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ScarySai

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Everything posted by ScarySai

  1. I didn't know 'no' counted as a discussion, but that's an interesting spin. Nah. It's a legitimate concern considering it's prevalence with the ATs, especially for Peacebringers. The fact you don't like it and choose to act childlishly about it doesn't make it a 'crusade'. I'd say you need to check your definitions. I'll be ignoring you now to focus on the discussion at hand, try to be productive.
  2. Dark detonation (Especially the human version), Gravatic, quasar and shadow blast are all capable of knockback and are all very frequently in use by shades. Do you even play a Kheldian? You seem very eager to shut down discussion on QoL, but completely uninformed with how the ATs actually work.
  3. They kinda were. ...no? I don't think asking for an AT who's best abilities are melee to not knock things away constantly is being a stat chaser so much as wanting reasonable QoL. Immersion isn't even relevant here. You blow up, people get thrown on their back, and you then proceed to stomp on them. I'm kinda disappointed by how many suggestions are being replied with "BUH MUH FEE-FEES!" A grand overhaul that changes kheldians and how they play forever isn't happening. A bag of small fixes with the odd buff sprinkled in is really all each of them needs.
  4. And others would like to follow-up on their melee attacks easier and have things nice and clustered for their AOE. This doesn't take away anything, it makes the AT more reliable out of the box. It is overblown a little bit for teams, but the fact remains that KD is better than KB in pretty much every practical scenario, it would free up a lot of slots, as well.
  5. (Sorry for double post, don't know how to edit this into the last one.) They are very skill + keybind dependant and new players likely fail spectacularly and give them a bad rep. They were very strong before all these new builds and incarnates came in but have since kinda fallen behind. Semi-perma damage cap/to hit, 3-4 perma pets, a full hp/end recovery every 14ish seconds and permanently capped resists before IO defense is factored in lead to a pretty versatile powerhouse. The main weakness of warshade is it's terrible single target damage and reliance of being surrounded by corpses to sustain itself.
  6. A few things. 1: To all the Jrangers: shut up. Kheldians are great when good players go out of their way to max out their potential - yet remain incredibly flawed. To presume they don't need further improvement at this stage is pure ignorance. 2: 200% For toggle suppression. It would be very nice for both Khelds. 3: Making peacebringer knocks KD by default would help a lot of newer players not get shunned, and also just make builds a lot cleaner. 4: Warshades need either a higher damage cap or their attacks need to be pushed up a bit to at least be on par with PBs. Even damage capped, they struggle with hard single targets, like bosses and AVs.
  7. Skipping trip mine is acceptable, but won't be if they ever fix it like they did for /devices. Never. EVER. Skip caltrops.
  8. The core issue with /storm is the endurance. You can make it work without incarnates, but not without playing conservatively and limiting procs. I have a very aggressive playstyle with my /storms, so I prefer to lean on incarnates solo and just hope buffs from other players fill the gaps in TFs. I'll post a mids build when I get to the comp later. I was experimenting with victory rush, which could solve a lot of problems. Also, give intuition a look. It's much better than radial musc for /storm.
  9. Bio is great on scrappers. Offensive mode scales very well with the AT, and the -resist goes a long way. Between the absorbs, heal, parasitic aura and defense, you'll be pretty hard to take down. My second choice would be rad armor. Lots more survival, less damage than Bio. Third: Dark armor, harder to kill than Rad armor, not as many damage boosts, but basically immortal.
  10. After some New Years revelry, I've decided I'd like to share the build. http://www.cohplanner.com/mids/download.php?uc=1616&c=757&a=1514&f=HEX&dc=78DA65944B4F135114C7EFB4534A0B489FB414105AE461690B039AB8928467509A542AA80B43062830097D48DB884B177E0137EC5CF801FC00060984B830C64FA00B1F0BE3C2472288AEEAE9FD9F30259D64F2BB735EF79CFF9D99E4CE54F38BD9C7E342714D6EE9C5E272522F9632DB5923B7664BEA1BC6AAA85E76BA43A667395DCE66F3B9C4427E255F32568BDD35AE89F2FA7A225DCA6F6739CAC86D88D6543EBF9598CFE86B99EDE2A65170CAE7742193596B91CB196363B344916EF994D47346A1BCA5978C7C2E345D305613351B24CBDCE3A32075354AF74B9BE0AB6213F754213455586E338F2D92EA67A297F8C92A9F1BDE8005F52C57882FC879405060B328D708AA5534301B996E92C42A832AAAD5AFC8BC665F950ED1ECC2F3052FA8FDA5B02E55EC519F36DECB1616D2E7B143DDAACDCEB622EDEFE0DA0EFFF95A2E17F670051459D31304F7A970136BD0B484393C7741DF37320F10AFA2F73659D32EDA78DE0835D082FD949621F410649628A41575ADAD87D030F815DA855E5B642FA1B7602FD5712356717F80EE9DEF41857C5E9ED35BA14B58C9E2E729FDA3A8D8F90FBC78CA3C669E802AE5043827C0CAF4DC84AF678E3903867F8307A44C3B2BD3BE8889C37798D7D15DEF24B3AA888F7882E943B45F07BF091D1A6C9742E759A6942E8EE91A631F9F643FF3907AE8E6E9BBD9F690F222DC57E409F6EF6785FBC7A1E8C004F31DFC031F31D31EA18F4FA54F6A6417974F987F98A7E02BC22062D5C1458BB44553CC5BCC05309E06F72967887B1BCA42E7D81C7A88E978E36209F4123F8096F123708790C019D912CF84EC7FF839338E1AC31AA8F1DC5A0CB57CA4F708EB34C2E7DB59FB85CA37275A6719A9B3687596B13ACB953ACB7CADC581DE92A6AD9232FF0C4291190E17FD07D8FBDD495E85BD719CF24FD36651C298B2F18622BF47E71226FC519B3788BC5FA64D5176D189F329384F1F92065F25E233D7B30173EDF19BEBDD6A3CF7781431D729A79C53AEEFD7ACF59AF54ACD7A2A6A2A31133DFBAA2AD3D1B37F4FE53FC52A07D2 Here's to the new decade.
  11. STJ is top dog in single target DPS, has some monsterous burst, and has some pretty respectable AOE once you get used to it. Dual blades actually comes pretty close to it once you can get the best attack chain going for it. Takes a bit more recharge than STJ's does, though. Pair STJ with /bio and you'll be casually two-shotting bosses. Even an AV will be feeling AS>autocrit Crushing uppercut. Elec is really good if you pair it with /shield - another very respectable powerset , as well.
  12. Apology, first. Then I'll think about it. 😛
  13. I keep forgetting traps exists on other ATs, I never, ever see it. I don't even think I've looked at it. Good to know. I like the idea, let's go further: Every trap that still exists explodes when you use detonator. 😛
  14. Bit overcomplicated, eh? Besides, traps doesn't have time bomb. Detonation could just use a damage buff maybe. Edit: I said devices, I meant traps. Just woke up. X.x
  15. I always thought the best way to fix time bomb would be to just make it omega maneuver.
  16. Frankly, I'm amazed it worked out with a sentinel. 😛
  17. The only time I'll die to carnies on the /storm masterminds is if I get a really badly timed mez after issuing an attack order on a master illusionist. This is sometimes necessary, as your pets will typically get stuck fighting the decoy phantasms and such instead of killing the boss. You don't get bodyguard and you might get chunked before you can reach for a break free, but it's rarely an issue. Both thug and bot variations eat carnies alive.
  18. Glad at least somebody got a laugh out of this nonsense. I disagree, but it's over now. 😛
  19. I was about to mention this after some reading, but you nailed it. Find a spot to cram a steadfast and you'll have much less knock problems. Between that, your heals and IO'd defenses, /dark is about as tanky as it gets, though I do hear good things about rad armor.
  20. I think it's less the animation and more the speed. If the animation was faster it could keep that 'agile buzzsaw' feel to it. Though I personally love the animation itself, so I might be biased. Honestly, I think Spin is the worst one, it doesn't really make sense for claws conceptually, I stab the ground and it causes a shockwave? At least with shockwave, you could say you're doing some anime nonsense and projecting your slash by cutting the air, or whatever.
  21. Already 90%, wow. Well deserved appreciation for a great team - I'm unfortunately too broke to contribute right now. 😛
  22. It's giving someone build advice, not a discussion for bots/storm in general. I gave you the chance to act like an adult and make a dedicated thread, but since you want to be spanked so badly, here's a clip of a much weaker build proving you wrong. Notice how I double/triple pull several times and didn't die or really use that many inspirations. It's why I picked this clip, it's essentially the worst possible scenario. Turns out your petless mastermind build isn't a good frame of reference. You are not getting my new build, it's only for friends, and you have ignored my requests. We are done. Drop the ego, you clearly still have much to learn.
  23. If it's wrong, I don't want to be right.
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