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brass_eagle

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Everything posted by brass_eagle

  1. With the new changes to fear / containment and how more than half the Archetypes have access to fear.... Can we get a purple Fear set? I don't have an idea for the name. I'd also like to posit a hold / mez set that actually enhances damage. Like Ice Mistral's Torment. No hard mez set actually gets you damage -- at all. It kinda sucks for Dominators.
  2. What I don't understand about your logic here is that you have no source that it's working-as-intended. Typically, a proc will work with the effect as it works in the powers (similar to pets). The heal portion of [Cauterizing Aura] is fully active all the time. If Numina proc is intended to work this way; requiring enemies to function in a periodic heal power / ToHit check... please provide a source. This is a bug report forum, not conjecture forum. Please LINK a source. I believe that's a bug.
  3. Dual Pistols. You can sure try if you like--I'm just reporting what I experienced. Not to be rude, but are you not able to reproduce it? Here's my screenshots: Went on test (open beta Brainstorm realm 7/21 to re-re-produce it.
  4. Good references. Hopefully someone can update the wiki. Still doesn't explain why the Numina proc wasn't working at all. I don't want to get too far away from the other issue in the original post.
  5. I'd like to add the Numina Proc worked on health, and the effect remained 120s after I "unslotted" it.
  6. As far as I know, the 120s procs were supposed to work 120s after you turned off a toggle-- I had -Kismet +6%- slotted in multiple powers and it shut off right away. I had -Numina Regen/Recovery- slotted in [Cauterizing Aura] from Fire Manipulation and it *wasn't even working* according to combat attributes. Could be wrong on the 120s after you turn a toggle off... but Numina not even working is weird as well. Edit: Not looked at any other 120s procs.
  7. Previously, I thought only certain versions of ID didn't provide mez protection in the AoE. However, being applied by a defender it does not. Here's a screen shot where I was not the main target: I might be misremembering, but I figured I'd report and see if this was intentional.
  8. Dampening bubble's new Excelsion customization is not using the "large" bubble SFX / mesh or whatevs. It's the size of Dispersion bubble: OG:
  9. Thank you for pointing this out. We're these beta? OH wait.. They were the day after I posted. Must have been beta.
  10. It appears some characters are able to use (and enhanceable?) Glittering Column's :Glitter Explosion:. I wasn't able to replicate it. They said it appeared in another powerset on the right side of powers along with: They were able to activate Glitter Explosion on themselves without using Glittering column (witnessed). Both controller and dominator and as low level as level 7. It also appeared as a third powerset when I inspected their character. Anyone else encounter this?
  11. My feedback (please also see my actual numbers) is I don't like it. That's my feedback. Feedback. As requested. Please don't get hung up on 3-5x when you didn't measure it either. It feels bad. This is my feedback. All of my posts are about Jolting Chain, nothing else. I don't appreciate the antagonism for no reason, it makes me uncomfortable. I do not know what I have done to draw your ire. 1. I went on the test server and tested the power (it sounds like you may not have originally actually tested the power by your language, this is requested before providing feedback). 2. I made a post about my experience solely on Jolting Chain. FROM TESTING. 3. It's the rule not to give feedback on other's feedback. And the Devs request you actually physically test before you give feedback. I don't have a lot have time but like to help out. I've quite literally done nothing wrong, and I think I'm arguing with someone that hadn't even tested it until their last post. I really hope the devs crack down on "actually testing" and "feedback on feedback". While I like to help, I think this is so silly. I quite literally tested, gave feedback, WENT BACK AND MEASURED and @Uun yells at me without reading my posts in full or testing first. It gives me a stressful sour taste--so I think I don't want to help right now. Maybe next beta.
  12. I imagine it follows the same rules as "Chain Lightning" from storm blast as a (true chain). I haven't played with procs in a true chain, but I've heard they do not proc. I could be wrong though.
  13. For the record I went back and roughly timed it--the new Jolting Chain took around 10.5 seconds to chain through the spawn. It was like 2 targets every .9 seconds or so. On live is was around 4.7 seconds. Seems excessive for a simple KD power that can't chain back. Not quite 3-5x... but it just feels clunky and bad. I'll probably still take it because of the damage, however for a reliable knockdown it's efficacy is greatly reduced, especially because you can't control subsequent targets and it does not have the benefits of a patch like Ice Patch. For 10.4 endurance... that's pretty steep.
  14. Please see the quoted post: EDIT--Ah. Uun. I never said defeat. The power is quite literally -slower- chaining through the spawn. This is my feedback from 3 missions of testing. The control aspect was nerfed. Not buffed. That is my personal testing feedback. Pointed questions benefit everyone rather than just "explain".
  15. While I appreciate the bumps and chain changes... It takes about 3-5 times longer to go through a full spawn. If using this power for control, this is a straight-up nerf in my eyes.
  16. Agreed pets should always have KD -- the Decoy does have taunt though if IIRC. Not sure if that changes anyone's view (not sure about the dominator version).
  17. I will say, I'm not sure what patch you are referring to. Your phrasing is a bit vague there. The --Doppleganger-- code will include any powers it is coded for. I know that doesn't help. But it has been the case with other sets and their penultimate tier powers as well. The strength of the Marine Set (while warranted don't get me wrong) just makes fighting your darker side that much harder.
  18. I'm sorry!!! I really .... don't use them ... >.> Next time I'll hide them for you 🙂
  19. DISCLAIMER at bottom-- So-- I'll give my experience here because sometimes I run Who Will Die marathons... All pictures are run at +0x8 This is known. If you skip clearing the Awakened (HERO), they stack with the Nemesis that spawn later. *They are attackable before the nemesis spawn* on blueside. Intended by the current devs or not is another matter. It's just always worked like this when released in the paid pack -- this is the ONE MISSION where you shouldn't skip mobs... BEFORE YOU SPEED TO THE TALK... The PPD are NOT FRIENDLY:: ------------------------------------------------------------------------------------------------- The Villain version will AUTO STACK on entry WITHOUT any prompting: Personally, I think it's completely fine to let them stack. I'm not even sure if the engine can replace -- Just reporting what I run into from running these missions.
  20. I will add -- I did see that note. I filed it away. It has been my player experience that little has changed. Did not mean to take away from your point. It is a valid one--I do still experience it. I will try and take video.
  21. Lol @Snarky don't pretend you try and sassy walk. However, I agree. Though the animation of skeletons has evaded the team as far as I'm aware. I wouldn't expect it... contribute knowledge if you can!
  22. I'm going to completely honest here -- this has existed (in my experience) for these specific powers existence (lots of of existence usage here). For [Transference] and any kinetic buff that centers around the enemy, if they die, so does the buff (in the process)... here's why: The powers spawn Pseudopets on the the target. If you use them if they are about to die, that pet can die and the animation still plays. The opposite example is Twilight Grasp from Dark Miasma (Affinity), the Pseudo pet spawns on you. Not base on the enemy. So the heal still goes off. But if you die mid animation, well... at least you look pretty on the ground. --- If you are unfamiliar with Pseudopets, read up on them. I'd be glad to tell you what I know via PM. Can it be improved now? I think so. Everything can be improved if only you deem it worthy. But it's how it has worked and programmed in by the OG devs. I agree with you that powers should just work. But engine limitations will be present. The second wave of [Whitecap] I haven't had much experience in. So I will take your word for it. ----- And as always, I appreciate the effort to bring things to light and reminders. Don't stop! EDIT: Pseudopets are "THE" way to get things done that aren't "I point I shoot I hit" traditionally in the engine. The volunteer devs have made great stride in enhancing that. Hopefully they can do more. Even with whitecap... I feel there were time constraints, but still it works better than most powers.
  23. I've noticed this for quite some time, just keeping the issue current. For me, I was able to find City of Heroes Homecoming last (by memory). Since this is out of our hands, is there any way to convince whoever runs the Homecoming Wiki to provide a link in plain sight? I use the "Getting Started" link but that's a scroll. And every time I go there I get a pop-up to "update my bookmark" when I'm really trying to get here.
  24. ICK!!!!! But seriously, if it gains any traction it is good to have an establishment at least.
  25. Are you getting that from detailed info? Because it isn't an any iteration of the info available on Practiced Brawler. EDIT: AH! I figured out the confusion. I will add you are right on the confuse only. It only requires the toggle. If you are reading from City of Data, please note that the 50% movement resistance, the 30% recharge, tohit and base defense resistance are only for PvP (mouse over the black and white person icon on the left, PvP information is not on the right unless explicitly stated in description). On live you can see this if you click [Practiced Brawler] detailed effects and toggle on PvP effects. For general gameplay, there is zero reason to take practiced brawler. I stand by that and will amend the previous post about the confuse protection. EDIT: There were multiple edits here to figure this out -- I will say @Without_Pause, I do agree with you, the text could be better. I find even on recent sets like Marine Affinity, some of it could do wonders if written better. Even some of the old text on the Homecoming Wiki is just ripped from Paragon Wiki. It can confuse new players. Or players that aren't CoH nerds like us.
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