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Thanks for sharing this! I had no idea Trip Mine reacted with the FF proc this way, figured it would proc on detonation... but I forgot it follows pseudo-pet rules! My Storm Summoning characters are some of my favorites because of the massive uptime of the FF proc via Lightning Storm and Tornado.
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@GM Impervium, sorry for tagging you, it's the first time I've ever done something like this. So, I've since taken my Storm/Storm/Dark Corrupter to level 50 and beyond. I earned all 4 passive accolades, (I went the Task Force Commander route) have a fair amount of incarnates (the only T4 I have is Destiny Ageless, which is mandatory on all of my /Storm and Storm/ characters, the rest are T3) and have done everything from standard ITFs, +4 ITFs, MLTFs, +4 MLTFs and more. In certain scenarios, Storm Blast is actually pretty good. But after playtesting an actual character that I have min/maxed, I can honestly say there is a fair amount left to be desired. One change I can think of is having at the bare minimum, Storm Cell being a PBAoE similar to Hurricane, but with an increased radius. Having two powers that are location-based and absolutely integral to the set is a bit much and is very tiresome to micro-manage. Making Storm Cell a 20'-30' radius PBAoE toggle that costs endurance to have up would be a game changer and something I think the community could agree on. Jet Stream would suffer slightly if left as is, but I believe the community as a whole would appreciate the change. There might be better ways.. Maybe making Storm Cell an auto power and giving all of your powers a chance to proc Storm Cell as-is? All I know is that having to always maintain Storm Cell is incredibly arduous once you get your T9 and try to navigate around all of your other powers. Storm Blast actually caters to my playstyle as an exclusive click-only-player... and I can confidently say that having two location-based AoE powers which are essential to the set is too much. Despite my enjoyable experience with Storm Blast, it just feels like it’s lacking in some regards. Forget being /Storm or Storm/ (primary vs. secondary.) C5 and Storm Cell being exclusive location-based AoE powers is so much to micro-manage and even in perfect scenarios, it's a lot. Storm Blast definitely isn't "awful"... but there is a lot that can be improved and I really think keeping the proc mechanics with Storm Cell and C5 the same, but at least changing Storm Cell to a very large radius PBAoE toggle( or something else) that costs endurance would be a great fix. I'm a very good player, (not trying to toot my own horn at all, but I've had a few PUGs with random, great players on some of the most popular TFs and have come within a few minutes or less to the speed record) especially as someone who is a "click" only player (which I feel like caters to non-macro players... macros are sort of redundant when it comes to rain-style powers for good click players, there isn't a single power in this game that activates faster than I can position one of my rain powers)... and even with that advantage of being able to position Storm Cell, Freezing Rain, Tornado (as a Storm Summoning player) and C5... it's just too much. Storm Blast feels like it could use one more a look at. I really think you could leave the entire set as-is but change Storm Cell to a VERY wide toggle that costs endurance and you'd see a large improvement of community acceptance and performance... even if it didn't make the set "perform" better... the fact that you eliminated one more power that you need to actively click, and position would be huge. I've been a huge advocate for Storm Blast and I'm starting to see its shortcomings, it simply has too much setup and will mostly neuter any primary (Defender) and secondary (Blaster/Corrupter) and leave you feeling like you HAVE to use your primary/secondary only. It's akin to having 8 ST attacks and always having 3-4 of them up at all times. While it does mesh well with a fair amount of secondaries/primaries, the fact that you have to prioritize Storm Cell at all times makes the set very clunky. Another potential option/options is making the T9 similar to Fiery Embrace and making it guaranteed damage when you use your blasts? I’ve been viewing Storm Cell and C5 as “extra proc damage”, very similar to Fiery Embrace, but in a rain-power type format. Definitely just spit-balling here but I think the community as a whole agrees that juggling Storm Cell and C5 is too much to micro-manage. Maybe also allowing powers outside of the Storm Blast set having a substantially reduced chance to proc Storm Cell and C5 could work too… it’s just so hard to use powers outside of Storm Blast while using Storm Cell and C5. As it stands, it almost feels like a copy and paste of Ice Blast, where Storm Cell is Ice Storm and C5 is Blizzard. The only difference being that you can skip Ice Storm in a lot of Ice Blast builds, except for maybe outside of Corrupters because of the interaction Ice Storm has with Scourge. The thing with Ice Blast though is that Freeze Ray, Bitter Ice Blast and Bitter Freeze Ray all have better DPA with no gimmick. And that just feels a bit off. Anyways, just felt like throwing this out there. Cheers!
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Storm Cell is perfect for half of the Scourging Blast (iirc) set. I slotted mine with the Acc/Dam, Acc/Dam/Rech and Acc/Dam/Rech/End. This gives you plenty of Acc/Dam/Rech values. And yes, slotting for Acc/Dam increase both those attributes when the power procs.
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I think Storm Blast really shines on Corrupters. All the procs from Storm Cell and C5 can Scourge, as well as the DoT damage portion from C5. I’ve seen my DoTs go as high as 15 when C5 gets rolling. I’ve also seen the damage procs go as high as 125 when lighting within C5 procs. Both of which can double in damage on a low health enemy.
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My Storm/Storm Corrupter is level 50 and I've taken it through all of the Task Force Commander TFs, several +4 kill most ITFs and a handful of fire farms ... and I can say that neither Category 5 nor Jet Stream sucks. Are they a bit wonky? Sure. Sometimes I find myself not casting Category 5 because it would essentially be wasted... But oftentimes it floors the mobs my team and I are working on. It definitely shines on fire farms and +4, end game content and is a bit lackluster on +0 content for the reasons you stated. But even then, I did a Manticore TF where I would stealth to the end of the "defeat security chief and his men" missions and I could wipe the floor with them simply by casting Category 5 and popping off a few blasts. Category 5 is actually one of the highest damaging nukes in the game, it's just very situational at times. Jet Stream? It's a perfectly fine power and even if only a few of the mobs are outside of your Storm Cell, that's certainly not a bad trade off and with a properly slotted Storm Cell you can reposition it almost every mob anyways. I'm not saying Storm Blast 100% doesn't need any tweaks, the thing about Storm Blast is that it requires a fair amount of positional play and skill to be optimal... but like I said, I've taken my Storm/Storm Corrupter from Posi 1 to Numina and beyond and have decimated mobs every step of the way. Your points aren't invalid. I struggle to find opportunities to use C5 on +0 content with a full team, but I can assure you that it shines in a variety of situations. C5 decimates the towers at the end of the ITF, it decimates mobs in fire farms and it decimates mobs while soloing. It just takes some time to get used to and properly utilize.
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I went Storm/Storm/Dark and will probably stick with it. I can't share an actual build from Mid's but I have some screenshots. This was my first attempt at making a Storm/Storm/Dark. so there might be room for improvement. But as it stands, this build has perma everything, 45ish% to Ranged/Energy/Neg, pretty close to Corrupter HP cap, etc. It takes a bit to get all the goodies rolling, but once you do, the passive damage is pretty insane when your primary and secondary storm powers do their thing.
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I made an AR/Storm/Dark Corruptor on build 1 beta (when Beanbag was replaced with Aim) it was able to solo a +0x8 ITF in a touch over an hour. Fun and unusual combo. AR/Nature/Dark would work well too. I have a DP/Nature/Dark and it worked rather well.
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Did a quick little play test with a Storm/Storm/Dark Corrupter tonight. I could definitely tell my Storm Cell and Category 5 were proccing extra damage, but it wasn't until I added a new combat window for pet damage only that I started to get a feel for the set. Essentially, Storm Cell and Category 5 (for all intents and purposes) summon a one-time Lightning Storm like the original Storm Summoning set. These can proc off of any Storm Blast attack and can also Scourge on a Corruptor. Sometimes it hits one target, sometimes more. The max I've seen is four but that was while play testing the Vangaurd dummies in RWZ. I attached a picture of the damage it was dishing out on some mobs in PI. Not sure what the "Split" and "Spread" tags mean in regard to the extra damage procced from Storm Cell, I also noticed a "Focused" proc, too. Upon further investigation, it seems that it's a proc tier system? "Spread" typically had the lowest damage/end drain values, "Split" slightly better and "Focused" had the highest values. 5.93 end drain on Vanguard dummies for Spread, 11.87 for Split and 23.75 for Focused. All in all, it seems pretty good for a first attempt. I basically copied and pasted my personal Storm build with a few minor adjustments... perma hasten, soft-capped defense to Energy/Ranged, etc. It performed rather well and the potential for insane damage is definitely there. I had enough recharge to keep Storm Cell and C5 up rather often and under both of those conditions and with very little play time, things melted. I didn't try to micro manage the repel in Jet Stream (I went 2 Acc/Dam Hami-Os, 3 damage procs and a Force Feedback proc) and it wasn't really bothering me. I did the first few Maria Jenkins AV arc missions at +4x8 and was chewing through Devouring Earth at a decent pace for solo. My only gripe is that it is painfully slow to get things rolling if you also choose Storm Summoning as a primary/secondary. A typical mob engagement for me on my Storm/Storm/Dark was Storm Cell. Freezing Rain, Soul Drain, Intensify, C5, either Ball Lightning/Jet Stream, Lightning Storm and then Tornado. It is a LOT to put down and is somewhat maddening. I even forgot to put Burnout into the mix. But once it was all dropped it reminded me of my Thugs/Storm MM. My initial thoughts were good. The feedback about Storm Cell is the only change I'm all for. With my build, I was able to get the recharge down to around 25 seconds or so with the amount of recharge I'm able to pump out. Solo, this is more than enough, honestly, it's too much. But for teaming it would be a pain to have to lose out on the gimmick of the set every other mob. That being said, the proc damage wasn't anything to scoff at and would happen quite regularly if you were spamming your Storm Blast attacks. Feels pretty solid for a beta set right now, maybe some tweaks needed for QoL, but it's lookin' good so far!
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They will affect you as well as allies.
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They pretty much hit the nail on the head, so basically just repeating here... Infrigidate on a Corrupter is pretty meh. If you do have the room for it, it's only real niche is the -defense debuff and to put the Achille's -res proc in it since your Corrupter blast attacks are far superior than a procced Infrigidate. I will always skip Snow Storm, I take Frostwork if I can, being able to use it as a mule for any of the Heal/Resist unique IOs is nice. I have a Beam/Storm Corrupter and took Lancer Shot, but they are correct in that it can be awkward within your rotation. I personally would take it if I could. It helps round out your attack chain at lower levels and can be used in rotation effectively if you view Disintegrate as more of a "debuff" than an actual attack. The damage isn't front loaded like your other powers and oftentimes I find the DoT damage being wasted on some mobs. I like to hit hard targets with Disintegrate and then use Lancer Shot in my rotation afterwards, alongside the snipe and Piercing Beam.
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They proc on summon regardless of if there are targets or not. 90% chance that it will proc, so if both decide to proc you end up with 10 seconds of +100% recharge, which is almost enough time for Tornado to recharge again.
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Scourge works just fine on Psy for Corrupters. Storm/Psy on a Defender would be alright, but I feel like the damage would be pretty lackluster.
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One of my most recent characters I took to T4 Incarnates and fully accoladed is a DP/Nature/Dark Corruptor! I haven't updated my Mids fully so I have to share a screenshot instead.. but this is what I roll with. Between set bonuses, Vigor Alpha, Soul Drain, Tactics and Overgrowth, the accuracy is great. It's sort of akin to having Rage on a Corrupter but without the crash. I'd love to have gotten my defenses a bit higher, but it's practically a non-issue. Even with a measly 36/33% to Energy/Ranged respectively, it still tanks quite well for a Corrupter. Throw Barrier into the mix and... well, you can tank literally everything almost all of the time. The build I posted has perma-everything with a handful of Force Feedback procs via Bullet Rain and Empty Clips, the latter of which is a bit underwhelming, but it's extra AoE which is nice. HP is almost capped, it's only 28 HP away from the Corrupter HP cap. I tried to go Spiritual Alpha for max recharge but found that even with perma-Overgrowth, I was spamming my attacks so quickly that my endurance bar would get pretty low. Honestly, even with Vigor Alpha I can still get my endurance bar to go low. The build mostly focuses on being a personal buffer. I wanted to see if I could have Overgrowth and Soul Drain up at all times for max accuracy and a hefty damage boost... And it works pretty well. Even with the primary focus being offensive, it's still quite defensive and is a great addition to any team, especially if the team stays near you for your goodies! I don't throw any caution to the wind when playing ranged archetypes, I am all up in everybody's grill at all times with this build and can only recall a few faceplants. Definitely recommend the combo.
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Suggestion: Reduction in complexity for the Invention system.
Camel replied to ZaranBlack's topic in Suggestions & Feedback
Has this.... always been there? O_O -
Suggestion: Reduction in complexity for the Invention system.
Camel replied to ZaranBlack's topic in Suggestions & Feedback
Another idea that would keep the current system in place but require far less effort... Maybe a "search all" option for specific recipes? You could either search the recipe in Wentworths or drag the recipe into the search bar and it would just pull up all the salvage? I agree with it being a bit outdated. I love making new characters and testing out new builds but slotting them takes... quite a bit of time and mental effort. I don't even want to begin to quantify the amount of time I've spent typing in "Platinum" or " Magical Conspiracy" to craft my rare and very rare recipes.