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Ridiculous Girl

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Everything posted by Ridiculous Girl

  1. i have a demon/thermal MM, Fast Food Manager, whipping his employees to work harder! but demons synergises well with thermal since the thermal shields reinforce the mid tier demon's ember shield and the demon's resistances stack easily. so you can get high resistances early on for your demons, and eventually cap some resistance at 90%. it's a fun combo. 🙂
  2. i have made some effort spending it all... i bought a ton of PAPs when they came out, so much that i had to replenish my inf stocks. now, i am back up again, where i am finding CCs to fund to get rid of it in a charitable manner. 🙂
  3. that's nuts! i thought i was crazy... 😵
  4. can someone explain this to me like i am a five year old? 😄
  5. yeah, i saw, and it is super impressive. but it was also a compilation from an unstated number of characters and a farmer. i would like to see their main crafter sales. i am just a happy crafter, feeding my free range alts. 🙂
  6. NOTE: I started writing this and then did not finish initially because I thought that it was a bit silly. But then someone randomly responded one day that I should make a video about my claims of ease to gaining influence at low levels, I decided to just finish writing what I had. This is not the best guide, nor the most efficient way of gaining influence, it is just me trying to practice what I have been preaching. Context : For a while I have been an advocate of people using SOs (Single Origin enhancement) rather than generic IOs (Invention Origin enhancement), until about lvl 32. But! But, that's not why we are here today... that is an argument for another day. Frequently, as I am SO pontificating, I i like say that I give my lowbie alts fun money when they get to lvl 7-8 (10 million to be exact). Enough to buy extra stuff and enough to get them to level 32 with SOs. If they actually make it to level 32, then I will start investing serious influence into their character build. I also frequently say that it only takes about 6-7 million in influence to keep your alt in SO 's until level 32, while auto-upgrading every 2-3 levels. (If you do not know about the auto-upgrade button in enhancement management, you're missing out!) A frequent retort I get from people, namely generic IO fanati- *cough* enthusiasts, is that 6-7 million influence is a lot of influence for somone just starting out. To which I respond that no, that really is not that much influence. But that got me to thinking... Maybe, I have been awash in influence for too long that I have forgotten what it was like being poor. Poor with no rich sugar daddy, or sugar momma in my case, level 50 main character to feed the lowbie alts a steady diet of influence. Maybe I am out of touch! Hence! Meet Rich Quick ! He's my experiment for the next couple of days in wealth building from nothing but what is available and what he earns himself. He will only take free P2W (Pay to Win) prestige powers from the P2W vendor, namely the free travel and attack powers. No 2xp buff since that supresses influence gain and the character levels too fast, and Rich Quick will generally only take missions from low level contacts. But, most importantly to start, he will take the Inner Inspiration prestige power. This prestige power is important because it gives the player 3 inspirations (medium to large) every 30 minutes. Large inspirations are very important because they typically can sell for 50K+ each, on the auction house. Medium sized can also sell well depending on type, so I may keep a couple and combine three to make a better selling medium-ized inspiration. NOTE: you do not need to go to the Wentworths Market or the Black Market, you can access the Auction house from almost anywhere (not in instances nor bases, etc) using /ah. First round I got two mediums and a large inspiration. But, oops, I forgot that I cannot sell on the market while nearly complete broke. I had arrested a few deserving villains, and while gaining my first level, I had only earned 188 influence. I refuse to sell things for 1 influence because the market is weird and sometimes very unpredictable. So, Rich Quick needed some start up cash. I went to the Hero Corps vendor sell the few DOs (Double Origin) drops that I had gotten. Selling those 5 DO enhancement drops netted about 1400 influence from the vendor, enough for me to sell the first three inspirations. While those were on the market, I went around Atlas Park and picked up all of the exploration badges. Doing this would not only get me an accolade and the Long Range Teleporter, but also 5 merits with very little effort or risk to my own life. It can be done in under 10 minutes. With my merits I could either buy some enhancement converters (3 converters for 1 merit), enhancement unslotters (2 unslotters for 1 merit), or enhancement boosters (1 booster for 5 merits). In practice, they will net about the same on the market per merit, though in my opinion there are more fluctuactions in price for converters but a higher demand. At the time of playing and writing, boosters were selling for about the same price per merit as the others. So, I bought 15 converters with my first 5 merits. So, while my round of inspirations netted me 16k of influence, my first round of converters netted me 900k ! I might have gained more with a Booster, but when I listed the converters the price was farily high, but because the price dropped for converters as I sold them I lost out a bit. But that is the name of the game. Anyway, I was almost a millionaire by level 2 ! It was not going to continue to be this easy, but it was a good start. I found my first contact that would give me some missions that rewarded merits for completing their story arc. I found Matthew Habashy in front of City Hall. He has a short arc that has 10 brief missions (kill 5 hellions, talk to someone, rescue 4 civilians on the street, etc.) that rewards 3 merits upon completion of the arc. Habashy introduced me to Sondra Costel, whose arc had 7 short missions and awarded 3 more merits. Costel introduced me to Aaron Thiery who had another 7 missions, with 3 merits and a badge (Savior of Atlas Park) as rewards. With 9 more merits, after each arc completed I converted my merits to converters and then tried unslotters. I sold 9 converters, along with various salvage that had dropped, for about 600k. Unslotters yield about the same influence per merit as converter, but of course this can vary. 6 unslotters, 2 per merit, earned me about 700k inf, pushing me over 2 million by the time I was level 6. I bought more converters, with my last 3 merits, which pushed me up to 2.7 million inf. Not bad for lvl 6 ! 😄 Truthfully, I was gaining influence faster than I was expecting. Since I was past level 5, the lovely Twinshot had contacted me and after talking to her, I started her arc. This may surprise you but her level 5-9 arc has 12 missions, this will be important later on. I got to level 7, and decided to load up on SOs, so I would not be fighting enemies as a 99lb (that's about 45kg for you non-american types) weakling. This first round of enhancement buying did not cost me that much, 155k of influence, which was only about 5% of my currently extraordinary wealth. Now I was a 99lb superhero ! Now, most everyone that has played COH HC for a while, knows the Twinshot arcs. It's a basic COH superhero tutorial, with arcs starting at level 5, 10, and 15. They're simple and a bit silly but they serve their purpose of introducing all of the basic concepts of the game. But for me, what is most important is that I hit paydirt on the second to last mission set, of the first arc. When I visited the vault, looking for clues, I had a PAP (Prismatic Aether Particle) drop. These very rare salvage drops happen to drop only 2% of the time after mission completion. (NOTE: On the wiki it says both a "standard mission" and "completes a mission map" but this was not a separate map, just a mission completion, so I don't know which is true. Both?) Which does not seem like much. But, with the 3 other arcs that I ran, and Twinshot's arc, there were a grand total of 36 missions. The odds were very good that one of these would drop for me eventually. Some of these missions were ridiculously easy too ; go to the train station, find Proton in City Hall, go to the vault. PAPs sell for anywhere from 3-4 million influence each. I easily doubled my influence in one drop ! Selling that at the auction house netted me 3.3 million influence ! 😄 One thing I did notice is that I did not have much in the way of salvage drops. Typically, I should have had several uncommon salvages drop for me, and by the time one gets to level 15 odds are pretty good that a rare salvage will drop. I think this one thing that is often overlooked by low level players, is that by level 20 they'll have 1-2 rare salvage sitting in their pocket. That's influence there, a lot of influence! Sell that! In conclusion, I have decided to take a break from wealth building for now. Now that I am level 8, I have the choice of either going to do the Positron task force, or I could go to King's Row and run a few arcs there. Though when I think about it, the Hollows would probably be more profitable. I'll decide later. CIAO! 😎 NOTE: I have no idea why half the photos are so small, I may replace them later? We'll see... 🙂
  7. I can't be the only one that has some high numbers. probably at least 95% of those sold are IO sets. though i do generics when i see shortages and a high demand on occasion. as of late i have probably been selling about 400-500 per week. 😎
  8. after all these years, i rolled my first warshade! and what should i find on the first encounter with my warshade contact? a typo! it says... "And now that you've experience..." rather than "experienced". 😎
  9. i should have specified a female shield/mace tank... so, how? i do not see an alternative in the costume creation options.
  10. oh man i hope that means that the female shield tank does not sound like a dying giraffe when they taunt. that taunt SFX has lead me to abandoning several female shield alts. 😕
  11. wow, this is pretty cool, i must say. well done! 😎
  12. For clarity's sake... The whole text should read as... "Grip the mind of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wreaks havoc on your foe's synapses, dealing moderate Psionic Damage while reducing their attack speed." 😅 thanks to Rudra for pointing out the other error. 🙂
  13. this whole power description is a mess... as it reads "grip the minds of your foe", where it should read either "grip the minds of your foes" or "grip the mind of your foe". probably the latter since it is a single target attack.
  14. and since i am on this topic as well as the power set... blaster, mental manipulation/ world of confusion. not sure about the others under psionic mastery, or psychic mastery. but the text reads "confusing an enemy is lower than then chance" rather than "lower than the chance". 🙂 EDIT: i can confirm that the psionic mastery/WoC for controllers and dominators, and psychic mastery/WoC for defenders and corrupters, has the same typo in the text
  15. missed that... 😄
  16. Mind probe: blaster mental manipulation, dominator psionic assault, and possibly sentinel's psionic mastery... It should read "wreaks havoc" rather than "wrecks". 🙂
  17. I am starting to think that it is working as intended, since i have not seen anything, i think, outside of those parameters since then. TL;DR: It appears to not be a bug.
  18. wormhole and singularity are both 6-slotted with sudden acceleration.
  19. now, i am beginning to wonder if this is not a bug, and it is working as intended, strange as it seems. +3 boss and minion, both hit, both stunned, both knocked off their feet, minion teleported, and as burk pointed out only +2 bosses will be teleported and not +3 bosses, so boss was not teleported. the fallen boss just gets up again, i have not seen stunned animations, nor does the boss aggro. i am obviously not in perception range, because my stealth will supress and the singularity is right behind me, so what is going on here? any other ideas?
  20. no, i am not sure... i guess i will have to make a copy of the combat log the next time, did not even think about that. i am not really sure what is happening, because it you look at the picture, it looks like it hits both bosses. but they fail to TP, and the warwolf is knocked down. i'll try again and make better notes. 🙂
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