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Camel

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  1. Might not be a type, but... When you check Dark Empowerment after giving it to your Grave Knights it says "Head Slitter" and not "Head Splitter". This might be a typo, I'm unsure if it's intended or not.
  2. I get the sentiment. Sometimes I get annoyed by things in this game or people not being as "educated" as I'd/we'd like. But that's just sort of what happens when you have a game that is this old. People start losing their ability to be patient because it's easy to feel as if everyone should be as good as we all think we are. I'm guilty of it too. I'm not going to ignore anyone, sort of regret being as gung-ho as I was... But it's not a good look when some of the community gets this condescending towards people when all they are trying to do is learn. But again, no one is perfect and I'm guilty of it too. /end rant Sorry. Lol.
  3. I mean seriously? The OP has been more than cordial with EVERY. Single. One. Of. You. Even posted photographic evidence of Spinning Strike having a 54 second cooldown... And y'all have the audacity to gaslight them and say "ummm, ACTUALLY... the UI has a graphic bug sometimes so that 54 second power is actually recharging in 45 seconds" and then proceed to find any way you can to invalidate their in-game experience. What do you think they did? Friggin' edited the photo and posted here so they could be "right"? Yeah, the UI DOES bug out sometimes when -recharge happens, yeah, the UI DOES bug out when you open your enhancement tray to look at your build. But also? Sometimes powers DO stay off cooldown for a very, VERY long time when you get hit by a substantial - recharge debuff or get several smaller ones to stack. You going to gaslight me too when I, ironically, got hit by Lingering Radiation from a Rad Emissions Paragon Protector and probably some other debuffs I can't remember on my Archery/Radiation Corrupter in a Manticore TF and manually counted the seconds it took for me to be able to use my T2 blast attack, Aimed Shot? Because it was well over 300% the normal time it recharges. It went from approximately 2 seconds to over 8. Heck, it might have recharged in 7.89 seconds! Maybe even 8.43! Still took a very, very long time considering.
  4. There are way more powers that debuff -recharge from Council, the umbral blasts that they have all do -recharge. But I'm not going to argue semantics with you. I came to this Forum post because someone on my Discord (who is in Discord channels with the Dev team and is on closed Beta) is arguing with me that the best way to counter -recharge debuffs is by building more recharge. I argued that having a decent amount of -recharge resist was a better way to combat recharge debuffs. So I came to this Forum post to see what the community said as a whole and to reassert that I wasn't going crazy... And holy hell batman.. Some of y'all are tearing people apart on this post. You are undeniably, objectively, rude and snobby. I've been playing this game since 2006 and can attest that I have experienced everything some of these folks have been saying. Maybe not to the same extremes, but again, that's neither here, nor there and I'm not going to argue semantics with someone who clearly just wants to argue. I read the OPs post/posts and it wasn't hard to follow and understand at all what they were trying to say. That's clearly your issue for not being to understand what they were trying to say. And you know, since you're clearly the authority on this game and you know so much, you shouldn't need them to give you EVERY little piece of information to be able to decipher what mobs they were facing. I have a Fire/Marine Affinity Corr that has all the auto accolades, a fully built, high end build... And when I run Synapse TFs? Even with the -recovery resist from Toroidal Bubble, the +recovery from that same power AND Recovery Serum.. I have noticed a substantial decrease in my endurance recovery, it will frequently go into red territory. That being said, this is because I play very aggressively and I am often one of the first to engage the mobs with Whitecap, so unless the Tank/melee toons are veterans or as aggressive as me, this is always the case and it does have a very noticeable effect on my endurance management... sometimes I even have to pop blues. When I run Manticore TFs? Attack a spawn with a Cryogenicist AND a Radiations Emission Paragon Protector when you have minimal or zero recharge debuff resist and tell me how long it takes for your powers to recharge, because I'm telling you, it's gonna take awhile. I really expected to come to this Forum post and find constructive information... and I did. But wow... Did I have to read through a lot of elitists dragging someone for "not being good enough". Really starting to see the toxic side of this community and it's really not enjoyable.
  5. I typically 6 slot Malice in powers like Blaze and split the other set into powers like Rain of Fire or my T1 blast just for the set bonuses. If I can manage to get 4-5 +10% recharge bonuses, then sometimes I'll put the damage proc in something else if I want to proc-bomb it. I've rarely gone that route though and typically use both of those sets to get 3 10% recharge bonuses and some really good set bonuses from the Malice set.
  6. Thank you! I was 99.9% certain this is how the proc worked. I slot it in powers where it should be slotted but was getting confused because some of my Discord trying to convince me otherwise lol. I kept saying putting it in Total Focus would be wasting the potential of having your next Total Focus have the increased crit chance. But then someone mentioned that it specifically had a unique interaction with Total Focus. Which is where I started getting confused... as well as them being in talks with the Dev team and being on closed Beta... So I started not trusting my own knowledge of the proc and how it works 😛
  7. I have mine slotted in Smite as well on my Dark/Shield Scrapper. While it doesn't have the best proc rate, Smite is an attack I use in between every other attack, so it does go off quite a bit. I've messed around with it in Siphon Life as well but I prefer to put healing sets in that or a decent amount of damage procs. The reason I was confused is because they made a pretty compelling argument and they're also in a Discord channel with the Dev team and on closed Beta. So, I was starting to be convinced that it had some unique interaction with Total Focus specifically. I argued that they were just misinterpreting the way the proc works but was also open to the idea that it maybe did do something weird with Energy Melee having an extra component to it with Energy Focus being a thing.
  8. Hello, Forums I was having a debate with my Discord folks on some particular proc-fu. Someone told me that if you slot the +50% crit chance proc into Total Focus that it makes the power more likely to crit (auto crit, as they put it). I was under the impression that the proc makes your next few attacks have an increased chance of critting, not the particular power you have it slotted in. Am I wrong here? Does it have a unique interaction with Total Focus and will slotting that proc into this particular power mean you get double Energy Focus more often? Or would it be better served in a power like Bonesmasher or Energy Transfer? Thanks in advance, Forums!
  9. I know you asked War but I'll chime in a bit earlier. You pretty much hit the nail on the head though! One of the perks of Battle Axe (it has many) is that it is so, SO easy to keep that Force Feedback +recharge proc up! My Rad/Battle Axe Tank has had the buff on for over 20 seconds (the duration will stack instead of giving you more recharge, I'm not sure what the cap is but it's more than 20 seconds), even after I leave combat it's stayed on! I have it in Pendulum, Swoop and Axe Cyclone. In AoE situations it practically becomes permanent. Since that's a thing, Rad/ or Bio/ would definitely be top contenders since you have a lot of powers you do want to cooldown fast. Rad/ having two proc bombs, your absorb shield and your T9, Meltdown. Bio/ having one proc bomb and two absorb shields. Fire/ would also be good and Shield/ would also be fun! Another cool thing about Battle Axe... and circling back to those Force Feedback procs, is that you have a seamless AoE attack chain in Cleave, Pendulum and Axe Cyclone... So, dipping into Energy Mastery actually isn't a terrible idea for endurance management because you have oodles of seamless AoE anyway. If I were to make a Shield/Battle Axe I would absolutely go Energy Mastery. I did it on my Rad/Battle Axe and haven't missed going Soul Mastery for Gloom or Dark Obliteration.
  10. I'm not sure if it works with your own Fold Space, as I wasn't the one doing it. But if you activate Axe Cyclone and it hits mobs as your teammate Fold Spaces them... they come out of the Fold Space and it absolutely throws them. At least it did when I was teaming with my Discord folks. We started seeing some crazy knockback when the mobs and my Axe Cyclone triggered on the mobs at the exact same time. Sometimes they would all spawn in on each other and become literally one enemy for a second before exploding like confetti. it was truly weird and I have no explanation for it other than the effect of Axe Cyclone trying to pull them together while they are simultaneously being teleported through space lol.
  11. There's also a unique interaction if you get the timing right (or wrong?) when a teammate uses Fold Space. As well as the dragging enemies with you or jumping up into the air and them literally being tossed around XD I love the cool tech you can do with Axe Cyclone. It's like a pocket Fold Space!
  12. I understand, just trying to help you out so you can have a build that includes what you were trying to fit into your build. Even if it does play fine, adding the really cheap IO sets shown in either of the "budget" builds I shared would make it play better 👍 You could also easily swap some of the power picks (Super Speed for Fly and Combat Jumping for Hover) and you could have your flight powers included. One thing about flying and being Fiery Aura is that sometimes Burn will not work when you are flying. If you are really close to the ground it will work, but even if you are just a few feet off the ground, it will not. So being a flyer would add one more task to have to micromanage while blasting away! Just food for thought and why I would recommend getting rid of Fly/Hover and instead using a temp power to fly! But you can definitely still use Burn, albeit, it would just be a bit more difficult.
  13. Alternatively, with little more investment (Positron's Blast, Doctored Wounds and Decimation IOs are also very cheap) you could get even more recharge and set bonuses for very little investment. You could fund these extra IOs with one or two KM ITFs if you do run those with teams. This would crank your recharge values up quite a bit and make everything feel a lot better for minimal investment. Sentinel (Fire Blast - Fiery Aura)Budget2.mbd
  14. This is how I would try to fit in the Fighting pool while also going into the Fire APP. Cauterizing Blaze would be my first option to trim... Either that or Tactics if you really did want to add Flares into the build. Without the really good set bonuses there will be a bit of downtime between attacks when Hasten runs out. Flares would mostly eliminate this, even with minimal slot investment adding it in between attacks as filler would make your attack chain seamless. You'll notice I added a few sets in there. Obliteration and Crushing Impact are very, very cheap. I've seen Crushing Impacts go for less than regular IOs sometimes. obliterations are about 2 mill each but offer huge advantages to your build. Sentinel (Fire Blast - Fiery Aura)Budget.mbd
  15. I suppose it depends on what you are doing. Not having set bonuses will make Fire Breath slightly more useful, soloing will make it even more useful. It's generally a pretty bad power though and I would actually recommend taking Cross Punch instead of Fire Breath, as weird as that sounds. You pretty much have to be in melee range for Fire Breath anyways and you do have to be in melee range for Burn. You can also slot a Force Feedback +recharge IO in Cross Punch (they are super cheap... 1 mill some days but on average about 2 mill) and it would give you a decent boost to your recharge without grinding for set bonuses. I'll share the build I made anyways, despite knowing that you don't want to farm for the expensive build. I'll mess around some more in Mids and see if I can come up with something that only uses the uniques you are using and then just generic IOs. I can make a build that includes APP attacks, has the Fighting pool, etc without set bonuses.. it just makes it easier to do if we are including set bonuses. Sentinel (Fire Blast - Fiery Aura).mbd
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