
Hedgefund
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I was just involved in a fight with Jack In Irons. Soon (for me a few seconds, maybe 5) after our team defeated him I got the "Lost Connection to Mapserver" error. I thought nothing of it, that it was just a standard DC that happens sometimes but in General chat several people spoke up about the same thing happening to them. They're claiming they did not get the badge nor reward merits. I already had the badge and didn't track how many RMs I had so I can't speak to whether I got the merits. The battle took please around here: Zone/Mission: Croatoa Position: [-2567.6 142.1 -697.0] I did move a little bit before taking /whereami data but not too far. Edit - I see I didn't mention this was on Excelsior. This happened on Excelsior.
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I've finally updated prior posts above to include EVERY tip mission in the game. Well, I noticed I missed writing notes on the level 30-39 villain for vigs tips. Next time I get someone in the 30s I'll readdress. Too bad I didn't finish this yesterday, I had a level 39 get to 40. In the course of doing every single tip, I found rogue tips in the 20-29 range to be the sweet spot. I have multiple accounts so when I have someone in the 20s I'll choose a retired veteran to execute the tips while the level 20ish character just selects the ones I've rated 10/10. These are done in PO which is a small-ish zone. Square thanks for info about that vill tip. I made modifications.
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Please make MM upgrade powers passive
Hedgefund replied to Col. Kernel's topic in Suggestions & Feedback
I like this idea. The concept that is, not getting into the implementation. I like it enough that I'll sign your petition but I'm not going to lead the charge. If I were HC CTO I have some other things MMs need significantly more. I shan't dereail the thread with those details. I wish you luck OP. The idea that having automatic upgrades would lessen my urgency to keep pets alive is *blinking white guy" meme worthy. -
I haven't seen this in a while but it just happened now. /whereami detail: [08:19] Server: Excelsior Zone/Mission: Office_60_Layout_03_02 Position: [2518.8 54.0 1474.4]
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By chance, does anyone have the /enterdoor coordinates for that mission in Barracuda where invincible Reichs appears? I've been on teams that failed MoCuda because someone wasn't able to click the chopper door (and I'm not faulting them either). Having this info would be fantastic.
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Cold is fantastic against those types of targets. You need a LOT of global recharge because having Benumb perma-ish is key. It's not just for -regen but provides a counter to heals and various T9s. I've paired every primary with Cold and I'd be comfortable bringing any one of them to a GM fight.
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https://homecoming.wiki/wiki/Build_save_(Slash_Command)
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How many times did you run through the wedding event?
Hedgefund replied to Apogee's topic in General Discussion
I could go count the number of pieces I have stored. I haven't sold any and have only slotted 1 set of 6 pieces, but I'm not going to do that. I'll do a SWAG and guess in the realm of 100 sessions where I did 3 runs, one blue, one red and one for chaos spiel, all triple boxed. For counting Cupid pieces earned I'll eliminate chaos spiel making it 100 sessions * 2 runs per session * 3 accounts for about 600 pieces. I had a handful of "normal" runs with teammates, no more than probably 10 of those though. -
With larger population you'll see a greater variation of... let's call it eccentricities. When I see someone say something like "no MMs" I just 1 star and move on about my day. I'm 90% sure I can guess who that was but I'll avoid the drama. I don't know pug life but I do see requests in Excel's LFG that make me smh and these are players that are quite frequently putting together teams in LFG so I'm not surprised about your experience. I also see plenty of other requests that don't cause any head shaking so just keep at it. Get a good sample size and hopefully other experiences are better. Do use player notes to mark who you have bad experiences with and avoid them.
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Invention Salvage transaction history linked per rarity
Hedgefund replied to Six Pack's topic in The Market
All salvage is bucketed by rarity and this has been the case from day one on HC, on into earlier in the SCORE days. All set recipes are similarly bucketed with all recipes of the same type and set. All enhancements, both crafted and attuned are all bucketed by set and type as well. HOs (and other similar multi-aspect) enhancements are bucketed by common attributes and level. -
I was curious about this so I moved my Pana proc to DR, took a mission with my DA tank and set to +1/8 (it has a level shift), the low difficulty was to make sure to-hit wasn't an issue. I spammed it about 8 times against a team size 8 spawn and easily had the max targets of 10 in range. I too saw it fire off 0 times. My real quick "while having my first coffee" math says I should have a 26.79% chance to fire against one enemy. For me to get 0 activations against 80 mobs is (1-.2679) ^ 80. Crunch that if you want, but it's obviously a very very small number. That's > 0, meaning it COULD happen, but nah, I'm willing to say it's not working in Dark Regen. To the OP's question of "why"? Dunno. When I reslotted it back into Health I would see activations in the tab I set up for healing, just to head off a potential "but whut about..." for if I was monitoring correctly. For yucks I just did this another 10 times, still no Pana activations.
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Wizard's Weakness tip disappeared when I hit level 30.
Hedgefund replied to Hedgefund's topic in Bug Reports
I appreciate the suggestions to reacquire this tip but my issue wasn't related to difficulty in getting the drop. As I mentioned in the OP, "the tip drops pretty quickly" and that was exactly the case, I got it during the next mission I ran. I wrote this up because it seemed to be not the correct behavior (aka a bug) but, as I alluded to (but didn't explicitly state) it has a very low impact. And as mentioned above, it can't be purchased from the base computer. -
Wizard's Weakness tip disappeared when I hit level 30.
Hedgefund replied to Hedgefund's topic in Bug Reports
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I've never bought into "Traps is too slow for fast moving teams". If they're so fast moving, you're not exactly a hindrance and when you get to the final fight, your contribution will be massive, the tougher the target the better. Eventually a high recharge build will have Acid and Poison up within 30 seconds so one of those will be available for each spawn as stryve suggested. FFG in caves is a concern, it can get held up around corners, but I guess that's true for any pet. As for regretting it, not by a long shot, it does the things I want from a MM - 4/8 missions against anybody, solos AVs/GMs.
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I had obtained the Wizard's Weakness tip (that opens the Mortimer Kal SF https://homecoming.wiki/wiki/Mission:Tip_-_Wizard's_Weakness) and decided to keep it in my inventory for a bit. I obtained it around level 28 when I switched to Rogue. When I hit level 30, that particular tip was no longer in my tip inventory. I know that alignment tips get eliminated from your inventory when you hit level 30 or 40, and that makes sense because you're now in a different tier for alignment tips. However, Wizard's Weakness isn't tied to your level, there's no reason for it to go away when you hit 30 (and I'm guessing it happens at 40 as well). As far as player impact goes not the biggest deal, this tip drops pretty quickly but I don't imagine this is intended behavior. Let me pre-emptively head off a "but what about..." comment. No I didn't change alignments. In fact I'm sitting on 10/10 alignment points, so I could not have possibly changed alignments since I started this run of tips.