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Kai Moon

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Everything posted by Kai Moon

  1. No problem, I think I remembered everything I did that night
  2. Not a specific typo report, but wanted to let folks here know about a related project at Homecoming Wiki. https://homecoming.wiki/wiki/Category:In-game_text_errors
  3. Back in 2011 or 2012, a dev asked the Paragonwiki community if we could help compile in-game typos. The consensus was that it couldn't be done. Well, it can be done, sort of. Here's a report populated by {{sic}} templates in main namespace. Just use {{sic}} to add an entry, or remove {{sic}} to remove an entry. Hope it's useful! https://homecoming.wiki/wiki/Category:In-game_text_errors
  4. Update on this, currently the stalker version of Attune still accepts hold enhancements, but they don't seem to do anything. (Brute scrapper and tanker versions seem ok.)
  5. On one hand, basically all other MMOs let support characters buff themselves. On the other hand, basically all other MMOs have buffs like "Increase Stamina by 5%" or "Reduce damage taken by 10% (for 20 seconds on a 120 second cooldown)" or shield/overcap HP that's more mechanically similar to healing than buffing. I can't say for sure CoH having actually good buffs is the tradeoff we get for not buffing ourselves. But it might be the tradeoff.
  6. Multiple powers are overreporting their damage and dps in detailed info. Maybe overcounting some conditional damage.
  7. Fixed in build 4 Oh yikes. The brute, stalker, and tanker versions are still toggles instead of clicks. They're dealing a full 1 damage scale every 0.5 seconds, vaporizing a boss fast, but making a racket and running you out of endurance in the process. Intended seems to be the scrapper version, which is 1 damage scale click attack, 4 second recharge, plus a lingering indefinite effect.
  8. On activation, the Sandman's Whisper icon changes from sonicmanipulation_whisper2.texture with a faint ring, to ..._whisper.texture with no ring. After it hasn't been activated in 15 seconds, it changes back to ..._whisper2.texture with a faint ring. This could be confusing, since the power has the same effect - both a resist debuff and a sleep - no matter which icon is showing. sandmans-whisper-icon-change.mp4
  9. Fixed in build 3 Sandman's Whisper uses melee_pvpdamage modifier for pve damage (brute base damage = tanker base damage in pvp, but brutes should do lower base damage in pve)
  10. Hold Duration Enhancements and Sets in Attune These don't seem to do anything, unless I'm missing something? Currently, the brute, stalker, and tanker versions stalker version of Attune accepts hold enhancements and sets. The other versions don't. This shouldn't accept hold enhancements and sets if there's no hold duration to enhance. Sleep Duration Sets in Assassin's Whisper Currently accepts sleep enhancements but not sleep sets. Should probably accept both. Sandman's Whisper (brute, scrapper, tanker) accepts both.
  11. Fixed in build 3 Tanker Deafening Wave has a target cap of 10. It should probably be 16 because of Gauntlet.
  12. Fixed in Build 3 Also happens outside respec. Tanker Sandman's Whisper is set to 18, but should be 24 (secondary tier 7 level).
  13. Weird, I just uploaded some in June! Must've fallen off the $wgFileExtensions whitelist
  14. Minor grammar issue. "There's ... theories" →"There are ... theories".
  15. Adding screenshot, still occurring. This is probably also the root cause of another reported bug (I saw her only aggro +4s after they hit her first, which is normal mob behavior).
  16. While generating this AI image of a DP blaster, I thought to myself, allowing only one Swap Ammo toggle on at a time was a missed opportunity. Obviously, this would be major work for minor game mechanics impact. The min-max wouldn't change: one toggle not two = same as current, presumably. This would be almost entirely for cosmetic flair, to amp up the flavor of having two guns. But I can dream.
  17. Started as a parody of 1990s-2000s tropes. Ended up as one of my favorites. Already retro enough for a comeback?
  18. Not strictly a typo, but is a text-only issue. The Architect Entertainment Greeter dialogue has this screen with outdated info. Atlas Park and Mercy Island should be removed. Pocket D might be added.
  19. This radio mission in IP picked the AE portal as its door. It worked, but only cave entrances should be allowed for this mission. Zone/Mission: Caves_30_Layout_01_01
  20. File uploads are working again! Here's the current state. Just for demonstration, though. In reality, I try not to touch Flash Freeze. Arctic Air + Ice Slick + holds + maybe Cold Snap is already more mitigation than I need, so Flash Freeze nerfs my damage for no benefit. Problem is, sometimes I'm tired or distracted, and hit whatever button is recharged, and that might be the Flash Freeze nerf-myself button. I should respec out. On the other hand, if my suggestion were adopted, the enemies would 1) be taking Ice Slick damage, and 2) be unable to hit back. That's the point of deep sleep. Confounding Chant got updated, Ice Slick got overlooked. Overall, I'd say Flash Freeze would still be overkill on mitigation, but not self-nerfing. Skippable, but not a must-skip. flash-freeze-targets-immune.mp4
  21. But it'd be silly for Ice Slick to not damage Fire just because Fire doesn't move
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