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Piecemeal

Retired Developer
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Everything posted by Piecemeal

  1. I'm still adding it to my testing list. I placed this contact in a barren, spawn-free section of sidewalk, so no spawns nearby will be affected. There are plenty of Tsoo south and west of Icon to complete that task as it stands, so hopefully after I wholesale murder a bunch for science everything will come up smelling fresh!
  2. Fear not! I placed him in a section where there were no spawns! I thought of that, any ambushes should come from... elsewhere. But a good data point for testing! I will be sure to have a Hmongous slaughterhouse set up test ambush code.
  3. Also regarding clue 17:
  4. You guys have been good. Here's a tangentially related screenshot of a new contact mixed up in all this.
  5. I'll be honest, I just feel like my hint for 17 isn't beefy enough.
  6. I'm really surprised nobody's in the ballpark on number 17. The ski chalet guess had me rolling, in a good way. Never thought that was a conclusion anyone would jump to. But solid reasoning for it, I almost panicked at the idea of people skiing for hours trying to lock in those golds. I suppose I'll have to think of another hint soon.
  7. @Glacier Peak, three bolds are incorrect.
  8. Elec Armor / Rad Melee is holding as my all-time favorite.
  9. It should be noted that one of my hints inadvertently went unvetted, and has been changed so as not to label me pre-emptively as the villain I am.
  10. Please remember this is my virgin flight. I created conditions to spawn a fight. It requires attention to lore and collecting So you can be rewarded with a vigilant reckoning. Don't hype too hard, instead think of the future, When records of your deeds affect the gameplay nature.
  11. Those who enjoy the scenic route should have many of them available. Some may need to be sought out if you move too fast.
  12. @Jimmy knows why I know that now.
  13. Good observation!
  14. Not exactly!
  15. FPARN! Edit: Also, @Jimmy tipped my can of beans and now it's starting to spill!
  16. Origin-specifc things? I am playing with integrating origin specific things into my projects. Currently seeing what can and can't be done. I do want to make more your character choices and details more significant. And before anyone revs up the Speculatron5000, origins will not lock out content or badges. I'm looking to add flavor 🙂
  17. *clicks plaque* Edit: This is just headcanon, not real canon. Edit edit: Need less coffee.
  18. *coughs in foreshadowing*
  19. Hi there, just weighing in with my 2 influence. I love Invuln. It was my first love, solidly built, and very much set-and-forget. Invincibility is the clutch power. Rad armor, however, super dynamic. I love the design of Gamma Boost. But it requires, to me, way more attention managing your health than most. A growing Rad armor can feel... fragile. A fully built one? Ridiculous fun.
  20. I believe it is time to tease you just a smidge. Here is something I've put together that teases just one of the things I've been working on. It should be noted that one of my hints inadvertently went unvetted, and the other was misleading. This has been changed so as not to label me preemptively as the villain I am.
  21. I have an avatar I'm just not allowed to show it yet. 😞
  22. I'm happy to have inspired this.
  23. When my thing is closer to testing, I will be doing a proper introduction with many spilled beans scattered to the four winds!
  24. I should mention, for a broader frame of reference, I've been working on something since October. OCTOBER. I started with just costumes and textures... and now... my god... the things I've seen. Basically I self-taught and deductively reasoned how about 30 different systems work. (Powers, FX, Maps, Behaviors, Sequencers, Villain Groups, Costumes, Textures, Shaders, Geometry, Scripting... to name a few) I didn't want to annoy any of the other devs with rocket powered question diarrhea so I kept studying what does work and how it works until I could manipulate it myself. I don't believe I can say anymore without @Jimmyslapping me for talking too much.
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