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Some questions about Thugs/Marine (mostly /Marine)
Auroxis replied to Lazarillo's topic in Mastermind
Binds aren't really my forte, but maybe you can combine the follow with something that'll stop you from moving. As for Alpha, Agility will enhance your recharge which often hurts the proc rates of powers. Increasing your henchmen damage with Musculature is a far better choice IMO. -
If you hit 10 foes with this power, you will get 10 stacks of a buff lasting 45 seconds granting +Regen and +Recovery. If you later hit one foe with this power while still having these 10 stacks, all existing stacks will get their duration refreshed rather than just one stack.
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FYI this is no longer the case on a few powers since Page 2 Dark Armor's Cloak of Fear has half of its CC component enhance-able, and the magnitude gets increased rather than duration. So if you slot it for above 100%, the overall magnitude gets over 3, which is enough to CC bosses. Psionic Armor's Aura of Insanity (as well as other AT variants) has almost all of its CC component enhance-able, and the magnitude gets increased rather than duration. So if you slot it with one mez D-Sync/HO, the overall magnitude gets over 3, which is enough to CC bosses.
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Axe is great at pulling mobs towards you to CC them with Aura of Insanity. Put a Mez HO/D-Sync and you can mez even bosses, and put a heal proc from the sleep set plus an absorb proc from the entomb hold set for sustain.
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Some questions about Thugs/Marine (mostly /Marine)
Auroxis replied to Lazarillo's topic in Mastermind
Soothing Wave - Yes, it is just like Nature's heal except it also comes with a damage debuff on enemies. Shifting Tides - The buff part is a 60ft radius, and the "conditional damage aura" part is a 25ft radius. It is recommended to slot the Gaussian proc there to give yourself some damage buffs (which scale shifting tides damage). Power of the Depths - It's one of the most important buffs, try to get enough recharge to make it as close to permanent as possible without sacrificing other parts of your build. Its +MaxHP And +Regen is a very strong survivability buff for yourself, your pets, and your allies. And it provides some endurance sustainability as well. Barrier Reef - You should definitely slot it for Absorb as well as getting the LotG +7.5% recharge IO in. The question is whether you then pick a recharge set bonus or extra defense. I personally prefer the recharge set bonus (Panacea, you can slot it with the proc which will occasionally heal allies) Alpha Slot - I recommend the Musculature Radial alpha. More damage for your pets and Shifting Tides, more endurance modification for your Toroidal and PotD. -
The damage difference between a new controller (yet to slot procs or obtain their pet) and an end-game controller (with procced-out attacks and a pet) is pretty massive. There are also low offense support powersets like Elec Affinity and Empathy, low DPS control powersets like Mind, and low AoE control powersets like Gravity. Controllers definitely don't have bad damage overall, but it is fair to say the difference in offensive contribution between a Mind/Empathy with SO's and a Pyro/Marine with procs is pretty massive. That's not to say procs should be nerfed, but rather that controllers could use some extra punching power to alleviate the damage woes before pets, and that some powersets need a specific touch-up.
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Making a suggestion should be about wanting to share your creativity and line of thinking, not getting dev attention. And if you were a dev yourself, you'd probably actively avoid responding or even dropping a thumbs up/down emote to every suggestion thread. Because there are some people who'd abuse it by going into incessant rants about why they're right and you're wrong and riling up the forum masses against you.
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Yeah but they bumped up the base damage to make up for it. Unfortunately they also added harsh diminishing returns so it doesn't deal much damage past the 3rd-4th targets.
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EDIT: While I initially thought this was good, I got reminded that the power has diminishing damage on targets. So against a few adds it's good damage, but it doesn't scale well to 10 adds.
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Spring Attack is a fairly underrated power and is nice when procced out (executed power, not a pseudopet, so 90% proc rate). However it's not as good for DPS as Cross Punch, especially when you're missing some good attacks in your attack chain.
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I swear by Robots/FF as being one of the best MM combos, but if you just treat FF as "buff your pets and knockdown stuff" you're not gonna maximize its potential. It has to be built a certain way. Thanks to Dispersion Field and Protector Bots, just a bit of extra defense from IO's can put you at the softcap with CC protection and a resistance shield. And with that level of survivability you can go with a more aggressive-minded playstyle, starting fights with AoE's slotted with damage procs and -res procs to decimate and debuff a pack, maximizing the DPS usage out of your robots as they unleash their DPS on debuffed LT's and Bosses instead of Minions. You do run into endurance and self-healing issues at times, but thanks to the CC protection from Dispersion you have a free Destiny slot for Ageless or Rebirth, and there's recovery serum on top of that. Mastermind (Robotics - Force Field) v3.mbd
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Must take powers on pyro/time and epp/app suggestions
Auroxis replied to Octogoat's topic in Controller
Min-maxed for endgame with proc bombs and tankiness, Fold Space for extra team support and making Energy Torrent viable in melee. Controller (Pyrotechnic Control - Time Manipulation).mbd -
It's great on blaster purely due to the T9, having the ability to melt minions+LT's with a (relatively) fast recharging nuke is awesome. To fix the DPS issue, you want a secondary that gives you a build-up and multiple good single target attacks. Elec Manipulation works exceptionally well with it.
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Self affecting procs are good on powers that regularly affect multiple targets at once, even with a low proc rate. The Tanker slotting I recommend trying is 4 pieces of Might of the Tanker (proc, and the 3 pieces with Acc), Entomb Absorb proc (winter hold set), and Sandman Heal proc (sleep set).
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Focused Feedback: Sleep Revamp - Deep Sleep
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
@Captain Powerhouse Can you confirm there is a lockout period before each instance of damage can reduce deep sleep duration? I believe it's 0.35s or something adjacent to it?