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Vanden

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Everything posted by Vanden

  1. Did you really pick up LRT on every one of your characters?
  2. So to be clear, you're saying that Hasten being able to make Combat Teleport more effective is unbalanced, while advocating a change that would make Combat Teleport even more effective than Hasten can make it.
  3. There's really no reason for the immobilizers to be more than like 60s. They're bog-standard attacks that do the damage of an attack that recharges in 4 seconds. They're identical to Chilblain from Ice Control/Manipulation, except with redraw.
  4. New rooftop terrace in King's Row around -3048.5 246.0 2700.3
  5. To be fair the actual Terrorize effect is still single-target.
  6. It's really not necessary, there's no other power called Touch of Fear for it to get confused with.
  7. There really isn't a good reason to take Power Sink when the sustain effect makes it so difficult to run out of endurance. It's only useful if you're going for a sapper build, and sapper builds are not that effective.
  8. A rule was broken, when IOs were introduced and posters asked how they would know whether an AoE power took PBAoE or TAoE sets, the answer was that powers that can slot for Range would take TAoE sets, and powers that couldn't would take PBAoE sets.
  9. That power is wrong too. They should work like Thunder Strike, which predates both.
  10. I checked, there's been no change to Eagle's Claw's damage or recharge to compensate for the added AoE. Although I haven't actually tested the power, and I think there might be some kind of quirkiness with how it works, so it might not be a normal cone attack, like maybe the other targets in the AoE aren't guaranteed to take damage or something. Testing is needed.
  11. You've been not at all concerned with the damage it does because it did piddling damage before this patch. Now it does more damage than Bone Smasher or Havoc Punch, it's an excellent attack. To be fair, I don't think it needs to be all the way at T9, either; I've been pushing for it to go down to T5.
  12. It makes the accolades perform equally well on all builds. And unless you have over 150% global recharge, it’s a buff.
  13. Not unless some similar buff could be given to Peacebringers.
  14. Touch of Fear in Dark Melee now takes Targeted AoE IOs. However, since this is a melee attack, it should take PBAoE IOs.
  15. TW shouldn’t have those things so bad any more, either.
  16. It’s true, Acid Arrow is a bit of a bum power now. Trick Arrow is a Buff/Debuff set, so adding damage doesn’t help it do what it’s supposed to do.
  17. It’s a power customization theme, at the tailor.
  18. Fast ET wasn’t a choice you had before, though.
  19. The duration is doubled and you’re now guaranteed to get the buff, even if you use it on an intangible target. I agree converting Death Shroud would be a lot easier to manage but you don’t have to be a Veruca Salt about it.
  20. For anyone wondering about the changes to the absorb toggles: its a bit of a buff and a nerf, leaning more towards a nerf, IMO. It now takes about 6.5s for the toggles to reach the level of absorb the live versions give you every 3s. However, the ticks of absorb now stack, and after 12s you reach the maximum absorb value, which is 80% higher than the maximum on live.
  21. 🚨 Wee-oo wee-oo! 🚨
  22. It’s only convenient for heroes, and that couldn’t stand, because devs love villains
  23. Also of note: the /powexec_location command no longer requires line of sight when used with the “target” parameter, meaning you can set up a bind with Teleport and Combat Teleport to teleport directly to a teammate, as long as they’re in range.
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