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Electronuts

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Everything posted by Electronuts

  1. When playing a new character with DXP on, influence is usually in short supply, so I sell everything I get, instead of turning the drops off. As a small QoL feature, it would be usefull if there was an option at vendors to sell all common salvage/enhancements/recipes etc in one click, to speed up the clear out after a few missions. It would also be useful to have a single button to move all your common items to the AH in one go too, instead of one by one, choosing a single price to set for the whole lot i.e. a "quick sell" option.
  2. Your character name (the character with the red star): Base Guardian Your global handle: @Electronuts Your Supergroup name: Lab 49 The shard you’re on: TorchB The passcode for entering the Supergroup base: LAB49-2067 The character names or global handles of any Supergroup members that contributed to building the base (up to a maximum of five, including yourself if you contributed): @Electronuts 4 areas to note: At the end of the central hall, Aleph point will take you to the graveyard At the far end of the graveyard, the stone temple will take you to Heth point, the floating throne room In the Library, the large book will take you to the Gimel point oasis and ... the Samekh point dungeon - follow the lights and go all the way down
  3. Your character name (the character with the red star): Electronuts Your global handle: @Electronuts Your Supergroup name: Lab 63 The shard you’re on: Excelsior The passcode for entering the Supergroup base: Lab63-7550 The character names or global handles of any Supergroup members that contributed to building the base (up to a maximum of five, including yourself if you contributed): @Electronuts 4 areas to note: Entrace area - head to the south east for in base teleports to... The Villa Pocket 63, which contains another in base teleport to the interior of ... The Globe
  4. Thanks, yes I'm at the very bottom of the plot. Will try moving it somewhere else.
  5. Here are a few screenshots of my Excelsior Lab 63 base. Its inspired by lots of others, not least pocket Z on TB. I had most of it completed a while ago, but just added a Villa level. SG enterbasefrompasscode Lab63-7550
  6. Hi I made a stove for my base, using plasma tvs and a few small items, based on the tips found in the MacGuyver thread (thank you Dacy). It looks great to start with, but after I log out and back in again, the items reposition themselves to look like junk. Any help on what I'm doing wrong would be very much appreciated. Before log out: After log out:
  7. It would be good to be able to rename the in base teleport points to something more appropriate to where they go.
  8. Is this something that could be solved more easily with more flexible costume options/animations?
  9. I love the idea of using Portal Corp to change servers in game.
  10. Hi Just thought I would drop my QoL wishlist in here, on the off chance any of them are easy to factor in to what ever is being planned next. These are just little things I have noticed since starting to play again. 1. Gravity propel items - either to disappear/disintegrate on impact, or to only summon small items when indoors (a trail of forklifts and pool tables in narrow caves is both hilarious and irritating) 2. Location based powers - An option to instant cast location based powers at your feet and keep the icon showing the cooldown animation (I know you can set a macro button already). 3. Auction House - when you drag a salvage stack onto the AH, it defaults to the full stack, not the number of the last item you dragged. I can't imagine what use setting it at the last number of items you dragged serves (I'm sure someone will think of it), but an option to drag the full stack as a default would be nice. 4. Fire tank RotP - Probably the most controversial on this list to change an existing power, but as my tank's tier 9 power, it would be great if Rise of the Phoenix had a dual use for when you are alive. At the moment you can buy what is pretty much this power from the P2W vendor, which I think shows how under-powered this top tier power is. I was thinking either: i) a passive heal buff which would synergise with Healing Flames, or ii) making it clickable when alive, but adding an alive effect to an AOE ally res, or iii) making it clickable when alive, but adding an alive effect to 'burn off' all debuffs you are suffering from. (specifically chose these to not be 'farming' utilities) 5. Task Forces - Being able to pass leadership in a task force. 6. Task Forces - People who log out at the start of a taskforce and log back in for the last mission should get a reduced reward. Having recently had this on DrQ tf, it would have removed the need to have an argument about whether to kick them and also remove the bad feeling amongst the team about them 'leaching' the reward. 7. Emails - Remove the requirement to put body text in an email, as I mostly just use this to send myself items; and also the ability to add multiple items at once would be good. 8. Vendors - Vendors could show your regular IO recipes in a different section to your set recipes (the same way enhancements are in a different section). 9. Power pools - Remove the 4 power pool limit. I often have space for a utility power at the end of a build, like recall friend, but don't always have a spare power pool after speed/leaping/fighting/leadership, which are generally more important. 10. Terra Volta Respec - a timer/indicator for the waves, so you aren't stood there like a lemon waiting, when its actually a porter who has run off. 11. Paragon City Time - an option to have the in game time in the UI, as this is relevant for some spawns and badges. I know you can ask a civilian starting with the letter F, but only if you can find one! 12. Mission transporter - why does someone else's OB portal interrupt the mission transporter? Could the interrupt criteria be changed to in-combat only? Hopefully a few of these could make their way into consideration for future. Thanks
  11. Logging in today, Tequila was throwing up the following error instead of patching: "Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml The remote server returned an error: (404) Not Found." I checked the options and there were two items under manifest: http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml http://patch.savecoh.com/manifest.xml After deleting the top one, it patched and runs ok. Does anyone know what the top one does and should I put it back in - will it just cause problems in future or is it needed for something?
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