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Camel

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  1. I understand, just trying to help you out so you can have a build that includes what you were trying to fit into your build. Even if it does play fine, adding the really cheap IO sets shown in either of the "budget" builds I shared would make it play better 👍 You could also easily swap some of the power picks (Super Speed for Fly and Combat Jumping for Hover) and you could have your flight powers included. One thing about flying and being Fiery Aura is that sometimes Burn will not work when you are flying. If you are really close to the ground it will work, but even if you are just a few feet off the ground, it will not. So being a flyer would add one more task to have to micromanage while blasting away! Just food for thought and why I would recommend getting rid of Fly/Hover and instead using a temp power to fly! But you can definitely still use Burn, albeit, it would just be a bit more difficult.
  2. Alternatively, with little more investment (Positron's Blast, Doctored Wounds and Decimation IOs are also very cheap) you could get even more recharge and set bonuses for very little investment. You could fund these extra IOs with one or two KM ITFs if you do run those with teams. This would crank your recharge values up quite a bit and make everything feel a lot better for minimal investment. Sentinel (Fire Blast - Fiery Aura)Budget2.mbd
  3. This is how I would try to fit in the Fighting pool while also going into the Fire APP. Cauterizing Blaze would be my first option to trim... Either that or Tactics if you really did want to add Flares into the build. Without the really good set bonuses there will be a bit of downtime between attacks when Hasten runs out. Flares would mostly eliminate this, even with minimal slot investment adding it in between attacks as filler would make your attack chain seamless. You'll notice I added a few sets in there. Obliteration and Crushing Impact are very, very cheap. I've seen Crushing Impacts go for less than regular IOs sometimes. obliterations are about 2 mill each but offer huge advantages to your build. Sentinel (Fire Blast - Fiery Aura)Budget.mbd
  4. I suppose it depends on what you are doing. Not having set bonuses will make Fire Breath slightly more useful, soloing will make it even more useful. It's generally a pretty bad power though and I would actually recommend taking Cross Punch instead of Fire Breath, as weird as that sounds. You pretty much have to be in melee range for Fire Breath anyways and you do have to be in melee range for Burn. You can also slot a Force Feedback +recharge IO in Cross Punch (they are super cheap... 1 mill some days but on average about 2 mill) and it would give you a decent boost to your recharge without grinding for set bonuses. I'll share the build I made anyways, despite knowing that you don't want to farm for the expensive build. I'll mess around some more in Mids and see if I can come up with something that only uses the uniques you are using and then just generic IOs. I can make a build that includes APP attacks, has the Fighting pool, etc without set bonuses.. it just makes it easier to do if we are including set bonuses. Sentinel (Fire Blast - Fiery Aura).mbd
  5. Glad I could share some inspiration! I was terrible at the quoting aspect, the suggestion about taking /Soul was meant for the OP and not you 😛 I just forgot to mention that.
  6. I'll give it a more in depth look. One thing I noticed is you took every primary power. Fire Breath is terrible and should be removed ASAP. We could also get rid of Flares since you'll have so many ST attacks that having Flares becomes redundant and detrimental to you attack chain. Other than that, will you not be using IOs for set bonuses?
  7. Do you mind sharing the build? 2 out of the 3 powers you mentioned potentially cutting are what I would consider "staples". We might be able to find a way to trim some fat by getting rid of powers that are potentially less useful! 😄
  8. A few things here. I have multiple flavors of Elec/Shield and I have never had an issue with getting a Thunder Strike off when I am teaming. I absolutely nuke mobs with it when I run +4 KM ITFs. I also nuke mobs all the way from Posi 1 to Numina. Sure, sometimes you whiff... but that is easily mitigated with combat knowledge and positioning. I don't mean to sound rude.. but if you are missing almost all of your Thunder Strikes when teaming, that's a you issue. Even on the KM ITFs I've done that were sub 30 minutes I was clobbering mobs with TS. There is so much utility with Thunder Strike. You mentioned that you open up on mobs with both of your tele-nukes? This is super fun and I don't blame you for doing it. I do it a lot too lol and it's UBER fun! However, what Auroxis said is true and is how you should be engaging mobs as your opener. LR and SC, as you know, don't break stealth. Throwing in a TS right after either of those will maximize damage and help you juggle your tele-nukes more efficiently when you go from mob-to-mob. Thunder Strike also has way more utility than Jakobs since it has higher proc rates for Fury of the Gladiator as well as the opportunity to slot the Force Feedback +recharge proc. Utilizing TS when it is on cooldown while you have good mob density will shave off a decent amount of time on both of your tele-nukes. More tele-nukes = more fun and more damage. Stacking focus is still incredibly easy to do and when you are doing mass AoE damage, focus stacks aren't nearly as important. Outside of AoE situations, Charge Brawl, Havoc Punch and Chain Induction are more than enough to quickly stack focus. CB + CI alone can get you to three stacks in less than three seconds. I have the opposite issue you have with my Elec/Shield Stalker in that I am frequently overcapping my focus stacks because of how quickly I can build them up when I am in single target mode. All-in-all. A general PvE build with TS is much more useful than a general PvE build without it. DPA does not 100% depict this game accurately and how it plays.
  9. Don't drop Consume, potentially drop Cauterizing Embrace. You don't have to hit targets with Consume for the +max HP buff to hit you. It gives you nearly 30% more HP on demand and is incredibly easy to make permanent. Cauterizing Embrace wouldn't be bad either, not sure why you need to potentially sacrifice so many good powers to make your build. Care to elaborate what you're trying to squeeze in? Fold Space + Fighting pool powers?
  10. For sure! This is the build 😄 The +res proc is always up once you get some mobs around you. You only need one stack to hit 90% res. I tested it on Beta server and if you have all 4 accolades and/or the P2W Survival Amplifier it is tough enough to survive Smash/Lethal AFK farms. I did have to go Agility Core Alpha to be able to get to 44.9% Smash/Lethal defense. AFK Tanker (Bio Armor - Radiation Melee).mbd
  11. Scrolled through Mids and I actually have a Bio/Earth/Soul laying around. Tanker (Bio Armor - Stone Melee).mbd
  12. I know you wanted to go /Earth for theme... But might I suggest going Soul? Gloom and Dark Obliteration are a simple one, two combo power pick and they offer huge benefits. The issue with Bio Armor is that you need to take every single power, which makes your builds pretty tight. Bio/Stone/Soul still is pretty thematic, in my opinion. The dark, murky sort of look you get with Bio armor seems to fit really well with Soul. While dropping Fault isn't the end of the world (the way it does AoE damage is funky and it really only does damage 100% of the time if you have a multitude of procs in it), it's still a great power to have in your AoE rotation and it is the perfect place to slot another Force Feedback +recharge proc.
  13. For anyone that is interested, I did a very minor change to the AFK build I posted. I swapped Proton Sweep for Burn. I know the intended goal is to AFK farm and that is what I do 99% of the time... But occasionally I spend a minute or two on these AFK farms checking things out, sorting recipes, chatting with someone if I invite them to the farm, etc. In these instances, I feel that Burn is superior to Proton Sweep and it feels nice to drop a Burn patch 😄 not necessary at all, but a minor improvement, nonetheless. AFK Tanker (Fiery Aura - Radiation Melee).mbd
  14. Pretty solid looking build! One thing I might add, if you can find a way that feels right to you, definitely include Fusion in there for when you are actively playing! Slotting the Gaussian's Chance for Build Up proc is a huge boost to your damage when it comes off cooldown. Looking at your build, I can't see anything that can easily be swapped around for that to happen though 😛
  15. I know, it shows they stack in Mids but only the duration stacks in game.. but activating any of those +recharge procs will also skew the numbers on damage proc rates slotted in your build, especially in the power that FF +recharge is slotted in. It's really interesting what having the power toggled on does. And if you have any damage procs in that particular power in Mids, they aren't separate from the FF +recharge. And for some reason, the FF +recharge proc is flagged as enhancement value. Unless it actually does decrease your proc rates in the game, which I don't believe it does.
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