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Hedgefund

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Hedgefund last won the day on April 11

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  1. My request for Rest - available at level 1, not 2. I have reasons.
  2. By the way, the description for Enforce Moral's recharge and movement buffs is, let's say, deceptive. although the Recharge and Movement boosts will only apply for the first few applications For a majority of IO builds, it gives no recharge boost. If your global recharge >= 21%, you get no recharge buff from Enforce Moral. There's a similar restriction for the alleged movement boosts. I would love to see this either explained more transparently or, better yet, just give the buff and limit the stack to buffs from the caster. CoD receipt (for recharge): 100% chance +5.0% RechargeTime Strength (all affected targets) for 90s if (target>Str.kRechargeTime < 1.21) && (target>kMeter < 0.9)
  3. I just completed the Skyway mayhem from Schweinzer. I was level set to level 20 within the mission, experience level was 41, set to 0/1, bosses on. After the vault was destroyed and the bag was grabbed, Rosethorn showed up and was level 12. Addendum: I just finished the KR mayhem, now exemped to 15, diff still at 0/1, bosses on. Rosethorn again, still level 12.
  4. Oh I just remembered this mission. I did it a year or so ago and was shocked at the XP from the spawn chambers. I'm not ashamed to admit I self PLed about 2-3 levels just from farming those chambers. Tera was quite grey (or worse) by the time I was done.
  5. I see someone saying "any level fine" for level 55 content, which is more than generous to lowbies or frankly anyone without a level shift.
  6. I agree with the basic idea that banks provide the least incentive among all the various ways to play. Personally I tend to just use Schweinzer/Hassell to get the exploration badges or temps and, on rare occasions, farm sides for various badges. Acquiring contacts, especially with how many are now available in "find contacts" is easier than ever so the incentive to do banks to unlock contacts isn't all that strong. I have, in my lifetime on HC, needed to do a bank redside because "find contact" was empty and I had no other contacts but that's rare. So if I'm looking to kill 20 minutes or so, I'll do tips rather than scanners/papers, simply because the "payout" for tips is better. So a little something for the effort seems reasonable to me. Fewer merits at lower levels where you only need 3 banks. Would it break the economy? Nah, there are far bigger threats from Kronos-palooza or whatever the seasonal GM happens to be.
  7. In the combat log, the number shown for damage done by a proc is the damage the enemy has taken. These two procs I mentioned both do 71.75 base damage. The Vanguard IDC has damage resists of 20% and a purple patch modifier of .9, so hopefully 71.75 * (1-.2) * .9 = 51.65. Oh no, it's actually 51.66. Close enough for me. So, what you see for damage inflicted is after all the modifiers. Hopefully that answers your q, Snarky.
  8. Tera is an AV so downgraded will be no lower than an EB.
  9. "Animuls and a brown cote are rip-offs from Guardians!" says the grifterverse. Meanwhile - from the Supergirl: Woman of Tomorrow" comic, issue 1, page 12: When I hear people say this is all just a rip-off of Guardians, that satisfies the challenge: "Tell me you didn't read Supergirl: Woman of Tomorrow without saying you didn't read Supergirl: Woman of Tomorrow".
  10. Snarks, I'm more of a Festivus guy myself. I look forward to the "airing of the grievances" ceremony with you. Should be epic. And looking back on 2025 I am grateful Snarky joined my little band of (sometimes) ne'er-do-wells and (sometimes) heroes.
  11. I wanted to see the answer to this myself, I can't say I've seen anyone provide any evidence of what the answer is, one way or the other. So I took a DP corruptor on Brainstorm that has Executioner's Shot slotted with Achille's Heel in the 4th slot, before other procs (Touch of Lady Grey: Chance for Negative Energy Damage and Impeded Swiftness: Chance for Smashing Damage). Like this: I went to a Vanguard IDC, just outside the base. These are level 52, I'm level 50+1. Here's a shot where all 3 procs went off: 05:28] HIT Vanguard IDC! Your Executioner's Shot power had a 95.00% chance to hit, you rolled a 90.25. [05:28] You hit Vanguard IDC with your Executioner's Shot for 143.1 points of Fire damage. [05:28] You hit Vanguard IDC with your Touch of Lady Grey: Chance for Negative Energy Damage for 51.65 points of Negative Energy damage. [05:28] You hit Vanguard IDC with your Impeded Swiftness: Chance for Smashing Damage for 51.65 points of Smashing damage. [05:28] You reduce your targets damage resistance temporarily So the procs hit for 51.65 with AH in the 4th slot. The line that says "You reduce your targets damage resistance temporarily" is from Achille's Heel. I moved AH to the 6th slot, ToLG now in the 4th. Not going to bother with a screenie. Here's a shot where all 3 procs fired with the new slotting, AH in the 6th slot. 05:41] You hit Vanguard IDC with your Executioner's Shot for 143.1 points of Fire damage. [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You reduce your targets damage resistance temporarily [05:41] You hit Vanguard IDC with your Impeded Swiftness: Chance for Smashing Damage for 51.65 points of Smashing damage. [05:41] You hit Vanguard IDC with your Touch of Lady Grey: Chance for Negative Energy Damage for 51.65 points of Negative Energy damage. I don't know why there are so many rows for AH, I will point out the same thing happened in the first set of results I simply didn't include them in what I pasted because I viewed it to be extraneous data. So, the proc damage didn't change whether Achille's Heel was in the 4th slot, before 2 other damage procs, or in the 6th slot, after 2 damage procs. It looks to me like placement of Achille's Heel has no effect on other procs within the power. I do infer based on the listing of the effects that it does go right to left. It just doesn't seem to matter. Edit - I tried one more time, this time with no Achille's Heel, proc damage was always 51.65 I did not bother with Fury of the Gladiator's proc. To pre-empt a "but what about..." (I can only think of this one so far) - I logged out, logged back in and got the same numbers.
  12. Either. I unlock this by doing the SSA1 (Who Will Die?) E4, the red (Tyrka in St. Martial) and blueside (Dakota Berg in Brickstown) version of this are almost indistinguishable. Run the last mission set for team size 2. This get you from 0 to badge. From the wiki: Any enemy from the following groups count: Freedom Phalanx, Vindicators, WISDOM, Paragon Heroes
  13. That behavior is listed in the power's description. I'm not in game but here's the description from City of Data:
  14. The only pets that contribute to BG mode are the (up to) 6 main pets from T1, T2, T3. Gang War doesn't, the spooky Necro ones don't, etc etc. To your example, yes, your math is mathing. 48 points of damage, with 6 pets, there's a total of 8 shares of damage to dole out (2 for you, 1 for each of the 6 pets). You get 2/8, each pet gets 1/8 which matches what you've provided.
  15. MMs that leverage bodyguard mode make great use of +HP buffs. I never skip it for a MM.
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