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Everything posted by JayboH
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I brought it up on Twitch with others confirming: Excelsior and apparently Everlasting don't seem to be keeping up with the influx. Random rubberbanding, cooldown timers being wonky, also dropped inputs seem to occur. I think the clock being weirdly out of sync isn't new but the performance of Excelsior seems to be iffy at times. The claim about Everlasting also having the same issues were from another Twitch viewer and I don't normally go on Everlasting super often.
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So if I slot it up like this, how does it mechanically work? Does each of the ten shots have chances to proc all of them on everyone in the AOE? EDIT: this is on a mastermind of mine, but I thought I would ask here.
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No kb protection would drive me crazy, even if it barely happens due to ranged def. Looks good otherwise.
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Fire Ice Water Seismic Electrical Sonic Assault Rifle Radiation Dual Pistols Dark Psychic Energy Beam Rifle Archery Storm - I don't have enough experience with this set yet. I really think Seismic turned out pretty great. The nuke ends up corpse blasting often but you get used to throwing it in after some experience. Assault Rifle is better than it seems - Buckshot is the only thing I dislike but you can use Force Feedback proc there and I usually skip Beanbag. Psychic's issues are probably tied to its activation speed mostly. Energy is decent but goes down a bunch due to making AOEs more difficult because of kb, which is too bad. Pretty set. Archery - good god you hit the nail on the head. It's practically unplayable on a Defender by the way. That first attack just tickles things. It's so bad damage-wise. Sonic has had a few adjustments in the last couple of years including the very last big patch. Radiation falls right in the middle for me. Achilles Heel proc set. Dark is so weird with how it differs amongst the ATS - that kb cone is skippable for me on Blasters for example. Wish it had Night Fall instead. I think Dual Pistols should have stronger differences between the Swap Ammo types. Like really go strong one way in each. Beam Rifle for some reason has never clicked for me. I've made level 50s and I don't know, maybe the sound fx gets to me or something. Strangely Sonic doesn't bug me at all by comparison. The gimmick for it works well enough. Maybe I should give it another try. I like Electrical after the revamp for single target (and the nuke.) Never was nuts about its AOEs and I typically skip Short Circuit. Ball Lightning is pretty weak and could use a boost. I actually really like the Voltaic pet. It does a lot of work after awhile. Fire, Ice, and Water have been written about a lot over the years. I really like Ice. Water just got buffed.
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Just the rotation timing like you were saying. Slow clearing too. I probably hit the Psionic Armor cooldowns too early - I should wait until I am maybe lower health before hitting the absorb again - but the set feels like you should be proactive with that and then get your stacks up all the time too.
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What - are you just using Typhoon's Edge and Sweeping Strike for doing any damage
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Yeah, you can see this is kind of odd (no winter IOs, only tier 2 alpha) This is just a +1x8 for testing
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Built it and used Crushing Impacts in place of the winter pieces which I can grab later. That nearly puts me at the Smashing cap anyway. Only got a tier 1 alpha so far. It is a bit weird with the rotation, you're right. More of a boss killer character than a AOE monster. Aura of Insanity does a lot of work but then beyond the odd rotation you have to hit the absorb and the Consume Psyche regularly too.
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Again I appreciate your efforts, this is great.
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Thank you, this looks nice, I appreciate it! Is this how you would build yours if you had one?
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I am learning and asking questions and requesting opinions, that's all. 🙂
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Why can't you eat? Thank you for the brute build. I will probably have to change something to get Total Focus, since Energy Transfer will be stuck in its slow animation cycle without it. I assume Power Crash would be the one to dump - or would Whirling Hands be better? Infiltration's slots could go into Precognition for no end cost but then I'd lose out on one LOTG. Hmm... Could take the movement slot from Combat Jumping and maybe give Tough more end cost reduction.
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I see. I wonder why you didn't ask me for one. At any rate the picture lists what I took as I journeyed to 50 as far as what abilities were taken.
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Have you happened to post a Energy Melee/Psionic brute build?
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In my build request thread you would like me to post a build? I'm a little confused. I typically prefer Super Jump and Combat Jump is usually useful. I assume Tough is a must-have given how squishy the set can still be even with it slotted with plain IOs.
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Well, I don't think you can skip much in Psionic Armor, as far as Energy Melee I suppose Power Crash/Energy Punch can be skipped - but what would you do with the combo personally to make it rock? If you are willing, I put it here.
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Well, I took advantage of the triple xp and hit 50. No farming, all playing. Now I just need help into making this the best I can.
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I found these in the archives Staff Willpower.rar
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Follow Up has an empty slot. This couldn't directly be adapted to my EM/Psy request due to not having any ranged attacks I guess. If I went with CJ and SJ I guess I would lose some en/neg resist by not picking Focused Acc and taking those slots for the uniques and LOTG. Due to the nice recharge I suppose Boxing is just a mule right?
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I think it just got buffed in last week's patch?
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Energy Transfer. EM= Energy Melee not Electric M
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There are TWO powers in this combo that don't use endurance and gobble up HP. ...also, does Insanity and Impose stack taunt/threat level?