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Ridiculous Girl

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Everything posted by Ridiculous Girl

  1. and since i am on this topic as well as the power set... blaster, mental manipulation/ world of confusion. not sure about the others under psionic mastery, or psychic mastery. but the text reads "confusing an enemy is lower than then chance" rather than "lower than the chance". πŸ™‚ EDIT: i can confirm that the psionic mastery/WoC for controllers and dominators, and psychic mastery/WoC for defenders and corrupters, has the same typo in the text
  2. missed that... πŸ˜„
  3. Mind probe: blaster mental manipulation, dominator psionic assault, and possibly sentinel's psionic mastery... It should read "wreaks havoc" rather than "wrecks". πŸ™‚
  4. I am starting to think that it is working as intended, since i have not seen anything, i think, outside of those parameters since then. TL;DR: It appears to not be a bug.
  5. wormhole and singularity are both 6-slotted with sudden acceleration.
  6. now, i am beginning to wonder if this is not a bug, and it is working as intended, strange as it seems. +3 boss and minion, both hit, both stunned, both knocked off their feet, minion teleported, and as burk pointed out only +2 bosses will be teleported and not +3 bosses, so boss was not teleported. the fallen boss just gets up again, i have not seen stunned animations, nor does the boss aggro. i am obviously not in perception range, because my stealth will supress and the singularity is right behind me, so what is going on here? any other ideas?
  7. no, i am not sure... i guess i will have to make a copy of the combat log the next time, did not even think about that. i am not really sure what is happening, because it you look at the picture, it looks like it hits both bosses. but they fail to TP, and the warwolf is knocked down. i'll try again and make better notes. πŸ™‚
  8. this was a +3 warwolf boss, that was hit by wormhole, hit with overpower, failed to TP, was knocked down, did not aggro. the nearby vamp boss was hit, but did not TP, did not fall down, did not aggro either. all of the minions from the two groups, were hit and TPed to me, with the usual knockdown.
  9. on my level 43 grav/time controller, Souvenirs, who abuses both wormhole and fold space to an alarming degree, i noticed that sometimes if wormhole missed the boss in a group targeted, the wormhole TP animation will cycle through and the boss will be knocked down, despite not being teleported from its place. the knocked down boss will go from down to directly standing, with no intervening standing up animation. the fallen boss will not aggro, only TPed targets will aggro. this will happen if the boss is targeted or a random mob of the same group is targeted. wormhole is 6-slotted with sudden acceleration, obviously including KB to KD. i have been solo running through missions on a +2/2 with bosses settings. the last time i noticed this was on a PI rikti radio mission. i'll see if i can get pictures... πŸ™‚
  10. [-315.4 0.0 -432.2] east of atlas statue, excelsior i was running around excel atlas park on yet another new alt and i ran into an invisible obstacle. it's sort of hard to see, but i think it is for the fall texture geometry. it is a dead leaves, semi-transparent geometry plane. it does not contour to the sloping ground. i did not check for others, i did not even think of it until i started writing this, i 'll check later and update. πŸ™‚ found another nearby at [-326.7 -3.5 -339.2]
  11. i am currently questioning my sanity. i hope someone can resolve this for me... 😁
  12. i think i am going crazy with this... i mean... is it supposed to do this? have i been looking at something completely normal? 😡
  13. wow, i was losing my mind! i made a test mission and learned that AE mission souvenirs are global! who knew? so ignore this whole thing...
  14. thank you mazha for your help! 😎
  15. i was editting my AE mission " BADGES badges BADGES! Ridiculous Girl's semi-EASY mission for AE badges!" (shameless plug πŸ˜‰) when i noticed that i began to have problems with my text in mission. i filed a bug report in game... the actual souvenir text in the AE reads %%%% rather than /p/p/p, etc... when the mission was first created i probably had added 20"%"s to the souvenir text. (to be ridiculous of course 😁) but apparently, if my text reads 0.01%%%%%, it will add 4"%"s each time i go to edit and save the mission. so, the next edit will have 8"%"s, the following 16, etc.. it did not take too many edits to reach the text limit of 3000 with that geometric progression. i tested this with a new AE mission and filled in all texts with "Abracadabree, abracadabra, I hereby forever give you +0.01%%%%%" and with each edit, all text fields quickly became invalid because of multiplying text. i am not sure if it is a bug or just a quirk of programming. i did not even notice that my AE mission souvenir had literally almost 2000"%"s in them. 😁 i may have noticed one or two times, but i did not even question this because sometimes i do ridiculous things and forget. i thought i would file a bug report because it was weird, funny, and replicable. definitely not intended, but certainly ridiculous. πŸ˜„
  16. i was revamping my badge hunter AE mission, and ran it with my grav/time troller. one of the mission objectives is to destroy an object for the badge. i put in a mailbox as the destructible object. the singularity, or one its victims caught in a grav trap, will suck hundreds of letters, even before the box is destroyed. upon destroing the box, even more letters are released. i have yet to try this outside of the AE mission. will test and see if it works on the streets. i wonder what the penalty is for looting mailboxes in atlas park would be? 😁 note: i tested it in talos, it seems taht it is the gravitional pull of the singularity that pulls mail out of the mailbox. no other power. so it needs a victim and to be in the right spot to make this sort of mess. once out though, the singularity will carry around the letters. πŸ˜„
  17. i did put in an application because i am euro time and speak french, though i am not sure i could now contribute that much time. but i think my application fell to floor and was used to train the puppy. 😁
  18. and possibly cheru-GMs and sera-GMs. i am now mentally picturing a cheru-GM (i won't name names) as a naked little police drone with angel wings and a bow. (don't ask me how they will hold the bow, telekinetically i suppose) 😁
  19. i knew there was a heirarchy of GMs! was it the Arch-GM themselves that intervened? praise be the arch-GM! 😁
  20. Wait! WTF! i got the official email while the servers were down, though it was sent yesterday, 16 september... But I just got back and had not posted my venting nor, more importantly, logged on, But apparently she is still the Wandering Uterus! Make up your minds, folks! I've been super annoyed all afternoon because of this, writing my sililoquy in my head. Maybe they will generic it after all, maybe not... I'm just going to leave this up anyways, because I think it is funny. 😁
  21. WARNING: actual usage of medical terminology relating to the female anatomy and other unseemly topics will be discussed here, the faint of heart probably should retreat to safer pages. I'll abide by the decision that my alt was genericked, that is the right of the devs and the discretion of the GM that did it. But let me reassure you, the name Wandering Uterus is not offensive. Ridiculous certainly! But hardly offensive. Though apparently someone found it offensive enough to report it and a GM supported that claim. (Please don't refer me to the Code of Conduct, I know) Seriously... the Wandering Uterus, a Peacebringer, was not meant to be offensive, it never even crossed my mind. It was meant to be funny. I know that is probably the claim of many that have had a named genericked. But is an actual legitimate psychological expression that has a very old origin, as well as being the root for the very appropriate modern word: HYSTERIA!!! Gasp! The name Wandering Uterus was meant to be funny, since in its Bright Nova form that was basically what I thought it looked like when I named it 3 Β½ years ago. (Hey! I am student of french psychoanalysis, what do you expect?) But it is a legitmate expression that has roots in history going way, way back. Let me quote from the Wandering Uterus' own biography... If that does not convince you let me quote the Journal of American Medical Association (JAMA). Further from β€œWomen And Hysteria In The History Of Mental Health” (Cecilia Tasca, et al.) published by the National Institute of Health (NIH) That's all well and done, my point is that I am just really, really annoyed by this genericking of the Wandering Uterus and feel that it was unjust. She was just a level 26 Peacebringer, I can't really get into them, so i am just going to rename her the Venting Spleen and let her sit until I need to vent some more. But I doubt that anything will change by this, I have no real hope, what is done is done. I just really needed to vent about it, because seriously... lighten up!
  22. on the finale of the midnighter arc, hero-side from monty castlevania (or whatever his name is), after you recieve the lost cure, i go to perez park to cure the lost. the last couple of times i ran this arc, i would see something strange, and it seems to be getting worse each time. when i would hit a lost target, they would freeze in place, disappear, and a npc citizen would appear slightly nearby. i love doing this because if you do it near a group, chaos ensues and the group tries to kill the cured, but untoucable citizen. BUT! where the lost was cured, did their freeze animation, and then disappear, their shadow of their frozen form would remain on the ground. the citizen spawns nearby with their own shadow, stares at you for several seconds and then runs off to a door nearby. the frozen lost shadow stays in place for several seconds and then runs off in a random direction. strange and confusing at first to see. BUT! even weirder is this last time where i cured the lost. they did their freeze animation, a citizen spawns a bit off place, but occasionally the cured lost remains and then runs off and disappears. the shadow of the lost remains for a few seconds and then it spawns multiple shadows running off, i counted up to 8 times, once every second. i did not see any other reporting anything like this, so i figured i would report it. πŸ™‚
  23. sorry, i only saw the other response... i was not intentionally ignoring you! ok, i should have known that. ok case closed, just COH weirdness, i am use to that. πŸ™‚
  24. ha ha! i only saw your response... thank you!
  25. oops the detailed info only report -run speed and fire damage, even on the character creation. πŸ™‚
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