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Black_Assassin

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Everything posted by Black_Assassin

  1. Having no hasten means no perma creepers. thats a bit meh
  2. This is what I plan to slot in mine. Planning to go with Leviathan and colour it light brown to be a sand storm instead of water 🙂 same with Bile Spray, for a sand based spew. Went with Fold space so can pull stragglers and new mobs into the control zone. Hasten is 3s off perma, however 1 activation of a FFB +rech proc will solve that issue and 65% slow resists to limit debuffs from slowing you down. Lots of Proc damage slotted into the AOEs. Stalagmites and Fissure to open and offer plenty of AOE stun. I wanted to fully proc out Tremor, but decided against it to keep the global recharge and accuracy high. Haven't bothered wasting any slots on KB>KD as stone cages solves that issue Hope this gives you some new ideas you can think about 🙂 Dominator (Earth Control - Earth Assault).mbd
  3. Enojy the journey, I remember when I came back to Homecoming for the first time too ❤️
  4. Even something really simple like this could be a start point. Utilise hover in the early levels to stay above your targets out of their melee range, and in the later levels you can put Darkest night debuff on any hard targets to reduce their chance to hit you. You have an absorb click and heal click to stay healthy 🙂
  5. Piggy backing on what is posted above to provide some context on why a sentinel might be good for you specifically: You are ranged and your secondary is an armour set. So you don't have to worry as much about getting blown up by your targets! The current FOTM armour sets on sentinel are Bio and Radiation armour however they are both quite active in their mitigation. So you will have to "manage" the armour to get the most out of them. If you wanted an armour that is set and forget, allowing you to focus on your blasts more I would suggest you explore super reflexes, ninjitsu or stone. Or potentially regeneration, energy aura or invulnerability. Blast sets it probably wont matter what you pick, but Fire/Elec/Beam are top in terms of available DPS but depends on your final slotting. Fire for example prefers to just be straight up slotted with sets and minimal damage procs, whereas the other sets offer easy use of damage procs to increase your damage output. (as a returning player, you could also just ignore the IO Set system entirely till you relearn the game and just stick to basic LVL25 or 30 basic common IOs 🙂 )
  6. I want a 8 man Romans MM ITF now!
  7. Me waiting till you get Tesla cage fully damage procced
  8. This is how I would do it. Considering you are damage capped with Fulcrum shift, damage slotting is superfluous. Accuracy is taken care of with 70% accuracy slotting and Vigor Core. Which also boosts your healing and endurance reduction which I have not slotted for. Relying purely on Transfusion and Transference for endurance management. You could take Ageless if you wanted, but also could get on with Barrier to shore up the defenses. YMMV. Controller (Fire Control - Kinetics).mbd
  9. Yes and no. Old meta has always been chasing defense. There are shifts towards ignoring that and just maximising damage. I for one, would welcome all debuffs available, as I am a purveyor of maximum damage builds.
  10. I would run something like this. You have some ST options with Arcane Bolt/Stone Prison/Fossilise/Seismic Smash 45% S/L defense Plenty of +rech procs (4 to be exact) to keep pumping out AOE spells. Vigor Core takes care of all your accuracy and endurance reduction (I would probably still go ageless core though) Can lean on Animate Stone to tank for you with the resistance procs and steamy mist. 95% Slow resist, so nothing is going to stop your recharge ramping. Proc bombs absolutely everywhere 🙂 opener is Stalagmites and Fissure combo to stun everything. Stone cages is a must to counter the Knockback of Tornado and LS (didnt slot KB>KD as its unnecessary if you hit stone cages first) Controller (Earth Control - Storm Summoning).mbd
  11. That is true, but should have an addendum that stipulates that some ways objectively lead to more damage. We all know more damage = more better.
  12. Without intending to sound harsh, I don't believe anybody does. There is already so much noise and visuals going on a changeling isn't significantly adding to it, but that's just my opinion. This also is up against what is terrible game breaking levels of woeful performance in human or triform (which is slightly better). So even if the visual and audible spaghetti was annoying, its an easy price to pay to not be dead weight.
  13. Did Sunstorm urinate in your cereals or something?
  14. So you do what? Kick someone from your team if they were using changeling binds/macros?
  15. The only epic without a single target melee is Mu which gets PBAoE Thunderstrike instead. Havoc punch from elec is the strongest but Smite and Mind Probe from Dark and Psi respectively are also both strong candidates. They have long recharges so like being proc bombed with high global recharge builds.
  16. The strongest attacks available to sentinels are the melee punches in the epics 🤷‍♂️
  17. Consume gives + Max HP So I wouldn't skip
  18. I think the idea was that the build was meant to be something that maximises the value and the power output, so a cheap (relatively) levelling build XD
  19. Looks good to me. My only observation is Havoc and Tesla cage have low accuracy to +3 and +4s but will be fine vs +2s unless you get outside team buff help.
  20. swap ragnarok into firecages. Its a damage power and doesnt need immobilise enhancement. It recharges so quick you can stack it indefinitely.
  21. There's a certain popular thread that has some really questionable builds, especially for sentinel.
  22. I just tested in game, my voltaic had 95% chance to hit on a L54, when I unslotted the dam/acc/rech +5 it went down to 89%. I have 30% global accuracy. So it does seem to take your global accuracy into account. So slot accordingly
  23. Oh and I like Voltaic sent, not sure how you would fit it in. Maybe drop manoeuvres? Since you are basically softcapped without it, just +5 boost all the shield walls and slot in Soulbound Dam and Rech/Acc +5 and the %BU
  24. I didn't bother with opportunity strikes on my elec/elec sent. Just feels redundant, you only need it for bosses and its always up without the proc so I guess it felt superfluous. End drain could sacrifice slots. I put just a single End/Rech HO in my end drain on the elec sent. But then I also can only rely on resists and no defense really, so I needed the heal. Play the build as you have it and can always sacrifice end drain slots if you need the heal more than the endurance (energise makes endurance problems go away anyway from the reduction) When building sents, I tend towards maximising the damage first and then cramming in whatever survival I can afford with the leftover slots. I try to leverage what is in the sets to survive for example the huge -tohit in Blackstar, or the crazy stun in Psychic wail. In this instance you will be leveraging the -endurance to limit attacks coming in. For example, you could swap apoc into zapping bolt, put sentinels ward into charged bolts and then 5 slot ragnarok into ball lightning which would give you a knock down proc for mitigation. You could also slot the KD proc from superior avalanche into short circuit and potentially sacrifice 5% recharge in Thunderous blast to frankenslot and gain more damage procs and even use the global damage set Dam/KD in it. So maybe something like this? Different ways to skin a cat, excuse the saying. You could also do similar slotting into ball lightning instead of the ragnarok. But I like the damage in the nuke.
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