Jump to content

Vanden

Members
  • Posts

    3456
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Ice Blast can use everything in Intuition Radial except Defense Debuff. Combine it with a debuffing set and you're golden.
  2. Not necessarily. Brutes at high Fury already outdamage Scrappers, but Scrappers' criticals make up for it. The criticals would still make up for it even if Brutes had the higher non-crit damage while running Build Up as well.
  3. Seems kinda overdesigned. Why not just make the damage buff from Build Up scale with Fury?
  4. Boring is fine with me. As far as trying to give Brutes more identity, I don't think a weaker version of the Force Feedback proc (as you've outlined it) is gonna do it.
  5. What if it was just made into a damage proc? Both of the ranged damage-primary classes have a damage proc ATO, but none of the melee damage ATs do. Just keep it simple, you know?
  6. Nah, that's sequencer jank. That setup won't run into the weapon costume option limit.
  7. Well then you shoulda bought the one that actually gives you that little guy, ya knucklehead!
  8. Okay, then, what if it summoned a whole storm instead of just one clap of lightning, that stuck around for a while shooting lighting bolts at nearby enemies for some damage and knockback
  9. What if Thunderclap summoned a twister that moves around the battlefield, knocking enemies all over and making a big mess
  10. So one of the few changes to the game that I personally outright hate is the revamp the Family got in issue 24. There are a couple of reasons for this; first, the Family were intentionally designed from the get-go to be an anachronism. They're a group of 50s-style gangsters operating in a 21st-century setting. Their dress, their style of speech, and their weaponry is intentionally out of place in the setting. By giving them high-tech gear like laser weapons, this core concept of the group is entirely ruined. Even giving them updated costumes undermined that, since the mid-2000s art assets they used to have were only enhancing the impression that these were guys in the wrong time period. The second reason I hate their revamp is that I feel like its goals were misguided from the get-go. The idea was to give them powers that would enable them to actually challenge players at higher levels. But in my opinion, the Family actually have no business being a challenge to heroes in the 40+ level range. Their concept just isn't that interesting; just a group of crooks trying to make money by selling illegal stuff. You know, like the kind of thing you can see in thousands of other pieces of media. They're a low-to-mid-stakes threat that's perfectly appropriate to allow to vanish into obscurity in the highest levels of the game. Other enemy groups at 40+ are cyborgs, super-soldier fascists, aliens, dimensional invaders. Guys who want to get rich by selling contraband have no business standing alongside that kind of company in a punch-up with superpowered heroes and villains. What's more, you hardly even fight these guys 40+. There's a mission in Unai Kemen's arc where you visit a world populated by Family. There's a mission for Television where you go inside an old gangster movie (where, again, giving them future guns goes entirely against the premise). And there's a mission for Mr. G. on primal Earth where the goal is to humiliate the Family on the international stage (where the enemies being weak and unthreatening to the average player character would actually serve the narrative better). There may be other missions, but those are the only ones I know about. But now let's talk about the Sky Raiders. High-tech is their whole thing. They've got jetpacks, teleporters, flying force field generators, robots, personal jet crafts. On top of that, they're the main antagonists for a high-level TF, where they are laughably incapable of challenging the typical team of level 50 characters. This combination of appropriate theme and prominent content spotlight means they are a much more appropriate group than the Family to receive a Beam Rifle-centric upgrade to make them more threatening.
  11. It will be added as part of the Narrative Affinity support set.
  12. Does Plant Control not count? I'm assuming that by "Nature types" you mean Nature Affinity.
  13. Well, different strokes. I personally love the convenience of putting an attuned Adjusted Targeting Recharge in Build Up/Aim at 18 and then never worrying about it again until 47, and wish it were possible to do something similar on, like, literally any other kind of power. Doesn't bother me if I clear missions 2.5% slower or something.
  14. You wouldn't even get an attuned end cost or recharge IO to slot at early levels and then not have to worry about until 50?
  15. Why not? Go ahead and make a proposal. Live a little! I will point out that Range enhancements are Schedule B, so your chart there is giving them higher values than they actually have at level 50. (They're actually 15.94% for a dual-aspect IO.)
  16. Dear BackAlleyBrawler, What a delightful surprise to hear from you! It has been so long since our last correspondence. I hope this letter finds you well, and hope to hear from you more in the future. Love, Vanden
  17. A buff? Not so much. Super Strength's performance is balanced just fine as-is with a single-stack of Rage. Numerous tests and maths have shown this. It's capable of some big spikes of damage when double-stacking Rage, but doing so actually hurts your overall long-term DPS because you spend more time in the crash. If you remove Rage and buff the powers to compensate, you've at best left the set exactly where it was, but by homogenizing it with the other set. Can't be surprised that people wouldn't be willing to give up something that makes the set unique, in order to end up exactly where they already were, performance-wise.
  18. Well, there are reasons to play sets besides performance.
  19. A quirky thing called lies
  20. Believe me, the current state of the Eden trial has been the topic of some conversation
×
×
  • Create New...