4 years on speaker) -- though if I plug in headphones, it works! I've since taken to modifying the sound via CoH Modder. That works really well.
×
×
  • Create New...