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Six-Six

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Six-Six last won the day on September 24 2022

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About Six-Six

  • Birthday 01/01/1004

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  1. I have a Beast/Dark that is quite stronk and fun. Also a Beast/Storm that is a far second. I've also played /elec and /kin which can hold their own, but it might be hard to wrap a concept around it with Beast/. I honestly have never been attracted to /Trick Arrow, but it might have a nice Hunter thematic to it. I haven't played /Marine yet, but I've heard good things about it. I already have a Necro/Marine in the pipeline waiting for its turn to be played.
  2. I also chose Earth Mastery for Plant/Poison. Seemed to be the most fitting thematically. And I don't mind being in melee range. In fact, it opens up a more dynamic game play for me.
  3. Won't you consider a Shivan Shard instead of summons?
  4. @Clave Dark 5 Haha, yeah. My lions/dark is Savannah, a (South) African -- because she's obviously caucasian -- priestess that commands two lions. I adjusted her dark power colours as much as I can to simulate dust or dirt for the thematic feel. My wolf/storm is a Native American shaman with the power of wind (and weather???) + willpower tertiary pool disguised as auxiliary wind powers. He controls the 3 T1 wolves and only calls on the spirit of the dire wolf in certain instances. Neither could be classified the strongest, but they thematically kick buttocks. Concept is king! Currently levelling up my whips/traps at 25. Some bloke who has his right arm replaced with a mechanical one, and is thus able to generate "energy whips" like that Russian bloke Ivan Vanko/Whiplash from Iron Man 2. Under the hardcore permadeath rules, he's having a tough but incredibly enjoyable time getting through missions.
  5. I have a few in my stable. One is a Psy/Fire Blaster. He's shapeshifter. In human form, he uses Primaries (+ a few utility secondaries). Every now and then he morphs into a griffin -- complete with costume change emote -- that runs like a beast, uses the fire secondaries with Sorcery Flight/TP powers. He's not my strongest, but he can hold his own. I was inspired by the Kheldian changeling gameplay... which I suck at. but this one is fairly entertaining. Another is my Psi/Bio Scrapper. He only uses the 3 psi blade powers and boggle, primarily because I don't like the animation of the other primary powers. I made him before Psi Armor was released. He was tough to level up, so I don't think I'll roll a psi/psi version of him. Then there are my limited MMs: Whip/Traps, pistols/traps Wolf/Storm (no lions) Lions (only)/Dark Bots/Traps with only the Assault Bot (Appleseed homage) Bots/Dark poolboy challenge Last is my Supes/Homelander -- human only PB with eye beams and melee attacks including Cross Punch and Kick
  6. WHAT?!? You can level up toons AFTER the character creation screen?!? Good lord! Croissants are on me!!!
  7. Build up your ranged def. that's how mez gets to you.
  8. Plant/Poison is one of my all-time favourite toons, and arguably my fave troller in terms of powers, concept, and performance. Is it one of the better controllers? I doubt it. It's a fairly late bloomer until you get your pet and creepers. even then, it's rather mid-tier at best. poison is also not too popular with most players. Since you're new to trollers, I'd suggest you park your current toon and try Illusions or Gravity. Once you get the hang of it, you might be more receptive to plant's quirks. Generally, as a troller, your powers of control and support are second to none. While your damage is dismal, it's still there. So on a team, you're golden. Solo, it's still enjoyable as long as you're aware of your limitations... and have a tonne of patience and cunning.
  9. I was able to get Atlas Mayhem at level 8 yesterday
  10. If you prefer solo play, the best advice I can give is to have a browser page constantly open with Homecoming.wiki on it. Gameplay-wise, you can solo any archetype or power set. Of course, some do better than others, and some feel better than others. It all boils down to your preference and the length of your patience bar. Content-wise, you may have to disable XP every now and then because it is easy to out-level contacts, especially on blue side where there are more contacts than Red or Gold. Alternatively, you can go back to missed contacts and missions through Ouroboros crystal. Right after character creation, you'll come across the P2W vendor (even in Outbreak, Breakout, and Gold side beginner's tutorial). She carries a few things that might be to your liking. Finally, keep in mind that the game gives you a wide berth in terms of how you want to play. There is no right or wrong way to do things. What works for you is the best, as long as you're not an ass-hat to others while you do it. Additionally, the game community is one of the nicest among the games I've played... probably because most of us are, ourselves, ancient. Enjoy.
  11. Also, that's an exploration badge location in Kalisti
  12. su era es mi era
  13. GM, your era is showing
  14. Is it cheaper? yes. You'll get by. Or you can swap them out for lvl30s, 35s, etc... 3 levels before (so 30s at level 27, 35s at level 32...) or just keep them while you level and slowly swap them out for IO sets once you have the slots. Is it better? no. Generic IO values will lag behind SOs, especially since you can upgrade SOs to your level +3 every level, thereby giving you a solid 38.6 (I forget the exact value) every level. This value will only be matched and surpassed by both attuned IOs and generic IOs by 35-40. Caveat is, some powers are arguably better with just a single ACC or END SO (or generic IO) and maybe a proc or two. Unless your chasing set bonuses, your toon will be more optimal with just SOs until late 30s to early 40s, and you won't feel as starved for slots as well.
  15. respec recipes are cheap from the AH. Stealth pool's phase shift is also a better option for an oh crap button. that and misdirection to shed some unwanted aggro. You can also grant stealth to your pet so your foes won't know what hit them, especially with pet controls for trollers now. 😃 Meanwhile, I've seen people use Repulsion Field (and Storm's Hurricane) to herd mobs like a sheepdog. Quite impressive. And yes, KB-KD ruins the power. Another recent discovery I've made is to find a minimal damage power that accepts Universal Damage and slot it with +chance to confuse. The entire set also has good set bonuses even if it's not the full set. It's awfully expensive from the AH, though. But you can get it free by running the Summer Blockbuster thing. As for end, I'd advise slot at least 3 end mod SOs until 35, or until you can get some +max end set bonuses. Have a look at your end consumption and recovery. A good rule to follow is to have your recovery at least twice the value of your consumption, and to slot end redux on most powers.
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