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Hedgefund
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Hedgefund last won the day on April 11
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See the first sentence I wrote: I've used LFG while within a tf many times in order to restart
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I've used LFG while within a tf many times in order to restart, never with an issue. You're never on more than 1 tf at a time, using LFG doesn't put you into a TF, it teleports you to the contact (not talking about iTrials or seasonal events where LFG does put the team directly into an instance). It's entirely possible using LFG in the OP was coincidental to crashing, in my session last night more than 1 teammate was consistently crashing during normal gameplay.
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MoLG is simply "no temps, no death" like masters for ITF/LR/ML, it doesn't require any level of hard mode (like Aeon does). Snarks, at least you failed early, it seems most of the failures I've seen were with the Hami encounter, which is DEEP into the tf.
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Because it wasn't germane to the topic of the Experimentation pool I did not go over the well known details of what is required for full PVE invis. I'm not going to now either, because it's not relevant. I will point to the bolded text: See this edit @Captain Fabulous So to clarify, "another source of stealth" means that SS (SS is just an example, there are other possible powers that I will not be listing) is in addition to the stealth IO. I didn't say "a different source of stealth" but "another..." Hope that helps.
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I use "enemy alive" in my surgeon target bind. "Alive" is important so you don't target corpses.
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By "PVE invis" I meant full invis.. Stealth in a Sprint or other travel power does not provide full invis and needs another source of stealth, such as SS, to get there.
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In ye olden days, when I was in my "stuff acquisition" phase, my farmer took Adrenal Boost as something to click before going afk. I can't think of another character that's taken it. 34ish% damage and recharge is "nice" but given its uptime it's not a difference maker. I could maybe see a dominator taking it, the +special is, like most any +special, applies to all mezzes not just confuse and fear and it might be helpful to offset a slow effect. I like Speed of Sound, Jaunt is Combat Teleport-ish, with advantages (longer range) and disadvantages (no +tohit). I frequently take Jaunt for Stalkers. PVE invis is a requirement for my characters so I tend to take Super Speed if there's nothing native in the primary or secondary but if there is, Jaunt (and Speed of Sound) can be nice.
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A Shivan run isn't a mission. Whatever it's classified as it can be done while in a Flashback or tf. Source: me, I'm doing it now.
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Googly says: Pretty clear to me.
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I see the "stealth makes the mobs spawn less" myth show up during this season a frustrating amount. To anyone that wants to tell others "turn your steamy mist off" (substitute your pboe stealth power as appropriate) here's an exerpt from the invasion link above: Addendum Regarding Stealth and Invasion forces, also per The Dark Watcher in the referenced thread: Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
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No those aren't ghosts, those are fogs which create a tohit debuff, -percep too, I do believe. You can see the effect on your buff bar and combat attributes. It's only in Bower's second ghost mission, not the first. It is an inconvenience for pet owners, even if they're in defensive mode the debuff makes them attempt to attack it. Your only option is to put the pets in passive or just move on, they'll follow you after some distance. This goes way WAY back (to live), as long as I've been playing pet classes.
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Kraken's LOD is really freakin' short
Hedgefund replied to mechahamham's topic in Suggestions & Feedback
I just did a search for Kraken, especially from Unitas and found nothing about adding any form of stealth. I would be interested in seeing what proof someone may have that this was an intended change.- 12 replies
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I haven't seen Benumb mentioned and that's a differentiator, especially for HM (which I don't run very often so this is based on what I've been told by 4* folks). Neither Marine nor Storm have anything approximating it (I'm a fan of Marine and Storm, probably more than Cold for my own play time) for not just -regen, but -heal, -special, other stuff you can find in CoD.
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Lessen impact of Blast Off on flying enemies please
Hedgefund replied to Hedgefund's topic in Suggestions & Feedback
I wavered on whether to write this up as a bug or suggestion but I didn't want a bug to get shut down with "that's intended behavior, issue closed" so went with a suggestion. I do think it's probably a bug. To the question, I can't say for sure only flyers trigger it, but what I can say is when I've noticed it happen it was with flyers. In addition to the 2 I mentioned above I've seen it with Cabalists (who fly) as well. I don't recall seeing a non-flyer blast off to the roof. -
I've got a LOT of characters that serve a specific purpose. My 3rd account was created mostly for this type of "administrative" function, which includes farmers (now retired) and characters that hold specific missions, such as 1) Family 2) Wolf Spiders 3) Anti-Matter 4) Siege 5) Multidimensional and Shrouded (same character) 6) Spectral Pirates 7) Fir Bolg 8 Croatoa Ghosts 9) Tuatha de Danaan 10) Cabal 11) Red Caps 12-15) 4 MMs (traps or cold) that exist to defeat end of tf/sf AV/Heros when I 2-3 box 16) Kronos Titan spawner (no I'm not any part of the Titan-thon on Excel). Most of these characters have names that specify their purpose so I don't have to hunt them down, for example having "spectral pirates" in the name.