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Vanden

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Everything posted by Vanden

  1. Scale is duration. "Scale" is used because it's the baseline attribute for the power, but it's modified by AT modifiers and the level of your character to produce the actual duration in-game.
  2. That'd be a nerf, actually, since it's 60% without focus.
  3. The Oil Slick has a -10,000% defense debuff on itself at all times, so making your tohit roll is as much of a non-issue as it's possible for it to be.
  4. No, any character, of any origin, can grab either at the P2W vendor.
  5. Energy Transfer doesn't do extra damage on a critical, instead it heals you. But it IS implemented as a critical, the chance is affected by Scrappers' ATOs that boost criticals, and on Stalkers it scales with team size.
  6. Yes, it heals you on a critical. It's affected by the Scrapper ATOs and whatnot.
  7. There's one power in the set that doesn't do more damage on a critical, you make it sound like every power in the set is like that.
  8. Just add "targetcustomnext enemy$$" before your powexec command in you macro.
  9. But all Manipulation t1s are usable while mezzed. That wouldn't be very helpful in Sonic, because Sonic Thrust doesn't have a hold during its repel like Ki Push does.
  10. Well, that's all the more reason to keep the mechanic exclusively to 100% chance to trigger methods, isn't it?
  11. Loootta changes for Blasters on beta. Every secondary except Fire got touched. I can't be the only one already neck-deep in Mids making adjustments. I'm almost annoyed at the change to Frozen Aura in Ice, since I now have to put off getting APP powers for 3 more levels. Same for Telekinetic Thrust in Mental, although I'm still hopeful it'll get moved down to tier 7 at the least.
  12. Making the Controller ATOs buff mez effects makes sense, since Controllers don't get a lot of attacks, not until they unlock APPs, and you can't put ATOs in pool powers anyway. But Doms get a whole secondary full of attacks, they would've been fine with damage-based ones like all the other ATs. What's more, the amount of actually slottable mez effects varies among the Dom primaries. While with Controllers, this was unavoidable because mez is the only thing all controllers can slot for, damage is much more flexible and Dominators are perfectly capable of using it. But now it's much too late to change it, it would be too disruptive to existing builds. Ugh, this stinks!
  13. I don't necessarily like the idea of random chances to gain Energy Focus. The issue I see is situations where, for example, you randomly gain focus from Energy Punch. Except, oops, you already had Bone Smasher queued and you used it without meaning to. I know Energy Assault allows this, but I don't think Energy Assault has the issue where one of the possible EF spenders is way, way better than the other options in most scenarios.
  14. That's 7 enhancements
  15. Tidal Forces is much weaker than Aim; the damage buff is only half. This is the thing I hate most about combo systems, every time they tie into the set's Build Up or Aim, the actual numerical buffs of those powers get weaker, and it's never, ever worth the tradeoff.
  16. Long Range Teleport has that Long Range Teleport Second Chance power that pops up in a bonus tray - any chance the other teleporter powers could get the same second chance treatment?
  17. I, personally, see the EF bonus for Power Crash as a lame duck. I see it more as a restriction on what I can use after I get a Total Focus crit if I want to use both stacks on Energy Transfer, while I wait for ET to recharge.
  18. Please don't, they need you to test other things too
  19. Sonic Thrust isn't just knockback, it's a repel. A 2s repel, that thanks to the purple patch can last as long as 10-12s on extremely grey enemies.
  20. And in SG bases! If it's easy to implement, I'm all for Pocket D being another /enterbasefrompasscode free-for-all zone.
  21. Normalizing Thunder Strike is a fraught proposal, since it's so far out of the norm for attack powers. Currently it's scale 2.98 damage to the target, and scale 0.42 damage to enemies in the AoE. With it's recharge and radius, if it were turned into a standard AoE attack it would do scale 1.271 damage to all targets, which is significantly less than Charged Brawl. If you wanted it to do the full damage to every enemy in the AoE, the recharge would have to be nearly 50 seconds. Actually they'd probably just round it up to 50 seconds exactly.
  22. On this topic, the badges for the ITF and Sister Solaris' DA arc should give Entrusted with the Secret now, too, since Cimerora isn't an Ouroboros blind spot any more. Edit: And the souvenirs for Daedalus and Sister Airlia's arcs
  23. Alright, but you know those other servers don’t have the base passcodes at all, right?
  24. Isn’t everyone gonna have the TP resist IO though?
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