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holymittens

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Everything posted by holymittens

  1. Yeah, choosing to kill him prior to the 4th run through is currently bugged and he never goes hostile. This will be fixed in a patch in the near future.
  2. I'm going to DM you for additional details on the first issue. For the second one, you shouldn't be able to repeat the Science or Mutant paths in the first place, so I've fixed that. Hopefully whatever was causing the sequence break will keep that issue from coming up again.
  3. Thanks! Always appreciate people who enjoy my writing. There are two potential extra dialog options: one if you're a mutant, one if you're a science hero. They are slightly different in who the doctor uses in examples for each. There is some redundancy if you point out your origin and also ask him why he's doing this research (which is essentially the "generic" version of the challenges). I'll take a look at the tree and see if it makes sense to lock that out in certain cases.
  4. Hello, just FYI, I am the Dev for this arc (my Dev badge hasn't been applied yet due to me being too forgetful to ask for it). The issue with falling through the world when taking the sub to Port Oakes is being fixed, it should be on Test soon. There are also a few issues with some of the (for lack of a better word) routes through the arc that will cause Marcus to believe you're not the Team Leader when talking to him or claiming to attack you but never actually doing so and remaining blue. The fixes for those two are both on the way and will come with the next patch.
  5. Thanks for the feedback. This will be useful for future work. There is really only one false lead, which is the CoT mission (which only occurs if you take certain actions when dealing with the Auctioneer). All other leads are real ones that help you pinpoint the true thief. As for Semrig turning friendly, I am going to say that's a bug. Hopefully it'll be something that can get resolved. Also, technically, you can learn the CoT are spirits inhabiting bodies at any level, provided you kill 200 of them to get the badge. For more likely scenarios, you learn it in the Mortimer Kal Strike Force (which can be run post-20) or from Archmage Tarixus's mission to capture Akarist's soul. You can also get clues about it from Crash Cage's second arc, though it's not explicitly spelled out. There may be other places I am not recalling at the moment. I checked before I wrote that line that it was possible, though of course it's not really possible (or at least it's overcomplicated) to check if the character would know that.
  6. The Council turn friendly in the mission once you save him, meaning you can have them help you fight the PPD.
  7. Here's a link to a very, very stripped down arc. It doesn't have everything in it, because I don't understand how a lot of stuff works and there are apparently some converter tools that turn things into what actually need to be used by the system... I don't really understand it all, I'm just a writer! I can't promise it'll really teach anyone how to do anything, but it might help a little for some people.
  8. No on the actual missions, for reasons. But I can probably get a genericized version out this weekend.
  9. Don't really think so. You kinda have to know how things work before you can really talk about it. It's not exactly the most elegantly put together system.
  10. There's work being done on a tutorial about how to put together content. It's actually pretty complex, so it may take a while.
  11. Oh, and do not worry about this (at least from me). My view on the alignments is as follows: Heroes - Do what is "right" even if it involves personal sacrifice. Will (generally) not bend their morals or break the rules of society Vigilantes - Do what is "necessary" even if it involves breaking the rules. They're generally concerned about the greater good (as they see it) Rogues - Do what gets them ahead, as long as it doesn't hurt others too much. They will break any rules and are generally selfish, but only hurt those who "deserve it" or can afford to be hurt Villains - Do whatever gets them ahead, no matter the consequences. They will break any rule and if someone else gets hurt, too bad. Now that is a very general outlook, but it's the general gist of what I go for with my writing. While I'm concentrating on writing rogue/vigilante content at the moment, my future villain arcs will be more about the player proactively trying to achieve their goals (whatever that may be).
  12. To clarify, I did not handle any of the balancing. As far as I know, the spawn system does handle all of what spawns. I assume that room has too many spawn points set into it or something. If that spot turns out to be too difficult, I can look into having it toned down in future patches.
  13. Can you double check what dialogue option you chose to get that? The only one I see with "go" in it is him saying "Go on then." We don't set how enemies con in the missions. If this happens, it was probably just bad luck for you. If you mean Rider, I could not find him using the phrase "You didn't" at all. Could you double check and provide more details?
  14. Thanks for the feedback and praise. This was the first arc I worked on, so some of the issues you raised were due to me not knowing the full possibilities of the system, so hopefully future arcs will feature more dynamic stuff like you mentioned.
  15. It may be typical incarnates garbage, possibly soloable but definitely unteamable. I needed a quick second mission once and got conned into a Belladonna Vetrano arc, an experience I do not care to repeat. I expect it's like the rest of that twaddle, full of confuse and terrorize and psi nukes, with missions that move the goalposts once inside. You do not want a team, you do not want bosses, and you want everything to spawn at -1, which isn't how I usually roll. Actually running the missions will be a grim slog. Mission that was the problem was three Avatar of Hamidon AVs spawning together in one mission that would incomprehensibly spawn vines that would one shot everybody. If there was a strategy we were supposed to use, nothing in the mission suggested it and no one discovered it. Eventually some NPCs appeared, shone green light on them, and then they were four fifths dead and we eventually killed them. Might be doable with fewer of these mobs spawning as EBs. Ah, so not actually broken, just content you don't enjoy. Afraid I don't think there's anything you can do to clear the story arc book other than contact a GM and ask them to clear the arc from you. I tried calling Number Six with a fresh 50 and didn't get the story arc book on him, even after clicking around a bunch. Maybe it's because you did a mission for him in a team once for some reason? Seems weird that the arc would open for you without actually doing any of the missions yourself.
  16. I've run all of his missions twice and none seem broken. What is the issue with them?
  17. The normal way to perma something is to use Hasten, slot as many Luck of the Gambler +Recharge IOs as possible (up to 5) and then slot as many other recharge boosting IO sets (Purples and AT IOs being the best). Depending on the ability, this may be enough, or you may need even more IO bonuses. As for what's worth permaing, anything that provides a big boost to your survivability or damage is usually "worth" it. This include Hasten, Domination, defensive powers like Eclipse on Warshades, and things like this.
  18. One of the biggest problems with this mission is that, if you die and go to the hospital, he keeps dropping mines. I once reentered the mission right on top of about 5 mines that immediately went off and killed me before I could move out of the way. Eventually I just popped a bunch of purples and zoned in, then wore him down.
  19. Late to the party, but as someone on the EVE Community team who was pushing for her to be banned far quicker than she ultimately was, I salute you for sticking it to her.
  20. From what I know of that recipe, I am pretty sure the 500k is the more accurate price for it. Not sure why there would be a bunch of 22m sales, though.
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