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Glowworm

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Everything posted by Glowworm

  1. I frankenslot with 2 Slow/End/Rec and 1 generic Recharge. That puts my recharge at/near the ED cap and the slow is enhanced 42% at 50.
  2. Glowworm

    Ice/Bio

    This is my chain on my ice/bio and it works really well.
  3. Fleet is one of the world's largest producers of enemas so Fleet Fist may...well, it's a niche character concept.
  4. I slot it in one of my tier 1 attacks (or tier 2 of primary) so that I can use it while mezzed and possibly break the mez.
  5. I'm no proc expert at all but wouldn't adding 2 Recharges each to Aim & Build Up add a lot more damage than any number of procs?
  6. Someone explained it in detail long ago but my memory of it is that Acrobatics will stop one "normal" hold that lands on you from doing anything. If another hold lands while the first is active then Acrobatics' protection is overcome and you're held. "Normal" holds meaning not outliers like AVs or other oddballs.
  7. I like tanks on my team because, without conversation, I make certain assumptions: Tank - will eat the alpha; may control aggro, may do significant damage Scrappers, Stalkers - will kill bosses; may kill lots of other stuff Controllers, Dominators - will mitigate damage overall through control; may eat alphas, may buff/debuff, may do significant damage Defenders, Corrupters - will...do stuff that's good for the party; watch and see, alpha eating, good damage, damage mitigation, and more are possible but not obvious from just the AT. I get that there is more complex content but for pugs. just having someone who can eat the alpha and everyone knows they will eat the alpha is a huge efficiency boost. I am very happy to have a tank on my pug for that reason regardless of anything else they bring.
  8. This. You get seeds early and it's very effective when you get it and remains a good power all the way to 50. It's more reliable than the AoE holds that sets get around the same time since it recharges faster and works OK without a ton of slotting and enhancing. You want to slot and enhance it as you level up but unlike some powers it's pretty useful out of the box. It makes opening against a group much easier.
  9. Maybe Force Feedback is benefiting the pseudopet? I know this is super vague but I saw someone recently do a bunch of testing on creepers and they said that damage procs were the bomb there. Their takeaway was that enhancing recharge rate generally lowers proc rate but since creepers spawns pseudopets the procs look at the pets attack rate not the powers recharge rate and he got them to do a lot of damage by slotting 4 or 5 damage procs. Re: roots, it's entirely possible that the controller version and the dom version are different. Wouldn't be the first time for something like that. Good to know though, thanks; I won't waste a lot of damage on it on my dom build (just started).
  10. I haven't played dom much but on my plant controller Roots is a good source of AoE damage. Based on none of the above slotting any damage in it, I'm guessing it's not a good damage option for doms? Or is it just that you've got better options? Similarly, I thought conventional wisdom was to slot creepers with lots of damage procs - is that not a thing for doms?
  11. I know nothing about Bio but Call of the Sandman has chance for self-heal proc, which I think would be pretty sweet in a sleep aura.
  12. I used to bounce around Virtue, Pinnacle and Protector. Glad to be back!
  13. Back in the day I had an Emp/Elec/Elec and a Kin/Dark/Elec. I have only just gotten back in the game so I don't know what state the epic pools are in but I found that the Electric pool had synergy with the */Elec for defenders. Power Sink made Short Circuit significantly better since you could drain a bunch of mobs and keep them drained by alternating those two PBAoEs. A lot of mobs don't have well-developed attack chains and many don't use much end so the difference between draining most of their end and all of their end is dramatic. With a little end they can still usually get off their "regular" attack even if they can't chain it with bigger attacks. Kin has some synergy with electric since Transfusion & Transference both drain end. Every little bit helps when the mobs are almost drained or just starting to recover.
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