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Camel

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  1. Thank you! I was 99.9% certain this is how the proc worked. I slot it in powers where it should be slotted but was getting confused because some of my Discord trying to convince me otherwise lol. I kept saying putting it in Total Focus would be wasting the potential of having your next Total Focus have the increased crit chance. But then someone mentioned that it specifically had a unique interaction with Total Focus. Which is where I started getting confused... as well as them being in talks with the Dev team and being on closed Beta... So I started not trusting my own knowledge of the proc and how it works 😛
  2. I have mine slotted in Smite as well on my Dark/Shield Scrapper. While it doesn't have the best proc rate, Smite is an attack I use in between every other attack, so it does go off quite a bit. I've messed around with it in Siphon Life as well but I prefer to put healing sets in that or a decent amount of damage procs. The reason I was confused is because they made a pretty compelling argument and they're also in a Discord channel with the Dev team and on closed Beta. So, I was starting to be convinced that it had some unique interaction with Total Focus specifically. I argued that they were just misinterpreting the way the proc works but was also open to the idea that it maybe did do something weird with Energy Melee having an extra component to it with Energy Focus being a thing.
  3. Hello, Forums I was having a debate with my Discord folks on some particular proc-fu. Someone told me that if you slot the +50% crit chance proc into Total Focus that it makes the power more likely to crit (auto crit, as they put it). I was under the impression that the proc makes your next few attacks have an increased chance of critting, not the particular power you have it slotted in. Am I wrong here? Does it have a unique interaction with Total Focus and will slotting that proc into this particular power mean you get double Energy Focus more often? Or would it be better served in a power like Bonesmasher or Energy Transfer? Thanks in advance, Forums!
  4. I know you asked War but I'll chime in a bit earlier. You pretty much hit the nail on the head though! One of the perks of Battle Axe (it has many) is that it is so, SO easy to keep that Force Feedback +recharge proc up! My Rad/Battle Axe Tank has had the buff on for over 20 seconds (the duration will stack instead of giving you more recharge, I'm not sure what the cap is but it's more than 20 seconds), even after I leave combat it's stayed on! I have it in Pendulum, Swoop and Axe Cyclone. In AoE situations it practically becomes permanent. Since that's a thing, Rad/ or Bio/ would definitely be top contenders since you have a lot of powers you do want to cooldown fast. Rad/ having two proc bombs, your absorb shield and your T9, Meltdown. Bio/ having one proc bomb and two absorb shields. Fire/ would also be good and Shield/ would also be fun! Another cool thing about Battle Axe... and circling back to those Force Feedback procs, is that you have a seamless AoE attack chain in Cleave, Pendulum and Axe Cyclone... So, dipping into Energy Mastery actually isn't a terrible idea for endurance management because you have oodles of seamless AoE anyway. If I were to make a Shield/Battle Axe I would absolutely go Energy Mastery. I did it on my Rad/Battle Axe and haven't missed going Soul Mastery for Gloom or Dark Obliteration.
  5. I'm not sure if it works with your own Fold Space, as I wasn't the one doing it. But if you activate Axe Cyclone and it hits mobs as your teammate Fold Spaces them... they come out of the Fold Space and it absolutely throws them. At least it did when I was teaming with my Discord folks. We started seeing some crazy knockback when the mobs and my Axe Cyclone triggered on the mobs at the exact same time. Sometimes they would all spawn in on each other and become literally one enemy for a second before exploding like confetti. it was truly weird and I have no explanation for it other than the effect of Axe Cyclone trying to pull them together while they are simultaneously being teleported through space lol.
  6. There's also a unique interaction if you get the timing right (or wrong?) when a teammate uses Fold Space. As well as the dragging enemies with you or jumping up into the air and them literally being tossed around XD I love the cool tech you can do with Axe Cyclone. It's like a pocket Fold Space!
  7. I understand, just trying to help you out so you can have a build that includes what you were trying to fit into your build. Even if it does play fine, adding the really cheap IO sets shown in either of the "budget" builds I shared would make it play better 👍 You could also easily swap some of the power picks (Super Speed for Fly and Combat Jumping for Hover) and you could have your flight powers included. One thing about flying and being Fiery Aura is that sometimes Burn will not work when you are flying. If you are really close to the ground it will work, but even if you are just a few feet off the ground, it will not. So being a flyer would add one more task to have to micromanage while blasting away! Just food for thought and why I would recommend getting rid of Fly/Hover and instead using a temp power to fly! But you can definitely still use Burn, albeit, it would just be a bit more difficult.
  8. Alternatively, with little more investment (Positron's Blast, Doctored Wounds and Decimation IOs are also very cheap) you could get even more recharge and set bonuses for very little investment. You could fund these extra IOs with one or two KM ITFs if you do run those with teams. This would crank your recharge values up quite a bit and make everything feel a lot better for minimal investment. Sentinel (Fire Blast - Fiery Aura)Budget2.mbd
  9. This is how I would try to fit in the Fighting pool while also going into the Fire APP. Cauterizing Blaze would be my first option to trim... Either that or Tactics if you really did want to add Flares into the build. Without the really good set bonuses there will be a bit of downtime between attacks when Hasten runs out. Flares would mostly eliminate this, even with minimal slot investment adding it in between attacks as filler would make your attack chain seamless. You'll notice I added a few sets in there. Obliteration and Crushing Impact are very, very cheap. I've seen Crushing Impacts go for less than regular IOs sometimes. obliterations are about 2 mill each but offer huge advantages to your build. Sentinel (Fire Blast - Fiery Aura)Budget.mbd
  10. I suppose it depends on what you are doing. Not having set bonuses will make Fire Breath slightly more useful, soloing will make it even more useful. It's generally a pretty bad power though and I would actually recommend taking Cross Punch instead of Fire Breath, as weird as that sounds. You pretty much have to be in melee range for Fire Breath anyways and you do have to be in melee range for Burn. You can also slot a Force Feedback +recharge IO in Cross Punch (they are super cheap... 1 mill some days but on average about 2 mill) and it would give you a decent boost to your recharge without grinding for set bonuses. I'll share the build I made anyways, despite knowing that you don't want to farm for the expensive build. I'll mess around some more in Mids and see if I can come up with something that only uses the uniques you are using and then just generic IOs. I can make a build that includes APP attacks, has the Fighting pool, etc without set bonuses.. it just makes it easier to do if we are including set bonuses. Sentinel (Fire Blast - Fiery Aura).mbd
  11. Glad I could share some inspiration! I was terrible at the quoting aspect, the suggestion about taking /Soul was meant for the OP and not you 😛 I just forgot to mention that.
  12. I'll give it a more in depth look. One thing I noticed is you took every primary power. Fire Breath is terrible and should be removed ASAP. We could also get rid of Flares since you'll have so many ST attacks that having Flares becomes redundant and detrimental to you attack chain. Other than that, will you not be using IOs for set bonuses?
  13. Do you mind sharing the build? 2 out of the 3 powers you mentioned potentially cutting are what I would consider "staples". We might be able to find a way to trim some fat by getting rid of powers that are potentially less useful! 😄
  14. A few things here. I have multiple flavors of Elec/Shield and I have never had an issue with getting a Thunder Strike off when I am teaming. I absolutely nuke mobs with it when I run +4 KM ITFs. I also nuke mobs all the way from Posi 1 to Numina. Sure, sometimes you whiff... but that is easily mitigated with combat knowledge and positioning. I don't mean to sound rude.. but if you are missing almost all of your Thunder Strikes when teaming, that's a you issue. Even on the KM ITFs I've done that were sub 30 minutes I was clobbering mobs with TS. There is so much utility with Thunder Strike. You mentioned that you open up on mobs with both of your tele-nukes? This is super fun and I don't blame you for doing it. I do it a lot too lol and it's UBER fun! However, what Auroxis said is true and is how you should be engaging mobs as your opener. LR and SC, as you know, don't break stealth. Throwing in a TS right after either of those will maximize damage and help you juggle your tele-nukes more efficiently when you go from mob-to-mob. Thunder Strike also has way more utility than Jakobs since it has higher proc rates for Fury of the Gladiator as well as the opportunity to slot the Force Feedback +recharge proc. Utilizing TS when it is on cooldown while you have good mob density will shave off a decent amount of time on both of your tele-nukes. More tele-nukes = more fun and more damage. Stacking focus is still incredibly easy to do and when you are doing mass AoE damage, focus stacks aren't nearly as important. Outside of AoE situations, Charge Brawl, Havoc Punch and Chain Induction are more than enough to quickly stack focus. CB + CI alone can get you to three stacks in less than three seconds. I have the opposite issue you have with my Elec/Shield Stalker in that I am frequently overcapping my focus stacks because of how quickly I can build them up when I am in single target mode. All-in-all. A general PvE build with TS is much more useful than a general PvE build without it. DPA does not 100% depict this game accurately and how it plays.
  15. Don't drop Consume, potentially drop Cauterizing Embrace. You don't have to hit targets with Consume for the +max HP buff to hit you. It gives you nearly 30% more HP on demand and is incredibly easy to make permanent. Cauterizing Embrace wouldn't be bad either, not sure why you need to potentially sacrifice so many good powers to make your build. Care to elaborate what you're trying to squeeze in? Fold Space + Fighting pool powers?
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