Generator
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284 ExcellentAbout Generator
- Birthday July 31
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Having spent a day or two with this now on a new controller, I have two gripes with it. 1) The new default state is the opposite of what it used to be for reasons unknown, and 2) It reverts itself on map changes; this sort of system shouldn't be trying to undo the user's preferences.
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Proliferation request: Earth Mastery APP for Doms
Generator posted a topic in Suggestions & Feedback
Hey there, Any chance this could happen sooner than later? I know it's not a 100% port of the Controller version, but I have to believe it would be less effort than going totally from scratch. TIA, Generator -
How much does Offensive Adaptation (Bio-Armor) hurt your defenses?
Generator replied to Story Archer's topic in Scrapper
I honestly don't think I'd ever realized that. Thanks for making the point. I often go Efficient on a lot of my Bio guys, but maybe I'll try Offensive again. -
I started a DB/Psi over the weekend, and one reservation I've got about using Devour Psyche as an opening move is that you lose the Damage buff from Mask Presence, but maybe as I get a more complete build that'll be less of an issue. If you'd be willing to show a build (be it actual or tentative), I'd be eager to see it. Later on, Generator
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Like it says in the subject line. I'm rediscovering old characters, I haven't touched this guy in about 3 years (he's about 39). 1) Which Adaptation do folks tend toward? I've been finding myself using Efficient, and every now and then going Defensive. I don't like the -Def hit you take from Offensive, 2) The general rhythm I've got is, Ablative Carapace going in, then the um, the Stygian Circle knockoff after I've been in a bit, and Parasitic Aura as an "Oh crap" option. Is that how folks generally roll with the set? Thanks for your time. Later on, Generator
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Welcome back. If you want to do anything on Peregrine Island that isn't "ToT at the motel in numbers that lag out the entire zone," then maybe don't transfer here until after Halloween. 😁
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Focused Feedback: Robotics Revamp
Generator replied to The Curator's topic in [Open Beta] Focused Feedback
I'm going to have to try the new Maintenance Drone as a 1SW, I think i've got room for it. Overall I'm intrigued. -
Ice Melee's Greater ice Sword is sitting in the corner, crying. That whole set went from zero to hero years ago, except for that. It's time. Slight damage bump, shorten up the animation (maybe use the one from Icy Assault's Ice Slash).
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[Beta] Patch Notes for October 2nd, 2022
Generator replied to Faultline's topic in [Open Beta] Patch Notes
Obviously, those are all things. But if the complaint is "EBs spawning on solo players can be a bit of a hassle," and the Devs' response is, "Just go somewhere else," which is what I got from their initial response), having these EBs pursue you to the ends of the earth kind of works against that. -
Focused Feedback: Power Level Availability Changes
Generator replied to The Curator's topic in [Open Beta] Focused Feedback
Of this entire section of the Page update, the part quoted above is the only part that strikes me as necessary. The rest of it, doesn't sit well with me. -
When the new trainer greets you, she says, "It's up each and every..." She's missing the word "to" in there.
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[Beta] Patch Notes for October 2nd, 2022
Generator replied to Faultline's topic in [Open Beta] Patch Notes
Sure, and that's what I did once I realized these guys were after me like I was the one worth a badge. But it would also be nice if these guys gave up after a while. Without exaggeration, I was in Brickstown, by the neighborhood marker for the Chasm, and he followed me all the way back to the train. -
[Beta] Patch Notes for October 2nd, 2022
Generator replied to Faultline's topic in [Open Beta] Patch Notes
I tried to follow this advice for the EBs I'm finding I can't solo (on my current character, Vampires and Mummies game on, the Ghost Wolves and the Reapers, run for it). I just had one of those Hollow Reapers chase me a heck of a long way across Brickstown to take me out. -
Hmm, yeah, should've done that already. Thanks for the catch! ETA: so that Aim and Build Up keep the same recharge time as my CDO demands, Aim is carrying the Gaussian piece, and Build Up has the +Per piece from Rectified Reticle.