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Six-Six

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Six-Six last won the day on September 24 2022

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About Six-Six

  • Birthday 01/01/1004

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  1. Whitesnake. Here I go again.
  2. For MMs, you can easily make a keybind or macro for it with petcoms, so it's just a simple click after summoning. For trollers, doms, Arachnos soldiers and other pets, the pets are not as obedient and just do what they want. From my observationI think they port in defensive mode though, then stay aggressive until you drop out of combat. Also if you travel far enough from them they enter passive until they arrive by your side. not sure, just my casual observation.
  3. A couple of years ago, when I was more active in the game my toons were part of a handful of SGs. Started out as just joining pick up groups or available LFGs and iTrials. After a while, my toons' character connected to a few tribes of like-minded people. Then, next thing I knew I was part of their SG. There was an all archer one, an all Arachnos VEAT one, a magic themed one, and an all around active SG dedicated to hosting the main TFs and iTrials. This all happened in-game, and happened quite organically and naturally. That time (not sure if it still applies today) there were several public invites to join SGs. And while one or two evolved into online friendship RL, it was fairly evident that none of us took it too seriously as it was based on a game. So, unless you have a few online friends you're comfortable with, I would leave SG recruitment solely in-game.
  4. I would suggest a controller, dominator or defender/corruptor. MM's are fun and actually easy once your daughter gets the hang of it. Just let the pets do most of the work. That said, you'll want to ensure her pets are always topped up on health and various buffs. She'll have enough def with FF, hence a tank is not as needed. CC and buffs/debuffs will support her better. then with doms, fenders and trollers, you can sneak in a few pot shots to help kill more stubborn foes.
  5. Redneck T1: Burst (AR Blaster, Corr) T2: Summon Wolves T3: Burst (AR Blaster, Corr) T4: M30 Grenade (Blaster, Corr) T5: Heavy Burst (Arachnos Soldier) T6: M30 Grenade (Sentinel) T7: Venom Grenade (Arachnos Soldier) T8: Summon Dire Wolf T9: Umbra Beast
  6. The best solution I've found for cave runs is to team with at least 1 demon MM. The fiery demon butt in your face will take your mind off of the caves.
  7. Here's a quick tip on making inf for the IOs you need. IOs suck early in the game, so the acc/dmg or def/end you want to slot will pale in comparison to a regular SO at the same level. however, they do lose efficacy as you level. Off the top of my head, it probably costs around 2-5m just to keep upgrading the SOs. IOs overtake SOs at around level 35. I just slot the procs as early as I can if I have them. otherwise, unless it's a set bonus I'm chasing (blessing of the zephyr's 3pc set bonus is really good aoe def + kb protection) then I'm not in any rush to procure IO sets. 1) peruse the AH for cheap yellow recipes of crappy IOs such as annoyance. if you're lucky, you can buy those recipes for 1 or 10inf. Then it costs >20k to craft them. 2) as you do missions, you earn merits, trade merits for converters. You can either sell converters for like 50-60k for a quick buck. Or use the converters to randomise crappy IOs to in-demand ones. Sell those and one pop could net you 3-6m. 3) craft, convert, sell. If you have crafted level-locked IOs slotted, just do a respec to unslot them periodically for free. Then sell the level-locked IOs on the AH and then buy the exact same IO, but attuned. saves on catalysts. in no time, you'll have enough inf to fund your toon. *run the summer blockbuster. it will reward you with an Overwhelming Force IO, which you can convert to get a free KB-KD IO. Market Crash will reward you with a free purple recipe.
  8. Totally doable. I have both a WS and PB reach incarnates on the cheap. Both are human only because my feeble brain can't handle controlling tri-forms. Both are also failed Hardcore Permadeath toons, meaning they should've been deleted once they died; but they were so fun to play and they died in the high 40s (just a wee bit more) that I continued playing them. I was pretty much a hover blaster cycling through the first 3 primaries. I then built up res/def with the secondaries and pool powers. once those were in a comfortable range (do note that I'm used to playing Blasters and Doms, so a comfortable def/res for me is a rather low number) then I took the melee powers and mixed up the fighting style blinking to and from melee and ranged using combat TP. Also as a Blaster veteran, I know my way around mez. self heal, max hp and self recovery are nice. I don't team so I don't need to heal others. other powers pretty much depend on your playing style. I suggest you give each a go for a few levels. there's always a respec if you want to change your mind. Slotting, I just use SOs levelling up, only switching to IOs around 35, by which time I had made enough inf to get the ones I need. I also just loaded the attack powers with whatever procs I could fit in them, and very minimal ATOs. Of course, all of my toons slot the important PVP ones (Panacea +hp/regen, Shield Wall +res, Glad Armour +def) as well as the Miracle, Numina, Steadfast, etc. Note that if you plan to team even a little, it would be wise to slot a kb-kd where appropriate, as most teams hate kb.
  9. Also if you're really jonesing for crafting while in GV, you can head over an island near the ferry which takes you to the Vanguard Main Base
  10. There's also an abandoned lab in St. Martial. And you can TP to the Crucible.
  11. Hover-Blasting is a good way to get your feet wet, especially if you're coming from an armoured AT. A blaster might feel naked. But once you get used to it, you'll realise that def and res are over rated when you can murder your way through a mob. I myself learned the game through a Sentinel, and it took me a while to gather the nerve to try a blaster. Flight gives you an automatic anti-melee def. You can concentrate your little def and res opportunities on ranged def/res. You'll need to get into the habit of chasing set bonuses. Incidentally, ranged def/res will also prevent mez, because that's how mez gets to you. of course, a tray of purple skittles is a nice thing to have in case mez gets through. Once you get the hang of the different play style of Blasters, you should feel comfortable dishing out pain up close and personal. A lot of Blaster secondaries will have some sort of soft control powers like immobilise and holds... even KB can be treated as a soft control -- knocking back one foe renders it unable to attack while you pound on another. Blasters are quite capable solo, in fact my first successful hardcore permadeath toon was a blaster. As for powers and power combinations, it's totally up to what floats your goat. I personally make my choices based on toon concept and power animations. That said, I've never met a blaster I didn't like. One of my all time favourites is Dual Pistol/Ninja Training. Just pick one... or better yet, pick them all. the important thing is enjoy.
  12. Yes. Although ranged minions make the most sense. Flight offers another layer of defence against melee dmg, so having group flight while you hold position and attack removes you from melee range. Also alleviates the minions' penchant for running up to engage in melee. I usually get into postion, command the troops to hold position, fire off a defence bubble and set to attack my target or attack at will. Of course, with melee minions, the advantage is negated, so it's only good for travel. speaking of which, bots get rockets on their feet to make the group flight that much more attractive. other minions don't look as good while flying.
  13. It's a tie between Doggos and Bots. Bots with group fly is just awesome. And I just like dogs. 😃 I've been going petless past few months. without pets, my favourites are Necro because of the spirits that pop up with the 3 primary attacks. Demons for the iconic whip. And Thugs for the more down to earth wielding of dual pistols. Secondaries, I'm partial to Time, Traps and Poison... because who doesn't like spitting powers.
  14. My take is that it's less of trying out new directions, but more of the chaotic rush of headless chickens. The entire decade of MCU's success from Capt. America First Avenger to Endgame in my opinion is solely due to the Russo Brothers. They had a story to tell, and they told it well. Are they the best writers, probably not; but they did a dang good job at telling the story they wanted to tell. (Incidentally they wrote a few more non-superhero movies after Endgame which were quite good, proving their knack telling a story they want to tell. I think they did such a good job with the MCU that they made it look easy. With its success, novice writers and suits/management though they could do the same or better. They couldn't. On top of that, some "agenda" was stuffed in or made to be the core message which inevitably cursed their projects from the start. A more evident example of this is Star Wars, the prequels, and the latter books + spin offs. The MCU is experiencing the same, though a bit more convoluted and less visible. What bugs me is that movies based on comic book characters already have a wealth of material just awaiting screenplay adaptation. Yes, there are bad story arcs in each title, but there are also good ones. Writers need not make stuff up, much less inject current politics. Just pick the good ones and re-tell it in movie/TV form. A good example is Dare Devil. A bad one is Rings of Power. haha.
  15. nope Go with rocket boots 😃
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