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JayboH

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Everything posted by JayboH

  1. That's an enormous amount of lag if that's the case. They just happen to reload every power up with their corresponding outfits? EDIT: What's the netgraph command again?
  2. You've never seen it do what is in the video?
  3. They already did a rebalance of Lore pets awhile back. Remember Cims were completely dominant before the rebalance? How common is it to resist the resistance debuffs, especially AVs and the like?
  4. I still refer to this thread from time to time. It looks like Fire and Negative are the best.
  5. Sounds like an Interface rebalance wouldn't be a bad idea. As powerful as Confuse can be, it seems Cognitive has been hit twice needlessly. It does a lesser dose of psionic damage - why - because of the Confuse? Then why is Confuse's chance so low? etc. Degen's toxic seems needlessly nerfed as well - it's not uncommon for game mobs to be resistant to toxic. There was a thread awhile ago that showed that toxic was one of the most commonly resisted by critters, with fire being least. Not sure if I can find that thread but I will look later. EDIT: would be nice to get lethal/smashing/cold DoTs on Interface also. EDIT 2: Found the thread. HERE it is.
  6. I agree if I soloed a lot.
  7. Has it been reported? I've always wondered if the immob was working correctly. You can tell when it comes to Cognitive's confuse pretty easily as they change direction.
  8. The immobilize is for 'Killspeed' due to keeping mobs in the burn patches. Wouldn't that also be the case for stacking Mag2 attacks on LTs and Bosses? Sounds to me it would break mag levels pretty fast if you are correct. x8 settings make it difficult to keep them all locked down even with Web Grenade and Web Envelope regardless of +levels, and you know they run when over Caltrops which again is another reason it's nice to stack immobilize. EDIT: by the way I appreciate this conversation very much. I am learning a lot and I don't want you to misunderstand that I am against your statements - rather I am trying to flush the cobwebs out of my brain as the game is getting up there in age.
  9. If we keep telling people to only grab Reactive or Degen, they might as well only get the tier 3 DoT since I recall only 4 can stack on the debuff side. Spectral is a moderate DoT unlike Cognitive and Degen if I am remembering correctly.
  10. Incarnate content softcaps are what again? I had this build before the shutdown in 2012 and I can't remember. I do use Web Grenade and Web Envelope often, plus the (admittedly paltry) Spectral Radial Flawless Interface that has a chance to immobilze, all for the burn patches (which is nice for caltrops too I guess.)
  11. Yeah but it's Agility Core instead - Traps on MM is end hungry since recharge is such a big deal for that set. The +def is nice for Maneuvers, FFG, and Enforcer Maneuvers (plus my Scorpion Shield.) EDIT: attached a very old build file Super Punx 3.mxd
  12. 74.4% Recharge with enhancements, 151.25% global with Hasten. 1.41 Accuracy with enhancements, 1.39% Accuracy Bonus, ToHit Bonus at 86.81%. How is that? I have a Ragnorok Acc/Rech in it.
  13. Note that Annihilation is not in the picture shown. Interesting though. Worth proccing it up as shown do you think?
  14. No it does it every single time. Muted audio with several instances of the issue
  15. Nope. This is specific to zoning, not just doors that open with no loading/instancing. Which primary?
  16. No definitely not, they definitely proc but I want to know how it is supposed to work.
  17. Another door issue that may NOT be minor dependent on it being hot: We still have the weird code that requires players like Masterminds to resummon all pets 3 times with each upgrade. You walk into a door, and on the other side the pets will enter 3x, one for each stage of their upgrade path. That means you cannot utilize much of your primary until that entire process is complete. Another issue that stems from this is that players that have powers that are toggles on others will always de-toggle when using elevator doors. Now sure, this isn't a bug, the game is doing what it is supposed to do: de-toggle after a specific range/distance - however this is rather annoying - could it be given a timer before de-toggling? Say 10-15 seconds?
  18. I brought it up on Twitch with others confirming: Excelsior and apparently Everlasting don't seem to be keeping up with the influx. Random rubberbanding, cooldown timers being wonky, also dropped inputs seem to occur. I think the clock being weirdly out of sync isn't new but the performance of Excelsior seems to be iffy at times. The claim about Everlasting also having the same issues were from another Twitch viewer and I don't normally go on Everlasting super often.
  19. So if I slot it up like this, how does it mechanically work? Does each of the ten shots have chances to proc all of them on everyone in the AOE? EDIT: this is on a mastermind of mine, but I thought I would ask here.
  20. No kb protection would drive me crazy, even if it barely happens due to ranged def. Looks good otherwise.
  21. Fire Ice Water Seismic Electrical Sonic Assault Rifle Radiation Dual Pistols Dark Psychic Energy Beam Rifle Archery Storm - I don't have enough experience with this set yet. I really think Seismic turned out pretty great. The nuke ends up corpse blasting often but you get used to throwing it in after some experience. Assault Rifle is better than it seems - Buckshot is the only thing I dislike but you can use Force Feedback proc there and I usually skip Beanbag. Psychic's issues are probably tied to its activation speed mostly. Energy is decent but goes down a bunch due to making AOEs more difficult because of kb, which is too bad. Pretty set. Archery - good god you hit the nail on the head. It's practically unplayable on a Defender by the way. That first attack just tickles things. It's so bad damage-wise. Sonic has had a few adjustments in the last couple of years including the very last big patch. Radiation falls right in the middle for me. Achilles Heel proc set. Dark is so weird with how it differs amongst the ATS - that kb cone is skippable for me on Blasters for example. Wish it had Night Fall instead. I think Dual Pistols should have stronger differences between the Swap Ammo types. Like really go strong one way in each. Beam Rifle for some reason has never clicked for me. I've made level 50s and I don't know, maybe the sound fx gets to me or something. Strangely Sonic doesn't bug me at all by comparison. The gimmick for it works well enough. Maybe I should give it another try. I like Electrical after the revamp for single target (and the nuke.) Never was nuts about its AOEs and I typically skip Short Circuit. Ball Lightning is pretty weak and could use a boost. I actually really like the Voltaic pet. It does a lot of work after awhile. Fire, Ice, and Water have been written about a lot over the years. I really like Ice. Water just got buffed.
  22. Just the rotation timing like you were saying. Slow clearing too. I probably hit the Psionic Armor cooldowns too early - I should wait until I am maybe lower health before hitting the absorb again - but the set feels like you should be proactive with that and then get your stacks up all the time too.
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