Bug report with recommendations. (TL; DR version... mission easily bugs, fix potentially easy too?)
Initial bug report. "dead mission objective" filed friday the 13th, december.
i had reported the exact same bug in august and i got a GM response and demonstrated the bug for the GM, which is easily repeatable. GM SIJIN filed this report...
subsequent bug reports as followed.
My investigation of the bug and my recommendations.
Snow maiden, called Ice Maiden in mission, a generic hero type lvl 10-18, is lower than the freaks level range 20-54. Hence the error, message. Take her out, and the error goes away. But this mission is outside of the parameters of the possibilities offered by AE.
After, runs #10 -12, I saw not only did the original author violate several conditions, ie level of Snow maiden, they created the final boss spawning only on condition that all three heros are rescued. No combination or single hero rescue, spawned the final boss, not available in AE as far as I can tell. (also as far as i could tell, Flambeaux only is available in AE from 4-20 boss/EB too) Obviously the creator's tool are beyond what's available for AE. There probably lies the solution to fixing this.
Solution: The heros appear to be set as simply ally with setting; behavior: nothing, combat abilities: non-combat, and betrays when: does not betray. After several tries, I saw that they did not do anything after being freed and new enemies that were in range of attack. They were just as susceptible to die as before, while doing nothing. So, their level range is moot.
Solution 1) Funny thing is that the heros needing rescue are not important, they are not included in the flavour text given, nor NPC dialogue text. The simplest solution would be that any suitable hero from lvl 20-54 would work and could be substituted in, even some generic custom one could be whipped up in a short time and added.
Solution 2) The next simplest solution would be just adjust the hero level ranges to match the freaks, ie 20-54. The creator, bypassed the level range problem that in AE would exemplar the Hero character, down to the highest level of the lowest hostage. This does not happen, since it does not make sense as a hero tip mission, so they had ignored this limit for story reasons? There is no reason for them to simply be those heroes except they were available as placeholder. (I am assuming this is possible with developer mission creator.)