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Camel

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Everything posted by Camel

  1. I know you wanted to go /Earth for theme... But might I suggest going Soul? Gloom and Dark Obliteration are a simple one, two combo power pick and they offer huge benefits. The issue with Bio Armor is that you need to take every single power, which makes your builds pretty tight. Bio/Stone/Soul still is pretty thematic, in my opinion. The dark, murky sort of look you get with Bio armor seems to fit really well with Soul. While dropping Fault isn't the end of the world (the way it does AoE damage is funky and it really only does damage 100% of the time if you have a multitude of procs in it), it's still a great power to have in your AoE rotation and it is the perfect place to slot another Force Feedback +recharge proc.
  2. For anyone that is interested, I did a very minor change to the AFK build I posted. I swapped Proton Sweep for Burn. I know the intended goal is to AFK farm and that is what I do 99% of the time... But occasionally I spend a minute or two on these AFK farms checking things out, sorting recipes, chatting with someone if I invite them to the farm, etc. In these instances, I feel that Burn is superior to Proton Sweep and it feels nice to drop a Burn patch 😄 not necessary at all, but a minor improvement, nonetheless. AFK Tanker (Fiery Aura - Radiation Melee).mbd
  3. Pretty solid looking build! One thing I might add, if you can find a way that feels right to you, definitely include Fusion in there for when you are actively playing! Slotting the Gaussian's Chance for Build Up proc is a huge boost to your damage when it comes off cooldown. Looking at your build, I can't see anything that can easily be swapped around for that to happen though 😛
  4. I know, it shows they stack in Mids but only the duration stacks in game.. but activating any of those +recharge procs will also skew the numbers on damage proc rates slotted in your build, especially in the power that FF +recharge is slotted in. It's really interesting what having the power toggled on does. And if you have any damage procs in that particular power in Mids, they aren't separate from the FF +recharge. And for some reason, the FF +recharge proc is flagged as enhancement value. Unless it actually does decrease your proc rates in the game, which I don't believe it does.
  5. I paired my Energy Blast Corrupter with Dark Miasma. Not really because of any synergy with the powersets themselves, I was going for a space themed hero and the two seemed to be perfect for that. Any secondary will do fine, but I'd recommend pairing it with something that has some really useful, high recharge powers. The ability to slot Force Feedback procs in all of your blast powers means you can get those recharge numbers down really low. I personally never slot the KB->KD IOs in my single target attacks, only the two AoE powers in the set. No one has said anything and it's pretty easy to manage the knockback of single targets only. Corruptor (Energy Blast - Dark Miasma).mbd
  6. It just so happens that the next Tank I am going to roll will be Rad/BA! This build may not be to your liking, it's definitely leaning towards a more offensive approach, but it's no slouch in the defensive department either. The resistance values might seem low at first.. But the +res Tank proc doesn't show the benefits in Mids... so after one stack, you have 84% res to most damage type and 90% res after two stacks. It's pretty easy to maintain two stacks since the attack that the proc is slotted into has a higher base recharge than most normal single target melee attacks. You definitely want to leverage as many FF +recharge procs as you can, they are a huge boon to your defensive and offensive prowess. Battle Axe and Radiation Armor are two of my favorite sets in the game. These two combined, specifically, offer a total ST and crazy AoE damage package. This makes slotting and choosing your Epic/Patron pool a no-brainer and I would whole-heartedly recommend going Energy Mastery for Focused Accuracy and Physical Perfection. Side note. The empty IO slots you see in the build are where I would be putting the Force Feedback chance for +recharge IOs. I don't slot them in my Mids builds because they skew the proc rates for powers and I'd also like to see what my general recharge would be without them. Battle Axe is phenomenal with these procs because you can practically have it up 100% of the time with proper timing and playstyle. You chose a killer combination, and I hope you continue to enjoy the madness that is Rad/BA! Cheers! 🍺 Tanker (Radiation Armor - Battle Axe).mbd
  7. This is how I slot most of my PBAoEs in PvE content. Especially if I only have one. I tend to favor set bonuses over procs when making my personal builds but have a tendency to try and do a hybrid build where I feel comfortable proc bombing attacks and being able to slot IO set for set bonuses. I'm sure I have a build somewhere where this can be shown.. but basically.. 5 piece Armageddon > proc bombed PBAoE attack. This isn't always true if I have two PBAoE attacks, but typically, if I can slot a 5 piece set of a very rare, I will.
  8. They don't. It's not worth it to chase procs in most cases. Slotting sets that enhances Acc/Dam/End takes priority in most cases. Superior Avalanche is the preferred set. Damage auras require you to be in melee and a 5 slotted Superior Avalanche gives you 5% melee defense bonus along with some other pretty useful set bonuses and a chance at knockdown. It also gives you really good Acc/Dam/End Redux enhancement values. It is, in my opinion, the best in slot for any PBAoE damage aura.
  9. Indeed! I mentioned it in my response but should have put that a bit closer to the shared build. I don't typically slot them inside of Mids so it doesn't skew my actual recharge numbers/proc rates 😄
  10. I typically slot my melee characters' damage auras with 5 pieces of Superior Avalanche for the phenomenal set bonuses AND the ability to knock enemies down occasionally. It is rather good, do not sleep on it! It happens more frequently than you would think and is absolutely a decent form of mitigation. Damage procs aren't bad, but I really only proc out Irradiated Ground in Rad Melee because it can accept so many dang procs and the damage from it isn't as good. Albeit, I do believe two of the patches can stack on top of each other so it's still worth enhancing the damage values if you can. Acc/Dam/End redux is what will give you the most mileage, but Acc/Dam + damage procs is good too, especially if you have zero endurance problems. I haven't tested the Cupid's enhancement... but I'd wager it's not really worth it, at all. But it couldn't hurt to try!
  11. It's up to you! The beautiful thing is that Stone/Radiation can easily clear the 10-minute AFK farm if you utilized the multiple builds feature and made a dedicated AFK farmer. At this point, unless you are setting a timer and trying to clear faster than 10 minutes, you'd be making about 50 million influence an hour, give or take. Which would be more than enough to fund a PvE build for that same Tank or just other builds in general. You'd be able to fully slot a level 50 or two every week. Except for maybe if you tried to slot a plethora of those Acc/Recharge Hami-Os and D-Syncs that cost 250-300 million a pop 🤑 Making an actual farmer would be nice, especially if you want to active farm and make even more influence per hour on the days you feel like only farming and not actually playing the game. But you're in a good position either way and you have a powerset combination that can both active and AFK farm effectively enough to make you a decent chunk of change per day!
  12. Heyo! Been playing on Excel for years. Sorry you've had a bad experience, not all of us are that way! I run plenty of open farms, I also run plenty of "looking for 50+ hitters" farms. It all just depends on the mood for the day and what my goal is for farming. I wouldn't be discouraged by that, some people are very particular with their farms.. and that's okay. As far as the teams needing to be 20+, 30+, etc. What if the team is struggling and can't afford to hire someone at a low level? It could be out of necessity and not out of "elitism" that they need players to be at a certain level. Most low-level builds cannot bring to the table what a 20+ build can in most instances, especially when the team is struggling. That being said, give it some time! My Discord friends and I roll a lot of lowbies just for fun and we frequently do +3 or +4 Frostfire missions and invite anyone and everyone. If I have enough of my Discord folks on, it doesn't matter who is on the team, we can do most of the heavy lifting and everyone gets to participate in the madness and great XP at that level. Same with Posi through Numina TF. We've done TF Commander marathons and we will invite whomever sends a tell first and (in this specific case) meets the task force minimum level requirement. You do get the occasional grumpster. That's definitely because Excelsior IS the most populated server, so it definitely attracts the "gotta go fast", "gotta be good" type of player. But.. in general, the player base is helpful, fair and charitable. I've even had someone donate me 50 mill once because they thought I was a new player, not knowing I had billions in my bank account. All because I didn't have any set bonuses on my newly power leveled character.
  13. You want as much global recharge as you can squeeze in, as long as it isn't at the expense of the rest of your build. Global recharge does nothing to your procs rates. So more will always = better if it can easily be obtained. So there is no "sweet spot", per say. Other than most builds can't get extreme levels of global recharge without sacrificing in other areas. I'd say around 70% is the "sweet spot". That level of global recharge is obtainable without gimping the rest of your build pretty easily. Especially on Stone Armor since you can slot all 5 LotG 7.5's and have a global recharge of 15% anyways with Minerals. *edit Is the goal for this build to be able to play general content still but also be able to AFK farm occasionally?
  14. Camel

    So I was....

    This is probably how I would slot my leveling Dark/Energy Tank. Or something similar. Most of the expensive IOs would still be used in the final build. Leveling Tanker (Dark Armor - Energy Melee).mbd
  15. Camel

    So I was....

    On Tanks, the Tank ATOs make a huge difference. After that, the two +3% defense uniques, the two +resistance uniques and after that I like to get Panacea, Miracle, Numina... Throw in some LoTG 7.5s. The uniques plus Tanker ATOs will help boost your sturdiness significantly. Now.. An ITF is a different story, especially if you were fighting +4s at level 49. Heck, even +1, +2 can chip away and faceplant you immediately. You have everything going against you at that point, most likely uncapped S/L resistance, the inability to heal since Cimerorans can significantly buff their defense to absurd levels, etc. Outside of an ITF, content that you are leading should be pretty easy to tank as long as you are able to hit with your heal. As far as set bonuses when at a lowish-moderately high level, I try to prioritize Unbreakable Gaurds, 4 slotted for the melee defense. This allows you to get a pretty significant defense boost in melee range while also keeping your slot investments pretty low, allowing you to slot your attacks and other goodies. LotG 3 slotted for regen snd health bonuses is pretty nifty too!
  16. No doubt! I have builds in Mids for Bio/, Elec/ and Stone/. All Radiation Melee. The reason I made this one is because I don't have any of those particular armor sets already at level 50 with full Incarnates. Except for a Rad/Stone Scrapper... and well.. he definitely can't and will not attempt AFK farming lol. My rationale is that, like me, many others probably only have level 50 Fiery Aura Tanks and Brutes as their farmers and never felt the need to roll anything else. Moving forward, I will be making other farming builds but currently only have three, all Fiery Aura. So, while I know that Bio/, Elec/ and Stone/ are superior, I didn't want to invest that extra time for minimal benefit and/or the same results. I did test Assault vs. Tactics, Assault on my build actually is better, for some reason my 'chance to-hit' enemies was disabled in my combat logs. I have 95% chance with or without Tactics, so I will definitely be putting Assault in there over Tactics. I'm honestly surprised, I figured having absolutely zero enhancement value in Atom Smasher (before global acc and Focused Acc) would definitely mean I did not have a 95% chance to-hit... but I do. We will be making that change very soon. When I AFK farm it is super casual, unless I have the time to spare, I don't set timers for 10 minutes, 7 minutes, etc. My Fiery Aura build clears the entire map anywhere between 6.5-7.5 minutes depending on procs going off, how the mobs are patrolling, etc. So regardless of if I could do that faster with a better build, the benefit of having something that is better or clears faster is lost since I am not aggressively AFK farming 90% of the time. If I was, I would definitely choose a better armor set for the added benefit of being able to reset faster and make more influence/hr. But at the end of it all.. If you are checking back every 15-30 minutes because of work, other games, watching a movie, etc. Then any added benefit of having a build that is better is completely lost, especially if you have to roll a brand-new character, get him to 50 and full Incarnates, etc. As long as you can clear the asteroid map in 10 minutes or less you are golden! But for a more aggressive, 'active' AFK farming session, absolutely, there are much better armor sets available for this!
  17. I appreciate the input! That's a pretty solid build for being sort-of on a budget and would definitely help get people to eventually afford the more expensive build. Which is pretty nice! It's obviously all personal preference, as you mentioned. I actually do have two 'AFK' farmers that utilize the strategy you mentioned. I've been doing it for a while now and it has been working for me, no doubt. They don't quite have 45% Fire defense alone, but together they do. They will eventually get a respec into the build I shared, or something similar, the other two are Brutes. Because I have this AFK farmer and the other two going, I have a direct comparison. My solo fire farmer nets quite a bit more influence per run on average and his recipes fill up nearly twice as fast when compared to the two Brutes I have in the same farm. My solo 4x8 AFK farmer currently has 232 million in his bank account, my two Brutes who AFK farm as a duo have 123 million and 119 million. They all started at 0 influence and have been farming the exact same amount of time. I have not sold anything on AH and have only sold my generic recipes and things I do not want to put in my storage to the vendor in PD. For the longest time I was doing duo AFK farms.. but after seeing the results, it's undeniable how much more efficient it is. I would have 222 million more influence if those other two Brutes could handle 4x8 AFK farming solo. It's been almost two full days of casually AFK farming to get these results. So that's about a 1.4 billion influence per week lost by having those two Brutes duo AFK farm. This doesn't include the increased chance at getting purples and PvP IOs either. This is why I whole heartedly think it is worth it to invest the big bucks while making these AFK builds, you can casually make your return-on-investment in literal days once you get the ball rolling! 😄
  18. Heyo! I'll try to touch on some things here as best as I can. I try to lean a bit defensively myself, but I'm more of a 'hybrid' build maker for most of my general content characters. Focusing on HP, damage procs, recharge, defense, etc. I try not to gimp any of those aspects while increasing the others. Specifically with my Claws/Bio Scrapper, I have Force Feedback +recharge procs going off so often that my Shadow Meld only has a 7 or 8 second downtime IIRC. So I rely heavily on cycling Shadow Meld along with all the Bio +absorb/regen goodies. As far as our builds are concerned, it looks like @SomeGuy was focusing purely on ST DPS numbers and/or Pylon test times specifically, I don't want to speak for them but the build is heavily catered for pure ST DPS. Mine is a 'hybrid' that focuses on all aspects of the build, not prioritizing any one part of it while also not significantly gimping another part of it. In regard to Genetic Contamination, it's free damage and does -damage to enemies around you. It's incredible. Never skip it, never skimp on slots. I like putting the Superior Avalanche in there because I like to build for melee defense in a lot of instances, the chance for knockdown proc is handy at times too. I don't really rely on the -damage aspect, I also rarely solo so my experiences may vary from yours. My 'alpha strike' mitigator is Shadow Meld, use it every chance you get before opening on mobs and you will notice it substantially. Also, Spring Attack isn't bad, per say, but I would wholeheartedly recommend replacing it with Shockwave. FU -> Spin -> Shockwave, with proper positioning, is absolutely insane. FU - Spin -> Eviscerate isn't bad. But the benefit of replacing Shockwave with Eviscerate is that it; hits more targets, can proc Force Feedback and knocks enemies down. I don't open with it typically but it can be used to help with alpha strikes, no doubt. I've never stuck with Eviscerate long term and I probably never will. I tried respeccing into it once, proc bombing it and trying to time it with the Critical Strikes proc... it just didn't feel nearly as good as it did with Shockwave. Another benefit with shockwave is that it does really respectable damage in ST chains too, especially when it's proc bombed and buffed by Critical Strikes. it's disgustingly good when fighting the computer in the ITF when the mobs from up top are pulled down. Obviously this is all personal preference, but with proper positioning, you will out perform any build with Eviscerate. Speaking on attack chains, Slash is great, especially if you can fit the -res Achilles Heel proc in it. Helps soften up targets when cycling through your ST attack chain. Sort of all over the place here lol, but I took Ageless to increase my recovery and for the recharge buff. I haven't looked in Mids, did I take the one that offers debuff resistance? Both are pretty good on Bio, but I meant to take the one that increases recovery. I spam attacks so frequently that sometimes I need the 'infinite' endurance it offers. I did take Maneuvers for the LoTG +7.5, as well as the teaming aspect. On a full team, I'd say at least 3 of us have the Leadership pool, almost 100% of the time. Those little buffs add up... but I also pretty much follow that same formula on practically every character. Speed, Leaping, Fighting and Leadership pools are standard on 80% of my characters or more, it's just what I'm comfortable with. Anything I missed? 😛
  19. Hey all! Before I start this off, I wanted to give a huge shoutout to @America's Angel, @Maelwys and too many others to name for their contributions in @America's Angel Forum post here: The reason I'm posting this is to put this out in the open so other aspiring AFK farmers, new to the game or veterans, like myself, can easily find the info I was able to find and to be able to see a build that works, immediately. So, let's begin! Why should I AFK farm? Great question! AFK farming, if your computer can handle running multiple instances of CoH, is an incredible way to 'passively' make influence, you can even play the game as you normally would on one account, while two AFK farmers in the background are making you 10-11 million influence every TEN minutes! You can be as interactive as you want, checking every 7-10 minutes, or, you can completely forget about it and check every 30 minutes, hour, etc. Regardless of how much effort you put into this, you will be passively making more influence. More influence = more high end IO builds, more P2W buffs and can eventually, possibly, lead to the cure of alt-itis! Pros: -Passive influence income with minimal effort and stress. -The ability to fund significant portions of any build within hours of AFK farming (you make around 5 million per run on the Shiva Shard Asteroid farm map). -P2W buffs, Team Teleport, Assemble the Team, Mission Transports, etc, on every character you make. -The ability to donate influence to your friends and new players in-game who are struggling. -In-game financial security feels great, I'd recommend it to anyone. Gone will be the days of not being able to afford SOs, IOs, temporary powers, temporary buffs, etc. And while this isn't for everyone, not being able to afford the basic building blocks of any build, at any level, is defeating. -AFK farming requires practically zero skill, only knowledge. I promise you, if you copy and paste these builds you see to the last IO and follow these guides... You absolutely will profit. It's that simple. If you do die in an AFK farm after you have copied these steps, word for word, pound for pound, IO for IO... then it was simply really, really bad RNG. Let me reiterate, because I struggled to make these AFK builds, they were too similar to everyone else's that it didn't feel like "my" build. This is by design; they are so exacting and particular that you essentially have to copy and paste these builds for them to be able to survive. Not 100%, but mostly. Embrace that. These are tools to gather influence and resources, not something that needs to be unique to you.. And while not impossible to make an AFK farmer unique to you, it's very impractical. Cons: -Zero! -Just kidding. It's expensive to start out. A typical AFK farming build will cost you about 1 billion influence, depending on if you use merits, previously acquired purple recipes, etc. It is EXPENSIVE. -Accolades and/or P2W buffs. You can technically get away without either, but then you're gambling with whether or not you will survive every run. It is INCREDIBLY defeating (literally) to tab back in to you CoH instance to check on your AFK farmers, only to find out that they faceplanted. Getting all 4 accolades or buying the Survival Amplifier from the S.T.A.R.T vendor in Pocket D can help mitigate this. However, this either means you have to invest a decent amount of time getting accolades you may or may not know how to get quickly, or it means spending 2.5 million influence for one hour of buff time. That being said, AFK farming is heavily RNG dependent... these builds have multiple procs that have a 'x%' chance to go off. The enemies that will constantly be blasting you from range also have an 'x%' chance to hit you. MEANING, at all times, no matter how good and sturdy your build is, there will always be an 'x%' chance to fail. I like saving my influence, get the accolades. Your mileage may vary. -What you make up for in AFK farming, you lose out on in Active farming. Yes, you CAN still Active farm with an AFK farm build, however, it is not ideal. This requires you to either compromise on both AFK and Active farming by making a hybrid build that can do both, or requires you to utilize the 'multiple builds' feature in-game to have both an AFK farming and farming build... Which is.... expensive. But worth it in the long run. Consider this an investment. -The builds might make you go.... "ick". If you're like me, your idea of what builds should or shouldn't look like is very unique to you. What might be right for you, may not be right for some.. and vice versa. AFK farming builds look really, REALLY weird to those of us who do not have experience in them. But learn to embrace it, they are VERY particular... and oftentimes, changing anything will be the difference between successfully AFK farming at +4x8 for max influence gain, or dying at +4x8. Why a Tank AFK farmer? -I'm just going to leave this here... -Jokes aside, Tanks give you more leeway with your slotting and build, not much, but some. For instance, Superior Might of the Tanker only requires 4 slots to get to 10% global recharge bonus, Brutes take 5. Also, your inherent higher HP values make that 'x%' chance to fail an AFK farm that much lower, on top of the increased AoE radius and target cap for most Tank AoE attacks. Atom Smasher, for instance, hits 16 targets instead of a Brutes 10. Realistically, this isn't going to matter much, you'll clear the map on a Brute as well. But doubling back to the RNG factor, a Tank means that 'x%' chance to fail is always going to be lower. -YOU'RE A FREAKING TANK, end of discussion. The build. -We've finally made it to the meat and potatoes. -This is pretty standard stuff here, AFK farming is a formula, circling back to that RNG again, you're literally just fighting RNG.. that 'x%' chance, if you will, and minimizing your 'x%' chance of failing. Practically every build you see will look very similar to this. I made this build with inspiration from @America's Angel. I copied practically every power pick and just transferred it over to a Tank. There are some differences though, some specific to not being a Brute and others were just my own personal preference, and I'll cover those now. -In AA's build, they opted to take Assault and not Tactics. This really isn't a big deal, I've tested taking one or the other and I still cleared the map within the 10-minute parameter. Now, that being said, I did not do a deep dive into whether one or the other clears the map quicker, thus allowing you to reset more often, thus making more influence. If that matters to you, I don't have an answer. AA might. All I know is that I prefer Tactics over Assault in general and that's why I chose it instead. -AA also took Taunt and 6 slotted Mocking Beratement. This is beautiful slotting, as Mocking Beratement is a fire farmers DREAM IO set. It offers +endurance, +fire defense and +recharge, heck, it even offers smashing/lethal benefits too.. but is more optimally paired in fire farm builds. Anyways, I used that same exact slotting and chose to put it in Consume instead. You're really just putting the Mocking set in there for the set bonuses but Consume has the added advantage of increasing your max HP for 120 seconds, which in turn increases your regen. Annnnnd circling back to R-R-R-R.... RNG and that 'x%' chance (am I sounding like a broken record yet?), Consume lowers this even further by giving you 120 seconds of what I like to call, 'AFK God mode'. It also does extra damage! Albeit, hardly any. -I also opted to not Take Super Speed and instead chose Hover for one more LoTG 7.5% recharge IO, also, because Tanks do not have Superior Conditioning in Energy Mastery like Brutes do, I was left with one extra power pick. I chose Fly so I could easily slot a Blessing of the Zephyr knockback protection IO. Now, Cremate doesn't knock me down in AFK fire farms. Side note; DO NOT TURN ON HOVER!! I REPEAT DO. NOT. TURN HOVER ON!! The enemies can group around you so tightly that you will be pushed up in the air high enough and then Atom Smasher will NOT activate! I learned this the hard way and thought I was being cheeky by being able to bolster my fire defense even more with Hover. I was mistaken. -Incarnates... now, AA has a much more in-depth explanation on this, but I'll go over my picks. I went with Musculature for my Alpha, this helps increase the damage of my procced out Irradiated Ground and Atom Smasher, the extra defense debuff helps with hitting enemies too. My testing shows me that Spiritual will work, Agility will work, and Intuition will work. I chose Musculature because I had already T4'd it before I decided to make this build. If it ain't broke, don't fix it. Not sure which one clears the fastest, it looks like Spiritual from what I've read, but I am unsure. For reference, my exact build shared here clears the entire map in 7-7.5 minutes if I'm actively checking my AFK farms, which I often don't. For Interface? Reactive or Degenerative, simple. Destiny? Ageless Core, every time. Hybrid? Assault Radial, every time. Judgment? I like Ion, it chains a lot better than Pyronic, but to each their own. Lore? Banished Pantheon Radial, every time. This one is huge, the support pet cannot be killed and also has an AoE rain style power that does damage and also boosts your regen, it also helps aggro more mobs to you, thus ensuring you clear most of the map every run. -45% Fire defense, 90% Fire resistance and at least 35-38 HP regeneration per second is the baseline, anything more, specifically in regen or defense will help tremendously and keep that 'x%' chance of failing to a minimum. Power Transfer +heal procs are also vital, always slot one in Stamina and Physical perfection. -And uhhh... That's it! AFK Tanker (Fiery Aura - Radiation Melee).mbd The setup. - Find AA's AFK fire farm. (Arc ID 38973) -Set difficulty to +4x8. Put Atom Smasher on auto. (Hit CTRL and then click on Atom Smasher, you will see a green ring around it when this is done correctly) -Talk to contact and enter mission. -Upon entering, there's a variety of ways you can do this, depending on how much time you want to spend while resetting your AFK farmer. I like to do this; 1. Target an enemy and activate your Ion Judgment while timing a jump the middle of the map. 2. Activate Assault Radial and Ageless, in that order. this allows maximum efficiency, if you do it in the other order, you might miss the timing on an Atom Smasher, it also just feels better. 3. Summon your Banished Pantheon Radial and set them to aggressive. This isn't mandatory, but I like doing it to draw more aggro, do more damage and make be harder to kill. 4. I revoke all inspirations except for accuracies (yellows) and damage inspirations (reds). I like to use them all by hitting F1-F5 until my entire tray of inspires has been used... by the time you finish the map your entire tray will be filled again. 5. Hit Consume. Also not mandatory, but it helps lower that 'x%' chance we've been talking about and does at least a little bit of AoE damage when fully buffed with inspirations and Assault Radial. -Profit!!! -Rinse and repeat. You might not be able to summon your Lore pet again if you reset the map too quickly, this isn't a big deal but if you wait the whole 10+minutes (if you have T4 Lore), you should be able to spawn it in every single time! Notes. -I currently do not have all 4 auto accolades, I'm missing Invader and/or Task Force Commander. It's a 94 HP buff, it says 93.7 in Mids. I will be getting it eventually, but I have been more than survivable so far. I've done over 50 fully observed AFK farming runs and have had absolutely zero issues surviving. -I do not use the P2W Survival Amplifier. -And there we go folks! I want to give a huge shoutout to the AFK farming community for finally inspiring me to eventually get some of my AE farmers out into the wild to get accolades, make a fully functioning AFK farmer and obsess over trying to build one. All of my Tanks and Brutes were born in AE, formed in AE and stayed in AE for over 7k vet levels combined and I just never made the jump. The difference in influence gain and not having to active farm is staggering. It's reignited my passion for farming and has allowed me to experiment with respecs of old characters, using the multiple build feature, fully funding and farming new characters from level 1-50, fully accoladed and incarnates in mere days. Cheers! *edit I was in no way, shape, or form, insinuating that this was the "best" AFK farming build. Stop sending me messages saying I claimed otherwise. This was simply a guide to show all "FIRE" farmers that they can AFK farm with certain adjustments. I'm also very aware that this information is already on the Forums, I even tagged the aforementioned Forum posts in this, but it isn't easily found without some "Forum-fu" and the know-how to be able to search it. This is a new post; its only goal is to inspire the MAJROTIY of farmers who typically roll Fiery Aura/ or /Fiery Aura.
  20. That's fair, SS is pretty... bland. But it is definitely not "busy". As others have stated, it is probably the most "sit back and relax" melee set in the game if you don't mind the Rage crash. As for what's next? Most have hit the nail on the head here. One thing I might add about Bio.. you need to pick all 9 powers to really get everything out of the set. Really.. not a single power is skippable. They all offer huge benefits and it's sort of an "all, or none" type of primary. This means it has a harder time pairing with melee sets that ALSO need 6-7+ powers to feel 'good'. That being said, I'd like to throw in a vote for Bio/Stone/Soul! Stone Melee is great for the Tanker ATO procs, the two mallets attacks hit really hard and they have amazing proc rates for the two Tank ATOs I mentioned. The two knockdown AoE powers can either be slotted with procs, or purple sets and still have room for a Force Feedback +recharge proc. It really helps keep your uptime with Bios goodies and also helps keep your AoE and single target attack chain going. Also, because you mentioned it before, none of the Stone Melee powers do knockback either, except for Hurl Boulder, or whatever it is called. Always look at the in-game magnitudes if you think something does knockback, or, just test it out since you use Beta pretty frequently! A very alarming amount of powers CLAIM to do knockback, but do not.. And an alarming amount of players do not know that, which in turn either keeps them away from the set, or they slot useless IOs like the KB->KD IOs. I think you would really enjoy Bio/Stone/Soul if the animations or whatever don't bother you. It's a really solid pairing and Stone Melee can dish out some pretty chunky ST numbers and has a decent AoE rotation to boot! 😄 Cheers!
  21. Thanks! That's what I was hoping for and what I slotted for. I was just wondering because my damage enhancement values are hovering around 60% and then all damage procs.
  22. I'm a sucker for recharge lol.. and oftentimes, my builds are averaging 70-80% global recharge so the FF procs are huge for me! I recently respecced my Claws/Bio and have been enjoying having the FF +recharge in Focus quite a bit. Cheers!
  23. I tested it on Beta, did 5 observed AFK runs and the build worked fine and only one time got below 2/3 health before the Preventative Medicine proc kicked in, then it jumped back to nearly 100%. The reason my res was so low is because I did slot the SMoT proc in Genetic Contamination, so I was a bit loose with chasing S/L set bonuses, once it gets going it is always two stacked, I rarely saw my resistance below 90%, but I could see the first 10-20 seconds of any given AFK farm having the potential to cause issues. Thank you for posting those! I still don't get those results when I search "afk smash", but I was able to find them by searching the author.
  24. Hey all! I had a quick question as this isn't something I've personally tested. I recently rolled an Ice/Kin Corrupter and was wondering if maxing out your damage enhancement value while at the damage cap with Fulcrum Shift makes a difference? IE; would a power with 96% enhancement value do more damage than that same power with only 76% enhancement value while I'm at 400% damage bonus? Thanks in advance!
  25. The Build Up proc that can be slotted into Follow-Up (Guassian's) should always be slotted into Follow-Up. It's that good when slotted in FU. The Decimation proc is not as good but still viable. In regard to a Claws/Bio, I would 100% recommend slotting the Decimation BU proc in your snipe and putting a Force Feedback +recharge proc in Focus. You'll get way, way more bang for your buck this way.
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