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ihatethewind

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Everything posted by ihatethewind

  1. I would LOVE to try EA on a tank, it’s like the best of every set all slapped into one.
  2. SR is great for incarnate content, easy to hit 59% and you are basically immune to def debuffs. Dark melee is a nice pair with the heal but if you wanted some variety I bet energy melee would be great. After the rework it’s very good and has lost of stuns potential if that’s your thing. Also to @Werner ‘s point, yes if you take rune and barrier/melee hybrid incarnates and alternate them you can do some impressive things, but for most content it’s overkill.
  3. I got bored so I tried this again on my SR/DM tank with a slight change in tactics. Turns out it made +1x8 laughably easy. Just turn on fly and punch the tops of their heads, easy peasy.
  4. Just tried +1x8 on my SR/DM tank, some thoughts: Definitely a challenge. The groups can kill me if I just stand in one place and they surround me and then multi tar patch me while I cant jump or move out of it. I was kind of surprised that they were really that much of a threat even with all the tar patches because I was still sitting at close to incarnate softcap, but then I remembered SRs -def debuff resistance for some reason scales with level, so I was only at like 65% because I was auto exemped down to 29, and this is low enough for my def to actually get debuffed. The other pain point for my build was not having FA, and hence not having any -tohit debuff resistance. Soul drain right off the bat to counteract the -tohit of the autohit nightfall helps, I could kill things decently, although I still hate whiffing. In the same vein as the defense issue, I think this is mostly because of the level restriction. Debuffs can be very debilitating when we don't yet have all our fun tools to deal with them. All in all was a nice change of pace, I actually had to move a bit, like @Werner said it felt sort of similar to the 801 series,
  5. Oh I definitely do, between it and ageless it usually takes care of me for most things
  6. Never tried clawz but sr is fantastic, it’s my new main. It’s a lot different than other tanks which I find refreshing, you actually see your health low sometimes! :) It’s not invincible, usually the thing that gets me is being end drained, which seems to happen easily despite all the defense. Kinda wish there was a power that could plug that hole but I suppose every set needs a weakness
  7. I did pretty much the same thing, really it’s not too bad as long as you don’t agro more than one group. I haven’t tried higher than 801.2 yet, I’m assuming at some point though the debuffs will get cheaty enough to either kill me or make it take so long I run out of time. They are definitely a nice change of pace if people want a challenge. I still marvel that we even have AE in the game, talk about a feature ahead of its time.
  8. No
  9. SR as a set gets 40% through quickness, the Winters Gift unique slow res that you can put in a travel power gives 20%, the rest were through the various 2/3 slot bonuses to get to 100% total:
  10. Thought I would share my SR/DM as well, I procced it out since I can get great def numbers just from the primary without needing set bonuses is the attack powers. This is one of the underrated benefits of SR to me. Plus we can run musculature, cuz you know, moar damage. A couple caveats though: It is entirely dependent on Ageless Destiny for recovery and does not exemp well. I really only run this char at 50 (you can use p2w recovery serum to get by if you need to though) It is quite expensive, but I really wanted the max -recharge/slow debuff resist No Hasten, I wish I could have fit it in, but I went with FA instead because I wanted the -ToHit debuff res, and I tend to not like running hasten with sets that have clicky mez protect powers because of the 1 auto-click power limit It is ~0.8 off incarnate softcap to range, in practice I don't really tend to notice this though
  11. I would very much be interested in your build @CaptTastic if you dont mind sharing?
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