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Camel

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  1. Let's see here.. I posted a Fire/Dark/Fire Controller build only a few days ago. It's still on the front page. You'll find some good inspiration there from my build. But I'll make a list here for you too! 1. Twilight Grasp is primarily a heal, even on an Illusion Controller, you should slot it with an Accurate Heal set. 2. You forgot to slot the Apocalypse proc. 3. Part way through this list I decided to just adjust your build a little bit. Here's what I came up with! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Ghost Light: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50), TchoftheN-Heal/HP/Regen/Rchg(50) Level 2: Blind -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(5), UnbCns-Dam%(13), SprOvrPrs-Rchg/Energy Font(50), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50) Level 8: Fly -- WntGif-ResSlow(A) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Darkest Night -- HO:Enzym(A) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(17) Level 16: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(50), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50), SlbAll-Build%(50), SlbAll-Dmg/Rchg(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50), TtnCtn-ResDam(50), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam/EndRdx/Rchg(50) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50) Level 28: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50), GldArm-End/Res(50) Level 30: Soul Absorption -- Prv-Heal(A), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50), EffAdp-EndMod(50), EffAdp-EndMod/Rchg(50) Level 32: Phantasm -- SuddAcc--KB/+KD(A), ExpRnf-Acc/Rchg(50), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Dmg/EndRdx(50) Level 35: Afterburner -- BlsoftheZ-ResKB(A) Level 38: Dark Servant -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(50), GldNet-Rchg/Hold(50), GldNet-EndRdx/Rchg/Hold(50), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50) Level 41: Maneuvers -- HO:Cyto(A), HO:Cyto(42) Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(19) Level 50: Agility Core Paragon Level 50: Ageless Invocation ------------ edit: I tried to keep everything the same. The only big change was I took out Superior Invisibility and swapped it with Combat Jumping. This gave you more defense and can be toggled on at the same time as Hover. It's main function was another LoTG mule, which is why you took Superior Invisibility in the first place, only this mule can be used! I also changed some slotting around to even out defenses/give you better resists. Added some procs to make certain powers hit harder, give you better endurance management, etc. If I made a build from scratch, I could potentially get you some better numbers here, but at the cost of it no longer really being your build. So I opted to take what you wanted and ran with it.
  2. I can't help but come back to this thread any time I'm looking for inspiration for a Kheldian build. I posted my Warshade build that I made with direct inspiration from you.. And I'm here again trying to piece together a PB build now. It's been many months.. But I'm finally doing it! Man... Kheldians can be a bit overwhelming to slot, but rest assured.. you have, in my opinion, some of the best builds around. So thanks again!
  3. Well.... Here we go again. If you've read my other "guide" on my Fire/Energy Tank, then you'd know to stop reading right now. To those of you mad enough to continue on, I'd like to introduce you to my new love affair, MeEp. MeEp is my Fire/Dark Affinity/Fire Controller, a sadomasochists wet dream, a demon boi from Hell (who would have thought?). I hadn't played him in a long while, but decided it was time for a respec due to the changes to Fade no longer receiving +special buffs. And wow, what a success this has been. My goal was to reach 45%+ defense to Melee/Ranged/AoE despite Fade no longer getting extra defense from Clarion. And I was able to do so. So without further ado... Let's dive into it! Fire Control& You® Why? - Because any other secondary means you can't burn Nazis! MeEp takes great joy in burning Nazis in the physical plane, only to meet them once again in the depths of Hell. The damage is great, the knockback (or rather, knockdown) is GLORIOUS and the visuals are stunning. Notice a theme here? Neither do I. Fire hot, fire good, FIRE FUN. Now, let's go over the powers in GREAT detail. Ring of Fire - I'll spare you a Johnny Cash reference here, you'll need all the reprieve you can get from this madness. You're welcome. Ring of Fire is great! I've debated swapping this out for Fire Blast from the APP, but the difference in damage is neglible AND you can use this at low levels if you take it at a low level (and you should). Also, I lied. Take this power and unleash your inner Johnny Cash on unsuspecting victims. Char - Any good chef knows the secret to a good steak is just the right amount of char. S**t, thought I was on the Chicago Chefs Forums.. Umm.... I mean, this power is also great? Yeah. That's it. This is part of your ST rotation and also can stack an incredibly high magnitude of hold on your enemies. Take it, spam it, love it and use the power of Char to win over your enemies hearts... And stomachs. Fire Cages - If I could fall in love with a power... It would be this one, but also like 6 or 7 others. I'm a polygamist and you can't tell me it's wrong. Just take this power, burn Nazis and stop asking questions. This will help set up containment, keep mobs in your patches of super bouncy fun time and doom and also make your enemies visually stunning. It's a win-win for everyone involved. Smoke - Smoking is bad for you, but good for your enemies? I don't know. All I know is that I've never liked this power, especially in a meta that is so farkin fast. Which is a shame, because it IS a good power. It's just not a good power for me, and this build is so intricately woven.. There's just no room for it. Save your smoke for you, why would you want to smoke up your enemies? Hot Feet - Ahhhhh yeah! Say goodbye to your endurance bar! I love this power. Mainly because it forces me to be in PBAoE range at all times, which is EXACTLY how you should be playing this build, but it's also a unique power amongst Controllers. Once you get containment set up, you'll watch mobs melt as your DoT's tick away. It's epic. Flashfire - This is where I'll be giving some Controller veterans an aneurysm. I rarely use this power. I repeat, I rarely use this power. Take a stroll through the Controller forums and you'll see some of the veteran Controllers all saying the same thing: The meta is so quick, control powers are oftentimes obsolete. Flashfire + Howling Twilight takes 5.54 seconds to activate between the two. This is a LIFETIME on teams that ROFLstomp everything in their way and those 5.5 seconds can be better used on other powers like Tar Patch or Bonfire. I really only open wth this on low level teams. Cinders - I really want to like this power.. I really do. And I would, if I had the room to put it in this build. But I need to reiterate again, this build is TIGHT, so tight.. And I just can't find a way to utilize it. Which is a shame, because it activates SO quickly. But it also has a 240 second base recharge.. Which is awful. You'd be better off stacking Flashfire + Howling Twilight to shut down mobs. Bonfire - Now, the world don't move to the beat of just one drum, what might be right for you, may not be right for some. I don't think the people who came up with this ever played a Fire Control Controller... Bonfire is incredible. Slot the Overwhelming Force KB->KD IO and make your own drum beats! Bonfire + Tar Patch + Fire Cages is enough to completely neuter most mobs. The damage mitigation from this power alone is huge. Drop it on a group of enemies, jump into the middle of them and /e drum your heart out. Fire Imps - These little bastards.... I love them to death but they are SO reckless. It's a good thing you can buff them into oblivion so they can die anyways. Darkness Affinity& You® Why? - Because any other secondary restricts your access to the depths of Hell, where you can further torment the Nazis you put down. It's a literal tool-box full of everything you could possibly want. Defense debuff resistance? Check. Turn your entire team into emissaries of darkness? Yup. HP and endurance management? Mmmmmmmhmmmmm. Fluffy? F**k YEAH! This has quickly become my favorite Controller secondary.. And for good reason. So let's go over those reasons. Twilight Grasp - I can't even begin to tell you how many times I was kicked out of WalMart for stealing copies of Twilight... I couldn't tell you why I did it.. But just know that I did. And here we are. This "almost" helps keep your Imps alive... "Almost". Tar Patch - A match made in heaven for Bonfire. Open up the gates of Hell and torment your enemies. This used to be more effective back when Controllers/Corrupters had Defender debuff values for this power. I hardly notice, it's still great! And also.... it stacks! Drop Tar Patch whenever it is up. You won't regret it. Darkest Night - Just take it... Okay? Another power I use infrequently. I mostly use this to anchor a distant mob when I am at aggro cap. That way, when the Tank (or my whole team) finally catches up to me and takes the aggro I've acquired away from me, the mob I have this anchored to will come to me and my patches of DOOM. Useful for herd management and hard target debuffing. Howling Twilight - AWWWHOOOOOOO!!!!! "The wolve's howls echoed through the night, sending a chill down my spine." Love the sound this power makes... It doesn't sound like wolves at all.. But a demon boi can dream. Useful for rezzing your teammates (which should be as immortal as you if you are doing your job) and also helpful for making hard targets squishy! Throw this on an AV as well as a few applications of Twilight Grasp and you can substantially reduce an AV's regeneration rate. Shadow Fall - Ohhh.. So edgy, so cool. One of the few powers that offers resistance to Psionic damage for yourself AND your teammates! And it's only one of two in this set that do so! Take it... My Satan... Take it!!!! Fade - Oh yes... This power. Let me TELL YA about this power. First... You want this perma, and it is on this build. Second.. It offers defense debuff resistance! To my knowledge, it is the only power that does so on a team wide level, outside of Ageless. This is HUGE. How many resistance based builds are rocking 45% defense to S/L/E/N or Melee/Ranged? A lot. And this further bolsters those defense while also giving DDR? So good! It also offers resistance to various damage types, most notably, Psionics. Take this power and make it perma, ASAP. Soul Absorption - It just keeps getting better! Imagine if Regeneration Aura and Recovery Aura had a child and it became the spawn of Satan. That is this child. Nurture this child, it commands you. You can make this perma, and you should. This completely remedies your endurance woes, and believe me, there are endurance woes when running Hotfeet on top of the other toggles this build is running. This power is amazing and should be prioritized the second it becomes available AND you are surrounded by foes that are dead or alive. Black Hole - Finally a power that does exactly what the name implies. This power SUCKS. Next!!! Dark Servant - FLUFFY!!! It's always there, lurking, watching... He's been with you ever since you were a child, hiding in the shadows. Corrupting anyone who gets close to you. The bond you share with Fluffy is immeasurable. Respect it and it will respect you. Alright, now that THAT'S over. Let's dive into the build. Quick stats at a glance: Perma Fade, Soul Absorption and Hasten (with one FF +Recharge proc) 1,461 HP with accolades + set bonuses (1,257 HP with no accolades) 46% Defense to Melee/Ranged/AoE 39-42% Defense to all damage types 34.6% Defense debuff resistance 75% Resistance to Smash/Lethal 62.1% Resistance to Fire 49.8% Resistance to Negative Energy 45.2% Resistance to Cold 43.8% Resistance to Psionic 34% Resistance to Energy 8% Resistance to Toxic 28.5 HP/sec with 1 stack of Soul Absorption 5.52 End/sec with 1 stack of Soul Absoprtion 101% Global recharge (before Hasten) Team buffs: 24% Defense to all 34.6% Defense debuff resistance 35.85% Resistance to Psionic/Negative Energy 19.96% Resistance to Energy 15.89% Resistance to Smash/Lethal Perma Soul Absorption Strategy: Aggressive. When exemplared, I play a tad bit more cautiosly, often opening up with Flashfire +Howling Twilight before engaging mobs and dropping Tar Patch or spamming Fire Cages. At 50+ I throw no caution to the wind. I engage every mob first, always. It takes some time to drop Tar Patch and Bonfire, and I prefer to do that BEFORE my team engages. Otherwise, by the time you get all your goodies set up, the team has already killed them. This allows you to utilize your powers to the fullest extent. I cannot stress that enough. Aggressive play is going to get you the most bang for your buck. Anyways, here's the build! Let me know what you think or if there is any room for improvement. Off the top of my head, maybe taking the Agility Alpha would open up the door to save some slots, but endurance can be a bit taxing if you don't take Cardiac. There are a lot of things I'd like to add.. The Kismet IO, Power Transfer chance for heal IO... But as it stands, if I change even one IO, I lose 45% defense to all or perma Hasten. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: zc_Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(27) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), TchoftheN-Heal(13) Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Ring of Fire -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Darkest Night -- EndRdx-I(A) Level 12: Howling Twilight -- RechRdx-I(A) Level 14: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(40) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), StdPrt-ResDam/Def+(21) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), Ags-ResDam(23), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(42) Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(42) Level 24: Hot Feet -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36), FuroftheG-ResDeb%(36) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(50) Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(43), SvrRgh-Acc/EndRdx(43), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(46), SvrRgh-PetResDam(46) Level 35: Boxing -- Empty(A) Level 38: Dark Servant -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(39), GldNet-EndRdx/Rchg/Hold(39), GldNet-Acc/EndRdx/Rchg/Hold(39), GldNet-Dam%(40), GldNet-Rchg/Hold(40) Level 41: Tough -- GldArm-3defTpProc(A) Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Control Core Embodiment Level 50: Clarion Radial Epiphany ------------
  4. Thanks for the replies! Admittedly, I made this build back around... December? This might not seem huge, but my knowledge of Mids builds is always increasing. I used to think I was really really good at making builds, and to a degree.. I am. But more often than not, every few months, I'll pull up an old build of mine and think "why would I EVER do that?" I normally do slot the Gaussian's proc in powers like Aim or Build Up, I prefer the control over the randomness of Tactics. Glad to know I didn't do anything glaringly wrong, I was convinced I did... Because I don't enjoy this AT as much as I thought I would. Nothing wrong with that I guess.. Just feels odd.
  5. As Infinitum mentioned, he doesn't see the need for it. And as you mentioned.. Some find it essential, while others don't. I find it essential. I can hold aggro just fine without it, but in almost every mission, TF or iTrial, I find myself using it extensively. Not because I can't hold aggro. But because it is so useful to be able to grab aggro from a distance. So many times you'll notice enemies that just won't come in close and this is where Taunt shines. You can use it to literally manipulate where you want mobs to go. Got some baddies blasting you and your team from 80 feet away? No problem! Target them, activate Taunt and move the opposite direction. They will follow you even if you don't move, there is a range penalty for NPCs that are taunted this way. You can abuse this and force them into chokepoints or areas of debuff/mass destruction. Is it required? No. But it is such a useful tool if you abuse it the right way.
  6. Here's a Shield/EM build. You could change some slots around to get to 59% defense to Ranged and AoE, but this build offers a healthy balance of defense, resists and recharge. All of my Tanks are "tough enough" even with my builds going for balance instead of pure defense. You'll hit like a truck, be able to spam all of your attacks on a shorter cooldown and you'll be practically invincible, especially on a team. edit: I wasn't happy with the build I posted, so I made it better. Disregard what I said above ^^^ But this is a superior version than what I shared a bit ago. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Energy Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34) Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11) Level 2: Battle Agility -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(42) Level 4: Bone Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(17) Level 6: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-Absorb%(34), TtnCtn-ResDam(37), TtnCtn-ResDam/EndRdx(40), ImpArm-ResPsi(42) Level 8: Active Defense -- RechRdx-I(A) Level 10: Against All Odds -- EndRdx-I(A) Level 12: Taunt -- MckBrt-Taunt/Rchg/Rng(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 16: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 18: Grant Cover -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-ResDam%(43) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(33) Level 28: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(31), Ags-Psi/Status(46), ImpArm-ResPsi(48) Level 32: One with the Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-Max HP%(19), ImpArm-ResPsi(48) Level 35: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(37) Level 38: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3), PwrTrns-+Heal(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Melee Core Embodiment ------------
  7. Psionic Melee has been catching my eye lately. I think the highest damage I've seen my Fire/Energy do was 3k, there was obviously a Kinetics and some debuff involved, but I have 2 shot +4 Cimeroran bosses under these circumstances, at +0 you can do it solo. I love Fiery Aura on Tanks too, it's so ridiculous that you can have Burn before level 20. Just insane. Fire/Titan would be a TF killer. Even my Fire/Energy was.. and that's with EM in it's current state too.
  8. True. I adjust my play style accordingly. On super teams, you can run to the next mob earlier than you normally would as a Tank, because no one is at risk of dying. This is where EM has always shined, in my opinion. My Fire/EM Tank can neuter +4 mobs before a single teammate shows up. Yeah, I whiff a lot with ET and TF... but when you don’t.. oh boy. I’ve hit bursts of over 700 DPS before between ET and TF alone. Total Focus is definitely the most “meh” between the two though. But I personally love it. I’ve always loved Energy Melee. I’m a firm believe that Bio Armor, Fiery Aura and Shield Defense make the set shine a little brighter. All of those aforementioned sets either deal bonus damage based off of the base damage of your attacks, or they just flat out increase your damage (or both!) Fiery Aura will forever be my favorite pairing with Energy Melee. Build Up with a Gaussians proc and Fiery Embrace make Energy Transfer hit for silly damage. As it would with other sets. I just can’t leave EM alone lol.
  9. I'd have to agree that Street Justice would be superior in almost every category, and this is coming from someone who mains Energy Melee. The burst you coud get with EM is substantially higher though and it's so gratifying to 2 shot bosses with Energy Transfer/Total Focus. Shield has Against All Odds which will significantly buff Energy Transfer and Total Focus because of their amazing base damage. I'd say go for what you want to play!
  10. This is what I rocked for my Elec/Elec Controller. It could be better, I'm sure. I enjoyed playing him, but he wasn't my favorite. So I didn't tear the build apart to see if I could make improvements. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Tesla Cage -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(34), UnbCns-Dam%(34) Level 1: Shock -- EffAdp-EndMod/Acc(A) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Heal/Rchg/EndRdx(43) Level 4: Chain Fences -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(50) Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(7), Apc-Dam%(11), GldJvl-Dam%(11), ExpStr-Dam%(13) Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(9), SynSck-EndMod/+RunSpeed(9) Level 10: Galvanic Sentinel -- Acc-I(A) Level 12: Energizing Circuit -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End/Rech(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19) Level 18: Static Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprOvrPrs-Rchg/Energy Font(43) Level 20: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(21) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(23), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25) Level 24: Boxing -- Empty(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31) Level 28: Defibrillate -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Acc/Rech(33) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), RctArm-ResDam(33), RctArm-ResDam/EndRdx(34) Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Dam/KB(37), SlbAll-Build%(48) Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg/EndRdx(36) Level 38: Amp Up -- RechRdx-I(A) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Poisonous Ray -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(45), TchofLadG-%Dam(46), AchHee-ResDeb%(46) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Barrier Core Epiphany Level 50: Control Core Embodiment ------------
  11. Heyo. I've mentioned it before, I think I even started a forum post about this goal of mine somewhere in the Dominator forums. But I'm on a mission to get a fully IOd/Incarnate/Accolade build for every AT in the game. I'm currently only missing a Peacebringer, Mastermind and Arachnos Crab/Bane. The build I'm sharing is what I have built in game for my Fortunata, I believe I have every IO already slotted.. But am unsure because... I have hardly played it! Something about it felt un-inspiring to me. What do you all think of this build? I opted out of control, and instead went for a pure offensive approach, a hybrid of Melee and Ranged. Did I do something wrong here? Any and all feedback will be appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9) Level 1: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 2: Combat Training: Offensive -- Acc-I(A) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(5) Level 6: Aim -- RechRdx-I(A) Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Rchg/HoldProc(48) Level 10: Indomitable Will -- GldArm-3defTpProc(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11) Level 12: Dominate -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(13), HO:Perox(13), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15), GldJvl-Dam%(17) Level 14: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(37), SprDmnofA-Acc/Dmg/Rchg(40), SprDmnofA-Rchg/DmgFear%(42), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), FuroftheG-ResDeb%(43) Level 16: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(31), Hct-Dam%(34) Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(23), FrcFdb-Rechg%(25) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 24: Mind Link -- RedFrt-Def(A), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(36) Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Boxing -- Empty(A) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 35: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36), UnbGrd-Max HP%(50) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: Tactical Training: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(7), PrfShf-End%(7) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------ ------------
  12. I'm curious because just 2 months ago this was not the case for me. I'm wondering if it's what @Bopper mentioned.
  13. Ahh, the fabled “gobbledygook” strikes again! Any idea to remedy this? It seems to have worked for others.
  14. Alright, last update. Anyone who has mained a Super Reflexes Tank is probably not surprised. But nothing I threw at it defeated me... At least not within 15 minutes. Cimerorans and the monsters from the Cutlass Isles were the only enemies that even posed a threat. Knives of Vengeance, DA Tsoo and DA Banished Pantheon couldn't even dent me. I've been standing in a mob of DA Banished Pantheon for awhile now. Made some phone calls, smoked a cigarette or two, even cracked open a cold one and leisurely sat outside. This was without activating any of the Tank ATOs or Incarnates outside of my Alpha. It's safe to say this is probably overkill. But that's part of the fun of being a Tank, yeah?
  15. I like how MA has the option to add a flat 10% defense to all positions. This opens up so many possibilities. What I noticed with the build I shared, is these numbers can be reached with any secondary as long as you take Weave, Combat Jumping (or Hover) and Maneuvers. That as well as reaching the same enhancement values and taking the Agility Alpha. The only sets that granted extra defense were the Superior Gauntleted Fist, Blessing of the Zephyr and Guassians. Easily achievable with any secondary in the game. I’m standing knee deep in DA Banished Pantheon right now, smoking a cigarette outside. I’m willing to bet the Tank is still alive when I get back. 😂
  16. Interesting. Do I have an out of date Mids?
  17. CoT, Spirit Stalkers, Carnival, Freakshow, IDF. None posed a threat. So I took it to the Cutlass Isles and herded every monster on the island. I sweated a little bit, and I really wanted to use my Rebirth and Melee incarnates. But I told myself I would let myself be defeated if it were to happen. Lots of close calls, oh boy... Lots. But every time I thought I was done for, the Preventative Medicine proc would pull through and I would regen nearly to full. I stopped the timer at 15 minutes yet again. I'm thinking maybe it's time for some DA Arcs...
  18. So, I loaded up Beta and am "play testing" right now. And by that I mean... I started a solo +4 ITF, reached aggro cap and let them go to town. I wanted to see how long I could survive by just standing there. Doing absolutely nothing. I am not using any means to survive. I have my incarnates slotted, but I am not using Rebirth or Melee Core... It's been 7 minutes of this and I am still standing. edit: I stopped my timer at 15 minutes. No Rebirth, no Melee, still alive. Moving on to bigger and better things
  19. I'm in Beta right now with the complete build. I'll edit this reply and post some screenshots soon.
  20. I can run the game on ultra with zero hiccups on live.. I just logged into the Beta server and even on minimum... frames are horrendous. Has anyone encountered this, and is there a remedy?
  21. I’m inspired to make a Super Reflexes/Super Strength Tanker now with this in mind! Maybe it’ll be a convenient excuse to finally make a SS character on Homecoming!
  22. You’re welcome! Let me know if you have any questions. There’s a lot of helpful people around these parts. Cheers bud! 🍺
  23. I have not built or tested it yet. But I’ve played this game since 2005. I don’t even want to know how many hours... I’ve spent the last month playing my Fiery Aura/Energy Melee Tank. So even having not tested it, I can say in confidence it would be pretty good! Especially for incarnate content. Why do you ask?
  24. Weird question.. But how are you getting literal screenshots of your screens? When I use my own methods, it does not show my trays, maps, any game info whatsoever. Just a crystal clear image of whatever is before me. What am I doing wrong here?
  25. It's also a 2 for 1 special going on this morning. So I made a "farm" build too if you really wanted to go that route. 😁 So here's the "farming" build, incorporating more AoE from the Mu epic. I haven't played a weapons character since my Titan/Bio, so maybe I am mistaken with redraw. Either way, here's the build! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: War Mace Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13) Level 1: Bash -- Empty(A) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17) Level 4: Jawbreaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(9) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21) Level 8: Radiation Therapy -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(46) Level 10: Gamma Boost -- Prv-Absorb%(A), PrfShf-End%(11) Level 12: Beta Decay -- HO:Enzym(A), HO:Enzym(40) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(27) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), RechRdx-I(43) Level 20: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25), Erd-%Dam(25) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46) Level 24: Boxing -- Empty(A) Level 26: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 28: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 32: Meltdown -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 35: Shatter -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37) Level 38: Crowd Control -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FrcFdb-Rechg%(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(48) Level 49: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(27), Rgn-Knock%(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------
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