Here is my new passion: Mind/Poison
It is based around confusing enemies and having them kill each other quickly and efficiently as I waltz through missions without getting my hands dirty.
Mind powers let me sleep or otherwise control the enemies while confusing them. Why not illusion or Plant or Darkness control? Too much direct damage. The goal here is to do this without using pets or any attack powers. If I could anti-enhance dominate and mesmerize I would do so. In giving up all that damage, I get better control. With mind control, I can keep everything chill except who I specifically want fighting each other.
The key problem to getting these guys to kill each other quickly and efficiently, as anyone who has used confuse extensively knows, is that they miss each other far too often. They miss and miss and miss... unless you help them. But how to help them? Other powers from controller secondaries that do -def usually come with -acc as well. You want the former, but not the latter. So what to do?
The answer is poison. It comes with Envenom, a strong single target -def with splash -def to surrounding enemies. Set your confused guys fighting each other and splash them with this. And you can get this power at level 2, and confuse at level 6... so your key tools come really really early. Weaken is the next power in the poison set and its extremely useful for fighting EBs and AVs. It nerfs the hell out of stuff.
The next challenge is that the last confused guy left will just stand there doing nothing. He won't follow you to the next group of bad guys. So you'll either have to kill him.... or.... mind power has Telekinesis. You can use that to push him into the next group and keep your hands clean. Just make sure you turn off the power (it is a toggle) before he floats into them and aggros them. Get him into range to attack them and let him go at them.
Get TP Foe as well, for added movement of your pawns. The goal here is to clear maps and limiting your direct damage needed as much as possible. It is perversely satisfying to clear a whole map and win the mission with only using a single strike attack (say one shot of blackwand) right at the end.
This play style won't be for everyone, but is completely changes how the game plays and I am loving it. Most bad guy groups have some sort of specialty enemy (like the forcefields, tsoo sorcs, avalanche mages, etc) and with gameplay build around confuse you will get to exerpience them all working for you. Its like going from mission to mission changing a party member. When fighting Skyraiders I have a FF defender on my side. When fighting Tsoo I have a storm defender on my side.
I took down Captain Castillo (Sky Raider EB in Faultline) by confusing a Lt to attack him, debuffing the hell out of the EB's health regen and defence and damage resist, and standing untouchable because I had 2 forcefield generators at my service that I'd brought forward along into the mission. I didn't even have to try to hold him. No need. He couldn't touch me :) He then summoned his own FF generator, so now I had 3. Fun!
This whole thing is less workable in teams than solo of course, but you can still use it to bring along a captured useful enemy, like forcefield generators, tsoo sorcs, etc, if you can convince your team not to kill them. Moving along at a good team's pace, you can usually bring 1 captured guy along while capturing another during a fight, so you'll reliably have 2 tsoo sorcs healing your party, or 2 malta sappers terrorizing the bad guys, etc. if you play well. You'll also want to not confuse much else when on a team, because people will complain that it steals XP (not something I care at all about when solo).
Loving this unique sort of playstyle. Anybody else doing it? I remember trying it way back in the day before poison was a secondary for controllers and giving up on the idea because the confused guys missed so much, but now they hit reliably.
The Key Powers:
Mezmerize (level 1): Sleeps individual bad guys for quite some time. They wake up if hit. You can sleep many boss level enemies with this. And you can use rest as a healing power as they sleep.
Envenom (level 2): This is the power that floors their Defence, as well as well as their damage resistance. It makes the mind control fights much faster and more entertaining.
Dominate (level 4): Single target hold. Usefull for locking stuff down when teaming. Solo, it also can hold enemies, but not for as long as sleep, and it does do damage (so does sleep)
Confuse (level 6): This is your key power. Its the only one you'll want to slot the hell out of.
Weaken (level 8): Your EB/AV killer
Hasten (any level): Makes everything recharge faster; key for your confusing.
TP Foe (any level): Utility power to move stuff around
Telekinesis: Float stuff around
Group Sleep: For control
Mass Confusion: Just for added fun
That's all you really need. Other powers, like the group hold, neurotoxic breath, etc can be useful when teaming, but you've got everything locked down and you really don't want to be debuffing recharge or damage of your enemies as you get them to kill each other.