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holymittens

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Everything posted by holymittens

  1. Rewards should be balanced between the sides. Doing an activity of equivalent time, effort, and difficulty on each side should return the same rewards. To get more people playing red-side, we need to understand WHY people don't play as much on the villain side. I personally don't think it's because rewards aren't as good, but rather that the content is more satisfying blue-side. Most blue missions feel heroic, like you're doing things a real hero would do. You react to villains and take them down. A lot of red-side content does not feel particularly villainous. A lot of it is fighting other villain groups, working for someone else to get them ahead, or reacting to things Longbow or Wyvern are doing. There are a small number of missions where you, as a villain, are the big bad of the arc and are seeing your machinations come to fruition, but most aren't. There's a lot of "do this thing for this other villain for the promise of future rewards", the payoff of which never comes because of the way the game is designed (it's usually a souvenir which does nothing mechanically or introduction to a new contact who just repeats the chain). You need only look at the difference between the Kheldian story arcs vs the Soldier of Arachnos story arcs to see the difference. As a Kheldian, you take down the Nictus and save the world. As a Soldier, you make yourself a Destined One so that you can ultimately... beat up Statesman once and maybe set the stage for taking down Arachnos (you know, the thing you're a part of) for some reason. If the redside content isn't as fun, increasing the rewards won't really help long term. It'll just make people who want the rewards force themselves to play content which is less fun. That's not good! Instead, the content should be improved so that people want to play it as much as they play the blueside content. Of course, it could always be that people just don't want to play villains that much and won't really like it even if the stories are well written, make you feel villainous, and give equivalent rewards. Which means that there isn't really a good solution to it.
  2. The mission might be a bit buggy and sometimes she may not spawn.
  3. I have some bug characters. I would love to have a tail piece that looks like an insect abdomen. It would work really well for any bug or spider-themed characters.
  4. Tinting the glasses white generally works, but something with just rims so they look perfectly clear would be nice.
  5. Would love this too. At the very least, I would prefer it to either not put all the dozens of temporary powers my character has on the bar, or even just leave the power tray empty so I don't have to remove all the extra stuff first.
  6. There used to be sliders for the head (e.g. brow, eye width, nose length). At least, I could have sworn the live game had these. I don't see them now. Would love to have them back though. They're still there. You have to click on the Scales button in the character creator which will expand it. There you can readjust the character's body scaling and the head scaling.
  7. It would be great to have the body sliders provide a wider range of body types. Right now, if you want to make someone skinny, or fat, or with less than C cups, you can't. It would be great to have more representative bodies, particularly for characters who are supposed to be younger.
  8. I just tried that, but while it looks close enough, it doesn't actually let me shoot electricity blasts from a gun. I want to be able to use the electricity blast powers, but shoot them from a gun and not my fists. Before there was water blasting, you could recolor energy blasts and they'd look like water plenty, yet water blast was still added to the game. Adding additional customization options is only a net positive from what I can see. I would love to hear if there are any negatives to the suggestion, though.
  9. People who want to powerlevel will do so in the most efficient way possible. If it's not DFB runs, it will be something else. If DFB is nerfed, then people will just move to farming radio missions, or AE content, or whatever else has the greatest reward per time/effort invested.
  10. I am fully in support of this. Being able to have alternate animations for the various weaponless powersets that give them weapons instead (and vice versa) makes a ton of sense. It's something I always wanted back on live. It doesn't matter if we can pretend or make do with current powersets, since that line of reasoning could be run to its end and be "why have different powersets whatsoever?" I'd love to have an electricity blaster who uses a giant tesla cannon gun, or an AR blaster who uses an arm cannon.
  11. Thanks! That's Starslammer, an OC based on Space Jam and Barkley, Shut Up And Jam: Gaiden. She has magic B-Ball powers. Just be careful not to unleash a Chaos Dunk. Paragon City has already been through enough.
  12. Glad to see you plan additional development and content on the shard. You mention programmers and artists, but do you have any plans to get writers on the team to develop the content? As a former writer on a video game and someone who loves the story of CoH, I would hope that decent writing is on the minds of the people developing new content.
  13. A server with global-tied names would likely require a code change, which might be quite extensive. I personally think the naming policy is fine as suggested, but it is not a big issue to me either way.
  14. Yo, former Pinnacler here. Mains were Holy Evil and Miss Rude Girl, with a few dozen alts (Virtue Knight, Yoshito Sanders, and Lydia Midari were my most played others). I'm @Holymittens in global, because that's what I use almost everywhere else. I was also a member of the RPC, for the two others here.
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