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ScarySai

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Everything posted by ScarySai

  1. Compared to what powersink, consume and dp are capable of, I'm really not seeing the necessity of this change. Other stuff looks fine.
  2. Restore elude's duration and just have it max out your scaling res when you press it. Like, let's be real. Elude isn't taken on any set with elude because every character that can take elude is easily Defense capped. Old Overload and elude in pve essentially only existed as a precaution when doing goofy solo challenges. The changes here don't actually make elude more enticing for SR. Meanwhile, having it get it's big boost of res at full health and higher regen would maybe do something. It's not getting anything worth the duration loss for a set that can already barely justify it.
  3. 20%? That basically destroys any set that isn't a hybrid or defense set. a resist set can't survive much with -20%.
  4. Kind of dumb. Enjoyed using bodies for recovery and living targets for snap heals. Removing functionality just to try to make other forms appealing is lame. And respectfully, the parasitic aura changes are just trash. Get rid of them.
  5. Once again, I feel like we're not addressing the issues with the set and are just tiptoeing around it. The lightning doesn't proc enough to feel impactful in the way rain of fire or whirlpool does, and cell should be a stronger power than either given it's importance. Video tomorrowish for performance stuff.
  6. This is a good idea, not sure they even can, though. Aside from that, think the even con "nerf" still needs to be dialed down. It's unnecessary. Not every buff requires counterbalance.
  7. 1: I can post the clears here between tonight and the weekend if that's a greenlight. 2: The emoji, mobile wasn't letting me fix it, ignore.
  8. The interface change is confusing to me, because interface already has a max stack limit that a non-mm with fast enough attacks can hit. Why nerf mms specifically on this one? You've provided reasoning in the past, but it never held up when scrutinized by the actual testers.
  9. Then they'll just say axe is OP. But i had a similar worry as I was loading it up. As a point of reference, it is much slower than my katana/elec brute, which is slower than my claw/psi. I cant delete this stupid thing on mobile, help
  10. Stated earlier, but this would eliminate the problems with applying attune in the simplest way possible. Still a bit clunky, but it would at least function.
  11. Abandon the toggle idea unless it becomes an anchor with aoe benefits. Attune in its current form would work a lot better if it was modeled after disintegrate.
  12. Procs, insps and bio make it look better than it is. Without procs it's worse than KM.
  13. Was supposed to be unlisted, Try this. Good catch.
  14. @GM_GooglyMoogly 1: You don't, trust me. Perks of the profession, and a result of some questionable actions by your team. 2: Then what's the problem? 3: Then it's better to do that when the second round of tests kicks off. I'm sure not going to spend my thanksgiving on QA. 4: You are, though. Let's just take a step back here, and don't try to twist this as me trying to harass you or anything: You are a forum moderator batting for a powerset you have nothing to do with, actively downplaying a pretty well reasoned post when the power lead is right there and perfectly capable of responding on their own, and reading these replies gives me insane reddit mod energy, just dribbling with snark and a feeling of being untouchable. Personally? I think you should stay out of it until someone starts breaking the rules. __ That being said, I'd rather this not devolve into a pissing match, so I'll leave it there.
  15. We've known this for years. If you're referring to me, its unlikely you have my test account. Are you claiming that nobody that provided negative feedback provided any data? I'd record sonic melee footage if it were not already stated no major changes would be made already, but additionally, let's not pretend that things have been handled objectively for the last few cycles. I think white knighting behind the shield of being a moderator is a bad look, personally.
  16. Storm blast is at least fixable if they buffed the hell out of cell. Attune is just annoying. EDIT: I made a second sonic melee character to give this thing the most charitable showing possible, since somebody insinuated I'm talking out of my ass, and I'll never pass on the chance to make someone look like a fool. Full amps, full procs, shameless inspiration chugging, going out of my way to get attune value on bosses, bio's offensive for the slight DPS benefit and additional -res, gaming the ATO proc, stacking holds to shut off council shields. End result? Very slow, and a very poor showing. My suggestions? 1: Attune should be applicable from range. 2: Attune should be a radiating aoe from your target that follows standard anchor logic, and not a purely single target DoT. Alternatively, it should radiate from YOU and not your target with the aforementioned changes applied. 3: Higher base damage values across the board, without procs, this set's dps strings are terrible. 4: The build up should auto-apply attune effects to whatever you hit for it's duration. ___________ https://www.youtube.com/watch?v=fjIirJw7nqo No sound because I didn't realize an obs update removed the source, but there ya go. If one sees this and goes "this looks fine to me" with the set parameters in mind, you can be assured it isn't. KM outperforms it.
  17. If you are going to inject yourself into the conversation, can you at least do us the service of not twisting the narrative? Nobody at any point said that you are to obey every single complaint. But they might agree that ignoring an easily fixed issue every single playtester has pointed out - something that keeps happening by the way - is self destructive and damaging to an already very disliked power team's reputation.
  18. Idk who is disagreeing here or why. Blind support doesn't actually help HC here, if that's the goal. This set is trash and needs a ton of work to not be roughly as bad as kinetic melee. Trying to paint this like people are assholes for pointing it out in a feedback forum is out of touch to a hilarious degree.
  19. The direct to server tool, not the popmenu mids generates.
  20. Has this been abandoned? It was a pretty great thing I was hoping might end up on the open beta servers eventually.
  21. This set either needs a ridiculous amount of buffs, or a delay. This set is so bad that it makes the non-stalker versions of KM look good by comparison.
  22. Yeah. Fine as a temporary thing, but I think everyone who understands the AT would rather get a straight buff to MMs than this as a budgeting factor. Realistically, it is impossible to optimize this in a meaningful. way.
  23. Stealth nerfs? Really? I had some suspicions after comparing how the thugs were doing relative to the demon mm. Disappointing, but hardly surprising at this point.
  24. @Dispari They should delay it and release it when it's fully finished, and not a half baked solution then. They got the feedback from this iteration, and it's largely negative. That can be fixed. I don't think powerhouse set out to nerf mms here, but that's ultimately what they did, so it's a problem to be addressed. Can it be fixed before the 20th? Easily. Will it be fixed? That's the question.
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