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I know, it shows they stack in Mids but only the duration stacks in game.. but activating any of those +recharge procs will also skew the numbers on damage proc rates slotted in your build, especially in the power that FF +recharge is slotted in. It's really interesting what having the power toggled on does. And if you have any damage procs in that particular power in Mids, they aren't separate from the FF +recharge. And for some reason, the FF +recharge proc is flagged as enhancement value. Unless it actually does decrease your proc rates in the game, which I don't believe it does.
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I paired my Energy Blast Corrupter with Dark Miasma. Not really because of any synergy with the powersets themselves, I was going for a space themed hero and the two seemed to be perfect for that. Any secondary will do fine, but I'd recommend pairing it with something that has some really useful, high recharge powers. The ability to slot Force Feedback procs in all of your blast powers means you can get those recharge numbers down really low. I personally never slot the KB->KD IOs in my single target attacks, only the two AoE powers in the set. No one has said anything and it's pretty easy to manage the knockback of single targets only. Corruptor (Energy Blast - Dark Miasma).mbd
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It took forever but... I'm finally liking a Tanker (Rad/BA)
Camel replied to yorevyomama's topic in Tanker
It just so happens that the next Tank I am going to roll will be Rad/BA! This build may not be to your liking, it's definitely leaning towards a more offensive approach, but it's no slouch in the defensive department either. The resistance values might seem low at first.. But the +res Tank proc doesn't show the benefits in Mids... so after one stack, you have 84% res to most damage type and 90% res after two stacks. It's pretty easy to maintain two stacks since the attack that the proc is slotted into has a higher base recharge than most normal single target melee attacks. You definitely want to leverage as many FF +recharge procs as you can, they are a huge boon to your defensive and offensive prowess. Battle Axe and Radiation Armor are two of my favorite sets in the game. These two combined, specifically, offer a total ST and crazy AoE damage package. This makes slotting and choosing your Epic/Patron pool a no-brainer and I would whole-heartedly recommend going Energy Mastery for Focused Accuracy and Physical Perfection. Side note. The empty IO slots you see in the build are where I would be putting the Force Feedback chance for +recharge IOs. I don't slot them in my Mids builds because they skew the proc rates for powers and I'd also like to see what my general recharge would be without them. Battle Axe is phenomenal with these procs because you can practically have it up 100% of the time with proper timing and playstyle. You chose a killer combination, and I hope you continue to enjoy the madness that is Rad/BA! Cheers! 🍺 Tanker (Radiation Armor - Battle Axe).mbd -
This is how I slot most of my PBAoEs in PvE content. Especially if I only have one. I tend to favor set bonuses over procs when making my personal builds but have a tendency to try and do a hybrid build where I feel comfortable proc bombing attacks and being able to slot IO set for set bonuses. I'm sure I have a build somewhere where this can be shown.. but basically.. 5 piece Armageddon > proc bombed PBAoE attack. This isn't always true if I have two PBAoE attacks, but typically, if I can slot a 5 piece set of a very rare, I will.
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They don't. It's not worth it to chase procs in most cases. Slotting sets that enhances Acc/Dam/End takes priority in most cases. Superior Avalanche is the preferred set. Damage auras require you to be in melee and a 5 slotted Superior Avalanche gives you 5% melee defense bonus along with some other pretty useful set bonuses and a chance at knockdown. It also gives you really good Acc/Dam/End Redux enhancement values. It is, in my opinion, the best in slot for any PBAoE damage aura.
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Indeed! I mentioned it in my response but should have put that a bit closer to the shared build. I don't typically slot them inside of Mids so it doesn't skew my actual recharge numbers/proc rates 😄
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I typically slot my melee characters' damage auras with 5 pieces of Superior Avalanche for the phenomenal set bonuses AND the ability to knock enemies down occasionally. It is rather good, do not sleep on it! It happens more frequently than you would think and is absolutely a decent form of mitigation. Damage procs aren't bad, but I really only proc out Irradiated Ground in Rad Melee because it can accept so many dang procs and the damage from it isn't as good. Albeit, I do believe two of the patches can stack on top of each other so it's still worth enhancing the damage values if you can. Acc/Dam/End redux is what will give you the most mileage, but Acc/Dam + damage procs is good too, especially if you have zero endurance problems. I haven't tested the Cupid's enhancement... but I'd wager it's not really worth it, at all. But it couldn't hurt to try!
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It's up to you! The beautiful thing is that Stone/Radiation can easily clear the 10-minute AFK farm if you utilized the multiple builds feature and made a dedicated AFK farmer. At this point, unless you are setting a timer and trying to clear faster than 10 minutes, you'd be making about 50 million influence an hour, give or take. Which would be more than enough to fund a PvE build for that same Tank or just other builds in general. You'd be able to fully slot a level 50 or two every week. Except for maybe if you tried to slot a plethora of those Acc/Recharge Hami-Os and D-Syncs that cost 250-300 million a pop 🤑 Making an actual farmer would be nice, especially if you want to active farm and make even more influence per hour on the days you feel like only farming and not actually playing the game. But you're in a good position either way and you have a powerset combination that can both active and AFK farm effectively enough to make you a decent chunk of change per day!
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Heyo! Been playing on Excel for years. Sorry you've had a bad experience, not all of us are that way! I run plenty of open farms, I also run plenty of "looking for 50+ hitters" farms. It all just depends on the mood for the day and what my goal is for farming. I wouldn't be discouraged by that, some people are very particular with their farms.. and that's okay. As far as the teams needing to be 20+, 30+, etc. What if the team is struggling and can't afford to hire someone at a low level? It could be out of necessity and not out of "elitism" that they need players to be at a certain level. Most low-level builds cannot bring to the table what a 20+ build can in most instances, especially when the team is struggling. That being said, give it some time! My Discord friends and I roll a lot of lowbies just for fun and we frequently do +3 or +4 Frostfire missions and invite anyone and everyone. If I have enough of my Discord folks on, it doesn't matter who is on the team, we can do most of the heavy lifting and everyone gets to participate in the madness and great XP at that level. Same with Posi through Numina TF. We've done TF Commander marathons and we will invite whomever sends a tell first and (in this specific case) meets the task force minimum level requirement. You do get the occasional grumpster. That's definitely because Excelsior IS the most populated server, so it definitely attracts the "gotta go fast", "gotta be good" type of player. But.. in general, the player base is helpful, fair and charitable. I've even had someone donate me 50 mill once because they thought I was a new player, not knowing I had billions in my bank account. All because I didn't have any set bonuses on my newly power leveled character.
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You want as much global recharge as you can squeeze in, as long as it isn't at the expense of the rest of your build. Global recharge does nothing to your procs rates. So more will always = better if it can easily be obtained. So there is no "sweet spot", per say. Other than most builds can't get extreme levels of global recharge without sacrificing in other areas. I'd say around 70% is the "sweet spot". That level of global recharge is obtainable without gimping the rest of your build pretty easily. Especially on Stone Armor since you can slot all 5 LotG 7.5's and have a global recharge of 15% anyways with Minerals. *edit Is the goal for this build to be able to play general content still but also be able to AFK farm occasionally?
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This is probably how I would slot my leveling Dark/Energy Tank. Or something similar. Most of the expensive IOs would still be used in the final build. Leveling Tanker (Dark Armor - Energy Melee).mbd
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On Tanks, the Tank ATOs make a huge difference. After that, the two +3% defense uniques, the two +resistance uniques and after that I like to get Panacea, Miracle, Numina... Throw in some LoTG 7.5s. The uniques plus Tanker ATOs will help boost your sturdiness significantly. Now.. An ITF is a different story, especially if you were fighting +4s at level 49. Heck, even +1, +2 can chip away and faceplant you immediately. You have everything going against you at that point, most likely uncapped S/L resistance, the inability to heal since Cimerorans can significantly buff their defense to absurd levels, etc. Outside of an ITF, content that you are leading should be pretty easy to tank as long as you are able to hit with your heal. As far as set bonuses when at a lowish-moderately high level, I try to prioritize Unbreakable Gaurds, 4 slotted for the melee defense. This allows you to get a pretty significant defense boost in melee range while also keeping your slot investments pretty low, allowing you to slot your attacks and other goodies. LotG 3 slotted for regen snd health bonuses is pretty nifty too!
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No doubt! I have builds in Mids for Bio/, Elec/ and Stone/. All Radiation Melee. The reason I made this one is because I don't have any of those particular armor sets already at level 50 with full Incarnates. Except for a Rad/Stone Scrapper... and well.. he definitely can't and will not attempt AFK farming lol. My rationale is that, like me, many others probably only have level 50 Fiery Aura Tanks and Brutes as their farmers and never felt the need to roll anything else. Moving forward, I will be making other farming builds but currently only have three, all Fiery Aura. So, while I know that Bio/, Elec/ and Stone/ are superior, I didn't want to invest that extra time for minimal benefit and/or the same results. I did test Assault vs. Tactics, Assault on my build actually is better, for some reason my 'chance to-hit' enemies was disabled in my combat logs. I have 95% chance with or without Tactics, so I will definitely be putting Assault in there over Tactics. I'm honestly surprised, I figured having absolutely zero enhancement value in Atom Smasher (before global acc and Focused Acc) would definitely mean I did not have a 95% chance to-hit... but I do. We will be making that change very soon. When I AFK farm it is super casual, unless I have the time to spare, I don't set timers for 10 minutes, 7 minutes, etc. My Fiery Aura build clears the entire map anywhere between 6.5-7.5 minutes depending on procs going off, how the mobs are patrolling, etc. So regardless of if I could do that faster with a better build, the benefit of having something that is better or clears faster is lost since I am not aggressively AFK farming 90% of the time. If I was, I would definitely choose a better armor set for the added benefit of being able to reset faster and make more influence/hr. But at the end of it all.. If you are checking back every 15-30 minutes because of work, other games, watching a movie, etc. Then any added benefit of having a build that is better is completely lost, especially if you have to roll a brand-new character, get him to 50 and full Incarnates, etc. As long as you can clear the asteroid map in 10 minutes or less you are golden! But for a more aggressive, 'active' AFK farming session, absolutely, there are much better armor sets available for this!
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I appreciate the input! That's a pretty solid build for being sort-of on a budget and would definitely help get people to eventually afford the more expensive build. Which is pretty nice! It's obviously all personal preference, as you mentioned. I actually do have two 'AFK' farmers that utilize the strategy you mentioned. I've been doing it for a while now and it has been working for me, no doubt. They don't quite have 45% Fire defense alone, but together they do. They will eventually get a respec into the build I shared, or something similar, the other two are Brutes. Because I have this AFK farmer and the other two going, I have a direct comparison. My solo fire farmer nets quite a bit more influence per run on average and his recipes fill up nearly twice as fast when compared to the two Brutes I have in the same farm. My solo 4x8 AFK farmer currently has 232 million in his bank account, my two Brutes who AFK farm as a duo have 123 million and 119 million. They all started at 0 influence and have been farming the exact same amount of time. I have not sold anything on AH and have only sold my generic recipes and things I do not want to put in my storage to the vendor in PD. For the longest time I was doing duo AFK farms.. but after seeing the results, it's undeniable how much more efficient it is. I would have 222 million more influence if those other two Brutes could handle 4x8 AFK farming solo. It's been almost two full days of casually AFK farming to get these results. So that's about a 1.4 billion influence per week lost by having those two Brutes duo AFK farm. This doesn't include the increased chance at getting purples and PvP IOs either. This is why I whole heartedly think it is worth it to invest the big bucks while making these AFK builds, you can casually make your return-on-investment in literal days once you get the ball rolling! 😄
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Just how effective are multiple Chance for Build-Up procs?
Camel replied to Story Archer's topic in Scrapper
Heyo! I'll try to touch on some things here as best as I can. I try to lean a bit defensively myself, but I'm more of a 'hybrid' build maker for most of my general content characters. Focusing on HP, damage procs, recharge, defense, etc. I try not to gimp any of those aspects while increasing the others. Specifically with my Claws/Bio Scrapper, I have Force Feedback +recharge procs going off so often that my Shadow Meld only has a 7 or 8 second downtime IIRC. So I rely heavily on cycling Shadow Meld along with all the Bio +absorb/regen goodies. As far as our builds are concerned, it looks like @SomeGuy was focusing purely on ST DPS numbers and/or Pylon test times specifically, I don't want to speak for them but the build is heavily catered for pure ST DPS. Mine is a 'hybrid' that focuses on all aspects of the build, not prioritizing any one part of it while also not significantly gimping another part of it. In regard to Genetic Contamination, it's free damage and does -damage to enemies around you. It's incredible. Never skip it, never skimp on slots. I like putting the Superior Avalanche in there because I like to build for melee defense in a lot of instances, the chance for knockdown proc is handy at times too. I don't really rely on the -damage aspect, I also rarely solo so my experiences may vary from yours. My 'alpha strike' mitigator is Shadow Meld, use it every chance you get before opening on mobs and you will notice it substantially. Also, Spring Attack isn't bad, per say, but I would wholeheartedly recommend replacing it with Shockwave. FU -> Spin -> Shockwave, with proper positioning, is absolutely insane. FU - Spin -> Eviscerate isn't bad. But the benefit of replacing Shockwave with Eviscerate is that it; hits more targets, can proc Force Feedback and knocks enemies down. I don't open with it typically but it can be used to help with alpha strikes, no doubt. I've never stuck with Eviscerate long term and I probably never will. I tried respeccing into it once, proc bombing it and trying to time it with the Critical Strikes proc... it just didn't feel nearly as good as it did with Shockwave. Another benefit with shockwave is that it does really respectable damage in ST chains too, especially when it's proc bombed and buffed by Critical Strikes. it's disgustingly good when fighting the computer in the ITF when the mobs from up top are pulled down. Obviously this is all personal preference, but with proper positioning, you will out perform any build with Eviscerate. Speaking on attack chains, Slash is great, especially if you can fit the -res Achilles Heel proc in it. Helps soften up targets when cycling through your ST attack chain. Sort of all over the place here lol, but I took Ageless to increase my recovery and for the recharge buff. I haven't looked in Mids, did I take the one that offers debuff resistance? Both are pretty good on Bio, but I meant to take the one that increases recovery. I spam attacks so frequently that sometimes I need the 'infinite' endurance it offers. I did take Maneuvers for the LoTG +7.5, as well as the teaming aspect. On a full team, I'd say at least 3 of us have the Leadership pool, almost 100% of the time. Those little buffs add up... but I also pretty much follow that same formula on practically every character. Speed, Leaping, Fighting and Leadership pools are standard on 80% of my characters or more, it's just what I'm comfortable with. Anything I missed? 😛