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JayboH

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Everything posted by JayboH

  1. If we keep telling people to only grab Reactive or Degen, they might as well only get the tier 3 DoT since I recall only 4 can stack on the debuff side. Spectral is a moderate DoT unlike Cognitive and Degen if I am remembering correctly.
  2. Incarnate content softcaps are what again? I had this build before the shutdown in 2012 and I can't remember. I do use Web Grenade and Web Envelope often, plus the (admittedly paltry) Spectral Radial Flawless Interface that has a chance to immobilze, all for the burn patches (which is nice for caltrops too I guess.)
  3. Yeah but it's Agility Core instead - Traps on MM is end hungry since recharge is such a big deal for that set. The +def is nice for Maneuvers, FFG, and Enforcer Maneuvers (plus my Scorpion Shield.) EDIT: attached a very old build file Super Punx 3.mxd
  4. 74.4% Recharge with enhancements, 151.25% global with Hasten. 1.41 Accuracy with enhancements, 1.39% Accuracy Bonus, ToHit Bonus at 86.81%. How is that? I have a Ragnorok Acc/Rech in it.
  5. Note that Annihilation is not in the picture shown. Interesting though. Worth proccing it up as shown do you think?
  6. No it does it every single time. Muted audio with several instances of the issue
  7. Nope. This is specific to zoning, not just doors that open with no loading/instancing. Which primary?
  8. No definitely not, they definitely proc but I want to know how it is supposed to work.
  9. Another door issue that may NOT be minor dependent on it being hot: We still have the weird code that requires players like Masterminds to resummon all pets 3 times with each upgrade. You walk into a door, and on the other side the pets will enter 3x, one for each stage of their upgrade path. That means you cannot utilize much of your primary until that entire process is complete. Another issue that stems from this is that players that have powers that are toggles on others will always de-toggle when using elevator doors. Now sure, this isn't a bug, the game is doing what it is supposed to do: de-toggle after a specific range/distance - however this is rather annoying - could it be given a timer before de-toggling? Say 10-15 seconds?
  10. I brought it up on Twitch with others confirming: Excelsior and apparently Everlasting don't seem to be keeping up with the influx. Random rubberbanding, cooldown timers being wonky, also dropped inputs seem to occur. I think the clock being weirdly out of sync isn't new but the performance of Excelsior seems to be iffy at times. The claim about Everlasting also having the same issues were from another Twitch viewer and I don't normally go on Everlasting super often.
  11. So if I slot it up like this, how does it mechanically work? Does each of the ten shots have chances to proc all of them on everyone in the AOE? EDIT: this is on a mastermind of mine, but I thought I would ask here.
  12. No kb protection would drive me crazy, even if it barely happens due to ranged def. Looks good otherwise.
  13. Fire Ice Water Seismic Electrical Sonic Assault Rifle Radiation Dual Pistols Dark Psychic Energy Beam Rifle Archery Storm - I don't have enough experience with this set yet. I really think Seismic turned out pretty great. The nuke ends up corpse blasting often but you get used to throwing it in after some experience. Assault Rifle is better than it seems - Buckshot is the only thing I dislike but you can use Force Feedback proc there and I usually skip Beanbag. Psychic's issues are probably tied to its activation speed mostly. Energy is decent but goes down a bunch due to making AOEs more difficult because of kb, which is too bad. Pretty set. Archery - good god you hit the nail on the head. It's practically unplayable on a Defender by the way. That first attack just tickles things. It's so bad damage-wise. Sonic has had a few adjustments in the last couple of years including the very last big patch. Radiation falls right in the middle for me. Achilles Heel proc set. Dark is so weird with how it differs amongst the ATS - that kb cone is skippable for me on Blasters for example. Wish it had Night Fall instead. I think Dual Pistols should have stronger differences between the Swap Ammo types. Like really go strong one way in each. Beam Rifle for some reason has never clicked for me. I've made level 50s and I don't know, maybe the sound fx gets to me or something. Strangely Sonic doesn't bug me at all by comparison. The gimmick for it works well enough. Maybe I should give it another try. I like Electrical after the revamp for single target (and the nuke.) Never was nuts about its AOEs and I typically skip Short Circuit. Ball Lightning is pretty weak and could use a boost. I actually really like the Voltaic pet. It does a lot of work after awhile. Fire, Ice, and Water have been written about a lot over the years. I really like Ice. Water just got buffed.
  14. Just the rotation timing like you were saying. Slow clearing too. I probably hit the Psionic Armor cooldowns too early - I should wait until I am maybe lower health before hitting the absorb again - but the set feels like you should be proactive with that and then get your stacks up all the time too.
  15. What - are you just using Typhoon's Edge and Sweeping Strike for doing any damage
  16. Yeah, you can see this is kind of odd (no winter IOs, only tier 2 alpha) This is just a +1x8 for testing
  17. Built it and used Crushing Impacts in place of the winter pieces which I can grab later. That nearly puts me at the Smashing cap anyway. Only got a tier 1 alpha so far. It is a bit weird with the rotation, you're right. More of a boss killer character than a AOE monster. Aura of Insanity does a lot of work but then beyond the odd rotation you have to hit the absorb and the Consume Psyche regularly too.
  18. Again I appreciate your efforts, this is great.
  19. Thank you, this looks nice, I appreciate it! Is this how you would build yours if you had one?
  20. I am learning and asking questions and requesting opinions, that's all. 🙂
  21. Why can't you eat? Thank you for the brute build. I will probably have to change something to get Total Focus, since Energy Transfer will be stuck in its slow animation cycle without it. I assume Power Crash would be the one to dump - or would Whirling Hands be better? Infiltration's slots could go into Precognition for no end cost but then I'd lose out on one LOTG. Hmm... Could take the movement slot from Combat Jumping and maybe give Tough more end cost reduction.
  22. If you want me to copy this into Mids I can.
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