SenkanYamato
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This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Energy Mastery Hero Profile: Level 1: Barb Swipe (A) Mocking Beratement - Threat/Placate (9) Mocking Beratement - Threat/Placate/Recharge/Range (15) Mocking Beratement - Threat/Placate/Recharge (15) Mocking Beratement - Threat/Placate/Range (17) Mocking Beratement - Recharge (17) Mocking Beratement - Accuracy/Recharge Level 1: Fire Shield (A) Aegis - Resistance/Endurance (3) Aegis - Resistance (3) Aegis - Resistance/Endurance/Recharge Level 2: Spine Burst (A) Mocking Beratement - Recharge (5) Mocking Beratement - Threat/Placate/Recharge/Range (5) Mocking Beratement - Threat/Placate (7) Mocking Beratement - Threat/Placate/Recharge (7) Mocking Beratement - Threat/Placate/Range (39) Mocking Beratement - Accuracy/Recharge Level 4: Blazing Aura (A) Scirocco's Dervish - Accuracy/Damage (9) Scirocco's Dervish - Damage/Endurance (11) Scirocco's Dervish - Damage/Recharge (11) Scirocco's Dervish - Chance of Damage(Lethal) (13) Scirocco's Dervish - Accuracy/Damage/Endurance (40) Fury of the Gladiator - Chance for Res Debuff Level 6: Maneuvers (A) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 8: Boxing (A) Stagger - Accuracy/Recharge (13) Stagger - Endurance/Stun (46) Stagger - Accuracy/Endurance Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 12: Temperature Protection (A) Unbreakable Guard - +Max HP Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 16: Plasma Shield (A) Aegis - Resistance/Endurance (19) Aegis - Resistance/Endurance/Recharge (19) Aegis - Endurance/Recharge Level 18: Quills (A) Scirocco's Dervish - Accuracy/Damage (21) Scirocco's Dervish - Damage/Endurance (21) Scirocco's Dervish - Accuracy/Damage/Endurance (23) Scirocco's Dervish - Damage/Recharge (23) Scirocco's Dervish - Chance of Damage(Lethal) (40) Obliteration - Chance for Smashing Damage Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 22: Healing Flames (A) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (33) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 26: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Burn (A) Armageddon - Damage/Recharge (29) Armageddon - Chance for Fire Damage (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (31) Obliteration - Chance for Smashing Damage (39) Scirocco's Dervish - Chance of Damage(Lethal) Level 30: Assault (A) Endurance Reduction IO Level 32: Throw Spines (A) Mocking Beratement - Recharge (33) Mocking Beratement - Threat/Placate/Range (33) Mocking Beratement - Threat/Placate (34) Mocking Beratement - Threat/Placate/Recharge (34) Mocking Beratement - Accuracy/Recharge (39) Mocking Beratement - Threat/Placate/Recharge/Range Level 35: Impale (A) Maelstrom's Fury - Accuracy/Damage (36) Maelstrom's Fury - Damage/Endurance (36) Maelstrom's Fury - Damage/Recharge Level 38: Superior Conditioning (A) Performance Shifter - EndMod/Accuracy (43) Performance Shifter - EndMod (43) Performance Shifter - EndMod/Recharge (46) Performance Shifter - EndMod/Accuracy/Recharge (48) Performance Shifter - Chance for +End (50) Performance Shifter - Accuracy/Recharge Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (42) Performance Shifter - Accuracy/Recharge (42) Performance Shifter - EndMod/Accuracy/Recharge (42) Performance Shifter - EndMod/Recharge (43) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Accuracy Level 44: Arcane Bolt (A) Maelstrom's Fury - Accuracy/Damage (46) Maelstrom's Fury - Damage/Endurance (50) Maelstrom's Fury - Damage/Recharge Level 47: Laser Beam Eyes (A) Maelstrom's Fury - Accuracy/Damage (48) Maelstrom's Fury - Damage/Endurance (48) Maelstrom's Fury - Damage/Recharge Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Fury Level 1: Brawl semi low budget AFK spine/fire brute.
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https://www.midsreborn.com/builds/download.php?uc=1489&c=675&a=1350&f=HEX&dc=78DA6593594F1A5114C7EFC050CB2620A0A0A2E2020A057179E89A2E2A0F555A1393BE12A2579896226134ADE907E953936E69B4CB5BD59A7E8236DDBE486D9FFA4A0F73FE37689864F8E5FE39FBB95378BCE8D9DCCCDF109A7BA15A32CDE2ADC6CEB674144A6563DD2EE8E9A2B7C7128B05599532BB56376AD28CB0B4283765CD94D9BC211BBBC59B3B8D92F0AD6E6D55B32BB2B4211B66C5A8BBACF35A5DCA0D8FFA8B4294BDD6216F942BDB748A2ED58DF5EC524D36CABBC542C9DC6EC5B37244A88004BD5F5A3FFC341DE2A14D88195DD8EE830F98BA0156999E0AF3A0E5A6B1B34DE4344B3C3707CE320F5B363072681EDD12CFFB4161B7E83AA18831E213C1194CCE10A041D9E12CEC618E384AA203350B479A3D7A49EC52965DB03CA29353593AFB342B8746966E88BAFB0E27EA5E61C6EF82B7999965A69D9CBC2ABC7796AB3EA6934FF5EF9BE79C7ECCC18F39FCA0090754FF01F4D7F3087CC33585308710E6D0FB8CE7A353DAA0CA104457113FB33FC4FC4E19C26A8761EC2E8EDD8D6357E3D861023B4C60D741CAD0870C5ADF1E8BC97DE6578A1C55A38A5E65B1FF1273F0227899397485F999AC0754C303DDDCC89017F43147D0E8C835761AB9CE03F8491963AA97187A1943AD63E821899EA6D04B0ABDFE22E76155EEF06B8E38F69C39FE829978C94CBE623A03428CAA018C3EE548D3FFB8CC1E9ACE845AFB441C97933C2695C7243CA6E0F18D6A48AB06D2EF59BCF0017C07EE33336FC13DA69722679573F688C5E94FE03173E6103C003F3243546B4E5DF61CEE4A5E6F7FA2CD41BDFDB1EB228D9B9F4203090C33094E32574E3951DF3C82555D4525516BD2237EBBDADFB9D0326C77724684F39F53A2A6C5790DBDF7B8E0BF67FEC47023186EEA4C2D56DA5CA734D329CD754AF39D92D32F841D5273394829D5E4FE033B8BD0A1 This is my AFK build from a year ago. Not sure if it can be improved on. Just set burn on auto, get an AE fire AFK mission, and go do your laundry.
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Crazy Controllers 2021: Solo Khan, no temps, no insps (ill/therm)
SenkanYamato replied to Olly's topic in Controller
I believe so. Back in the day I was soloing an AV with my Traps/Sonic Defender and I believe I was able to hold the AV with Poison Trap. Illusion/Traps would work quite well on an AV. Throw Phantom Army on the other side of him/her and run up stealthed from behind and lay your traps. -
Gladiators Fury Chance for Res Debuff into Burn or Aura'?
SenkanYamato replied to SenkanYamato's topic in Brute
I'm going to be using this on an AFK farming toon with will just about always be surrounded by max aggro mobs if that makes a difference. -
I've seen a lot of builds with Gladiators Fury Chance for Res debuff in Burn and not one of the aura's? What is the logic for doing this?
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I threw this together. Should work. No hasten since your auto power will be Burn. Should have enough regen and end to make it through. Last power you can chose. I'd probably go Rise of the Phoenix or a movement power (Flight or Jump). This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Energy Mastery Hero Profile: Level 1: Barb Swipe -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(9), MckBrt-Taunt/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(17), MckBrt-Acc/Rchg(17) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Spine Burst -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(5), MckBrt-Taunt(5), MckBrt-Taunt/Rchg(7), MckBrt-Taunt/Rng(7), MckBrt-Acc/Rchg(39) Level 4: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(11), ScrDrv-Dam%(11), ScrDrv-Acc/Dmg/EndRdx(13), FuroftheG-ResDeb%(40) Level 6: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40), LucoftheG-Def/EndRdx(50) Level 8: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(13), Stg-Acc/EndRdx(46) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 12: Temperature Protection -- UnbGrd-Max HP%(A) Level 14: Tough -- StdPrt-ResDam/Def+(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Dam%(23), Obl-%Dam(40) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(31) Level 22: Healing Flames -- GldArm-3defTpProc(A) Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg(45) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Dam%(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Obl-%Dam(31), ScrDrv-Dam%(39) Level 30: Assault -- EndRdx-I(A) Level 32: Throw Spines -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(33), MckBrt-Taunt(33), MckBrt-Taunt/Rchg(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rchg/Rng(39) Level 35: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(36), MlsFur-Dmg/Rchg(36) Level 38: Superior Conditioning -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc/Rchg(46), PrfShf-End%(48), PrfShf-Acc/Rchg(50) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-Acc/Rchg(42), PrfShf-EndMod/Acc/Rchg(42), PrfShf-EndMod/Rchg(42), PrfShf-EndMod(43), PrfShf-EndMod/Acc(45) Level 44: Arcane Bolt -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(46), MlsFur-Dmg/Rchg(50) Level 47: Laser Beam Eyes -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/Rchg(48) Level 49: [Empty] Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(25), Mrc-Rcvry+(34) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(25), PwrTrns-+Heal(27) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon ------------
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I farmed up a stone tank to 50 so I have no idea about low level problems. From my usage TW is constant attacks. It is in no way slow. How can a set with 1 sec activation time be slow? Just switch between momentum attacks. Regarding the nerf..well bring it on so we can adjust like all the other nerfs.
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Made a build with Fireball. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Force of Will Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7) Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(21) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19) Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod/Rchg(21), PreOptmz-EndMod/End/Rech(43) Level 8: Weaken Resolve -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(25) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(33), StdPrt-ResDam/Def+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpStr-Dam%(40), SuddAcc--KB/+KD(42) Level 35: Fallout -- Artl-Dam/End(A), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-End/Rech/Rng(42) Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45) Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg/EndRdx(46) Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
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The reason to take hover is our ranged def is maxes. Took Primal because of Conserve Power. I use this to solo so when up against a GM or tough AV I was always having to stop to regain end. New Build. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Illusion: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Sorcery Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Blind -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7) Level 1: Radiant Aura -- Pnc-Heal(A), Pnc-Heal/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(11) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf/EndRdx(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf(37) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), AchHee-ResDeb%(19) Level 6: Accelerate Metabolism -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Rech(21) Level 8: Arcane Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(21), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SuddAcc--KB/+KD(25) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Build%(33) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(27) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33) Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(43), ExpStr-Dmg/KB(43) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42), ExpStr-Dam%(42) Level 35: Fallout -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam(40), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46) Level 38: EM Pulse -- UnbCns-Acc/Rchg(A), UnbCns-EndRdx/Hold(42), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46) Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48) Level 47: Flash -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
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Small update. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Stone Armor Secondary Power Set: Titan Weapons Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), GifoftheA-Run+(27) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux(3), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(5), ImpArm-ResPsi(43) Level 4: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(9), WntGif-RunSpd/Jump/Fly/Rng(9) Level 6: Titan Sweep -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(7), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/EndRdx/Rchg(13) Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(43) Level 12: Kick -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/EndRdx/Rchg(50) Level 14: Mud Pots -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(15), ScrDrv-Acc/Dmg/EndRdx(17), FuroftheG-ResDeb%(21) Level 16: Follow Through -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Acc/Dmg(21), FrcFdb-Rechg%(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), GifoftheA-Run+(23), Ksm-ToHit+(45) Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(46) Level 22: Stone Skin -- UnbGrd-Max HP%(A), ImpArm-ResPsi(25), GldArm-3defTpProc(29), Ags-Psi/Status(43) Level 24: Tough -- ImpArm-ResPsi(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), GifoftheA-Run+(36) Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), ImpArm-ResPsi(33), LucoftheG-Def(33), StdPrt-ResDam/Def+(34), GifoftheA-Run+(34) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 38: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Brimstone Armor -- ImpArm-ResPsi(A) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48) Level 49: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- UnbLea-Jump(A) Level 1: Prestige Power Slide -- UnbLea-Jump(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(17) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(37), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(46), SynSck-EndMod(50) Level 1: Momentum Level 50: Agility Radial Paragon ------------
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Spent hours yesterday trying to put together a build that can tank endgame content. I'm hoping this build is maxed out. If anyone can point out a way to improve on this please let me know. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Stone Armor Secondary Power Set: Titan Weapons Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), GifoftheA-Run+(27) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Earth's Embrace -- Pnc-Heal(A), Pnc-Heal/EndRedux(3), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(5), ImpArm-ResPsi(43) Level 4: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(9), WntGif-RunSpd/Jump/Fly/Rng(9) Level 6: Titan Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Dmg/EndRdx(11), FrcFdb-Rechg%(43) Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/EndRdx/Rchg(13) Level 10: Taunt -- MckBrt-Acc/Rchg(A) Level 12: Kick -- FrcFdb-Rechg%(A), FrcFdb-Rchg/EndRdx(15) Level 14: Mud Pots -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(15), FuroftheG-ResDeb%(17) Level 16: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Acc/Dmg/Rchg(21), FrcFdb-Rechg%(46) Level 18: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), GifoftheA-Run+(23) Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25) Level 22: Stone Skin -- UnbGrd-Max HP%(A), ImpArm-ResPsi(25), GldArm-3defTpProc(29), Ags-Psi/Status(43) Level 24: Tough -- ImpArm-ResPsi(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34), Hct-Dam%(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), GifoftheA-Run+(36), Rct-ResDam%(37) Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), ImpArm-ResPsi(33), LucoftheG-Def/Rchg+(33), StdPrt-ResDam/Def+(34), GifoftheA-Run+(34) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 38: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Cross Punch -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Rchg(46), FrcFdb-Rechg%(48) Level 47: Brimstone Armor -- ImpArm-ResPsi(A) Level 49: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- UnbLea-EndRdx(A), UnbLea-Jump(46) Level 1: Prestige Power Slide -- UnbLea-EndRdx(A), UnbLea-Jump(36) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(17) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(48) Level 1: Momentum Level 50: Agility Radial Paragon ------------
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Looks good. Might want to try to find a way to put more FF +recharge IOs in the build.
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Getting FF +recharge procs in your stone build is critical. Any set with KB or KD works well with Stone/.
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This is somewhat expensive but can AFK fire farm. There's an AE mission that kicks you out after 10 minutes. Just run in the middle. Put Burn on AUTO. Put out your LORE pets. Eat some INSP. Activate your incarnate AoEs. Come back in 9 minutes. No need to get bored. It's not fast but you can clean your place as your getting xp and loot. http://www.cohplanner.com/mids/download.php?uc=1453&c=681&a=1362&f=HEX&dc=78DA65945B6F12511485CFC020A580DCCACD165A7A192E2D14B42F6AB4515B8C5A929A465F09D6114691128636A24FFE0A5FBCB46A4C7CF1C9B636FE0135D1FA475A7DF215F7CC5ED21A264CBE9C35E7ECB3F63A33941E2DB83E5C7D3A2F24E7957A45D7CB975BEB6DD556AA54B555615C76BAFDA6582EA97555CDAD34B586AA47585A50EFA90D5DCD1535B5D5295F5A6F558467796DAD9E5B522B77D5965ED39A3E737CADB1A1E9DA1DADAEB53BAE7F33A852D56D0E8A5AB5D6A65174B1A9ADE6161B6AABDA29972A7ADB286B6E15211F0ADD5F1481AB6B13F72D42146431F080E9D298271F827566B6C6DC369649E65A8BC84BA6669933E81096028FBF299842F5A52DD9D4E44DF015F3C44BF0395379C1DCA15556ACB5BA581BF482C613C3E31361D23BCFE3E421798BC9C24741DBD89B641B622FC920D36DE773A067C20EED2BF974602F07FAF7A2FF08FA4DA3FF19E491455E212AE6E4BD8413F524D2DC5C4F766778DEA4C2CC24C114EAA5997B34DB833C3DC8D38F1CFDC8F507F9F4C1A76F837B1F7A0C1A9950EF2164104236C9779239B692A7007C06C2ACC9A40591531039C5D1C32EA961E4143ECDF97EA7FDA3D83F8A1C4E21A731E43189FC14E4358BFC3ED3AA61DECB367CDE62F633720E3CCB8C5FE0B971F4A0A0073FF98CC17B2CC1DA4FF2328A8C47DFB2BFB12DF03533F106DC64EED39A71F81F87DF09F89F403F13F5FFFBC8C0BF83829F8287A967F846484BB126A76E716EE9DBE00A73E68F6CF692BDC89907A89769E43AFD9EEBB8A94E0EBE72BBFC8ECFEE807BCCC236F809FCC8F450BD3CEAE571762372EFBBA61F5D22D3A7E4FB94429F72A64F99EB538A474A77A9EFE9B2DCFB071092A938BCBDEFBA7B30484F91A994E573FD75A4C95282CF6DE026F715B94E4CD23B77807345E687C7EBA4B8CEEFE31ACEEB4680C05AF72F0F4DDA98
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Capped range defense. 73.4 S/L resist. http://www.cohplanner.com/mids/download.php?uc=1480&c=674&a=1348&f=HEX&dc=78DA65944B4F13611486BF69A762A148B9976BA1E5526EA505744B62BD84280909896ED4A129A58C9976485B222C5DF807DCB8F5CAD5F81B44DDA9BF40772E5C29884B17F574DEB7D0A4934C9E9973DEF7FBCE397359DCBAE67B77F3F1BCD2FC092B592818093B57CCDB9695CE7B16931933A5CA479D9CE1F34C45145DB0ACCD8269E72A816095E6EAE6DA5A74B968E7B3C6F266366BE7CC5C46D52FD9625BDE48A7575B9CCB1B763E9536EC35E3AE69590D08596666BDD888EBF2A518BBAF6F98A9E852DECC262DC3F1148CC564A198CE6F07A4B611399F6B8A4749570FE526AE2B57964C0AFB74A52FB89C7B7DD2ED70E5DCA3D40FDD89BD9018C2258FB602FD857BE47DF0E2033209D61B605806E58657737F67EE1B18929C4743CE33A19C989F2C4430E3721D7547A26FD5554AB45EE8DDDE76F471A98DF483815BE8E3B5DC3640EB6AA0D64F4D0B3D5ED9A0111AD548CDAAA089F536FD743B336AE3FE6F24D7CC3934CFA3879604D8F617EC3825FF80E3C7E02BF1B6B29F56EEF552D0CEE7D3FE09B30E7C04BB8FC80F60EF7BD0253577C2E3EA7C84BA7AB7C0FE6D7047D6ED629D5D879847FF01B9030EEE927BE0D03EE896F57B38E39E69C446E3E0D80CD9C97747B47D9C711F7B1AE36CC739EB5D41903D064F308B01CE6680B31AE0EC06597F463C21D61FA2274C4F989E303D434F48BEABEBE21DA677780FB1917DF2803C0447DF925CE3B3B417A13712E7F38B81935364949C06A7B8EF57F14E70161373E87D2A46CE82A73EA5A25C3F7A05FEE91972969C03E39749D6F645D68FF1BD8CF11B8993BD7AD5375B92A3FC702A91D2784D36561389D744666B22733591DBE508BF1FE5459D4BFAD9BF42698ECAEB3FFB03947ED54B960E2D8CEA8FCF639A368837CC770713FB5DAD8F407F52AD7F865D7D4FC17F1D02E44AFF01A133E884