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SeraphimKensai

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SeraphimKensai last won the day on December 27 2024

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  1. Seriously go Dark/Elec Defender. I have one and it offers a ton of damage mitigation (via tohitdebuff, -damage, end mod, disorient, and slow), and also offers some pretty hefty -res and -regen. Oh yeah it also has a heal if necessary but once built out likely won't need to. Mine decimates mobs and can tank AVs, l well enough that I have provoke in my build.
  2. @GM Crumpet wanna toss this post into the Tanker sub so this new player can get the help they want? @Bilirubin take your time, use enhancements and make sure they are level appropriate, and make sure your difficulty (ie. -1 x1 up to +4 x8) is set commensurate with what your survivability and damage output can handle. Often times it takes time to ramp up for a player to start bumping the difficulty and mob size they face solo. Also if you need you can disable bosses when solo to make them LTs. Typically tankers will work on enhancing their damage mitigation to hit their goals, and supplement their attack chain with temp powers from the Start Vendor until they get to a level where they have enough attacks to round out their attack chain. Use your inspirations, they are cheap and significantly can boost you albeit temporarily. See : Best of luck out there. o7.
  3. I got inspired by the Tanker Tuesday project that I missed the boat on due to my limited playtime for a stone/weapon tank. I leveled this one independently of TT, but I'll likely bring it by as I rotate a lot of my tanks through there. Stone took everything but Granite, and Axe only chop, pendulum, axe cyclone, cleave, build up, and taunt. Otherwise I worked in tar patch as well, a long with all three -res procs. FF procs in cyclone and cleave have been enough to leverage perma Hasten in use at mid levels. This thing is pretty fun so far. Anyone else play stone/axe and have any insights you want to share? Mine is working on unlocking incarnates and accolades now.
  4. Haven't seen it, but a friend of mine that even like Morbius thought BNW was trash. That said I'm sure the best Brave New World will always be Huxley's BNW (such a great book).
  5. Typically I go the fireball route if I'm going to reach for melt armor. Otherwise gloom, dark oblit and darkest night are hard to beat. My current tank project is stone/axe/dark to get tar patch, but I have an annihilation in nightfall as well for more -res.
  6. Surprised I've been included in the so-called Justice League. I'm probably more JSA material. All jokes aside... Between the three potential toons I personally would go with Dark/Elec. I'm probably biased as I have a dark/elec controller and an elec/dark blaster, and a dark/elec defender all incarnates that I dig. I have lvl 50 tankers with all the power sets in question kinda mixed and matched. Shield/Dark I think is overkill on flooring the enemy's chance to hit. That said Souldrain/AAO is really nice.. likely even better with tar patch from dark mastery. Elec/dark stacks resistance and adds tohit debuff, souldrain and the ilk. Again a nice option. Dark/elec as the OP pointed out stacking OG and Lightning Clap/Thunderstike is a quick way of stun locking pretty much all non AVs. That in itself is a huge damage mitigation to not only you but the whole team. IOs can be taken to reduce end use think unbreakable guard for end discount and gladiator's armor for end recovery. If it's still an issue musculature radial. If I were to build this I'd probably work in tar patch too, or darkest night for further team mitigation. This one would likely be my choice.
  7. That's your choice, but the ITF in cimerora is one of the best written task forces in the game, and honestly a lot of the content in Cimerora is pretty good, and ties into the lore of how your character eventually becomes an incarnate post 50. If there's some confusion about having to complete a mission you took, you can talk to the contact and choose to abandon the mission. Then go talk with your other contacts.
  8. It was a fun opportunity to dust off the dark/stone challenge tank we built a few months ago.
  9. Hahaha. Although I'm reasonably knowledgeable I'm at the beckon call of my 2 year old, so I'm not the best to lead any team as my attendance can be cut short. That said it sounds more fun at 1 star than otherwise, but I get were limited by our turnout (of incarnate tanks).
  10. 1 star LGTF?
  11. Don't forget to take soul mastery for darkest night if you want more survivability as it has tohit debuff and -damage.
  12. You're more than welcome to try, but bring an unslotter with you and a lvl 50 generic end redux for afterwards.
  13. Wet ice you can only slot with either end redux or recharge redux. People typically universally slot it with 1 generic end redux IO.
  14. I play spines/ice as a tanker. As a tanker you get 51.9% DDR of I recall, so keep that in mind when building for defense. Ice blends typed defense, with max HP, -damage on enemies (which acts like resistance for your whole team), and slows. Spines synergizes with the slows and gives you an assortment of melee/ranged/AOE abilities. I personally use soul mastery for darkest night to stack more -damage on top of chilling embrace, and it's extra tohit debuff to help protect the team. I eschewed whirlwind to go teleport as I like fold space on the build to maximize EA. That said Ice Spines can be pretty end heavy, but luckily EA refills you. Given everything it gives, I find it better to use musculature radial on it for an alpha. I also use an aegis radial for most content, but swap to incandescence for some things that can benefit from pulling the team to the objective quickly. I also use melee core and demonic when necessary. I recommend trying spines and ice as a brute, tanker, scrapper, and stalker to see how you like each as they all vary slightly.
  15. If you solo, you could make an alt account to have an alt to die so you can use fallout/vengeance, and then just tp their body around to where you need it to be.
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