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_NOPE_

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Everything posted by _NOPE_

  1. I guess the very first question I should have asked was... which launcher are you using, Tequilla, or the new Homecoming Launcher? But, I think a wipe and reinstall would probably be best at this point. Please keep us up to date.
  2. Every .NET Framework version is independent, I believe. See here for another example of someone having an issue with a program that was written for a different version of the framework: https://www.se.com/ww/en/faqs/FA269881/ I would try to install the 4.5 framework anyways, and if your system doesn't let you, let me know, maybe we can investigate it from there.
  3. Yes, that's the case of ALL client side mods. But people like that just fine.
  4. Could you possibly package up all of your changes (when you're done with them) in the CoH Modder, or if you don't want to learn to do that, I can do it if you could send me the files? I think this would be the very first client-side graphical powers change that I've ever seen for City of Heroes! http://www.cityofplayers.com/coh-modder/
  5. NICE! I would LOVE to see this as a mod in CoH Modder... it's a client side change, right? Or are you hosting your own private server?
  6. @therealtitanman can you please post a similar image of the power/powerset WITHOUT your modification for comparison purpose? I'm not familiar with this set, and I'd like to be able to see the difference.
  7. @arthurh35353 that's... really weird, and I've never seen that before. Try using the Fresh Start button, and let me know how it goes, okay? If that doesn't work, go to my site and get the latest version, I see that you're on 1.63, go get 1.64 (not that that should matter). Also, what version of Windows do you have? And what version(s) of the .NET Framework do you have installed on your system? I'm a little bit concerned that the bottom section isn't "snapping" to the bottom of your window, it should automatically move the entire grid structure. See the following article to determine the .NET framework versions installed on your system: https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed The program is currently compiled to the 4.5 .NET framework, make sure you have that version installed.
  8. @arthurh35353 not sure what you're missing. There's three lists: Top list - mods on the server that aren't on your computer Middle list - mods downloaded onto your computer, but not installed in CoH Bottom list - mods installed and active in your CoH installation.
  9. That would be awesome to see a graphics editing tutorial!
  10. OH man I'd forgotten about Foamy the Squirrel, I wonder if they're still making new videos...
  11. Yeah, I don't think it's a good idea for anyone to be running around with Ms. Liberty's Excalibur, for example.
  12. I've just confirmed that the CoH Modder tool now works with my latest code update. Anyone that wants to use CoH Modder with EITHER the old launcher, or the new launcher, or some other setup like for example Thunderspy, can do so, as long as they have version 1.64. Users of the new Homecoming Launcher just needs to make sure they point the program to their Homecoming directory as the root, as all of the paths are relative from there: And yes, @WanderingAries the code change was ridiculously simple and only one functional line (two visual lines) of code: //Check for the new Homecoming launcher if (Directory.GetFiles(txtCoHRootDirectory.Text + @"bin\win32\live\", "cityofheroes.exe").Length > 0 || Directory.GetFiles(txtCoHRootDirectory.Text + @"bin\win64\live\", "cityofheroes.exe").Length > 0) return true; I do want to maintain this, to try to help prevent users from doing something stupid, like pointing it at their c:\windows\system32 folder, and some malicious mod author doing something evil like adding "command.com" or "ntoskrnl.exe" to their mod so that it gets deleted when the user uninstalls it. I know, I know, it's unlikely, but I like to try to do what I can to prevent that kind of possibility.
  13. However, it has been brought to my attention that the new Launcher has moved things around inside the root folder, and I just verified it myself. That'll require a code change, I'll probably push one out tomorrow that'll handle both new Launcher and old Launcher.
  14. @Frazier , @WanderingAries is correct, the program just looks for the CoH executable in the folder you point it to. It doesn't care WHERE that is, it can be anywhere. As long as the app can find the CoH program executable, it'll work just fine. Everything else is relative to that. I have no absolute paths hard coded in, they are all relative from the CoH root directory.
  15. I've updated the page and the screenshot @NodHero, thanks!
  16. @damienray Seems to be working fine for me. Try uninstalling and reinstalling? Before: After: Anyone else having any problems?
  17. Has anyone been following this project at all? I was one of the Kickstarter backers, and have been completely frustrated with how painfully slow the process appears to be going, but it looks like at least they are still making SOME progress, and the progress they have made, at least in the character creator, is very impressive, and might give CoH a run for the money in that department. Here's a new video they just released: Now that being said, that's just a character creator, that's not a GAME. I'm withholding judgement until I see how the actual GAME comes together, and I have yet to see any sort of timeline for the project. So, I'm expecting.... 2030 release? 😄
  18. Yup, and that's easily changed by the user.
  19. See, here's the thing though, you don't know who this person is on the other end of the keyboard. While "defending yourself", you could actually be speaking to someone that has a doctorate in the field and is active on the college lecture circuit... YOU DON'T KNOW!!! 😮 "Appeal to Authority" is a logical fallacy for a reason - because it doesn't matter if you're currently studying something, or even have that proposed doctorate. What matters is the truth of the statements you put out, not who you are. As soon as you jump to referencing yourself and your own "cred", you've immediately made the conversation personal. That's never a good direction to go, TRUST me. That is nothing but a Path of Tears, my friend.
  20. Yeah, no, looks like nothing to prep right now.
  21. I've just added a "Numbered Inspirations" mod into the CoH Modder. Leveraging my new DeTexturizer tool... ...and having a VERY limited skill set at image manipulation, I DeTexturized all of the Inspiration icons, opened them up in GIMP, then added a small black number in the top right corner to denote what tier of inspiration they were at a glance, as you can see in these screenshots from the game below: I did this because it always bugged me that the tier wasn't explicitly stated on the icon, and you had to either A) guess based on the size of the graphic compared to the size of the other icon's graphics, B) Try to remember off the top of your head what inspiration "names" meant what tiers, or C) Right click on the inspiration and go into Detailed Info. I wanted a quick and easy way to tell just by looking just what you were dealing with. Now, I wanted to do this as an example to others that any idiot (even ME!) can use my DeTexturizer tool, extract the image from a texture file, modify it, Texturize it again, and throw it into a Mod that other players can use! Honestly, it took like no graphics skills to do this, and I expect someone else with better skills than me to come around at some point and make an even BETTER version of this mod that looks nicer and slicker and doesn't make people strain their eyes to notice a tiny black "1"! Now, I'm going to start work on my "Visual Rosetta Stone", so that everyone will have access to a "cheat sheet" of what graphics files there are, and where they can be found.
  22. I see you throwing shade, @Shadeknight 🤪
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