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441 ExcellentAbout Auroxis
- Currently Viewing Topic: i'm looking for a Pyrotechnic / kin build
- Birthday 01/01/1004
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page 3 [FOCUSED FEEDBACK] Marine Affinity Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
This is the first time I hear about that ally/foe attach rule. This is how it works from what I understand: Each ally has a base 25% to trigger your shifting tides damage proc on a foe in range of your shifting tides aura. The chance goes from 25% up to 50% at 10 shifting tide stacks on the ally hitting the foe. Currently, there is a 0.1s cooldown on each shifting tide aura hit, and that is getting nerfed to 0.25s in this patch. So instead of your aura hitting a target up to 10 times per second if enough allies trigger it, it's going to be 4 times per second. @Player-1 can probably clarify further. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Auroxis replied to The Curator's topic in [Open Beta] Patch Notes
If your argument is "Controllers and Defenders do too much damage" and you want to use it to invalidate build choices players have been making for over a decade and invested time into, when in fact those two AT's have never been part of meta 4-star compositions and aren't meta farmers either, then all I can give you is a big fat no. If your argument is "Stuff dies too fast and I don't get to do much", then there are lots of ways to address that issue that don't involve invalidating build choices. One of them was just added in level 55 mobs, and we can have more content in the game that instead of "clear pack and travel to the next" consists of a higher density of packs to fight at once ala ITF. If your argument is "Procs are too strong and there's no diversity in slotting", how about instead of nerfs that would make players feel bad about their choices and time investment, we instead elevate other options. Proc boosting ala Cupid's Crush has been a welcome mechanic to the game that I've been hoping would get incorporated into damage proc sets as well at some point. -
Controller (Pyrotechnic Control - Kinetics).mbd Edit: World of Confusion is more of a flavor pick to stack confuse with cupid's and hypnotising lights. Sparkling Chain with the Energy Font proc is better AoE damage.
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page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Auroxis replied to The Curator's topic in [Open Beta] Patch Notes
The single target enhancement sets and procs will continue to work the same as before until a respec, and if you do decide to respec you'll get access to Lightning Clap, so it's not a trap. -
page 3 [FOCUSED FEEDBACK] Electrical Melee Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
FYI for anyone wanting to test the Stalker changes, Lightning Clap is currently bugged and does not crit out of hide nor grant an Assassin's Focus stack. -
page 3 [FOCUSED FEEDBACK] Electrical Melee Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
The CI proc chance on AoE is laughable and I can't see why you'd ever think slotting procs for damage there is a viable option. The change removes options from CI slotting, and gives whoever decides to respec their Elec Melee Stalker a nasty surprise. -
page 3 [FOCUSED FEEDBACK] Electrical Melee Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
I tested it multiple times on test dummies (you can summon a bunch of them in a cluster). -
page 3 [FOCUSED FEEDBACK] Electrical Melee Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
@DarknessEternal All procs on Lightning Clap count as single target PPM and only proc on the main target. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
Did anyone get around to trying out these changes in open beta? Especially in general content. IMO it's very nice to have AoE payoff for Attune, though the setup is still lackluster in terms of initial impact. I'd like some -res added to Attune, especially with new Broadsword having more -res than Sonic Melee overall. -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
FYI, the offensive adaptation damage procs scale based on the combined damage from buffs and enhancements. However the base damage is significantly lower than before, so don't expect a huge difference. At the damage cap you're dealing 50% more damage than before, and with just SO's you're dealing 50% less damage than before. -
page 3 [FOCUSED FEEDBACK] Radiation Armor Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
The cast time on Meltdown should be reduced at the very least if you're halving the duration. -
page 3 [FOCUSED FEEDBACK] Shield Defense Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
I wouldn't mind Shield Charge getting the same treatment Lightning Rod got, getting a crit on a single target at the epicenter. -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
Not listed in the patch notes: Defensive Adaptation no longer applies a self damage debuff. -
page 3 [FOCUSED FEEDBACK] Sentinel Archetype Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
Current bugs: Seismic Blast: Enhanced Stalagmite and Rock Shards have a triple crit Mace Mastery: Does not crit Weapon Mastery: Does not crit -
page 3 [FOCUSED FEEDBACK] Marine Affinity Adjustments
Auroxis replied to The Curator's topic in [Open Beta] Focused Feedback
It's important to note that the Whitecap change moves proc rates on single targets from 90% to 30%. This is a big nerf to DPS and makes the power no longer optimal to use outside of refreshing the -res every 30s. If possible, I'd like a buff to the base damage of the power to compensate, so the power can still be decent as a regular part of a single target rotation.