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Keen

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About Keen

  • Birthday 10/11/1979

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  1. I'd rather not overcomplicate things. Team ordering is fine and intuitive as it is: newly added players go at the bottom of the list. Like a list should behave. League ordering just needs to match. On-patrol time is not a metric that is easily accessible to players and will cause confusion leaving people wondering why so-and-so are not joining the team at the bottom of the list. Also sometimes the league leader just wants to define a specific second-in-command for that team in case the leader drops, and using on-patrol time would remove that ability.
  2. I'm all in favor for such a feature and it would be a great thing also for Hami raids and the like. But there's a longstanding issue with how the league window sorts team members that may cause problems/confusion. This is how things currently work: - The league window will sort players based on when they joined the league. - The team window will sort players based on when they joined the team. Which will lead to situations e.g. "Team 2 Member 5" being different between the league window and Team 2's window. To test this, a league leader just needs to move people around teams. The league leader can then see the difference in member sorting looking between the league window and their own team window. If we could address the sorting issue (making league window sort team members the same as team windows do) then it would be compatible with /team_select and avoid confusion down the line.
  3. Controller, Arsenal Control, Cloaking Device, customization option "No Fade" still fades the character out. Happens inside and outside the costume creator. Tested with Male model.
  4. Haven't read the whole thread for suggestions on how to die quickly, but how about the walls on Praetoria maps?
  5. Likely not going to change as it's part of the "ranged scrapper" design.
  6. Welcome to Sentinel design. A bullet list: The theme around Sentinels is "ranged scrappers", hence shorter range and smaller area radius The target caps on their AoEs match Scrapper values (10 for sphere AoEs, 6 for cones) Sentinel nukes are normalized around Scrapper values for attacks like Lightning Rod and Shield Charge As such, Sentinel nukes have an inner radius which cause them to deal even less total damage in the area With this update, Sentinel damage is now close to Scrapper level, before crits And no, Sentinels are not doing crits anytime soon if ever I strongly dislike this design, and any suggestions to deviate from it are rejected right away, but it is what it is. At least knowing the reasoning behind it makes it a bit less infuriating.
  7. There was an additional -5% from the previous auto proc (now removed), which stacked with the old Vulnerability for -25% total. Both would be affected by the purple patch. But while the new debuff is overall smaller in potency, it now affects more things. I do think the -Special and -mezresist will have a great effect on some team compositions.
  8. What's your time with that build on Live? It shouldn't have changed much (assuming you used Offensive Opportunity).
  9. Can we change the Lethal part to Smashing? Lethal is cuts/slashes/perforations, while Smashing I think applies better to the kinetic element of explosions.
  10. How can I "help" you today? (Arena Headset + Hostile Face 6)
  11. If I could add to this idea, I'd love something like a Null option to have incoming ally buffs not change your animations as well. Many buffs cause "hit reaction" animations on allies (such as Speed Boost) which also break emotes.
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