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Hedgefund

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  1. The base empowerment buff (2 pieces common, 1 piece uncommon) gives 20% recharge and covers that gap. I just dusted of an ill/traps of mine and saw the PA recharge time at 60 seconds, then used the base empowerment and that number was 57 seconds.
  2. To begin, players 1-3 are all going to need to be in the same zone, whether that's Ouro or an SG pillar. Just like you need everyone to be in the same zone for an iTrial. For a team of 3, the first mission is no longer going to be just one mob. It's going to be a boss and several other mobs. What's unfortunate is that, at that end room, there will be some that need defeating, some that don't. After multi-boxing several hundred Heathers by now, I still haven't been able to 100% figure out which ones are which (aside from the winged bosses). Given that having 3 players insures bosses and larger spawns, I really don't think you'll see much, if any, time savings over soloing with bosses off. I might be wrong, Speaking for myself, multi-boxing is worthwhile even if it adds another minute or two, the marginal cost of another reward table is 1-2 minutes, well worthwhile. With other teammates you're going to get 1 reward table. Bottom line, I dunno, if you give it a go, let us know what you find out.
  3. Mez takes the player out of rest. Just turn off all toggles, at least anything that gives +def or mez resists/protection for mez farming.
  4. The hero version has you rescue her because the Knives have discovered her plans to betray them. It makes sense they'd strip her of whatever tech they use to see through stealth.
  5. Let me add more detail - it puts you in a hidden state but the mobs still attack you. If you have high def you should be able to get a hidden crit off. I want to emphasize that this is NOT as if there was no enemy affecting proc slotted. My wording above is imprecise to say "does NOT break..." You placate, you get put in a hidden state, enemies continue to attack. It wasn't asked, but my 2 inf is I wouldn't slot Placate this way.
  6. I've tested this before and the proc activation does NOT break the placate effect.
  7. You can unlock Schweinzer without ever going blue, either by runniing Berg at x2 as a rogue or Tyrka in St. Martial also at x2. Marchand's second arc unlocks Hassell in arguably less time than it takes for Schweinzer.
  8. One mayhem "advantage" is that there are contacts you may not be able to access redside outside of an introduction from your broker after completing a mayhem OP specified "radio" so they may not be concerned with redside but there it is. Another advantage for radio/papers is that if everything you're offered is missions you find undesirable, whether because of opposing factions (maybe you don't like Malta) or objectives (escorts) they're easy to avoid . In that case you can choose one, immediately abandon it and you'll get a fresh set of 3 choices which may be more to your liking. If not then do it all over again. Agent Hassell and Lord Schweinzer take the urgency away from doing papers/radios to get to mayhems/safeguards for badge purposes because they will give you access to all of the bank missions you've outleveled and they're both extraordinarily easy to unlock. Personally I start incorporating tips ASAP these days because I really like the mark and recall power from the new Between Realities accolade. I may have missed it but I don't think I saw it mentioned that arcs typically give an XP bonus upon completion and sometimes they are quite substantial (Croatoa comes to mind).
  9. Threat enhances either Taunt or Placate. Taunt enh has been around a while but when the devs gave placate the ability to be enhanced they used the same sets and gave a more general name. Seems like perfectly reasonable rationale to me.
  10. I've seen several references to a UI display bug but, speaking for myself, I've never noticed such a thing before. I'm not counting, of course, how the number goes up or down based on timing of various recharge buffs/debuffs but I've never seen a countdown number that I had reason to believe erroneous if the buffs/debuffs stayed static.
  11. My 1-5 list goes; 1) escorts 2) escorts 3) escorts 4) take a guess 5) escorts I could put more details for each one, there are specific differences that provide annoyance. Like, walking up a ramp (see Praetor Duncan in the first mission of her DA arc) or attaching to enemies when you get within about 30-40 feet of them (see Desdemona in Belladonna's incarnate finale). I would be thrilled if there's a whole update named "Escorts follow you now" where exactly that happens even if that's the only thing changed. Just propagate Mr. Yin to everyone else. His follow AI is good enough.
  12. It tops my "most boring" tf/sf/trial list and by a large margin. There's absolutely nothing interesting about it, no different than a regular Shadow Shard contact with several large hunts (50 mobs per) that give little to no rewards. On the plus side it is probably the easiest tf/sf/trial to solo in the whole game. It just happens to hit me with a lingering debuff to my attention span.
  13. Hm, I just did a Renault which ends near Tarixus so I went by to see if my statement above was true and I didn't find him notably difficult to click. It was a little bit lower than most contacts but it did up being right where his floating junk would be.
  14. Tarixus has a weird interaction box. You have to click low, I mean way low, like his feet. Also for this mini (2 mission) arc it's perfectly fine to just "quit tf" after the second mission, you've got the badge, got the merits, got the mission complete, there's nothing else to earn. This is my SOP (literally [way] over 100 times on HC).
  15. That sounds like an encounter with the Winter Lord who indeed can stack some major -speed/-rch debuffs. The good news, for you at least, is that the Winter event is over now and they can't hurt you any more. The lesson here is, if you see a gigantic entity, one that sticks out for being about twice as tall as any others, click to see what it is. If it cons purple and says "Giant Monster" then don't engage unless you know you can handle it.
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