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It was previously not a true chain (it spawned a pseudopet that spawned other pseudopets), so it couldn't proc well regardless. Its first buff iteration wasn't an adaptive recharge, so it could proc ok (I think i tested it at around 50% proc rate because the chain proc formula is really punishing) but still could only hold confuse procs, and then when it was given adaptive recharge it went back to not proccing well.
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Yes, but the confuse was already at a low enough recharge to be up every pack so giving it adaptive didn't really matter much.
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Elec did not receive an adaptive hold. It instead got an instant+lingering patch hold in Tesla Coil which also deals decent damage. The confuse changes were mostly to the magnitude in domination, which is great but it's still a chain so not quite as good as an instant one despite the speed buff. Jolting Chain buff is what made me include it and slot it with the FFB proc. Thanks for the FYI but I was one of the main testers for the elec control changes in closed beta.
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So Thunder Strike on dominator is special as it's a single target attack that has a separate AoE attack component executed at the end. The single target proc rates are actually quite high on it. As for Jolting Chain, it being a fast recharging chain power makes it have minimal proc rates already. However, since it checks against a lot of targets very often, the force feedback proc is effective on it.
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I have tested this build on the beta server against +4x8 missions and rikti pylons
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Spiritual adds recharge enhancement to your powers, which at first glance seems great but since proc rates are reduced by the recharge you have enhanced in your power (not global recharge from buffs and set bonuses) it lowers your DPS, which is already on the lower end of the spectrum. Recharge Alphas like Agility and Spiritual are generally avoided for that reason. As for Destiny, Clarion works well to keep yourself from getting CC'd, but Barrier is also a good pick to add some more mitigation alongside your Fortitude, it's the more team-friendly option and you can always grab both later on and swap depending on the situation. Hybrid, I'd suggest Assault Radial as it gives a flat damage proc to your attacks, something which is quite valuable on defenders with their lower damage scales.
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Elec Control is different from a lot of other CC powersets as it doesn't have a low cooldown AoE CC that instantly mezzes the whole pack. Static Field doesn't reliably sleep bosses even with Domination, and Synaptic Overload takes time to fully confuse a pack. Tesla Coil is the strongest AoE CC you have, but without an extremely high recharge build it won't be up every pack solo, let alone on teams. The positives are firstly sapping, which is a strong tool but takes several seconds to shut down the pack. The other strong point is gremlins, which are much stronger now after the buffs which increased their base level and gave them another attack. And Conductive Aura gives you a bit of sustain as well. So the way to leverage Elec Control is to either build it a bit tanky with something like /Psi (for Drain Psyche) or /Savage (for Blood Craze) so you can survive while your sapping/confuse sets in, or to go really heavy on the recharge so you can open with Tesla Coil more often, which is something you can do with /Elec as it has a lot of Force Feedback +Rech proc opportunities. Here is an Elec/Elec/Mu build that goes heavy on recharge, enough to have Domination on auto while AFK (so even with hasten off it's perma) Dominator (Electric Control - Electricity Assault).mbd
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The song has a repeating one-two punch theme, which combined with the "meat wave" slick dancing concept would work well as a KM, Savage, or StJ Stalker, as the Fast AS->Hide Procced fast attack crescendo ticks all the boxes. "Meat" being a more brutalist concept would fit with a rougher armor secondary, like Bio Armor, while the slick dancing jazz concept would work better with a defense armor like Super Reflexes or Energy Aura.
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The Vigilant Assault +Absorb proc in Shifting Tides is incredible and is the highlight of defender marine for me. While other AT's (MM, controller) get more pets to trigger shifting tides or a higher damage scalar (corr) for it, defender gets to double the powerset's +absorb output via the ATO proc.
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Slightly different power choices (photon grenade instead of damping bubble), and a bit more recovery on the V3 build because I wanted to be able to run Rebirth+Recovery Serum instead of Ageless for some harder content.
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I have two builds for you, one is a tanky variant with the fighting pool and the other focuses more on damage. Controller (Fire Control - Marine Affinity) Damage.mbd Controller (Fire Control - Marine Affinity) Fighting.mbd
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Damage procs matter a lot for your overall damage, and the build gets enough important set bonuses already. Mez resistance isn't really a relevant stat as it only reduces cc duration on you a tiny bit and the destiny clarion incarnate power will make you mostly CC immune. As for ranged only, i'd advise against that because you don't have enough good attacks at range. But you can always hover away a bit above the target and still hit it with your irradiate.
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I don't think Empathy is as bad as Thermal for soloing, you at least get RA's for some sustain even if they're not perma. For that end, getting your recharge up with set bonuses and perhaps some FFB procs is key (Thunder Strike works well if your secondary lacks access). Edit: Did some fast tinkering with @RASAL0M's build with his fixed power choices in mind Human Reactor Endgame - Defender (Empathy - Radiation Blast).mbd
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Here's another version that uses Barrier instead of Power Boost to reach the softcap: Blaster (Energy Blast - Energy Manipulation).mbd
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