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AlwaysAPrice

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Everything posted by AlwaysAPrice

  1. The movement debuff is a pretty minor inconvenience that suits the power concept of just...moving stealthily (though in fairness the character with it I've played the most is SR and has Quickness to offset it). Why not remove Stealth's suppression of half its Defense bonus in combat instead? I imagine there's a concern about having too much Defense available but builds are still limited to 4 pools, one of which almost always goes to Speed for Hasten anyway. Having one more option for a small but consistent chunk of Def alongside CJ, Hover, Weave, or Maneuvers would increase build flexibility, give people more room to build for concept while chasing mechanical performance. Though, wording question about the Invisibility change: does 'most of your Defense will suppress' mean it'll suppress your overall Defense when you attack with Invisibility on, or just most of the Defense granted by Invisibility itself? If it's just the latter and some of it remains in effect on top of whatever else you have, then that could make Concealment a viable contender for build space anyway, albeit at the cost of an extra power pick, especially if the unsuppressed value falls between CJ's (1 power pick) and Weave's (3 picks).
  2. Name policy's goofy, but better than nothing. It's the 1000 slots that enables hoarding and making people sit through a few load screens a month to keep their camps isn't that much of a deterrence. Just drop the cap down to 50 so camping a name actually takes up some of a limited resource and make +1 character slots a reward for level 50 and/or purchasable for several hundred merits.
  3. Excelsior seemed more fitting to me, being named in tribute to a storyteller (and doubling as a reference to an in-lore drug), but I'm also just fine only using it to make a bunch of "Stan Lee Presents" over-alliterated AU versions of my characters.
  4. We might have a lot to talk about! I played the Androgyne - we actually met once on a PuG around the launch of Issue 10 and chatted about the possibility of bringing the character into Nation way back then, funnily enough. The timing never quite worked out, but the character still wound up there the long way: after a Vanguard-aided reform and years spent blueside, RP brought em into contact with remnants of Nation in 2011. Androgyne spent the last year of the game stirring the movement from dormancy, rehabilitating its reputation, and recruiting new and old blood, before formally assuming the role of Exarch the day after the shutdown announcement. Nation ended the game on a high note by squeaking into a non-state observer seat at the U.N. General Assembly, and a bunch of us have kept some measure of Nation's Virtue continuity going via forums and IMs over the years, as well as a short-lived reboot in Champions.
  5. 3 would be more than a little extreme, but maybe 36 or 48? I think one of those was the maximum you could buy up to before shutdown. Something reasonably generous but still restrictive enough to discourage people from wasting their limited amount of slots on inconveniencing others.
  6. I SEE PEOPLE I KIND OF KNOW. @AlwaysAPrice on live, just @Ani here for now, primarily of the League of Misfits, the Reciprocators, and Nation. Helped admin VirtueVerse (...I should really look into where that's gone...) and had lots of fun with Virtue's swarm of IC Formspringers, who I see some of here (DBF!).
  7. Seeing "Slots Used: 0/1000" on the select screen maybe made me drool a little, but if the character cap isn't lowered SIGNIFICANTLY for the "live" launch (if this isn't it) a lot of names are probably going to end up taken out of circulation by collectors and trolls.
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