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JayboH

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Everything posted by JayboH

  1. This combo sounds fun now with the new rebalanced Mercs and Force Field set. Keep them at a distance with Repulsion, debuff resist with Repulsion and Force Bomb, make them tougher with resistance and defense in the two training abilities, etc.
  2. I'll just quote myself: "I have fought several times to get that power to be worth a damn. Absolutely everything sucks about it and no amount of slotting makes it worth it in my opinion."
  3. Powers for different archetypes that aren't available for those that can get Dark Pit seems to be a weird comparison, and every one of those have better numbers - namely either lower endurance, larger AOE, higher mag level, can hit more targets, and/or have longer soft control effects. Dark Pit is beneath them all.
  4. When I was testing it, it was doing over 500 heal on lowbies if I recall over on the alpha server.
  5. It's still bad even then - the acc is terrible and duration is terrible, and you can overcome that at the cost of something else if you really want to put all your eggs in that temporary stun for some reason.
  6. It's the king of cones but it's not why I picked it.
  7. Thanks Hyper!
  8. I assume the same is true for TA/Arch, partially because I found Defender Archery to be awful damage, like the worst I've ever played.
  9. Kinda looks like the main problem would be endurance.
  10. Yeah that's the opposite of what I would like, I want it to be droppable. That gives it a flavor. It really wouldn't make sense as far as the Tree is concerned anyway. I guess the closest thing to what you are talking about is perhaps the Pain Domination toggle but that's smaller AOE and it is a heal (not regen) unless you are in pvp.
  11. I'm not sure why. It is the king of cones. It's not that bad. You can just change it to another set you would rather have then.
  12. Yes they stack with each other and not themselves, which means you are expected to re-apply debuffs to surrounding mobs instead of what other sets can do.
  13. Part of the problem with Poison is the really bonkers way it calcs its AOE. It only goes half-strength to foes outside of the target and the range is really small. They designed it initially to have you debuff other mobs to layer the debuffs to get the full benefit which just makes the set weaker in my eyes as other sets can get on with the damage by then. I am a big, big fan of Trick Arrow though, to chime in with the rest, after its revamp.
  14. I have fought several times to get that power to be worth a damn. Absolutely everything sucks about it and no amount of slotting makes it worth it in my opinion. 😒
  15. I like this one. I am thinking about swapping M30 Grenade for Ignite. I might build Hybrid Assault Core later - I am undecided. I thought maybe Radial would be better for brutes and defenders since their base damage is so low. I wouldn't go Archery, I think Archery on Defenders feels like you are hitting enemies with a wet noodle. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Trick Arrow Secondary Power Set: Assault Rifle Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7) Level 1: Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11) Level 2: Slug -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(13), Thn-Acc/Dmg/EndRdx(15), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(17) Level 4: Entangling Arrow -- Acc-I(A) Level 6: Glue Arrow -- RechRdx-I(A) Level 8: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21), BslGaz-Slow%(21) Level 10: M30 Grenade -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-+FireDmg(25) Level 12: Poison Gas Arrow -- FrtHyp-Sleep/Rchg(A), FrtHyp-Acc/Rchg(27) Level 14: Acid Arrow -- AchHee-ResDeb%(A), ShlBrk-Acc/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(29), ShlBrk-Acc/DefDeb(29) Level 16: Super Jump -- Jump-I(A) Level 18: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 20: Disruption Arrow -- RechRdx-I(A) Level 22: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(39) Level 28: Flamethrower -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(40), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(42) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42) Level 32: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(43), Lck-%Hold(43) Level 35: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(45) Level 38: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 41: Boxing -- Empty(A) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-Def(50), Rct-ResDam%(50) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(31), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(31) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(33), PrfShf-EndMod(33), PrfShf-End%(33) Level 49: Quick Form Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Clarion Total Core Invocation Level 50: Assault Radial Embodiment Level 16: Double Jump ------------
  16. Here you go. Your pics will do, but thought I'd give the link as it is a very useful tool for the future.
  17. They have said it in response to these changes. I have zero reason to lie to you. It isn't happening. They are fine with people getting PLed to 50.
  18. Can I see one of your builds? Either set or both
  19. I can tell you flat-out that isn't happening. The devs have stated PLing to 50 in AE is not a concern - and this patch confirms that too... it's the part after that that they want to control.
  20. I wanted to ask since you only mentioned Traps.
  21. I already covered that in my third sentence. How often do you stack Spirit Tree?
  22. That is kind of a neat idea. Same deal with Spirit Tree then?
  23. I have little doubt that this was in mind, and I love it the way it is:
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