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Camel

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Everything posted by Camel

  1. Hey Sovera! Been awhile. Took a shot at making a Water/Tactical Arrow build that met the pre-reqs. This one has a little less recharge and recharge potential but is still decent. I have never played this combo but I'm positive between managing Force Feedback opportunities and immediate use of Upshot you could achieve perma-hasten quite easily and also still be able to cycle OSA and Geyser. Resistances are a bit lower here, a bit higher there, although, this build has a substantial amount more regen and a moderate amount more HP. Managed to get 45% defense to Ranged and Energy/Negative which is still pretty nice even with Barrier spam these days. I run a lot of 4* ITF/Aeon's and have noticed that it is still a huge advantage vs not building for solid defense and allows for more time in the 100%+ defense range after a death in hard mode TFs. If you didn't want this much defense you could then pull all or most slots out of Aqua Bolt and put some procs in Glue Arrow. Not much else to say. Pretty similar build just with all the goodies in there (would be nice for Flash Arrow). I think the slotting in Water Jet could have some fun interactions with a chance for a double BU proc on the recharge reset. Attack chain rotation would probably be something like Water Jet, Dehydrate, Ice Arrow and then either Electrifying Arrow or Aqua Bolt. Throw in a Water Burst every now and then when there are at least 2-3 enemies. Cheers! This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Aqua Bolt (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Superior Winter's Bite - Accuracy/Damage/Recharge (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (5) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Electrified Net Arrow (A) Superior Defiant Barrage - Accuracy/Damage (7) Superior Defiant Barrage - Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 2: Water Burst (A) Superior Frozen Blast - Accuracy/Damage (7) Superior Frozen Blast - Damage/Endurance (9) Superior Frozen Blast - Accuracy/Damage/Endurance (9) Bombardment - Chance for Fire Damage (11) Positron's Blast - Chance of Damage(Energy) (11) Force Feedback - Chance for +Recharge Level 4: Glue Arrow D-Sync Origin:D-Sync Optimization Level 6: Whirlpool (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (13) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (46) Artillery - Accuracy/Recharge/Range (50) Artillery - Endurance/Recharge/Range Level 8: Tidal Forces (A) Recharge Reduction IO Level 10: Upshot (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (46) Recharge Reduction IO Level 12: Dehydrate (A) Superior Blaster's Wrath - Accuracy/Damage (15) Superior Blaster's Wrath - Damage/Recharge (17) Superior Blaster's Wrath - Accuracy/Damage/Recharge (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Ice Arrow Hamidon Origin:Nucleolus Exposure (19) Unbreakable Constraint - Chance for Smashing Damage (19) Ghost Widow's Embrace - Chance of Damage(Psionic) (21) Gladiator's Net - Chance of Damage(Lethal) (21) Gladiator's Javelin - Chance of Damage(Toxic) (23) Ice Mistral's Torment - Chance for Cold Damage Level 18: Water Jet (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge/Accuracy (31) Apocalypse - Recharge/Accuracy (48) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) (50) Decimation - Chance of Build Up Level 20: Eagle Eye (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (43) Efficacy Adaptor - EndMod (45) Efficacy Adaptor - EndMod/Recharge Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Reactive Defenses - Scaling Resist Damage Level 24: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Steam Spray (A) Artillery - Accuracy/Damage (37) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (40) Artillery - Accuracy/Recharge/Range (42) Artillery - Endurance/Recharge/Range Level 30: Gymnastics (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Geyser (A) Artillery - Accuracy/Damage (33) Artillery - Damage/Endurance (33) Artillery - Damage/Recharge (33) Artillery - Accuracy/Damage/Recharge (34) Artillery - Accuracy/Recharge/Range (34) Artillery - Endurance/Recharge/Range Level 35: Boxing (A) Empty Level 38: Oil Slick Arrow (A) Artillery - Accuracy/Damage (39) Artillery - Damage/Endurance (39) Artillery - Damage/Recharge (39) Artillery - Accuracy/Damage/Recharge (40) Artillery - Accuracy/Recharge/Range (40) Artillery - Endurance/Recharge/Range Level 41: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Unbreakable Guard - +Max HP Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Titanium Coating - Resistance (29) Titanium Coating - Resistance/Endurance Level 1: Defiance Level 1: Brawl
  2. I have an Ice/Poison/Earth Controller and I second the synergies mentioned. One niche about Poison is that only 3 of the powers are "essential" in the meta. Oftentimes a Poison build can get away with only choosing 3-4 powers from the secondary and still bringing exactly what a Poison brings to the table.. debuffs. This opens up more power choices from your primary, pool and mastery powers. Still a bit underwhelming but the single target debuffs are quite good in regards to increasing raw damage numbers. Combined with other debuffs from various sources the numbers can increase exponentially. I was on a +4 ITF once with a stellar team, one being a Poison. I hit Romulus at +4 with a Total Focus + Energy Transfer combo for at least 9k damage. A quirky little trick you can do on Poison Defenders specifically is put 2 absorb procs in Poison Trap. They both stack and can be quite chunky if you have good HP bonuses, helps make you a bit tankier, especially in PvP.
  3. Fire/Elec is the first Fire/ Blaster I took to 50 on Homecoming. Had a Fire/Energy and a Fire/Psionic on live, both were great, but I think Fire/Elec takes the cake for the overall. It makes for a great Blapper set and offers a lot more utility than you'd think. Charged Brawl, Havoc Punch and Shocking Grasp are all great DPA and help round out your single target attack chain at all levels. Thunder Strike and Force of Thunder offer tons of damage mitigation and offensive power. Slap a KB->KD IO in Thunder Strike as well as a Force Feedback +recharge IO and you can flop baddies around routinely while also keeping a +100% recharge time bonus up. At lows levels this is borderline overpowered. I have 3 damage procs in Fireball and it has a decent uptime when you nuke mobs with Fireball + Thunder Strike. You also have a damage aura, which pairs nicely with the melee play style. I'm sure there are builds that would work just as well, but /Elec just feels right. Tons of melee attacks, great AoE and a lot of ways too really boost your recharge. Power Sink helps a lot too, if you play aggressively you have a tendency to drain your end bar and Power Sink has come in clutch many times. I'd share my build but my gaming laptop is in need of repair right now. Blaze, Blazing Bolt and a 4 proc Shocking Grasp are the main ST attack chain, throw in a Havoc Punch here and there when you have gaps in the attack chain. Fireball, Thunder Strike, Inferno and Electrifying Fences with 4 procs is the AoE attack chain, as well as the damage aura. It's pretty disgusting when on a team with several players that are great at herding. Inferno + Fireball + Electrifying Fences + Thunder Strike all while the damage aura is going off is enough to kill almost any mob. The only downside is that the build has a bit of a higher skill cap being in melee range and having to really focus on position play. I frequently will pop a purple here and there if I am not on a team with buffs, but I also built my Blaster for damage and not defense. But if you play aggressively and can position yourself to maximize your melee AoE/KD powers you will get a lot of mileage out of it and really drop that recharge on Inferno down.
  4. This is my Archery/Radiation/Dark Corruptor. It's been a blast to play. It's a bit clunky with the /Rad toggles but your AoE if pretty quick and you can toggle Enervating Field immediately after you cast Rain of Arrows and the -res debuff still hits in time. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Archery Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Aimed Shot -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(50), SprScrBls-Acc/Dmg/EndRdx/Rchg(50), SprScrBls-Rchg/+End(50) Level 1: Radiant Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7) Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Acc/Dam/Rech(40), Bmbdmt-+FireDmg(40), PstBls-Dam%(40), JvlVll-Dam%(42) Level 4: Radiation Infection -- DS:DSyncEndDefDebuffToHitDebuff(A) Level 6: Accelerate Metabolism -- PrfShf-End%(A), PrfShf-EndMod/Rchg(11), PrfShf-EndMod/Acc/Rchg(11), EffAdp-EndMod/Rchg(13), EffAdp-EndMod/Acc/Rchg(13) Level 8: Blazing Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(27) Level 10: Aim -- GssSynFr--Build%(A), RechRdx-I(31) Level 12: Explosive Arrow -- DS:DSyncAccDam(A), DS:DSyncAccDam(43), Bmbdmt-+FireDmg(43), PstBls-Dam%(43), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(46) Level 14: Enervating Field -- EndRdx-I(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Ranged Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), Dcm-Build%(23) Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(34), RechRdx-I(36) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 26: Boxing -- Empty(A) Level 28: Choking Cloud -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End(29), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-Rchg/AbsorbProc(31) Level 30: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Bmbdmt-+FireDmg(33), PstBls-Dam%(34), JvlVll-Dam%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39) Level 41: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42) Level 44: Dark Embrace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), RctArm-ResDam(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(46) Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(48) Level 49: Soul Transfer -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(9) Level 49: Quick Form Level 24: Speed Phase Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Intuition Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
  5. Having played both Archery and Storm Summoning separately, I can definitely say that this would shred. Between Explosive Arrow, Tornado and Lightning Storm, you will have the Force Feedback +Recharge proc on over 50% of the time, which means perma Hasten, Soul Drain, Freezing Rain, Tornado, etc. . You don't even need targets for Tornado or Lightning Storm to proc Force Feedback! This means Rain of Arrows around every 16-20 seconds. It would be absolute chaos. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Archery Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Aimed Shot -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(34), SprScrBls-Acc/Dmg/EndRdx/Rchg(37) Level 1: Gale -- Empty(A) Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Acc/Dam/Rech(43), Bmbdmt-+FireDmg(43), PstBls-Dam%(45), JvlVll-Dam%(45) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Blazing Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31) Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(9) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(13), HO:Ribo(13) Level 12: Explosive Arrow -- HO:Nucle(A), HO:Nucle(17), Bmbdmt-+FireDmg(17), PstBls-Dam%(23), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 16: Freezing Rain -- Artl-Dam/Rech(A), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21), Dcm-Build%(23) Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), RctArm-ResDam(45), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29) Level 30: Burnout -- RechRdx-I(A), RechRdx-I(49) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Bmbdmt-+FireDmg(33), PstBls-Dam%(34), JvlVll-Dam%(34) Level 35: Tornado -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(36), SprScrBls-Rchg/+End(36), OvrFrc-Dam/KB(36), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40) Level 41: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), RctArm-ResDam(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48) Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(47), Erd-Acc/Dmg/Rchg(47), Erd-Acc/Dmg/EndRdx/Rchg(48) Level 49: Soul Transfer -- Prv-Absorb%(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3) Level 49: Quick Form Level 20: Speed Phase Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
  6. I've been mingling around with a Mind/Dark Controller build for awhile now. Just recently made this build and currently would be how I would build a Mind/Dark Controller. Here it is. Quick little overview: -iTrial soft-cap defense to Smashing, Lethal, Energy and Negative Energy (61% S/L and 59% E/N). -Soft-cap defense to Ranged (53%). -39% defense to Fire/Cold/Melee/AoE -Fade gives a 34.6% defense debuff resistance, Ageless Radial gives a minimum of 22% at all times. Which means you will always have high defenses and debuff resistance to everything. -Hasten/Fade/Soul Absorption are all easily perma with Ageless Radial + aggressive play with Force Feedback procs. -Outside of your defenses you have decent resists. This can be even further increased by taking the Melee Hybrid that grants +resistance (also grants status protection). -Levitate, procced Dominate and Seismic Smash for single target attack chain. Fissure and a procced Terrify for AoE. Confuse is also a form of damage. -Various controls for when mobs aren't dying immediately. -Buffs out the wazzoo. Controllers don't have much time to control when on a stacked team. Even at +4, things melt too quickly for most Controllers to fully utilize their arsenal of tools. That's not too much of an issue though with this build as you can solo everything, deal damage, control when you need too and buff your team. I think it would make a great Mind/Dark Controller! This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Levitate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(9) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(25), TchoftheN-Acc/EndRdx/Heal/HP/Regen(25) Level 2: Dominate -- HO:Nucle(A), HO:Perox(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprWiloft-Rchg/Dmg%(13), UnbCns-Dam%(15), GldJvl-Dam%(19) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Confuse -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprOvrPrs-Rchg/Energy Font(40) Level 8: Darkest Night -- HO:Enzym(A) Level 10: Howling Twilight -- Artl-Dam/Rech(A), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), StdPrt-ResDam/Def+(19) Level 18: Total Domination -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), TtnCtn-ResDam(23), TtnCtn-ResDam/Rchg(23) Level 22: Super Speed -- BlsoftheZ-ResKB(A) Level 24: Boxing -- Empty(A) Level 26: Terrify -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Acc/Dam/Rech(27), Bmbdmt-+FireDmg(31), PstBls-Dam%(34), JvlVll-Dam%(36) Level 28: Soul Absorption -- Prv-Heal(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), EffAdp-EndMod(31), EffAdp-EndMod/Rchg(31) Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(43), UnbGrd-ResDam(46) Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Fissure -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Acc/Dam/Rech(45), FrcFdb-Rechg%(45) Level 47: Seismic Smash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(3), Hct-Dam%(48) Level 49: Rock Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def(50), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 22: Speed Phase Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Intuition Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Control Core Embodiment ------------
  7. I just refer to it as a proc since it adds an entirely separate damage number to most of your attacks.
  8. Energy Melee/Fiery Armor. My Tank can hit for over 1k on +4 bosses with only moderate buffs/debuffs and Fiery Embrace active. Energy Transfer and Total Focus have a great base damage and they synergize incredibly well with Fiery Embrace and the flat fire damage it adds as a proc. This also allows you to surpass the damage cap with Fiery Embrace active 😄 On a Scrapper this would be even more hilariously OP. Fiery Embrace is often under looked, but it's an incredibly powerful damage buff under the right conditions. It's effectiveness increases exponentially with damage buffs, -resistance debuffs, etc.. which means if you are at the damage cap, it increases your damage beyond that with the proc damage.
  9. I'd also put in a recommendation for Ice/Poison/Stone. I have one and it does decent damage, debuffs everything to heck and back and can lock down mobs pretty handily. Poison is one of my favorites to pair with Ice Control but Plant will definitely do better.
  10. Fire/Energy or Fire/Anything. Having Burn and Fiery Embrace by level 20 is absolutely overkill. Posi 1, 2, Synapse, etc.. Fire/ will face roll every single TF Commander task force. My fully IOd Fire/Energy and Fire/Psi can clear even level mobs quicker than the rest of my team can together sometimes.
  11. I can! This isn't the build I had mentioned when this update was in beta (builds are ever changing) but it is my most current build I've been messing around with. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), StdPrt-ResDam/Def+(9) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(11) Level 6: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Rchg/HoldProc(40), TchoftheN-Heal(40), TchoftheN-Acc/Heal(40) Level 10: Active Defense -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(43) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(33) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FrcFdb-Rechg%(43) Level 38: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39) Level 41: One with the Shield -- GldArm-3defTpProc(A) Level 44: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46) Level 47: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(48), ShlBrk-Acc/Rchg(48), ShlBrk-DefDeb/EndRdx/Rchg(48), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-%Dam(50) Level 49: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(49), Artl-Acc/Dam/Rech(49), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), JvlVll-Dam%(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(19), Mrc-Rcvry+(21) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23) Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  12. You can't use attacks with Invisibility on. Also, Stealth gets half of its defense value taken away once you attack or are attacked. They are good for LoTG mules and the like. Not much else, at least not in a farming scenario.
  13. Here is a different approach to a Spines/Fire build. I've been building and rebuilding my two farmers for several years now and this is the best one so far I think. Perma-hasten is easily achieved between Ageless and a FFB+Recharge proc from Ripper. Every attack has one or more procs, Fire Ball hits like a truck and recharges pretty quick even with no recharge enhancement in it thanks to the massive recharge numbers this build can pump out. It has 3 damage procs and they have a 72% chance to proc, which is nuts for an AoE power. I would definitely look into finding creative ways to add more procs into your build. It even has a -resistance proc in there too. Burn, Spine Burst, Fire Ball and Ripper are gapless, you will always have an AoE option. You can actually get to 90% Fire resistance easily without Plasma Shield. So many of the sets we use for farm builds have the 6% Fire, Cold resistance bonus, so dropping Plasma Shield means you can pick a more useful power and free up some slots. Both of our defense values are actually lower then they seem because of Stealth. So this build and your build are actually just under 42% Fire defense, which is more than enough if you either A. Have accolades or B. Are not AFK farming. I AFK farm with a Rad/Fire Brute with a build almost identical to this, they don't have accolades and neither has died on an AFK farm. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45) Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43) Level 4: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 8: Build Up -- GssSynFr--Build%(A), RechRdx-I(45) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(46) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(21), SprUnrFur-Rchg/+Regen/+End(23) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27), MckBrt-Rchg(29) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(39) Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36), FrcFdb-Rechg%(37) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Tactics -- HO:Cyto(A) Level 41: Char -- Empty(A) Level 44: Melt Armor -- AchHee-ResDeb%(A) Level 47: Fire Ball -- Ann-Acc/Dmg(A), Ann-ResDeb%(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-End%(11) Level 50: Musculature Core Paragon ------------
  14. No script, just Burn on auto. I do tab through instances to set them up initially. But once I get both Brutes in the middle of the map, pop hasten and whatever else is beneficial (Ageless, Assault Hybrid, sometime I pop both build ups and also use my Judgment/PBAoE that isn't on auto.) Other than that and resetting the mission I don't do anything. It can be tab heavy though if you want to AFK farm quickly. You'll find yourself resetting every 5 mins or so.
  15. I have a build overview of both of those farm builds here. Definitely low maintenance. You load both of them into the asteroid farm map (I use arc ID: 125), go to the middle of the map with one Brute following the other, making sure to have Burn on auto, use your Ageless Destiny power and switch to a different window. I've farmed billions of influence while watching Netflix, updating resumes or sending e-mails. They have zero accolades and only rely on the build alone. They have not died once while farming AFK as a pair. Solo can be a bit tricky.
  16. This is what I use to AFK farm/manually farm. You don't need Plasma Shield to get to 90% Fire resistance if you build right. This opens up another power pick and frees up some slots, etc. As a rule of thumb, typically you want to skip the Dmg/Rchg purple IOs. Most powers (except for Soul Drain, Shield Charge, etc) recharge quick enough without it. It could be less than a .5 second difference but it might lower your proc rate by like 10%, resulting in a loss of DPS. Managing your AoE is harder than you might think.Your first build had all 3 AoE attacks from Mu. This is actually overkill as you have 3 'good' AoE powers (Burn, Atom Smasher and Ball Lightning) and 2 'bad' AoE powers (Static Discharge and Electrifying Fences). With the build I posted. Burn, Atom Smasher and Ball Lightning are almost gapless. I opted to take Cross Punch as an AoE option and also to boost recharge. As long as you use Cross Punch when appropriate, your 3 main AoE attacks will recharge very quickly. Speaking of recharge, I would highly recommend putting 2 +5 level 50 Recharge Redux IOs in Fiery Embrace and 1 +5 Recharge Redux in Fusion. That's about all I can say. This build is pretty nasty if you want to test it out. Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(43) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11) Level 12: Stealth -- LucoftheG-Def/Rchg+(A) Level 14: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- Empty(A) Level 18: Irradiated Ground -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), Obl-%Dam(21), Erd-%Dam(21), AchHee-ResDeb%(23) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(39), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(33), Hct-Dam%(33) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Tactics -- HO:Cyto(A) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Ball Lightning -- Ann-Acc/Dmg/EndRdx(A), Ann-ResDeb%(48), PstBls-Acc/Dmg(48), PstBls-Dam%(37), Bmbdmt-+FireDmg(43), JvlVll-Dam%(48) Level 49: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(50), Obl-%Dam(50), FuroftheG-ResDeb%(43), ExpStr-Dam%(46), FrcFdb-Rechg%(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(13), PrfShf-End%(13) Level 50: Musculature Core Paragon Level 1: Momentum ------------
  17. Here's my third AFK farmer, not a Brute, at least on his birth certificate. Whatever, haters gonna hate. He can't afk farm solo, but with the two Brutes I just shared this Blaster can AFK farm just as well. Check it out! Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Aqua Bolt -- HO:Nucle(A) Level 1: Ring of Fire -- HO:Nucle(A) Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9), FrcFdb-Rechg%(11) Level 4: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(40) Level 6: Whirlpool -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(50) Level 8: Tidal Forces -- RechRdx-I(A) Level 10: Fire Sword Circle -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(11), ScrDrv-Acc/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15) Level 12: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(17) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19) Level 20: Cauterizing Aura -- HO:Nucle(A), Arm-Dmg(21), TchoftheN-Heal(21), TchoftheN-Acc/Heal(23), EffAdp-EndMod(23), EffAdp-EndMod/Acc(27) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(27) Level 26: Steam Spray -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Rchg/ImmobProc(33) Level 28: Consume -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Bonfire -- OvrFrc-Dam/KB(A), Rgn-Dmg/Rchg(45) Level 47: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50) Level 49: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Musculature Core Paragon Level 1: Momentum ------------
  18. Heyo! Been away from the game for awhile, also haven't posted a forum topic in awhile and I missed you all :3 Happy New Years to everyone! This is going to be pretty straightforward, just sharing some builds here. No obnoxiously large and bold headings here (although, I AM tempted....) ahem.... Anyways, these are the two Brutes I have been using to AFK farm and I have been having really great success with them. If I get behind the wheel I can sometimes clear the asteroid farm map before my T4 Ageless expires (2 minutes.) Just AFK farming you can expect to 'clear' the map in about 5 minutes on average. I call it AFK farming, but if you're doing the asteroid map you can clear so quickly you start wondering if you're AFK at all. So let's start off with the Spines/Fire Brute whom I had to name "Generic Farmer." Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45) Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43) Level 4: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 8: Build Up -- GssSynFr--Build%(A), RechRdx-I(45) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(46) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(21), SprUnrFur-Rchg/+Regen/+End(23) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27), MckBrt-Rchg(29) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(39) Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36), FrcFdb-Rechg%(37) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Tactics -- HO:Cyto(A) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AchHee-ResDeb%(A) Level 47: Fire Ball -- Ann-Acc/Dmg(A), Ann-ResDeb%(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-End%(11) Level 50: Musculature Core Paragon Level 1: Momentum ------------ Pretty simple stuff. You might notice I don't have 45% defense to Fire... Heresy... Right? Well, both Brutes have Maneuvers and Tactics, which means when I afk farm with them both (which is all the time), my Fire defense jumps up to 45%+... I forget the actual number. But they have never died on an AFK farm, so there's that! Also, having Tactics on both Brutes really helps out since your AoE attacks have a lower base accuracy. I normally just put Burn on auto, hence the AFK farmer part of this whole thing, but sometimes... I'll actually drive. Outside of the double Ageless buffs, perma-hasten is easily achieved via a few Force Feedback procs from Ripper. Build Up and Fiery Embrace recharge so quickly on both of these Brutes it's actually sort of annoying. There are zero gaps between all of your AoE but the perfect attack chain goes something like this... Burn -> Fire Ball -> Spine Burst -> Ripper -> Fire Ball or Burn -> repeat. Sometimes I will skip a rotation of Ripper and opt for a PBAoE that is recharged, but you do want to squeeze them in there as it really pumps up the recharge on Build Up/Fiery Embrace, Fire Ball and Burn. Not really sure what else to say here... Soooo.. next! Now for the Rad/Fire whom I call "Less Generic Farmer." At the time, Spines/Fire were everywhere and Rad/Fire was not. Now I'm not so sure who's more generic! 😛 Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(43) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(9) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11) Level 12: Stealth -- LucoftheG-Def/Rchg+(A) Level 14: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- Empty(A) Level 18: Irradiated Ground -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), Obl-%Dam(21), Erd-%Dam(21), AchHee-ResDeb%(23) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(39), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(33), Hct-Dam%(33) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Tactics -- HO:Cyto(A) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Ball Lightning -- Ann-Acc/Dmg/EndRdx(A), Ann-ResDeb%(48), PstBls-Acc/Dmg(48), PstBls-Dam%(37), Bmbdmt-+FireDmg(43), JvlVll-Dam%(48) Level 49: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(50), Obl-%Dam(50), FuroftheG-ResDeb%(43), ExpStr-Dam%(46), FrcFdb-Rechg%(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(13), PrfShf-End%(13) Level 50: Musculature Core Paragon Level 1: Momentum ------------ Alright, so this one I think is the better AFK farmer. And pretty much for one reason only. Irradiated Ground and procs. If you didn't know, Irradiated Ground drops a patch every 5 seconds. Why does this matter? Well, normal damage auras, like Blazing Aura, have a chance for procs to activate every 10 seconds. Well, what does that mean? It means your proc rates are doubled in Irradiated Ground, which means every 5 seconds you have a chance for free damage and that is HUGE on an AFK farmer. It also inherently debuffs enemy defense and has a chance to reduce their damage resistance via a proc. Outside of all that fancy talk, it's pretty much the same thing here as the Spines/Fire. Perma-hasten, less than 45% Fire defense when solo, a gapless AoE chain and a chance to boost your recharge via Cross Punch. As per usual, Burn takes priority here and is always on auto. But when I do farm by my own hand I do an attack chain like this; Burn -> Atom Smasher -> Ball Lightning -> Burn or Cross Punch -> repeat. It is rare that I use Electrifying Fences, maybe only occasionally throwing it in every 4th or 5th rotation or if I get really unlucky and get zero Force Feedback procs. If you do use Electrifying Fences, I would recommend using it only after the mobs have grouped up on you. Figured I'd go over Incarnates here. What to pick and why; Alpha slot - Musculature Core Paragon- This is definitely the Alpha to pick here. Especially on an AFK farmer since you won't be combining and mashing inspirations like a madman until you are at damage cap. This also helps shore up the lack of damage slotting in Ball Lightning, Fire Ball and Cross Punch. Interface slot - Degenerative Core Flawless/Reactive Core Flawless - Someone with the numbers can clarify this, but I believe Degenerative slightly outperforms Reactive. Hard to go wrong with either pick here, though. Judgement slot - Pyronic Total Core/Ion Total Core - Ion is hands down the better option here. I took it on my Rad/Fire Brute for thematic reasons. Took Pyronic on my Spines/Fire for thematic reasons. I appreciate both but Ion is better. Destiny slot - Ageless Core Epiphany - Just take it. Don't ask where it came from, what's in it. Just trust me and take it. Hybrid slot - Assault Radial Embodiment - Assuming you will manually farm sometimes, the chance for double hit Hybrid is far superior since you can and should be at the damage cap sometimes. Lore slot - Banished Pantheon Radial Superior Ally - I haven't tested all the Lore pets here (shoot me) but I am pretty confident this is the best one. The Defiler that it spawns is untouchable, can draw aggro, buffs you AND has a location AoE rain power that does some serious damage. So there we have it. These are my two AFK farming Brutes and I have been having tons of success with them. If anyone hasn't done this, here's what you do. 1. Make sure you have two accounts (or more ;D) 2. Have one of these Brutes on one account and the other on... the other account. 3. Level them up, you can solo farm a /Fire Brute to level 50 in one day if you have the time. M3z has a great tutorial 4. Sup @M3z 5. Type in 'Fire farm' in AE, find which one you like. I personally use the Bloody Rainbow Comicon Asteroid farm map. (arc ID 125) 6. Hop into the mission with both Brutes, spawn your Lore pets, buff yourself with your Ageless and turn on your Hybrid, find the NPC that draws aggro if there is one, gather as many mobs as possible and... Do nothing! Just stand there. 7. Profit.
  19. Here is my second go at it. - Went with the Mu Epic for my resist shield, Managed to get S/L/E/N, Melee and Ranged defense to respectable numbers before debuffs are applied. - Procced out Ice Arrow, looks like it's some good DPA. Not a bad idea. Haven't tested out my ST rotation though. I know TA/Beam (lol let's be real TA/Anything is going to be click heavy)... So I may slot this as a mule like I did previously if my ST rotation is fine without it and the clicking is too much. - Definitely wasted proc potential. I saw someone else do it and didn't give it any further thought lmao. Slotting is tight... But 74%ish recharge and damage seems okay here. Do my Beam Rifle attacks ignite OSA? What about my fire damage procs? - I was curious as to whether or not my slotting would work. The heal seemed nice, the placate seemed overkill. - Yes, for some reason if you slot ATOs, you can't slot Reactive Defenses scaling res IO? It's been doing it to me on my version of Mids. - Seemed like a nice slotting to me too. Even got that cheeky 5% range bonus lmao. - It was a tight build, in hindsight, I do need the AoE. OSA recharges a lot slower than I thought and I wouldn't be able to rely on it alone. - I just like having Hasten as close as possible to perma. Definitely less recharge in this second build, but still a decent amount, naturally. Slots are really tight. Considering dropping a slot or two from Charged Shield and putting them elsewhere. Not sure what I would put where. Maybe more KB protection, 4 works for me, but 8 is nice. A Kismet wouldn't be a bad idea either, or maybe chasing more recharge in OSA. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Beam Rifle Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Entangling Arrow -- Acc-I(A) Level 1: Single Shot -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(5), CldSns-Acc/Rchg(5), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/EndRdx/Rchg(7), CldSns-%Dam(9) Level 4: Glue Arrow -- RechRdx-I(A) Level 6: Ice Arrow -- UnbCns-Dam%(A), GldNet-Dam%(15), GhsWdwEmb-Dam%(17), NrnSht-Dam%(17), ImpSwf-Dam%(19) Level 8: Poison Gas Arrow -- Acc-I(A) Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(19), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(21), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(23) Level 12: Acid Arrow -- Acc-I(A), Ann-ResDeb%(25), Bmbdmt-+FireDmg(25), PstBls-Dam%(27), TchofLadG-%Dam(27), AchHee-ResDeb%(29) Level 14: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Acc/Dam/Rech(31), Bmbdmt-+FireDmg(31), PstBls-Dam%(31) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Disruption Arrow -- RechRdx-I(A) Level 20: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Dam%(34) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), Empty(36), Krm-ResKB(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37) Level 26: Oil Slick Arrow -- Rgn-Dmg/Rchg(A), PstBls-Dmg/Rchg(37) Level 28: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), GldJvl-Dam%(40) Level 30: Aim -- GssSynFr--Build%(A), RechRdx-I(40) Level 32: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(40), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(42) Level 35: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Rchg/+Absorb(43), Bmbdmt-Dam(43), Bmbdmt-+FireDmg(45), PstBls-Dam%(45) Level 38: Overcharge -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 41: Boxing -- Empty(A) Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Max HP%(48) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def/EndRdx/Rchg(49) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(13), PrfShf-End%(13), PwrTrns-+Heal(15) Level 1: Disintegrating Level 1: Quick Form ------------
  20. This is my first crack at a Trick Arrow/Beam Manipulation. I've been on a recent hiatus, haven't played the game in over a month. But I was excited to see the new Mids come out so I made this. How's it look to the veteran TA players? On paper it looks pretty good to me. But I have yet to test it. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Trick Arrow Secondary Power Set: Beam Rifle Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Entangling Arrow -- Acc-I(A) Level 1: Single Shot -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3) Level 2: Flash Arrow -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(5), CldSns-ToHitDeb(5), CldSns-ToHitDeb/EndRdx/Rchg(7) Level 4: Glue Arrow -- RechRdx-I(A) Level 6: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(15), BslGaz-Acc/EndRdx/Rchg/Hold(15) Level 8: Poison Gas Arrow -- FrtHyp-Acc/Rchg(A), FrtHyp-Plct%(17), CaloftheS-Heal%(17) Level 10: Disintegrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg/EndRdx/Rchg(19), GldJvl-Dam%(21), Dcm-Build%(21) Level 12: Acid Arrow -- Acc-I(A), PstBls-Dam%(23), Bmbdmt-+FireDmg(23), Ann-ResDeb%(25), TchofLadG-%Dam(25), AchHee-ResDeb%(27) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Aim -- GssSynFr--Build%(A), RechRdx-I(29) Level 18: Disruption Arrow -- RechRdx-I(A) Level 20: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(31), GldJvl-Dam%(33) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Empty(33), Ksm-ToHit+(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37) Level 28: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), GldJvl-Dam%(40) Level 30: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(40) Level 32: EMP Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), Lck-%Hold(42) Level 35: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Rchg/+Absorb(43), Bmbdmt-Dam(43), Bmbdmt-+FireDmg(45), PstBls-Dam%(45) Level 38: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Bmbdmt-+FireDmg(47) Level 41: Boxing -- Empty(A) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(48) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(11), PrfShf-End%(11), PwrTrns-+Heal(13) Level 1: Disintegrating Level 1: Quick Form ------------
  21. Camel

    Rad/Em tank

    This is what I came up with. Really... You're only weakness here is single target damage, so I tried to beef that up a bit, or at least make it stomachable in between mass AoE destruction. Jacob's Ladder is (from what I've heard) much better on Tanks. It activates nearly as quick as Havoc Punch anyways, but on a Tank, because you hit more targets and more easily, it becomes just that much better.. so we picked it up here for added AoE and to use as a single target style attack too. The rest of your single target attack chain will be Charged Brawl, Chain Induction and Mu Lightning. Not great, but every AT but one has to sacrifice something for the massive amounts of AoE Electric Melee has. (Stalkers.. I'm looking at you) AoE... Definitely no shortage here. Jacob's Ladder is your first available AoE and will do quite well with the increased target cap and AoE capabilities. A procced out Radiation Therapy is your second available AoE, you don't have to proc this power out with Rad/Elec... but why not? With no recharge enhancement, 5 procs and Thunder Strike supplying +recharge from Force Feedback procs this power will do work. The slotting I used makes it a mini nuke and also a potential PBAoE debuff! Thunder Strike is our next AoE and I see a lot of people using this power as a single target attack. Do NOT do this, and let me tell you why. Thunder Strike takes a whopping 3.3 seconds to activate... In that time you can attack an enemy with Charged Brawl, Chain Induction, Mu Lightning AND ALMOST another Charged Brawl in the same amount of time. Yikes. But on the flip side, once you are surrounded by mobs this power is pretty dang good and a very reliable spot to put a Force Feedback proc to boost your recharge. Ground Zero is normally a good place for procs, but I've always loved putting the Superior Avalanche in it for the 5% Melee Defense and the proc is very good in Ground Zero. You can hit upwards of 30 foes... so you'll see a lot of baddies flop often, very good damage mitigation. Finally you got Lightning Rod, pretty self explanatory here... You just nuke stuff. 😜 Hope you enjoy the build! I didn't put any incarnates on it, so you could easily bump up some of the values for resistance with something like Resilient or Cardiac Alpha. 45%+ defense to Melee, 33% to Smash/Lethal.. tons of resistances and absorb shields.. Should be pretty tough! *edit- Since you have so much AoE with Elec Melee already, you could take 2 of the slots (minimum) from Radiation Therapy and put one slot in Chain Induction and Lightning Rod for the 6th piece set bonus of 6% Psi resist. This would put you at the resistance cap for psionics with only one ATO stack. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Electrical Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(31) Level 1: Charged Brawl -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), ImpArm-ResPsi(33) Level 4: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(33) Level 8: Radiation Therapy -- FuroftheG-ResDeb%(A), Obl-%Dam(45), ScrDrv-Dam%(46), Erd-%Dam(46), TchoftheN-%Dam(46) Level 10: Gamma Boost -- Prv-Absorb%(A) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A) Level 16: Thunder Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(31), FrcFdb-Rechg%(31) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43) Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 26: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29) Level 28: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Boxing -- Empty(A) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), ImpArm-ResPsi(37) Level 38: Lightning Rod -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Mu Lightning -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(37), Apc-Dam%(48) Level 49: Meltdown -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), Ags-Psi/Status(50), ImpArm-ResPsi(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(13), PrfShf-End%(15) ------------
  22. Camel

    Rad/Em tank

    I will take a look at it and build my own Rad/Elec build for you to compare to as well.
  23. Camel

    Rad/Em tank

    Thanks for the shout out! I feel some updated Energy Melee builds in the works! (Although, I may use the current build on my FA/EM Tank, Power Crash seems eh to me and I like the double PbAoE of Burn + Whirling Hands)
  24. This is a build I came up with. I liked the concept myself. Could probably be a lot better, add some procs, etc. But this build has almost soft-capped Defense to a variety of damage types and positions, perma-Hasten and Soul Drain with a few procs from Force Feedback in Psionic Tornado. Wouldn't be a bad build, but as others have stated, when enemies DO resist Psi... you will notice. But you'll also notice when they don't.. Cyclps that pop Unstoppable, for example. With perma-Soul Drain and Psi damage... you'll take them out relatively quick. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Psychic Blast Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Heal(15) Level 1: Mental Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(29) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37), StnoftheM-Dam%(43) Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(9) Level 8: Howling Twilight -- RechRdx-I(A) Level 10: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(11), StdPrt-ResDam/Def+(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Telekinetic Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(25) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(34) Level 20: Will Domination -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23), GldJvl-Dam%(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(42) Level 24: Tough -- GldArm-3defTpProc(A), HO:Ribo(34) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27) Level 28: Psionic Tornado -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Rchg/+Absorb(31), FrcFdb-Rechg%(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(33) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50) Level 38: Psychic Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 47: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), FuroftheG-ResDeb%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(5), PrfShf-End%(5) Level 1: Quick Form ------------
  25. Camel

    Fire/Spines Tanker

    I've thought about making one for awhile now. This is probably what I would mess around with if I made a Fire/Spines. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Spines Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(48) Level 1: Barb Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(13), SprMghoft-Rchg/Res%(13) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45) Level 6: Healing Flames -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45) Level 8: Consume -- PrfShf-EndMod/Acc/Rchg(A) Level 10: Taunt -- PrfZng-Taunt/Rchg/Rng(A) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), ImpArm-ResPsi(48) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Ripper -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(37) Level 18: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27), Erd-%Dam(34) Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(46) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Krm-ResKB(46) Level 24: Boxing -- Empty(A) Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46) Level 28: Impale -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(33), Apc-Dam%(34) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), ImpArm-ResPsi(48) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Quills -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Dmg/Slow(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Acc/Dmg(40), ScrDrv-Dam%(40) Level 38: Throw Spines -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Temperature Protection -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50), ImpArm-ResPsi(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-End%(19) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany ------------
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