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Vanden

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Everything posted by Vanden

  1. TA has no melee attacks because Powerhouse was working with extremely limited tools when he put it together, and couldn't make the animations work. Simple as that.
  2. I do think it would be better if Force of Thunder was 100% chance of knockdown rather than 30% chance of knockback, but having the sustain in Dynamo feels so much better to play for me.
  3. Melee attacks and powers are a staple of Blaster secondaries. It's not about every Blaster being the same, it's about the power sets doing what they're expected to do, same as Blaster primary sets letting you attack from range or Controller secondaries giving you buffs and debuffs.
  4. Exploits don't make the beta patch notes, and Regen preventing you from dying in a fight is an exploit
  5. Arbitrary: based on random choice or personal whim, rather than any reason or system. Since we'd be changing them based on whether or not they can slot Range enhancement, it would be, by definition, not arbitrary.
  6. Siphon Life does scale 1.96 damage, the same as any other 10s recharge attack using the Standard Damage Formula. It's a staple attack for the set.
  7. I'd certainly appreciate the change for consistency.
  8. Either way it's not gonna make sense. It'll either be an immobilize power that inexplicably does -Res, or a -Res power that inexplicably immobilizes. At least with the former there's no new FX work needed.
  9. So is this like an, OCD, compulsion thing? Because nothing's forcing you to complete your LRT destinations list, and you've lost nothing if you didn't spend a power pick on LRT.
  10. Cauterizing Aura lost the ability to slot Accurate Healing sets, too, because the heal isn't dependent on the tohit check. Not a change I necessarily agree with, but there it is. Edit: Oh wait, that change actually didn't go through. Well, it still might, now we've brought it up.
  11. So why shouldn't it use the melee-centric IO set?
  12. Range/melee has everything to do with it, the sets are designed around whether they'll be put in ranged or melee attacks.
  13. Why do you have to get the accolades on every character?
  14. Right - a melee fireball, so it should take the sets for melee AoEs.
  15. You can see them! About 25% of Scrappers, Brutes, and Tankers take it, while nearly 50% of Stalkers do.
  16. Then you can just stick to using trains, ferries, SG bases, and Ouroboros and only pick up the LRT accolades on characters with teleporter concepts, like you've been doing until now.
  17. Did you really pick up LRT on every one of your characters?
  18. So to be clear, you're saying that Hasten being able to make Combat Teleport more effective is unbalanced, while advocating a change that would make Combat Teleport even more effective than Hasten can make it.
  19. There's really no reason for the immobilizers to be more than like 60s. They're bog-standard attacks that do the damage of an attack that recharges in 4 seconds. They're identical to Chilblain from Ice Control/Manipulation, except with redraw.
  20. New rooftop terrace in King's Row around -3048.5 246.0 2700.3
  21. To be fair the actual Terrorize effect is still single-target.
  22. It's really not necessary, there's no other power called Touch of Fear for it to get confused with.
  23. There really isn't a good reason to take Power Sink when the sustain effect makes it so difficult to run out of endurance. It's only useful if you're going for a sapper build, and sapper builds are not that effective.
  24. A rule was broken, when IOs were introduced and posters asked how they would know whether an AoE power took PBAoE or TAoE sets, the answer was that powers that can slot for Range would take TAoE sets, and powers that couldn't would take PBAoE sets.
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