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Everything posted by ScarySai
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Ultimately, if HC has one major issue in dire need of resolving, it's the process in which power changes are done. This is the most important aspect of the entire game, and is also the most mishandled. Rad armor and psi armor were handled horribly, and - if we ignore how proccable it is, pyro control is very bad as a control set. Continued bad changes to legacy sets will be the thing that drives people away the most. Just look at Veracor.
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They also actively punish the wrong people, lol. As for the topic at hand, I genuinely don't see the need to overbalance this game. What's the end goal, exactly? Going back to the game as Emmert had it simply isn't going to get you anything short of a dead server. Buffs to underperformers and making the game fun for everyone, as Synapse said, is simply the only viable path forward. Blasters were buffed because they were the worst AT in the game. Snipes were buffed because they sucked, and nukes were made weaker and crashless because the crash made them essentially suicidal to use. Yet, some people if they had their way would revert all of the QoL because they have a skewed view of how balance actually works. Incarnates are incredibly strong - as intended, the only really flaw with them was that the bulk of the content that was made with them in mind never actually launched before sunset. But we have quite a few things that would be difficult for the average forum poster in the game now, so I don't really see the problem. If you want to stop one person from carrying the group, that's simply something you can't fix, incarns or no incarns.
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Jesus christ. It's a dead game that HC was lucky enough to be first in line to grab the source code for due to SCORE. Let's not actively try to ruin it with bad ideas that don't actually make the game better, thanks.
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Procs are the band-aid to make bad powers good barring a massive balance pass that HC simply doesn't have the release cadence or awareness to manage in a timely manner. Would I like it if proc bombs naturally hit hard without them? Maybe. Would I love dual pistols to be buffed to not rely on them? Yep. Will that happen in the next two years? Probably not at this rate.
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Avoiding the obvious fire/ice/ar answers, Rad/elec and Psi/ninja perform very, very well at shredding packs and hard targets alike.
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Focused Feedback: Powerset - Mind Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Need someone else to verify if envenomed blades causes tk to break sleep early. It is the martial assault build up. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
That and it naturally forces mobs together, which works well with your own kit and everyone else's. Scale should be reverted too though. Cc resistant mobs are becoming more and more prominent, ESPECIALLY for confusion. Nerfing scale is going to do nothing but make already confuse resistant mobs more miserable for plant. It's actually kind of a problem they should address at some point. Even mind control struggles a bit with arachnos while domination is up now. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Wouldn't be the first time. Certainly would be welcome. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
They are the iconic powers, yes. You don't skip your hold, really ever on any control set, nor your aoe root, because it's typically objectively better than your single target root in every single possible way, unless it's a weird set like arsenal that just doesn't let you have that. Before yesteraday I'd say skipping your aoe hold would be advisable depending on the set due to the low uptime, but that's probably not going to be the case anymore. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
You take strangler, roots, seeds, carrion and fly trap on almost every plant build, with fly trap and roots being basically the only drops if you know what you are doing, and even then are oft too valuable to pass up. I have quite possibly the strongest plant dom you can really make, and it has 5 power picks in plant. Where are you getting this from? Do you really think you can just spam seeds and afk while carrion does all the work? Good luck with that, gamer. Again, I encourage people to play powersets before commenting on how to build them. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Nah, you want that extra surge of res in really stressful situations. MoG wouldn't be half of what it is now if it was just some absurd regen buff. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Why is skipping skills that are not useful an argument here? Before this patch dropped I skipped mass hypnosis on my mind/dark and could outclear most dominators on it. Now I'd consider it mandatory. I could make the same argument for so many sets, and the answer is because the set has good powers and performs well in spite of its poor structure. If spore cloud was worth taking on live, people would take it. If spirit tree wasn't useless, people would take it. If vines worked like it does now, people would probably take it. Every build choice is weighing at least one power against another. Yet, the net sum of these buffs does not outweigh the collosal destruction of set identity the nerfs bring with them. If I want to play a displacement heavy set with a strong sleep, confuse and an aoe hold, why would I EVER play plant over mind literally ever? Theme? Plant had a theme and unique identity, you homogenized and murdered it. If we're gonna bend over backwards over friggin beanbag, I think plant control could get a stay of execution and be fine. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Did you mean on beta? Do yourselves a favor and just revert the change in general instead of bothering to fix this. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
If it came without a catch, sure, but I like the way this thing is tuned now and would rather not add any further downsides. They wanna up the duration for free? Be my guest. -
Focused Feedback: Powerset - Plant Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
They don't taunt, rooted mobs just tend to try and hit the nearest thing they can, which happens to be creeper vines a lot of the time. -
Focused Feedback: Tanker - Archetype Inherent Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I mean it's not just procs, though that contributes. We gave one melee AT higher target caps, larger aoes and wider arcs and yet we're shocked it's the best one at clearing fodder. It's definitely on the weaker side in single target, but not enough to outperform that gain. I was kinda hoping brute would get in on that action. -
Focused Feedback: Tanker - Archetype Inherent Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Scrappers have a defined role and perform very well when optimized, so this is a silly thing to say. Brutes don't have such a benefit. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Power sink is a recovery tool and it's better at that than ever now. Seems like a win to me. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, but nobody cares about sapping things that would be dead with the same amount of effort. It was a bad change.